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Add full Repairable support in armor config files
You can now fully configure armor to be repairable from the armor.yml config files. Adds Repair_MinimumLevel and Repair_XpMultiplier to armor.yml
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@ -15,8 +15,8 @@ Version 1.5.01-dev
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+ Added support for `MATERIAL|data` format in treasures.yml
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+ Added API to experience events to get XP gain reason
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+ Added API to check if an entity is bleeding
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+ Added full support for repairables in tools.yml config files
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+ Added option to tools.yml config files to set a pretty repair material name
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+ Added full support for repairables in tools.yml and armor.yml config files
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= Fixed bug where pistons would mess with the block tracking
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= Fixed bug where the Updater was running on the main thread.
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= Fixed bug when players would use /ptp without being in a party
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@ -85,13 +85,16 @@ public class CustomArmorConfig extends ConfigLoader {
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repairQuantity = config.getInt(armorType + "." + armorName + ".Repair_Material_Data_Quantity", 2);
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}
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int repairMinimumLevel = config.getInt(armorType + "." + armorName + ".Repair_MinimumLevel", 0);
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double repairXpMultiplier = config.getDouble(armorType + "." + armorName + ".Repair_XpMultiplier", 1);
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short durability = armorMaterial.getMaxDurability();
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if (durability == 0) {
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durability = (short) config.getInt(armorType + "." + armorName + ".Durability", 70);
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}
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repairables.add(RepairableFactory.getRepairable(armorMaterial, repairMaterial, repairData, 0, repairQuantity, durability, ItemType.ARMOR, MaterialType.OTHER, 1.0));
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repairables.add(RepairableFactory.getRepairable(armorMaterial, repairMaterial, repairData, repairMinimumLevel, repairQuantity, durability, ItemType.ARMOR, MaterialType.OTHER, repairXpMultiplier));
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}
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materialList.add(armorMaterial);
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@ -1,4 +1,43 @@
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#
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# Armor example configuration
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# Last updated on ${project.version}-b${BUILD_NUMBER}
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#
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# Any file named armor.*.yml in the mod folder will be loaded as a armor config
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# For every armor type there is a separate section.
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# The names of each subitem should be the exact material name.
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# The bare minimum of an Armor piece is that it has a Repair_Material
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#
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#
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# Repairable: Whether or not the item is repairable
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## This defaults to true
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#
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# Repair_Material: This is the material name of the item used to repair this armor.
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## This is required to be set if you want to be able to repair the item.
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#
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# Repair_Material_Data_Value: This is the metadata of the item used to repair this armor.
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## A value of -1 means to ignore all metadata when repairing.
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## This defaults to -1
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#
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# Repair_Material_Quantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
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## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
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## This defaults to 9
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#
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# Repair_Material_Pretty_Name: The pretty name of the repair material.
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## Used in the feedback message when not enough repair materials are found.
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## This defaults to the Repair_Material converted to string.
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#
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# Repair_MinimumLevel: This is the minimum repair level needed to repair this item.
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## Valid values are => 0
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## This defaults to 0
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#
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# Repair_XpMultiplier: This is the amount to multiply the xp bonus by.
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## This defaults to 1
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#
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# Durability: This is the maximum durability of the armor.
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## Valid values are >= 1
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#
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###
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#
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# Settings for Boots
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###
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Boots:
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@ -7,12 +46,16 @@ Boots:
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 999
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Boot_2:
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 999
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#
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# Settings for Chestplates
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@ -23,12 +66,16 @@ Chestplates:
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 999
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Chestplate_2:
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 999
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#
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# Settings for Helmets
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@ -39,12 +86,16 @@ Helmets:
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 999
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Helmet_2:
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 999
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#
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# Settings for Leggings
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@ -55,10 +106,14 @@ Leggings:
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 999
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Legging_2:
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Repairable: true
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 999
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