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Fishing traps are stupid.
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@ -113,6 +113,7 @@ Version 2.1.0
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! (Skills) Herbalism's Green Thumb now uses a rank system
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! (Skills) Shake now uses a rank system
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! (Skills) Flux Mining now uses a rank system
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! (Skills) Removed traps from fishing
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= (Skills) Shake now sends custom damage types for better nocheat compat
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! (Config) Unarmed.IronArm in advanced.yml is now Unarmed.IronArmStyle
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! (Config) Unarmed.Deflect in advanced.yml is now Unarmed.ArrowDeflect
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@ -463,10 +463,10 @@ public class FishingManager extends SkillManager {
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double dropRate = TreasureConfig.getInstance().getItemDropRate(getLootTier(), rarity);
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if (diceRoll <= dropRate) {
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if (rarity == Rarity.TRAP) {
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/*if (rarity == Rarity.TRAP) {
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handleTraps();
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break;
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}
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}*/
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List<FishingTreasure> fishingTreasures = TreasureConfig.getInstance().fishingRewards.get(rarity);
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