mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 21:26:46 +01:00
Cleanup formatting.
This commit is contained in:
parent
6b3bde585d
commit
36d5344ded
@ -7,7 +7,7 @@ Key:
|
||||
! Change
|
||||
- Removal
|
||||
|
||||
Version 1.3.13
|
||||
Version 1.3.13-dev
|
||||
+ Added Craftbukkit 1.4.6 compatibility
|
||||
= Fixed issue with missing default cases from several switch/case statements
|
||||
= Fixed issue with Mining using actual skill level rather than max skill level
|
||||
|
@ -36,13 +36,13 @@ public class AcrobaticsCommand extends SkillCommand {
|
||||
DecimalFormat df = new DecimalFormat("#.0");
|
||||
// DODGE
|
||||
if(skillValue >= dodgeMaxBonusLevel) dodgeChance = df.format(dodgeChanceMax);
|
||||
else dodgeChance = df.format(((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * (double) skillValue);
|
||||
else dodgeChance = df.format(((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * skillValue);
|
||||
// ROLL
|
||||
if(skillValue >= rollMaxBonusLevel) rollChance = df.format(rollChanceMax);
|
||||
else rollChance = df.format(((double) rollChanceMax / (double) rollMaxBonusLevel) * (double) skillValue);
|
||||
else rollChance = df.format(((double) rollChanceMax / (double) rollMaxBonusLevel) * skillValue);
|
||||
// GRACEFULROLL
|
||||
if(skillValue >= gracefulRollMaxBonusLevel) gracefulRollChance = df.format(gracefulRollChanceMax);
|
||||
else gracefulRollChance = df.format(((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * (double) skillValue);
|
||||
else gracefulRollChance = df.format(((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * skillValue);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -39,17 +39,17 @@ public class ArcheryCommand extends SkillCommand {
|
||||
protected void dataCalculations() {
|
||||
DecimalFormat df = new DecimalFormat("#.0");
|
||||
// SkillShot
|
||||
double bonus = (int)((double) skillValue / (double) skillShotIncreaseLevel) * (double) skillShotIncreasePercentage;
|
||||
double bonus = (int)((double) skillValue / (double) skillShotIncreaseLevel) * skillShotIncreasePercentage;
|
||||
if (bonus > skillShotBonusMax) skillShotBonus = percent.format(skillShotBonusMax);
|
||||
else skillShotBonus = percent.format(bonus);
|
||||
|
||||
// Daze
|
||||
if(skillValue >= dazeMaxBonusLevel) dazeChance = df.format(dazeBonusMax);
|
||||
else dazeChance = df.format(((double) dazeBonusMax / (double) dazeMaxBonusLevel) * (double) skillValue);
|
||||
else dazeChance = df.format(((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillValue);
|
||||
|
||||
// Retrieve
|
||||
if(skillValue >= retrieveMaxBonusLevel) retrieveChance = df.format(retrieveBonusMax);
|
||||
else retrieveChance = df.format(((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * (double) skillValue);
|
||||
else retrieveChance = df.format(((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillValue);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -24,7 +24,7 @@ public class AxesCommand extends SkillCommand {
|
||||
private double critMaxChance = advancedConfig.getAxesCriticalChance();
|
||||
private int critMaxBonusLevel = advancedConfig.getAxesCriticalMaxBonusLevel();
|
||||
private int greaterImpactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel();
|
||||
// private double greaterImpactModifier = advancedConfig.getGreaterImpactModifier();
|
||||
// private double greaterImpactModifier = advancedConfig.getGreaterImpactModifier();
|
||||
private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
|
||||
|
||||
private boolean canSkullSplitter;
|
||||
@ -47,9 +47,9 @@ public class AxesCommand extends SkillCommand {
|
||||
greaterImpactDamage = "2";
|
||||
|
||||
if (skillValue >= critMaxBonusLevel) critChance = df.format(critMaxChance);
|
||||
else critChance = String.valueOf(((double) critMaxChance / (double) critMaxBonusLevel) * (double) skillCheck);
|
||||
