mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-25 22:56:45 +01:00
Fixed an inverted check on Impact.
This commit is contained in:
parent
946d845987
commit
3cc9672ff3
@ -12,9 +12,10 @@ Version 1.4.00-dev
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Version 1.3.14
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+ Added new Hylian Luck skill to Herbalism.
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+ Added new cancellable McMMOPlayerDisarmEvent for Citizens compatibility - fires whenever a player is disarmed.
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= Fixed a memory leak involving mob tracking
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= Fixed ArrayIndexOutOfBoundsException resulting from being unranked in a skill when using FlatFile.
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! Changed how Tree Feller is handled, it should now put less stress on the CPU
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= Fixed a memory leak involving mob tracking
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= Fixed ArrayIndexOutOfBoundsException resulting from being unranked in a skill when using FlatFile
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= Fixed bug where Impact was applied incorrectly due to an inverted method call
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! Changed how Tree Feller is handled, it should now put less stress on the CPU
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- Removed extra durability loss from Leaf Blower
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Version 1.3.13
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@ -12,6 +12,8 @@ import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Page;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Skills;
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import com.gmail.nossr50.util.Users;
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public abstract class SkillCommand implements CommandExecutor {
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@ -22,6 +24,8 @@ public abstract class SkillCommand implements CommandExecutor {
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protected Player player;
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protected PlayerProfile profile;
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protected float skillValue;
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protected boolean isLucky;
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protected boolean hasEndurance;
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protected DecimalFormat percent = new DecimalFormat("##0.00%");
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@ -50,6 +54,9 @@ public abstract class SkillCommand implements CommandExecutor {
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}
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skillValue = profile.getSkillLevel(skill);
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isLucky = Permissions.lucky(player, skill);
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hasEndurance = (Permissions.activationTwelve(player) || Permissions.activationEight(player) || Permissions.activationFour(player));
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dataCalculations();
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permissionsCheck();
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@ -74,6 +81,65 @@ public abstract class SkillCommand implements CommandExecutor {
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return true;
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}
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protected String[] calculateAbilityDisplayValues(int maxBonusLevel, double maxChance) {
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double abilityChance;
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double luckyChance;
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if (skillValue >= maxBonusLevel) {
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abilityChance = maxChance;
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}
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else {
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abilityChance = (maxChance / maxBonusLevel) * skillValue;
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}
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if (isLucky) {
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luckyChance = abilityChance * 1.3333D;
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if (luckyChance >= 100D) {
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return new String[] { percent.format(abilityChance / 100.0D), percent.format(1.0D) };
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}
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return new String[] { percent.format(abilityChance / 100.0D), percent.format(luckyChance / 100.0D) };
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}
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return new String[] { percent.format(abilityChance / 100.0D), null };
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}
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protected String[] calculateLengthDisplayValues() {
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int maxLength = skill.getAbility().getMaxTicks();
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int length = 2 + (int) (skillValue / Misc.abilityLengthIncreaseLevel);
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int enduranceLength = 0;
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if (Permissions.activationTwelve(player)) {
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enduranceLength = length + 12;
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}
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else if (Permissions.activationEight(player)) {
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enduranceLength = length + 8;
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}
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else if (Permissions.activationFour(player)) {
