Add full Repairable support in armor config files

You can now fully configure armor to be repairable from the armor.yml
config files.

Adds Repair_MinimumLevel and Repair_XpMultiplier to armor.yml
This commit is contained in:
TfT_02 2014-06-15 17:43:24 +02:00
parent 98d166808f
commit 3de6e2c3f1
3 changed files with 60 additions and 2 deletions

View File

@ -15,8 +15,8 @@ Version 1.5.01-dev
+ Added support for `MATERIAL|data` format in treasures.yml
+ Added API to experience events to get XP gain reason
+ Added API to check if an entity is bleeding
+ Added full support for repairables in tools.yml config files
+ Added option to tools.yml config files to set a pretty repair material name
+ Added full support for repairables in tools.yml and armor.yml config files
= Fixed bug where pistons would mess with the block tracking
= Fixed bug where the Updater was running on the main thread.
= Fixed bug when players would use /ptp without being in a party

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@ -85,13 +85,16 @@ public class CustomArmorConfig extends ConfigLoader {
repairQuantity = config.getInt(armorType + "." + armorName + ".Repair_Material_Data_Quantity", 2);
}
int repairMinimumLevel = config.getInt(armorType + "." + armorName + ".Repair_MinimumLevel", 0);
double repairXpMultiplier = config.getDouble(armorType + "." + armorName + ".Repair_XpMultiplier", 1);
short durability = armorMaterial.getMaxDurability();
if (durability == 0) {
durability = (short) config.getInt(armorType + "." + armorName + ".Durability", 70);
}
repairables.add(RepairableFactory.getRepairable(armorMaterial, repairMaterial, repairData, 0, repairQuantity, durability, ItemType.ARMOR, MaterialType.OTHER, 1.0));
repairables.add(RepairableFactory.getRepairable(armorMaterial, repairMaterial, repairData, repairMinimumLevel, repairQuantity, durability, ItemType.ARMOR, MaterialType.OTHER, repairXpMultiplier));
}
materialList.add(armorMaterial);

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@ -1,4 +1,43 @@
#
# Armor example configuration
# Last updated on ${project.version}-b${BUILD_NUMBER}
#
# Any file named armor.*.yml in the mod folder will be loaded as a armor config
# For every armor type there is a separate section.
# The names of each subitem should be the exact material name.
# The bare minimum of an Armor piece is that it has a Repair_Material
#
#
# Repairable: Whether or not the item is repairable
## This defaults to true
#
# Repair_Material: This is the material name of the item used to repair this armor.
## This is required to be set if you want to be able to repair the item.
#
# Repair_Material_Data_Value: This is the metadata of the item used to repair this armor.
## A value of -1 means to ignore all metadata when repairing.
## This defaults to -1
#
# Repair_Material_Quantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
## This defaults to 9
#
# Repair_Material_Pretty_Name: The pretty name of the repair material.
## Used in the feedback message when not enough repair materials are found.
## This defaults to the Repair_Material converted to string.
#
# Repair_MinimumLevel: This is the minimum repair level needed to repair this item.
## Valid values are => 0
## This defaults to 0
#
# Repair_XpMultiplier: This is the amount to multiply the xp bonus by.
## This defaults to 1
#
# Durability: This is the maximum durability of the armor.
## Valid values are >= 1
#
###
#
# Settings for Boots
###
Boots:
@ -7,12 +46,16 @@ Boots:
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 999
Boot_2:
Repairable: true
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 999
#
# Settings for Chestplates
@ -23,12 +66,16 @@ Chestplates:
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 999
Chestplate_2:
Repairable: true
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 999
#
# Settings for Helmets
@ -39,12 +86,16 @@ Helmets:
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 999
Helmet_2:
Repairable: true
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 999
#
# Settings for Leggings
@ -55,10 +106,14 @@ Leggings:
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 999
Legging_2:
Repairable: true
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 999