else critChance = String.valueOf((critMaxChance / critMaxBonusLevel) * skillCheck);
|
||||
if (skillValue >= bonusDamageAxesMaxBonusLevel) bonusDamage = String.valueOf(bonusDamageAxesBonusMax);
|
||||
else bonusDamage = String.valueOf((double) skillValue / ((double) bonusDamageAxesMaxBonusLevel / (double) bonusDamageAxesBonusMax));
|
||||
else bonusDamage = String.valueOf(skillValue / ((double) bonusDamageAxesMaxBonusLevel / (double) bonusDamageAxesBonusMax));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -30,10 +30,10 @@ public class FishingCommand extends SkillCommand {
|
||||
@Override
|
||||
protected void dataCalculations() {
|
||||
lootTier = Fishing.getFishingLootTier(profile);
|
||||
magicChance = percent.format((double) lootTier / 15D);
|
||||
magicChance = percent.format(lootTier / 15D);
|
||||
int dropChance = Fishing.getShakeChance(lootTier);
|
||||
if (player.hasPermission("mcmmo.perks.lucky.fishing")) {
|
||||
dropChance = (int) ((double) dropChance * 1.25D);
|
||||
dropChance = (int) (dropChance * 1.25D);
|
||||
}
|
||||
shakeChance = String.valueOf(dropChance);
|
||||
|
||||
|
@ -53,10 +53,10 @@ public class HerbalismCommand extends SkillCommand {
|
||||
|
||||
|
||||
if(skillValue >= greenThumbMaxLevel) greenThumbChance = String.valueOf(greenThumbMaxBonus);
|
||||
else greenThumbChance = String.valueOf(((double) greenThumbMaxBonus / (double) greenThumbMaxLevel) * (double) skillValue);
|
||||
else greenThumbChance = String.valueOf((greenThumbMaxBonus / greenThumbMaxLevel) * skillValue);
|
||||
//DOUBLE DROPS
|
||||
if(skillValue >= doubleDropsMaxLevel) doubleDropChance = df.format(doubleDropsMaxBonus);
|
||||
else doubleDropChance = df.format(((double) doubleDropsMaxBonus / (double) doubleDropsMaxLevel) * (double) skillValue);
|
||||
else doubleDropChance = df.format((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -48,7 +48,7 @@ public class MiningCommand extends SkillCommand {
|
||||
DecimalFormat df = new DecimalFormat("#.0");
|
||||
superBreakerLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
|
||||
if(skillValue >= doubleDropsMaxLevel) doubleDropChance = df.format(doubleDropsMaxBonus);
|
||||
else doubleDropChance = df.format(((double) doubleDropsMaxBonus / (double) doubleDropsMaxLevel) * (double) skillValue);
|
||||
else doubleDropChance = df.format((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
|
||||
|
||||
if (skillValue >= blastMiningRank8) {
|
||||
blastMiningRank = "8";
|
||||
|
@ -64,10 +64,10 @@ public class RepairCommand extends SkillCommand {
|
||||
salvageLevel = Config.getInstance().getSalvageUnlockLevel();
|
||||
|
||||
if(skillValue >= repairMasteryMaxBonusLevel) repairMasteryBonus = df.format(repairMasteryChanceMax);
|
||||
else repairMasteryBonus = df.format(((double) repairMasteryChanceMax / (double) repairMasteryMaxBonusLevel) * (double) skillValue);
|
||||
else repairMasteryBonus = df.format(((double) repairMasteryChanceMax / (double) repairMasteryMaxBonusLevel) * skillValue);
|
||||
|
||||
if(skillValue >= superRepairMaxBonusLevel) superRepairChance = df.format(superRepairChanceMax);
|
||||
else superRepairChance = df.format(((double) superRepairChanceMax / (double) superRepairMaxBonusLevel) * (double) skillValue);
|
||||
else superRepairChance = df.format(((double) superRepairChanceMax / (double) superRepairMaxBonusLevel) * skillValue);
|
||||
|
||||
arcaneForgingRank = Repair.getArcaneForgingRank(profile);
|
||||
}
|
||||
|
@ -43,10 +43,10 @@ public class SwordsCommand extends SkillCommand {
|
||||
else bleedLength = String.valueOf(bleedBaseTicks);
|
||||
|
||||
if(skillValue >= bleedMaxLevel) bleedChance = df.format(bleedChanceMax);
|
||||
else bleedChance = df.format(((double) bleedChanceMax / (double) bleedMaxLevel) * (double) skillValue);
|
||||
else bleedChance = df.format(((double) bleedChanceMax / (double) bleedMaxLevel) * skillValue);