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enduranceLength = length + 4;
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}
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if (maxLength != 0) {
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if (length > maxLength) {
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length = maxLength;
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}
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if (enduranceLength > maxLength) {
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enduranceLength = maxLength;
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}
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}
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return new String[] { String.valueOf(length), String.valueOf(enduranceLength) };
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}
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protected void luckyEffectsDisplay() {
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if (isLucky) {
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String perkPrefix = LocaleLoader.getString("MOTD.PerksPrefix");
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player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { Skills.localizeSkillName(skill) }) }));
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}
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}
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protected abstract void dataCalculations();
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protected abstract void permissionsCheck();
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@ -5,7 +5,6 @@ import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.acrobatics.Acrobatics;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Skills;
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public class AcrobaticsCommand extends SkillCommand {
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private String dodgeChance;
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@ -18,7 +17,6 @@ public class AcrobaticsCommand extends SkillCommand {
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private boolean canDodge;
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private boolean canRoll;
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private boolean canGracefulRoll;
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private boolean lucky;
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public AcrobaticsCommand() {
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super(SkillType.ACROBATICS);
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@ -26,30 +24,20 @@ public class AcrobaticsCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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float dodgeChanceF;
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float rollChanceF;
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float gracefulRollChanceF;
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//DODGE
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String[] dodgeStrings = calculateAbilityDisplayValues(Acrobatics.dodgeMaxBonusLevel, Acrobatics.dodgeMaxChance);
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dodgeChance = dodgeStrings[0];
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dodgeChanceLucky = dodgeStrings[1];
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// DODGE
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if (skillValue >= Acrobatics.dodgeMaxBonusLevel) dodgeChanceF = (float) Acrobatics.dodgeMaxChance;
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else dodgeChanceF = (float) ((Acrobatics.dodgeMaxChance / Acrobatics.dodgeMaxBonusLevel) * skillValue);
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dodgeChance = percent.format(dodgeChanceF / 100D);
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if (dodgeChanceF * 1.3333D >= 100D) dodgeChanceLucky = percent.format(1D);
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else dodgeChanceLucky = percent.format(dodgeChanceF * 1.3333D / 100D);
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//ROLL
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String[] rollStrings = calculateAbilityDisplayValues(Acrobatics.rollMaxBonusLevel, Acrobatics.rollMaxChance);
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rollChance = rollStrings[0];
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rollChanceLucky = rollStrings[1];
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// ROLL
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if (skillValue >= Acrobatics.rollMaxBonusLevel) rollChanceF = (float) Acrobatics.rollMaxChance;
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else rollChanceF = (float) ((Acrobatics.rollMaxChance / Acrobatics.rollMaxBonusLevel) * skillValue);
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rollChance = percent.format(rollChanceF / 100D);
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if (rollChanceF * 1.3333D >= 100D) rollChanceLucky = percent.format(1D);
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else rollChanceLucky = percent.format(rollChanceF * 1.3333D / 100D);
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// GRACEFULROLL
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if (skillValue >= Acrobatics.gracefulRollMaxBonusLevel) gracefulRollChanceF = (float) Acrobatics.gracefulRollMaxChance;
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else gracefulRollChanceF = (float) ((Acrobatics.gracefulRollMaxChance / Acrobatics.gracefulRollMaxBonusLevel) * skillValue);
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gracefulRollChance = percent.format(gracefulRollChanceF / 100D);
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if (gracefulRollChanceF * 1.3333D >= 100D) gracefulRollChanceLucky = percent.format(1D);
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else gracefulRollChanceLucky = percent.format(gracefulRollChanceF * 1.3333D / 100D);
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//GRACEFUL ROLL
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String[] gracefulRollStrings = calculateAbilityDisplayValues(Acrobatics.gracefulRollMaxBonusLevel, Acrobatics.gracefulRollMaxChance);
