Fishing traps are stupid.

This commit is contained in:
nossr50 2019-01-25 13:46:26 -08:00
parent f4cab35a46
commit 3a367d71fa
2 changed files with 3 additions and 2 deletions

View File

@ -113,6 +113,7 @@ Version 2.1.0
! (Skills) Herbalism's Green Thumb now uses a rank system
! (Skills) Shake now uses a rank system
! (Skills) Flux Mining now uses a rank system
! (Skills) Removed traps from fishing
= (Skills) Shake now sends custom damage types for better nocheat compat
! (Config) Unarmed.IronArm in advanced.yml is now Unarmed.IronArmStyle
! (Config) Unarmed.Deflect in advanced.yml is now Unarmed.ArrowDeflect

View File

@ -463,10 +463,10 @@ public class FishingManager extends SkillManager {
double dropRate = TreasureConfig.getInstance().getItemDropRate(getLootTier(), rarity);
if (diceRoll <= dropRate) {
if (rarity == Rarity.TRAP) {
/*if (rarity == Rarity.TRAP) {
handleTraps();
break;
}
}*/
List<FishingTreasure> fishingTreasures = TreasureConfig.getInstance().fishingRewards.get(rarity);