|
||||
|
||||
if(skillValue >= counterMaxLevel) counterAttackChance = df.format(counterChanceMax);
|
||||
else counterAttackChance = df.format(((double) counterChanceMax / (double) counterMaxLevel) * (double) skillValue);
|
||||
else counterAttackChance = df.format(((double) counterChanceMax / (double) counterMaxLevel) * skillValue);
|
||||
|
||||
serratedStrikesLength = String.valueOf(serratedBleedTicks);
|
||||
}
|
||||
|
@ -40,7 +40,7 @@ public class TamingCommand extends SkillCommand {
|
||||
protected void dataCalculations() {
|
||||
DecimalFormat df = new DecimalFormat("#.0");
|
||||
if(skillValue >= goreMaxLevel) goreChance = df.format(goreChanceMax);
|
||||
else goreChance = df.format(((double) goreChanceMax / (double) goreMaxLevel) * (double) skillValue);
|
||||
else goreChance = df.format(((double) goreChanceMax / (double) goreMaxLevel) * skillValue);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -39,10 +39,10 @@ public class UnarmedCommand extends SkillCommand {
|
||||
berserkLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
|
||||
|
||||
if(skillValue >= disarmMaxLevel) disarmChance = df.format(disarmChanceMax);
|
||||
else disarmChance = df.format(((double) disarmChanceMax / (double) disarmMaxLevel) * (double) skillValue);
|
||||
else disarmChance = df.format(((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue);
|
||||
|
||||
if(skillValue >= deflectMaxLevel) deflectChance = df.format(deflectChanceMax);
|
||||
else deflectChance = df.format(((double) deflectChanceMax / (double) deflectMaxLevel) * (double) skillValue);
|
||||
else deflectChance = df.format(((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue);
|
||||
|
||||
if (skillValue >= 250) ironArmBonus = String.valueOf(ironArmMaxBonus);
|
||||
else ironArmBonus = String.valueOf(3 + ((double) skillValue / (double) ironArmIncreaseLevel));
|
||||
|
@ -35,7 +35,7 @@ public class WoodcuttingCommand extends SkillCommand {
|
||||
|
||||
treeFellerLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
|
||||
if(skillValue >= doubleDropsMaxLevel) doubleDropChance = df.format(doubleDropsMaxBonus);
|
||||
else doubleDropChance = df.format(((double) doubleDropsMaxBonus / (double) doubleDropsMaxLevel) * (double) skillValue);
|
||||
else doubleDropChance = df.format((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -148,6 +148,6 @@ public class AdvancedConfig extends ConfigLoader {
|
||||
public int getSpoutNotificationTier3() { return config.getInt("Spout.Notifications.Tier3", 600); }
|
||||
public int getSpoutNotificationTier4() { return config.getInt("Spout.Notifications.Tier4", 800); }
|
||||
//TODO Make the sounds configurable! :D
|
||||
// public String getSpoutSoundRepair() { return config.getString("Spout.Sounds.RepairSound", "url here"); }
|
||||
// public String getSpoutSoundLevelUp() { return config.getString("Spout.Sounds.LevelUp", "url here"); }
|
||||
// public String getSpoutSoundRepair() { return config.getString("Spout.Sounds.RepairSound", "url here"); }
|
||||
// public String getSpoutSoundLevelUp() { return config.getString("Spout.Sounds.LevelUp", "url here"); }
|
||||
}
|
||||
|
@ -190,7 +190,7 @@ public class TreasuresConfig extends ConfigLoader{
|
||||
|
||||
List<String> excavationTreasures = config.getStringList("Excavation.Treasure");
|
||||
List<String> fishingTreasures = config.getStringList("Fishing.Treasure");
|
||||
// Iterator<String> treasureIterator = treasures.keySet().iterator();
|
||||
// Iterator<String> treasureIterator = treasures.keySet().iterator();
|
||||
Iterator<Entry<String,Treasure>> treasureIterator = treasures.entrySet().iterator();
|
||||
|
||||
while (treasureIterator.hasNext()) {
|
||||
|
@ -940,99 +940,99 @@ public class PlayerProfile {
|
||||
save(false);
|
||||
}
|
||||
|
||||
// /**
|
||||
// * Adds XP to the player, doesn't calculate for XP Rate
|
||||
// *
|
||||