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rollChance = gracefulRollStrings[0];
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rollChanceLucky = gracefulRollStrings[1];
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}
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@Override
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@ -57,7 +45,6 @@ public class AcrobaticsCommand extends SkillCommand {
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canDodge = Permissions.dodge(player);
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canRoll = Permissions.roll(player);
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canGracefulRoll = Permissions.gracefulRoll(player);
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lucky = Permissions.luckyAcrobatics(player);
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}
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@Override
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@ -67,10 +54,7 @@ public class AcrobaticsCommand extends SkillCommand {
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@Override
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protected void effectsDisplay() {
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if (lucky) {
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String perkPrefix = LocaleLoader.getString("MOTD.PerksPrefix");
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player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { Skills.localizeSkillName(SkillType.ACROBATICS) }) }));
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}
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luckyEffectsDisplay();
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if (canRoll) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Acrobatics.Effect.0"), LocaleLoader.getString("Acrobatics.Effect.1") }));
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@ -93,24 +77,30 @@ public class AcrobaticsCommand extends SkillCommand {
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@Override
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protected void statsDisplay() {
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if (canRoll) {
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if (lucky)
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if (isLucky) {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", new Object[] { rollChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { rollChanceLucky }));
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else
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}
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else {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", new Object[] { rollChance }));
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}
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}
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if (canGracefulRoll) {
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if (lucky)
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if (isLucky) {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", new Object[] { gracefulRollChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { gracefulRollChanceLucky }));
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else
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}
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else {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", new Object[] { gracefulRollChance }));
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}
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}
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if (canDodge) {
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if (lucky)
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if (isLucky) {
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player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", new Object[] { dodgeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { dodgeChanceLucky }));
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else
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}
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else {
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player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", new Object[] { dodgeChance }));
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}
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}
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}
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}
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@ -5,7 +5,6 @@ import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.archery.Archery;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Skills;
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public class ArcheryCommand extends SkillCommand {
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private String skillShotBonus;
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@ -17,7 +16,6 @@ public class ArcheryCommand extends SkillCommand {
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private boolean canSkillShot;
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private boolean canDaze;
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private boolean canRetrieve;
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private boolean lucky;
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public ArcheryCommand() {
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super(SkillType.ARCHERY);
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@ -25,27 +23,25 @@ public class ArcheryCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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float dazeChanceF;
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float retrieveChanceF;
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//SKILL SHOT
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double bonus = (skillValue / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage;
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// SkillShot
