mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-17 21:14:41 +02:00
Fixed an inverted check on Impact.
This commit is contained in:
@ -5,7 +5,6 @@ import com.gmail.nossr50.datatypes.SkillType;
|
||||
import com.gmail.nossr50.locale.LocaleLoader;
|
||||
import com.gmail.nossr50.skills.acrobatics.Acrobatics;
|
||||
import com.gmail.nossr50.util.Permissions;
|
||||
import com.gmail.nossr50.util.Skills;
|
||||
|
||||
public class AcrobaticsCommand extends SkillCommand {
|
||||
private String dodgeChance;
|
||||
@ -18,7 +17,6 @@ public class AcrobaticsCommand extends SkillCommand {
|
||||
private boolean canDodge;
|
||||
private boolean canRoll;
|
||||
private boolean canGracefulRoll;
|
||||
private boolean lucky;
|
||||
|
||||
public AcrobaticsCommand() {
|
||||
super(SkillType.ACROBATICS);
|
||||
@ -26,30 +24,20 @@ public class AcrobaticsCommand extends SkillCommand {
|
||||
|
||||
@Override
|
||||
protected void dataCalculations() {
|
||||
float dodgeChanceF;
|
||||
float rollChanceF;
|
||||
float gracefulRollChanceF;
|
||||
//DODGE
|
||||
String[] dodgeStrings = calculateAbilityDisplayValues(Acrobatics.dodgeMaxBonusLevel, Acrobatics.dodgeMaxChance);
|
||||
dodgeChance = dodgeStrings[0];
|
||||
dodgeChanceLucky = dodgeStrings[1];
|
||||
|
||||
// DODGE
|
||||
if (skillValue >= Acrobatics.dodgeMaxBonusLevel) dodgeChanceF = (float) Acrobatics.dodgeMaxChance;
|
||||
else dodgeChanceF = (float) ((Acrobatics.dodgeMaxChance / Acrobatics.dodgeMaxBonusLevel) * skillValue);
|
||||
dodgeChance = percent.format(dodgeChanceF / 100D);
|
||||
if (dodgeChanceF * 1.3333D >= 100D) dodgeChanceLucky = percent.format(1D);
|
||||
else dodgeChanceLucky = percent.format(dodgeChanceF * 1.3333D / 100D);
|
||||
//ROLL
|
||||
String[] rollStrings = calculateAbilityDisplayValues(Acrobatics.rollMaxBonusLevel, Acrobatics.rollMaxChance);
|
||||
rollChance = rollStrings[0];
|
||||
rollChanceLucky = rollStrings[1];
|
||||
|
||||
// ROLL
|
||||
if (skillValue >= Acrobatics.rollMaxBonusLevel) rollChanceF = (float) Acrobatics.rollMaxChance;
|
||||
else rollChanceF = (float) ((Acrobatics.rollMaxChance / Acrobatics.rollMaxBonusLevel) * skillValue);
|
||||
rollChance = percent.format(rollChanceF / 100D);
|
||||
if (rollChanceF * 1.3333D >= 100D) rollChanceLucky = percent.format(1D);
|
||||
else rollChanceLucky = percent.format(rollChanceF * 1.3333D / 100D);
|
||||
|
||||
// GRACEFULROLL
|
||||
if (skillValue >= Acrobatics.gracefulRollMaxBonusLevel) gracefulRollChanceF = (float) Acrobatics.gracefulRollMaxChance;
|
||||
else gracefulRollChanceF = (float) ((Acrobatics.gracefulRollMaxChance / Acrobatics.gracefulRollMaxBonusLevel) * skillValue);
|
||||
gracefulRollChance = percent.format(gracefulRollChanceF / 100D);
|
||||
if (gracefulRollChanceF * 1.3333D >= 100D) gracefulRollChanceLucky = percent.format(1D);
|
||||
else gracefulRollChanceLucky = percent.format(gracefulRollChanceF * 1.3333D / 100D);
|
||||
//GRACEFUL ROLL
|
||||
String[] gracefulRollStrings = calculateAbilityDisplayValues(Acrobatics.gracefulRollMaxBonusLevel, Acrobatics.gracefulRollMaxChance);
|
||||
rollChance = gracefulRollStrings[0];
|
||||
rollChanceLucky = gracefulRollStrings[1];
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -57,7 +45,6 @@ public class AcrobaticsCommand extends SkillCommand {
|
||||
canDodge = Permissions.dodge(player);
|
||||
canRoll = Permissions.roll(player);
|
||||
canGracefulRoll = Permissions.gracefulRoll(player);
|
||||
lucky = Permissions.luckyAcrobatics(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -67,10 +54,7 @@ public class AcrobaticsCommand extends SkillCommand {
|
||||
|
||||
@Override
|
||||
protected void effectsDisplay() {
|
||||
if (lucky) {
|
||||
String perkPrefix = LocaleLoader.getString("MOTD.PerksPrefix");
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { Skills.localizeSkillName(SkillType.ACROBATICS) }) }));
|
||||
}
|
||||
luckyEffectsDisplay();
|
||||
|
||||
if (canRoll) {
|
||||
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Acrobatics.Effect.0"), LocaleLoader.getString("Acrobatics.Effect.1") }));
|
||||
@ -93,24 +77,30 @@ public class AcrobaticsCommand extends SkillCommand {
|
||||
@Override
|
||||
protected void statsDisplay() {
|
||||
if (canRoll) {
|
||||
if (lucky)
|
||||
if (isLucky) {
|
||||
player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", new Object[] { rollChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { rollChanceLucky }));
|
||||
else
|
||||
}
|
||||
else {
|
||||
player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", new Object[] { rollChance }));
|
||||
}
|
||||
}
|
||||
|
||||
if (canGracefulRoll) {
|
||||
if (lucky)
|
||||
if (isLucky) {
|
||||
player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", new Object[] { gracefulRollChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { gracefulRollChanceLucky }));
|
||||
else
|
||||
}
|
||||
else {
|
||||
player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", new Object[] { gracefulRollChance }));
|
||||
}
|
||||
}
|
||||
|
||||
if (canDodge) {
|
||||
if (lucky)
|
||||
if (isLucky) {
|
||||
player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", new Object[] { dodgeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { dodgeChanceLucky }));
|
||||
else
|
||||
}
|
||||
else {
|
||||
player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", new Object[] { dodgeChance }));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user