// * @param skillType The skill to add XP to
|
||||
// * @param newValue The amount of XP to add
|
||||
// */
|
||||
// public void addXPOverride(SkillType skillType, int newValue) {
|
||||
// if (skillType.equals(SkillType.ALL)) {
|
||||
// for (SkillType x : SkillType.values()) {
|
||||
// if (x.equals(SkillType.ALL)) {
|
||||
// continue;
|
||||
// }
|
||||
//
|
||||
// mcMMO.p.getServer().getPluginManager().callEvent(new McMMOPlayerXpGainEvent(player, x, newValue));
|
||||
// skillsXp.put(x, skillsXp.get(x) + newValue);
|
||||
// }
|
||||
// }
|
||||
// else {
|
||||
// mcMMO.p.getServer().getPluginManager().callEvent(new McMMOPlayerXpGainEvent(player, skillType, newValue));
|
||||
// skillsXp.put(skillType, skillsXp.get(skillType) + newValue);
|
||||
// spoutHud.setLastGained(skillType);
|
||||
// }
|
||||
// }
|
||||
// /**
|
||||
// * Adds XP to the player, doesn't calculate for XP Rate
|
||||
// *
|
||||
// * @param skillType The skill to add XP to
|
||||
// * @param newValue The amount of XP to add
|
||||
// */
|
||||
// public void addXPOverride(SkillType skillType, int newValue) {
|
||||
// if (skillType.equals(SkillType.ALL)) {
|
||||
// for (SkillType x : SkillType.values()) {
|
||||
// if (x.equals(SkillType.ALL)) {
|
||||
// continue;
|
||||
// }
|
||||
//
|
||||
// mcMMO.p.getServer().getPluginManager().callEvent(new McMMOPlayerXpGainEvent(player, x, newValue));
|
||||
// skillsXp.put(x, skillsXp.get(x) + newValue);
|
||||
// }
|
||||
// }
|
||||
// else {
|
||||
// mcMMO.p.getServer().getPluginManager().callEvent(new McMMOPlayerXpGainEvent(player, skillType, newValue));
|
||||
// skillsXp.put(skillType, skillsXp.get(skillType) + newValue);
|
||||
// spoutHud.setLastGained(skillType);
|
||||
// }
|
||||
// }
|
||||
|
||||
// /**
|
||||
// * Adds XP to the player, this ignores skill modifiers.
|
||||
// *
|
||||
// * @param skillType The skill to add XP to
|
||||
// * @param newValue The amount of XP to add
|
||||
// */
|
||||
// public void addXPOverrideBonus(SkillType skillType, int newValue) {
|
||||
// int xp = newValue * Config.getInstance().xpGainMultiplier;
|
||||
// addXPOverride(skillType, xp);
|
||||
// }
|
||||
// /**
|
||||
// * Adds XP to the player, this ignores skill modifiers.
|
||||
// *
|
||||
// * @param skillType The skill to add XP to
|
||||
// * @param newValue The amount of XP to add
|
||||
// */
|
||||
// public void addXPOverrideBonus(SkillType skillType, int newValue) {
|
||||
// int xp = newValue * Config.getInstance().xpGainMultiplier;
|
||||
// addXPOverride(skillType, xp);
|
||||
// }
|
||||
|
||||
// /**
|
||||
// * Adds XP to the player, this is affected by skill modifiers and XP Rate and Permissions
|
||||
// *
|
||||
// * @param skillType The skill to add XP to
|
||||
// * @param newvalue The amount of XP to add
|
||||
// */
|
||||
// public void addXP(SkillType skillType, int newValue) {
|
||||
// if (player.getGameMode().equals(GameMode.CREATIVE)) {
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// double bonusModifier = 0;
|
||||
//
|
||||
// if (inParty()) {
|
||||
// bonusModifier = partyModifier(skillType);
|
||||
// }
|
||||
//
|
||||
// int xp = (int) (newValue / skillType.getXpModifier()) * Config.getInstance().xpGainMultiplier;
|
||||
//
|
||||
// if (bonusModifier > 0) {
|
||||
// if (bonusModifier >= 2) {
|
||||
// bonusModifier = 2;
|
||||
// }
|
||||
//
|
||||
// double trueBonus = bonusModifier * xp;
|
||||
// xp += trueBonus;
|
||||
// }
|
||||
//
|
||||
// if (Config.getInstance().getToolModsEnabled()) {
|
||||
// ItemStack item = player.getItemInHand();
|
||||
// CustomTool tool = ModChecks.getToolFromItemStack(item);
|
||||
//
|
||||
// if (tool != null) {
|
||||
// xp = (int) (xp * tool.getXpMultiplier());
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// //TODO: Can we make this so we do perks by doing "mcmmo.perks.xp.[multiplier]" ?
