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	Add full Repairable support in armor config files
You can now fully configure armor to be repairable from the armor.yml config files. Adds Repair_MinimumLevel and Repair_XpMultiplier to armor.yml
This commit is contained in:
		| @@ -15,8 +15,8 @@ Version 1.5.01-dev | ||||
|  + Added support for `MATERIAL|data` format in treasures.yml | ||||
|  + Added API to experience events to get XP gain reason | ||||
|  + Added API to check if an entity is bleeding | ||||
|  + Added full support for repairables in tools.yml config files | ||||
|  + Added option to tools.yml config files to set a pretty repair material name | ||||
|  + Added full support for repairables in tools.yml and armor.yml config files | ||||
|  = Fixed bug where pistons would mess with the block tracking | ||||
|  = Fixed bug where the Updater was running on the main thread. | ||||
|  = Fixed bug when players would use /ptp without being in a party | ||||
|   | ||||
| @@ -85,13 +85,16 @@ public class CustomArmorConfig extends ConfigLoader { | ||||
|                     repairQuantity = config.getInt(armorType + "." + armorName + ".Repair_Material_Data_Quantity", 2); | ||||
|                 } | ||||
|  | ||||
|                 int repairMinimumLevel = config.getInt(armorType + "." + armorName + ".Repair_MinimumLevel", 0); | ||||
|                 double repairXpMultiplier = config.getDouble(armorType + "." + armorName + ".Repair_XpMultiplier", 1); | ||||
|  | ||||
|                 short durability = armorMaterial.getMaxDurability(); | ||||
|  | ||||
|                 if (durability == 0) { | ||||
|                     durability = (short) config.getInt(armorType + "." + armorName + ".Durability", 70); | ||||
|                 } | ||||
|  | ||||
|                 repairables.add(RepairableFactory.getRepairable(armorMaterial, repairMaterial, repairData, 0, repairQuantity, durability, ItemType.ARMOR, MaterialType.OTHER, 1.0)); | ||||
|                 repairables.add(RepairableFactory.getRepairable(armorMaterial, repairMaterial, repairData, repairMinimumLevel, repairQuantity, durability, ItemType.ARMOR, MaterialType.OTHER, repairXpMultiplier)); | ||||
|             } | ||||
|  | ||||
|             materialList.add(armorMaterial); | ||||
|   | ||||
| @@ -1,4 +1,43 @@ | ||||
| # | ||||
| #  Armor example configuration | ||||
| #  Last updated on ${project.version}-b${BUILD_NUMBER} | ||||
| # | ||||
| # Any file named armor.*.yml in the mod folder will be loaded as a armor config | ||||
| # For every armor type there is a separate section. | ||||
| # The names of each subitem should be the exact material name. | ||||
| # The bare minimum of an Armor piece is that it has a Repair_Material | ||||
| # | ||||
| # | ||||
| # Repairable: Whether or not the item is repairable | ||||
| ## This defaults to true | ||||
| # | ||||
| # Repair_Material: This is the material name of the item used to repair this armor. | ||||
| ## This is required to be set if you want to be able to repair the item. | ||||
| # | ||||
| # Repair_Material_Data_Value: This is the metadata of the item used to repair this armor. | ||||
| ## A value of -1 means to ignore all metadata when repairing. | ||||
| ## This defaults to -1 | ||||
| # | ||||
| # Repair_Material_Quantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses. | ||||
| ## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3 | ||||
| ## This defaults to 9 | ||||
| # | ||||
| # Repair_Material_Pretty_Name: The pretty name of the repair material. | ||||
| ## Used in the feedback message when not enough repair materials are found. | ||||
| ## This defaults to the Repair_Material converted to string. | ||||
| # | ||||
| # Repair_MinimumLevel: This is the minimum repair level needed to repair this item. | ||||
| ## Valid values are => 0 | ||||
| ## This defaults to 0 | ||||
| # | ||||
| # Repair_XpMultiplier: This is the amount to multiply the xp bonus by. | ||||
| ## This defaults to 1 | ||||
| # | ||||
| # Durability: This is the maximum durability of the armor. | ||||
| ## Valid values are >= 1 | ||||
| # | ||||
| ### | ||||
| # | ||||
| #  Settings for Boots | ||||
| ### | ||||
| Boots: | ||||
| @@ -7,12 +46,16 @@ Boots: | ||||
|         Repair_Material: REPAIR_MATERIAL_NAME | ||||
|         Repair_Material_Data_Value: 0 | ||||
|         Repair_Material_Quantity: 9 | ||||
|         Repair_MinimumLevel: 0 | ||||
|         Repair_XpMultiplier: 1.0 | ||||
|         Durability: 999 | ||||
|     Boot_2: | ||||
|         Repairable: true | ||||
|         Repair_Material: REPAIR_MATERIAL_NAME | ||||
|         Repair_Material_Data_Value: 0 | ||||
|         Repair_Material_Quantity: 9 | ||||
|         Repair_MinimumLevel: 0 | ||||
|         Repair_XpMultiplier: 1.0 | ||||
|         Durability: 999 | ||||
| # | ||||
| #  Settings for Chestplates | ||||
| @@ -23,12 +66,16 @@ Chestplates: | ||||
|         Repair_Material: REPAIR_MATERIAL_NAME | ||||
|         Repair_Material_Data_Value: 0 | ||||
|         Repair_Material_Quantity: 9 | ||||
|         Repair_MinimumLevel: 0 | ||||
|         Repair_XpMultiplier: 1.0 | ||||
|         Durability: 999 | ||||
|     Chestplate_2: | ||||
|         Repairable: true | ||||
|         Repair_Material: REPAIR_MATERIAL_NAME | ||||
|         Repair_Material_Data_Value: 0 | ||||
|         Repair_Material_Quantity: 9 | ||||
|         Repair_MinimumLevel: 0 | ||||
|         Repair_XpMultiplier: 1.0 | ||||
|         Durability: 999 | ||||
| # | ||||
| #  Settings for Helmets | ||||
| @@ -39,12 +86,16 @@ Helmets: | ||||
|         Repair_Material: REPAIR_MATERIAL_NAME | ||||
|         Repair_Material_Data_Value: 0 | ||||
|         Repair_Material_Quantity: 9 | ||||
|         Repair_MinimumLevel: 0 | ||||
|         Repair_XpMultiplier: 1.0 | ||||
|         Durability: 999 | ||||
|     Helmet_2: | ||||
|         Repairable: true | ||||
|         Repair_Material: REPAIR_MATERIAL_NAME | ||||
|         Repair_Material_Data_Value: 0 | ||||
|         Repair_Material_Quantity: 9 | ||||
|         Repair_MinimumLevel: 0 | ||||
|         Repair_XpMultiplier: 1.0 | ||||
|         Durability: 999 | ||||
| # | ||||
| #  Settings for Leggings | ||||
| @@ -55,10 +106,14 @@ Leggings: | ||||
|         Repair_Material: REPAIR_MATERIAL_NAME | ||||
|         Repair_Material_Data_Value: 0 | ||||
|         Repair_Material_Quantity: 9 | ||||
|         Repair_MinimumLevel: 0 | ||||
|         Repair_XpMultiplier: 1.0 | ||||
|         Durability: 999 | ||||
|     Legging_2: | ||||
|         Repairable: true | ||||
|         Repair_Material: REPAIR_MATERIAL_NAME | ||||
|         Repair_Material_Data_Value: 0 | ||||
|         Repair_Material_Quantity: 9 | ||||
|         Repair_MinimumLevel: 0 | ||||
|         Repair_XpMultiplier: 1.0 | ||||
|         Durability: 999 | ||||
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