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double bonus = (int)((double) skillValue / (double) Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage;
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if (bonus > Archery.skillShotMaxBonusPercentage) skillShotBonus = percent.format(Archery.skillShotMaxBonusPercentage);
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else skillShotBonus = percent.format(bonus);
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if (bonus > Archery.skillShotMaxBonusPercentage) {
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skillShotBonus = percent.format(Archery.skillShotMaxBonusPercentage);
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}
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else {
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skillShotBonus = percent.format(bonus);
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}
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// Daze
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if (skillValue >= Archery.dazeMaxBonusLevel) dazeChanceF = (float) Archery.dazeMaxBonus;
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else dazeChanceF = (float) (( Archery.dazeMaxBonus / Archery.dazeMaxBonusLevel) * skillValue);
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dazeChance = percent.format(dazeChanceF / 100D);
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if (dazeChanceF * 1.3333D >= 100D) dazeChanceLucky = percent.format(1D);
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else dazeChanceLucky = percent.format(dazeChanceF * 1.3333D / 100D);
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//DAZE
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String[] dazeStrings = calculateAbilityDisplayValues(Archery.dazeMaxBonusLevel, Archery.dazeMaxBonus);
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dazeChance = dazeStrings[0];
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dazeChanceLucky = dazeStrings[1];
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// Retrieve
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if (skillValue >= Archery.retrieveMaxBonusLevel) retrieveChanceF = (float) Archery.retrieveMaxChance;
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else retrieveChanceF = (float) ((Archery.retrieveMaxChance / Archery.retrieveMaxBonusLevel) * skillValue);
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retrieveChance = percent.format(retrieveChanceF / 100D);
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if (retrieveChanceF * 1.3333D >= 100D) retrieveChanceLucky = percent.format(1D);
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else retrieveChanceLucky = percent.format(retrieveChanceF * 1.3333D / 100D);
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//RETRIEVE
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String[] retrieveStrings = calculateAbilityDisplayValues(Archery.retrieveMaxBonusLevel, Archery.retrieveMaxChance);
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retrieveChance = retrieveStrings[0];
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retrieveChanceLucky = retrieveStrings[1];
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}
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@Override
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@ -53,7 +49,6 @@ public class ArcheryCommand extends SkillCommand {
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canSkillShot = Permissions.archeryBonus(player);
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canDaze = Permissions.daze(player);
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canRetrieve = Permissions.trackArrows(player);
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lucky = Permissions.luckyArchery(player);
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}
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@Override
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@ -63,17 +58,14 @@ public class ArcheryCommand extends SkillCommand {
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@Override
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protected void effectsDisplay() {
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if (lucky) {
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String perkPrefix = LocaleLoader.getString("MOTD.PerksPrefix");
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player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { Skills.localizeSkillName(SkillType.ARCHERY) }) }));
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}
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luckyEffectsDisplay();
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if (canSkillShot) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1") }));
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}
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if (canDaze) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3") }));
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3", new Object[] {Archery.dazeModifier}) }));
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}
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if (canRetrieve) {
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@ -93,17 +85,21 @@ public class ArcheryCommand extends SkillCommand {
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}
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if (canDaze) {
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if (lucky)
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if (isLucky) {
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player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { dazeChanceLucky }));
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else
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}
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else {
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player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }));
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}
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}
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if (canRetrieve) {
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if (lucky)