|
||||
// if (player.hasPermission("mcmmo.perks.xp.quadruple")) {
|
||||
// xp = xp * 4;
|
||||
// }
|
||||
// else if (player.hasPermission("mcmmo.perks.xp.triple")) {
|
||||
// xp = xp * 3;
|
||||
// }
|
||||
// else if (player.hasPermission("mcmmo.perks.xp.150percentboost")) {
|
||||
// xp = (int) (xp * 2.5);
|
||||
// }
|
||||
// else if (player.hasPermission("mcmmo.perks.xp.double")) {
|
||||
// xp = xp * 2;
|
||||
// }
|
||||
// else if (player.hasPermission("mcmmo.perks.xp.50percentboost")) {
|
||||
// xp = (int) (xp * 1.5);
|
||||
// }
|
||||
//
|
||||
// mcMMO.p.getServer().getPluginManager().callEvent(new McMMOPlayerXpGainEvent(player, skillType, xp));
|
||||
// skillsXp.put(skillType, skillsXp.get(skillType) + xp);
|
||||
// spoutHud.setLastGained(skillType);
|
||||
// }
|
||||
// /**
|
||||
// * Adds XP to the player, this is affected by skill modifiers and XP Rate and Permissions
|
||||
// *
|
||||
// * @param skillType The skill to add XP to
|
||||
// * @param newvalue The amount of XP to add
|
||||
// */
|
||||
// public void addXP(SkillType skillType, int newValue) {
|
||||
// if (player.getGameMode().equals(GameMode.CREATIVE)) {
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// double bonusModifier = 0;
|
||||
//
|
||||
// if (inParty()) {
|
||||
// bonusModifier = partyModifier(skillType);
|
||||
// }
|
||||
//
|
||||
// int xp = (int) (newValue / skillType.getXpModifier()) * Config.getInstance().xpGainMultiplier;
|
||||
//
|
||||
// if (bonusModifier > 0) {
|
||||
// if (bonusModifier >= 2) {
|
||||
// bonusModifier = 2;
|
||||
// }
|
||||
//
|
||||
// double trueBonus = bonusModifier * xp;
|
||||
// xp += trueBonus;
|
||||
// }
|
||||
//
|
||||
// if (Config.getInstance().getToolModsEnabled()) {
|
||||
// ItemStack item = player.getItemInHand();
|
||||
// CustomTool tool = ModChecks.getToolFromItemStack(item);
|
||||
//
|
||||
// if (tool != null) {
|
||||
// xp = (int) (xp * tool.getXpMultiplier());
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// //TODO: Can we make this so we do perks by doing "mcmmo.perks.xp.[multiplier]" ?
|
||||
// if (player.hasPermission("mcmmo.perks.xp.quadruple")) {
|
||||
// xp = xp * 4;
|
||||
// }
|
||||
// else if (player.hasPermission("mcmmo.perks.xp.triple")) {
|
||||
// xp = xp * 3;
|
||||
// }
|
||||
// else if (player.hasPermission("mcmmo.perks.xp.150percentboost")) {
|
||||
// xp = (int) (xp * 2.5);
|
||||
// }
|
||||
// else if (player.hasPermission("mcmmo.perks.xp.double")) {
|
||||
// xp = xp * 2;
|
||||
// }
|
||||
// else if (player.hasPermission("mcmmo.perks.xp.50percentboost")) {
|
||||
// xp = (int) (xp * 1.5);
|
||||
// }
|
||||
//
|
||||
// mcMMO.p.getServer().getPluginManager().callEvent(new McMMOPlayerXpGainEvent(player, skillType, xp));
|
||||
// skillsXp.put(skillType, skillsXp.get(skillType) + xp);
|
||||
// spoutHud.setLastGained(skillType);
|
||||
// }
|
||||
|
||||
/**
|
||||
* Remove XP from a skill.
|
||||
@ -1114,49 +1114,49 @@ public class PlayerProfile {
|
||||
return 1020 + (skills.get(skillType) * Config.getInstance().getFormulaMultiplierCurve());
|
||||
}
|
||||
|
||||
// /**
|
||||
// * Gets the power level of a player.
