mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 13:16:45 +01:00
Add full Repairable support in armor config files
You can now fully configure armor to be repairable from the armor.yml config files. Adds Repair_MinimumLevel and Repair_XpMultiplier to armor.yml
This commit is contained in:
parent
98d166808f
commit
3de6e2c3f1
@ -15,8 +15,8 @@ Version 1.5.01-dev
|
||||
+ Added support for `MATERIAL|data` format in treasures.yml
|
||||
+ Added API to experience events to get XP gain reason
|
||||
+ Added API to check if an entity is bleeding
|
||||
+ Added full support for repairables in tools.yml config files
|
||||
+ Added option to tools.yml config files to set a pretty repair material name
|
||||
+ Added full support for repairables in tools.yml and armor.yml config files
|
||||
= Fixed bug where pistons would mess with the block tracking
|
||||
= Fixed bug where the Updater was running on the main thread.
|
||||
= Fixed bug when players would use /ptp without being in a party
|
||||
|
@ -85,13 +85,16 @@ public class CustomArmorConfig extends ConfigLoader {
|
||||
repairQuantity = config.getInt(armorType + "." + armorName + ".Repair_Material_Data_Quantity", 2);
|
||||
}
|
||||
|
||||
int repairMinimumLevel = config.getInt(armorType + "." + armorName + ".Repair_MinimumLevel", 0);
|
||||
double repairXpMultiplier = config.getDouble(armorType + "." + armorName + ".Repair_XpMultiplier", 1);
|
||||
|
||||
short durability = armorMaterial.getMaxDurability();
|
||||
|
||||
if (durability == 0) {
|
||||
durability = (short) config.getInt(armorType + "." + armorName + ".Durability", 70);
|
||||
}
|
||||
|
||||
repairables.add(RepairableFactory.getRepairable(armorMaterial, repairMaterial, repairData, 0, repairQuantity, durability, ItemType.ARMOR, MaterialType.OTHER, 1.0));
|
||||
repairables.add(RepairableFactory.getRepairable(armorMaterial, repairMaterial, repairData, repairMinimumLevel, repairQuantity, durability, ItemType.ARMOR, MaterialType.OTHER, repairXpMultiplier));
|
||||
}
|
||||
|
||||
materialList.add(armorMaterial);
|
||||
|
@ -1,4 +1,43 @@
|
||||
#
|
||||
# Armor example configuration
|
||||
# Last updated on ${project.version}-b${BUILD_NUMBER}
|
||||
#
|
||||
# Any file named armor.*.yml in the mod folder will be loaded as a armor config
|
||||
# For every armor type there is a separate section.
|
||||
# The names of each subitem should be the exact material name.
|
||||
# The bare minimum of an Armor piece is that it has a Repair_Material
|
||||
#
|
||||
#
|
||||
# Repairable: Whether or not the item is repairable
|
||||
## This defaults to true
|
||||
#
|
||||
# Repair_Material: This is the material name of the item used to repair this armor.
|
||||
## This is required to be set if you want to be able to repair the item.
|
||||
#
|
||||
# Repair_Material_Data_Value: This is the metadata of the item used to repair this armor.
|
||||
## A value of -1 means to ignore all metadata when repairing.
|
||||
## This defaults to -1
|
||||
#
|
||||
# Repair_Material_Quantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
|
||||
## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
|
||||
## This defaults to 9
|
||||
#
|
||||
# Repair_Material_Pretty_Name: The pretty name of the repair material.
|
||||
## Used in the feedback message when not enough repair materials are found.
|
||||
## This defaults to the Repair_Material converted to string.
|
||||
#
|
||||
# Repair_MinimumLevel: This is the minimum repair level needed to repair this item.
|
||||
## Valid values are => 0
|
||||
## This defaults to 0
|
||||
#
|
||||
# Repair_XpMultiplier: This is the amount to multiply the xp bonus by.
|
||||
## This defaults to 1
|
||||
#
|
||||
# Durability: This is the maximum durability of the armor.
|
||||
## Valid values are >= 1
|
||||
#
|
||||
###
|
||||
#
|
||||
# Settings for Boots
|
||||
###
|
||||
Boots:
|
||||
@ -7,12 +46,16 @@ Boots:
|
||||
Repair_Material: REPAIR_MATERIAL_NAME
|
||||
Repair_Material_Data_Value: 0
|
||||
Repair_Material_Quantity: 9
|
||||
Repair_MinimumLevel: 0
|
||||
Repair_XpMultiplier: 1.0
|
||||
Durability: 999
|
||||
Boot_2:
|
||||
Repairable: true
|
||||
Repair_Material: REPAIR_MATERIAL_NAME
|
||||
Repair_Material_Data_Value: 0
|
||||
Repair_Material_Quantity: 9
|
||||
Repair_MinimumLevel: 0
|
||||
Repair_XpMultiplier: 1.0
|
||||
Durability: 999
|
||||
#
|
||||
# Settings for Chestplates
|
||||
@ -23,12 +66,16 @@ Chestplates:
|
||||
Repair_Material: REPAIR_MATERIAL_NAME
|
||||
Repair_Material_Data_Value: 0
|
||||
Repair_Material_Quantity: 9
|
||||
Repair_MinimumLevel: 0
|
||||
Repair_XpMultiplier: 1.0
|
||||
Durability: 999
|
||||
Chestplate_2:
|
||||
Repairable: true
|
||||
Repair_Material: REPAIR_MATERIAL_NAME
|
||||
Repair_Material_Data_Value: 0
|
||||
Repair_Material_Quantity: 9
|
||||
Repair_MinimumLevel: 0
|
||||
Repair_XpMultiplier: 1.0
|
||||
Durability: 999
|
||||
#
|
||||
# Settings for Helmets
|
||||
@ -39,12 +86,16 @@ Helmets:
|
||||
Repair_Material: REPAIR_MATERIAL_NAME
|
||||
Repair_Material_Data_Value: 0
|
||||
Repair_Material_Quantity: 9
|
||||
Repair_MinimumLevel: 0
|
||||
Repair_XpMultiplier: 1.0
|
||||
Durability: 999
|
||||
Helmet_2:
|
||||
Repairable: true
|
||||
Repair_Material: REPAIR_MATERIAL_NAME
|
||||
Repair_Material_Data_Value: 0
|
||||
Repair_Material_Quantity: 9
|
||||
Repair_MinimumLevel: 0
|
||||
Repair_XpMultiplier: 1.0
|
||||
Durability: 999
|
||||
#
|
||||
# Settings for Leggings
|
||||
@ -55,10 +106,14 @@ Leggings:
|
||||
Repair_Material: REPAIR_MATERIAL_NAME
|
||||
Repair_Material_Data_Value: 0
|
||||
Repair_Material_Quantity: 9
|
||||
Repair_MinimumLevel: 0
|
||||
Repair_XpMultiplier: 1.0
|
||||
Durability: 999
|
||||
Legging_2:
|
||||
Repairable: true
|
||||
Repair_Material: REPAIR_MATERIAL_NAME
|
||||
Repair_Material_Data_Value: 0
|
||||
Repair_Material_Quantity: 9
|
||||
Repair_MinimumLevel: 0
|
||||
Repair_XpMultiplier: 1.0
|
||||
Durability: 999
|
Loading…
Reference in New Issue
Block a user