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if (isLucky) {
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player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { retrieveChanceLucky }));
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else
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}
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else {
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player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }));
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}
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}
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}
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}
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@ -4,9 +4,7 @@ import com.gmail.nossr50.commands.SkillCommand;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.axes.Axes;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Skills;
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public class AxesCommand extends SkillCommand {
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private String critChance;
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@ -22,8 +20,6 @@ public class AxesCommand extends SkillCommand {
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private boolean canBonusDamage;
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private boolean canImpact;
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private boolean canGreaterImpact;
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private boolean lucky;
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private boolean endurance;
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public AxesCommand() {
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super(SkillType.AXES);
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@ -31,41 +27,27 @@ public class AxesCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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float critChanceF;
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int skillCheck = Misc.skillCheck((int) skillValue, Axes.criticalHitMaxBonusLevel);
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//Armor Impact
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impactDamage = String.valueOf(1 + ((double) skillValue / (double) Axes.impactIncreaseLevel));
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//Skull Splitter
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int length = 2 + (int) ((double) skillValue / (double) Misc.abilityLengthIncreaseLevel);
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skullSplitterLength = String.valueOf(length);
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if (Permissions.activationTwelve(player)) {
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length = length + 12;
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}
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else if (Permissions.activationEight(player)) {
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length = length + 8;
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}
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else if (Permissions.activationFour(player)) {
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length = length + 4;
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}
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int maxLength = SkillType.AXES.getAbility().getMaxTicks();
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if (maxLength != 0 && length > maxLength) {
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length = maxLength;
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}
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skullSplitterLengthEndurance = String.valueOf(length);
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//Greater Impact
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//IMPACT
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impactDamage = String.valueOf(1 + (skillValue / Axes.impactIncreaseLevel));
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greaterImpactDamage = String.valueOf(Axes.greaterImpactBonusDamage);
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//Critical Strikes
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if (skillValue >= Axes.criticalHitMaxBonusLevel) critChanceF = (float) Axes.criticalHitMaxChance;
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else critChanceF = (float) ((Axes.criticalHitMaxChance / Axes.criticalHitMaxBonusLevel) * skillCheck);
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critChance = percent.format(critChanceF / 100D);
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if (critChanceF * 1.3333D >= 100D) critChanceLucky = percent.format(1D);
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else critChanceLucky = percent.format(critChanceF * 1.3333D / 100D);
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//Axe Mastery
|
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if (skillValue >= Axes.bonusDamageMaxBonusLevel) bonusDamage = String.valueOf(Axes.bonusDamageMaxBonus);
|
||||
else bonusDamage = String.valueOf(skillValue / ((double) Axes.bonusDamageMaxBonusLevel / (double) Axes.bonusDamageMaxBonus));
|
||||
|
||||
//SKULL SPLITTER
|
||||
String[] skullSplitterStrings = calculateLengthDisplayValues();
|
||||
skullSplitterLength = skullSplitterStrings[0];
|
||||
skullSplitterLengthEndurance = skullSplitterStrings[1];
|
||||
|
||||
//CRITICAL STRIKES
|
||||
String[] criticalStrikeStrings = calculateAbilityDisplayValues(Axes.criticalHitMaxBonusLevel, Axes.criticalHitMaxChance);
|
||||
critChance = criticalStrikeStrings[0];
|
||||
critChanceLucky = criticalStrikeStrings[1];
|
||||
|
||||
//AXE MASTERY
|
||||
if (skillValue >= Axes.bonusDamageMaxBonusLevel) {
|
||||
bonusDamage = String.valueOf(Axes.bonusDamageMaxBonus);
|
||||
}
|
||||
else {
|
||||
bonusDamage = String.valueOf(skillValue / Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -75,8 +57,6 @@ public class AxesCommand extends SkillCommand {
|
||||
canBonusDamage = Permissions.axeBonus(player);
|
||||
canImpact = Permissions.impact(player);
|
||||