|
||||
// *
|
||||
// * @return the power level of the player
|
||||
// */
|
||||
// public int getPowerLevel() {
|
||||
// int powerLevel = 0;
|
||||
//
|
||||
// for (SkillType type : SkillType.values()) {
|
||||
// if (type.getPermissions(player)) {
|
||||
// powerLevel += getSkillLevel(type);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return powerLevel;
|
||||
// }
|
||||
// /**
|
||||
// * Gets the power level of a player.
|
||||
// *
|
||||
// * @return the power level of the player
|
||||
// */
|
||||
// public int getPowerLevel() {
|
||||
// int powerLevel = 0;
|
||||
//
|
||||
// for (SkillType type : SkillType.values()) {
|
||||
// if (type.getPermissions(player)) {
|
||||
// powerLevel += getSkillLevel(type);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return powerLevel;
|
||||
// }
|
||||
|
||||
// /**
|
||||
// * Calculate the party XP modifier.
|
||||
// *
|
||||
// * @param skillType Type of skill to check
|
||||
// * @return the party bonus multiplier
|
||||
// */
|
||||
// private double partyModifier(SkillType skillType) {
|
||||
// double bonusModifier = 0.0;
|
||||
//
|
||||
// for (Player member : party.getOnlineMembers()) {
|
||||
// if (party.getLeader().equals(member.getName())) {
|
||||
// if (Misc.isNear(player.getLocation(), member.getLocation(), 25.0)) {
|
||||
// PlayerProfile PartyLeader = Users.getProfile(member);
|
||||
// int leaderSkill = PartyLeader.getSkillLevel(skillType);
|
||||
// int playerSkill = getSkillLevel(skillType);
|
||||
//
|
||||
// if (leaderSkill >= playerSkill) {
|
||||
// int difference = leaderSkill - playerSkill;
|
||||
// bonusModifier = (difference * 0.75) / 100.0;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return bonusModifier;
|
||||
// }
|
||||
// /**
|
||||
// * Calculate the party XP modifier.
|
||||
// *
|
||||
// * @param skillType Type of skill to check
|
||||
// * @return the party bonus multiplier
|
||||
// */
|
||||
// private double partyModifier(SkillType skillType) {
|
||||
// double bonusModifier = 0.0;
|
||||
//
|
||||
// for (Player member : party.getOnlineMembers()) {
|
||||
// if (party.getLeader().equals(member.getName())) {
|
||||
// if (Misc.isNear(player.getLocation(), member.getLocation(), 25.0)) {
|
||||
// PlayerProfile PartyLeader = Users.getProfile(member);
|
||||
// int leaderSkill = PartyLeader.getSkillLevel(skillType);
|
||||
// int playerSkill = getSkillLevel(skillType);
|
||||
//
|
||||
// if (leaderSkill >= playerSkill) {
|
||||
// int difference = leaderSkill - playerSkill;
|
||||
// bonusModifier = (difference * 0.75) / 100.0;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return bonusModifier;
|
||||
// }
|
||||
|
||||
/*
|
||||
* Party Stuff
|
||||
|
@ -85,7 +85,7 @@ public class BlockListener implements Listener {
|
||||
* @param event The event to monitor
|
||||
*/
|
||||
// Disabled until a better patch can be applied. This does nothing but flag the wrong block.
|
||||
/*
|
||||
/*
|
||||
@EventHandler(priority = EventPriority.MONITOR)
|
||||
public void onBlockPhysics(BlockPhysicsEvent event) {
|
||||
//TODO: Figure out how to REMOVE metadata from the location the sand/gravel fell from.
|
||||
@ -99,7 +99,7 @@ public class BlockListener implements Listener {
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
*/
|
||||
|
||||
/**
|
||||
* Monitor BlockPistonRetract events.
|
||||
|
@ -32,6 +32,7 @@ public class BlockStoreConversionMain implements Runnable {
|
||||
return;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
if(!this.dataDir.exists()) {
|
||||
softStop();
|
||||
|
@ -33,6 +33,7 @@ public class BlockStoreConversionXDirectory implements Runnable {
|
||||
return;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
if(!this.dataDir.exists()) {
|
||||
stop();
|
||||
|
@ -47,6 +47,7 @@ public class BlockStoreConversionZDirectory implements Runnable {
|
||||
return;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
if(!this.dataDir.exists()) {
|
||||
stop();
|
||||
|
@ -57,7 +57,7 @@ public class ArcheryManager {
|
||||
if (player.hasPermission("mcmmo.perks.lucky.archery")) {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
}
|
||||
final float chance = (float) (((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * (double) skillLevel);
|
||||
final float chance = (float) (((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillLevel);
|
||||
if (chance > Archery.getRandom().nextInt(randomChance)) {
|
||||
eventHandler.addToTracker();
|
||||
}
|
||||
@ -88,7 +88,7 @@ public class ArcheryManager {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
}
|
||||
|
||||
final float chance = (float) (((double) dazeBonusMax / (double) dazeMaxBonusLevel) * (double) skillLevel);
|
||||
final float chance = (float) (((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillLevel);
|
||||
if (chance > Archery.getRandom().nextInt(randomChance)) {
|
||||
eventHandler.handleDazeEffect();
|
||||
eventHandler.sendAbilityMessages();
|
||||
|
@ -87,14 +87,14 @@ public class Axes {
|
||||
int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
|
||||
|
||||
int randomChance = 100;
|
||||
double chance = ((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * (double) skillCheck;
|
||||
double chance = (MAX_CHANCE / MAX_BONUS_LEVEL) * skillCheck;
|
||||
|
||||
if (attacker.hasPermission("mcmmo.perks.lucky.axes")) {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
}
|
||||
|
||||
if (chance > random.nextInt(randomChance) && !entity.isDead()){
|
||||
// if (random.nextInt(randomChance) <= skillCheck && !entity.isDead()){
|
||||
// if (random.nextInt(randomChance) <= skillCheck && !entity.isDead()){
|
||||
int damage = event.getDamage();
|
||||
|
||||
if (entity instanceof Player){
|
||||
|
@ -317,7 +317,7 @@ public class BlastMining {
|
||||
player.sendMessage(LocaleLoader.getString("Mining.Blast.Boom"));
|
||||
|
||||
/* Create the TNT entity */
|
||||
// TNTPrimed tnt = (TNTPrimed) player.getWorld().spawnEntity(block.getLocation(), EntityType.PRIMED_TNT);
|
||||
// TNTPrimed tnt = (TNTPrimed) player.getWorld().spawnEntity(block.getLocation(), EntityType.PRIMED_TNT);
|
||||
TNTPrimed tnt = player.getWorld().spawn(block.getLocation(), TNTPrimed.class);
|
||||
plugin.addToTNTTracker(tnt.getEntityId(), player.getName());
|
||||
tnt.setFuseTicks(0);
|
||||
|
@ -41,7 +41,8 @@ public class Fishing {
|
||||
/**
|
||||
* Get the player's current fishing loot tier.
|
||||
*
|
||||
* @param profile The profile of the player
|
||||
* @param profile
|
||||
* The profile of the player
|
||||
* @return the player's current fishing rank
|
||||
*/
|
||||
public static int getFishingLootTier(PlayerProfile profile) {
|
||||
@ -50,17 +51,13 @@ public class Fishing {
|
||||
|
||||
if (level >= Config.getInstance().getFishingTierLevelsTier5()) {
|
||||
fishingTier = 5;
|
||||
}
|
||||
else if (level >= Config.getInstance().getFishingTierLevelsTier4()) {
|
||||
} else if (level >= Config.getInstance().getFishingTierLevelsTier4()) {
|
||||
fishingTier = 4;
|
||||
}
|
||||
else if (level >= Config.getInstance().getFishingTierLevelsTier3()) {
|
||||
} else if (level >= Config.getInstance().getFishingTierLevelsTier3()) {
|
||||
fishingTier = 3;
|
||||
}
|
||||
else if (level >= Config.getInstance().getFishingTierLevelsTier2()) {
|
||||
} else if (level >= Config.getInstance().getFishingTierLevelsTier2()) {
|
||||
fishingTier = 2;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
fishingTier = 1;
|
||||
}
|
||||
|
||||
@ -70,11 +67,13 @@ public class Fishing {
|
||||
/**
|
||||
* Get item results from Fishing.