canGreaterImpact = Permissions.greaterImpact(player);
|
||||
lucky = Permissions.luckyAxes(player);
|
||||
endurance = Permissions.activationTwelve(player) || Permissions.activationEight(player) || Permissions.activationFour(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -86,10 +66,7 @@ public class AxesCommand extends SkillCommand {
|
||||
|
||||
@Override
|
||||
protected void effectsDisplay() {
|
||||
if (lucky) {
|
||||
String perkPrefix = LocaleLoader.getString("MOTD.PerksPrefix");
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { Skills.localizeSkillName(SkillType.AXES) }) }));
|
||||
}
|
||||
luckyEffectsDisplay();
|
||||
|
||||
if (canSkullSplitter) {
|
||||
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.0"), LocaleLoader.getString("Axes.Effect.1") }));
|
||||
@ -132,17 +109,21 @@ public class AxesCommand extends SkillCommand {
|
||||
}
|
||||
|
||||
if (canCritical) {
|
||||
if (lucky)
|
||||
if (isLucky) {
|
||||
player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { critChanceLucky }));
|
||||
else
|
||||
}
|
||||
else {
|
||||
player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }));
|
||||
}
|
||||
}
|
||||
|
||||
if (canSkullSplitter) {
|
||||
if (endurance)
|
||||
if (hasEndurance) {
|
||||
player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", new Object[] { skullSplitterLength }) + LocaleLoader.getString("Perks.activationtime.bonus", new Object[] { skullSplitterLengthEndurance }));
|
||||
else
|
||||
}
|
||||
else {
|
||||
player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", new Object[] { skullSplitterLength }));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,23 +1,16 @@
|
||||
package com.gmail.nossr50.commands.skills;
|
||||
|
||||
import com.gmail.nossr50.commands.SkillCommand;
|
||||
import com.gmail.nossr50.config.AdvancedConfig;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
import com.gmail.nossr50.locale.LocaleLoader;
|
||||
import com.gmail.nossr50.util.Permissions;
|
||||
import com.gmail.nossr50.util.Skills;
|
||||
|
||||
public class ExcavationCommand extends SkillCommand {
|
||||
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||
private String gigaDrillBreakerLength;
|
||||
private String gigaDrillBreakerLengthEndurance;
|
||||
|
||||
private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
|
||||
|
||||
private boolean canGigaDrill;
|
||||
private boolean canTreasureHunt;
|
||||
private boolean lucky;
|
||||
private boolean endurance;
|
||||
|
||||
public ExcavationCommand() {
|
||||
super(SkillType.EXCAVATION);
|
||||
@ -25,31 +18,16 @@ public class ExcavationCommand extends SkillCommand {
|
||||
|
||||
@Override
|
||||
protected void dataCalculations() {
|
||||
int length = 2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel);
|
||||
gigaDrillBreakerLength = String.valueOf(length);
|
||||
|
||||
if (Permissions.activationTwelve(player)) {
|
||||
length = length + 12;
|
||||
}
|
||||
else if (Permissions.activationEight(player)) {
|
||||
length = length + 8;
|
||||
}
|
||||
else if (Permissions.activationFour(player)) {
|
||||
length = length + 4;
|
||||
}
|
||||
int maxLength = SkillType.EXCAVATION.getAbility().getMaxTicks();
|
||||
if (maxLength != 0 && length > maxLength) {
|
||||
length = maxLength;
|
||||
}
|
||||
gigaDrillBreakerLengthEndurance = String.valueOf(length);
|
||||
//GIGA DRILL BREAKER
|
||||
String gigaDrillStrings[] = calculateLengthDisplayValues();
|
||||
gigaDrillBreakerLength = gigaDrillStrings[0];
|
||||
gigaDrillBreakerLengthEndurance = gigaDrillStrings[1];
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void permissionsCheck() {
|
||||
canGigaDrill = Permissions.gigaDrillBreaker(player);
|
||||
canTreasureHunt = Permissions.excavationTreasures(player);
|
||||
lucky = Permissions.luckyExcavation(player);
|
||||
endurance = Permissions.activationTwelve(player) || Permissions.activationEight(player) || Permissions.activationFour(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -59,10 +37,7 @@ public class ExcavationCommand extends SkillCommand {
|
||||
|
||||
@Override
|
||||
protected void effectsDisplay() {
|
||||
if (lucky) {
|
||||
String perkPrefix = LocaleLoader.getString("MOTD.PerksPrefix");
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { Skills.localizeSkillName(SkillType.EXCAVATION) }) }));
|
||||
}
|
||||
luckyEffectsDisplay();
|
||||
|
||||
if (canGigaDrill) {
|
||||
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Excavation.Effect.0"), LocaleLoader.getString("Excavation.Effect.1") }));
|
||||
@ -81,10 +56,12 @@ public class ExcavationCommand extends SkillCommand {
|
||||
@Override
|
||||
protected void statsDisplay() {
|
||||
if (canGigaDrill) {
|
||||
if (endurance)
|
||||
if (hasEndurance) {
|
||||
player.sendMessage(LocaleLoader.getString("Excavation.Effect.Length", new Object[] { gigaDrillBreakerLength }) + LocaleLoader.getString("Perks.activationtime.bonus", new Object[] { gigaDrillBreakerLengthEndurance }));
|
||||
else
|
||||
}
|
||||
else {
|
||||
player.sendMessage(LocaleLoader.getString("Excavation.Effect.Length", new Object[] { gigaDrillBreakerLength }));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -38,9 +38,10 @@ public class FishingCommand extends SkillCommand {
|
||||
|
||||
@Override
|
||||
protected void dataCalculations() {
|
||||
//TREASURE HUNTER
|
||||
raining = player.getWorld().hasStorm();
|
||||
chanceRaining = "";
|
||||
//Treasure Hunter
|
||||
|
||||
lootTier = Fishing.getFishingLootTier(profile);
|
||||
double magicChanceD = lootTier * magicHunterMultiplier;
|
||||
if (raining) {
|
||||
|
@ -71,7 +71,7 @@ public class AxeManager extends SkillManager {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Misc.hasArmor(eventHandler.livingDefender)) {
|
||||
if (Misc.hasArmor(eventHandler.livingDefender)) {
|
||||
eventHandler.damageArmor();
|
||||
}
|
||||
else {
|
||||
|
@ -39,7 +39,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
Archery.Effect.2=Daze (Players)
|
||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
||||
Archery.Effect.3=Disorients foes and deals {0} DMG
|
||||
Archery.Effect.4=Arrow Retrieval
|
||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Archery:
|
||||
|
Loading…
Reference in New Issue
Block a user