|
||||
*
|
||||
* @param player The player that was fishing
|
||||
* @param event The event to modify
|
||||
* @param player
|
||||
* The player that was fishing
|
||||
* @param event
|
||||
* The event to modify
|
||||
*/
|
||||
private static void getFishingResults(Player player, PlayerFishEvent event) {
|
||||
if(player == null)
|
||||
if (player == null)
|
||||
return;
|
||||
|
||||
PlayerProfile profile = Users.getProfile(player);
|
||||
@ -106,8 +105,10 @@ public class Fishing {
|
||||
break;
|
||||
}
|
||||
|
||||
if (Config.getInstance().getFishingDropsEnabled() && rewards.size() > 0 && Permissions.getInstance().fishingTreasures(player)) {
|
||||
FishingTreasure treasure = rewards.get(random.nextInt(rewards.size()));
|
||||
if (Config.getInstance().getFishingDropsEnabled() && rewards.size() > 0
|
||||
&& Permissions.getInstance().fishingTreasures(player)) {
|
||||
FishingTreasure treasure = rewards.get(random.nextInt(rewards
|
||||
.size()));
|
||||
|
||||
int randomChance = 100;
|
||||
|
||||
@ -116,31 +117,37 @@ public class Fishing {
|
||||
}
|
||||
|
||||
if (random.nextDouble() * randomChance <= treasure.getDropChance()) {
|
||||
Users.getPlayer(player).addXP(SkillType.FISHING, treasure.getXp());
|
||||
Users.getPlayer(player).addXP(SkillType.FISHING,
|
||||
treasure.getXp());
|
||||
theCatch.setItemStack(treasure.getDrop());
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
}
|
||||
|
||||
short maxDurability = theCatch.getItemStack().getType().getMaxDurability();
|
||||
short maxDurability = theCatch.getItemStack().getType()
|
||||
.getMaxDurability();
|
||||
|
||||
if (maxDurability > 0) {
|
||||
theCatch.getItemStack().setDurability((short) (random.nextInt(maxDurability))); //Change durability to random value
|
||||
theCatch.getItemStack().setDurability(
|
||||
(short) (random.nextInt(maxDurability))); // Change
|
||||
// durability to
|
||||
// random value
|
||||
}
|
||||
|
||||
Skills.xpProcessing(player, profile, SkillType.FISHING, Config.getInstance().getFishingBaseXP());
|
||||
Skills.xpProcessing(player, profile, SkillType.FISHING, Config
|
||||
.getInstance().getFishingBaseXP());
|
||||
}
|
||||
|
||||
/**
|
||||
* Process results from Fishing.
|
||||
*
|
||||
* @param event The event to modify
|
||||
* @param event
|
||||
* The event to modify
|
||||
*/
|
||||
public static void processResults(PlayerFishEvent event) {
|
||||
Player player = event.getPlayer();
|
||||
if(player == null)
|
||||
if (player == null)
|
||||
return;
|
||||
|
||||
PlayerProfile profile = Users.getProfile(player);
|
||||
@ -149,7 +156,8 @@ public class Fishing {
|
||||
Item theCatch = (Item) event.getCaught();
|
||||
|
||||
if (theCatch.getItemStack().getType() != Material.RAW_FISH) {
|
||||
final int ENCHANTMENT_CHANCE = advancedConfig.getFishingEnchantmentChance();
|
||||
final int ENCHANTMENT_CHANCE = advancedConfig
|
||||
.getFishingEnchantmentChance();
|
||||
boolean enchanted = false;
|
||||
ItemStack fishingResults = theCatch.getItemStack();
|
||||
|
||||
@ -162,29 +170,40 @@ public class Fishing {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
}
|
||||
|
||||
if (random.nextInt(randomChance) <= ENCHANTMENT_CHANCE && Permissions.getInstance().fishingMagic(player)) {
|
||||
if (random.nextInt(randomChance) <= ENCHANTMENT_CHANCE
|
||||
&& Permissions.getInstance().fishingMagic(player)) {
|
||||
for (Enchantment newEnchant : Enchantment.values()) {
|
||||
if (newEnchant.canEnchantItem(fishingResults)) {
|
||||
Map<Enchantment, Integer> resultEnchantments = fishingResults.getEnchantments();
|
||||
Map<Enchantment, Integer> resultEnchantments = fishingResults
|
||||
.getEnchantments();
|
||||
|
||||
for (Enchantment oldEnchant : resultEnchantments.keySet()) {
|
||||
for (Enchantment oldEnchant : resultEnchantments
|
||||
.keySet()) {
|
||||
if (oldEnchant.conflictsWith(newEnchant))
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Actual chance to have an enchantment is related to your fishing skill */
|
||||
if (random.nextInt(15) < Fishing.getFishingLootTier(profile)) {
|
||||
/*
|
||||
* Actual chance to have an enchantment is related
|
||||
* to your fishing skill
|
||||
*/
|
||||
if (random.nextInt(15) < Fishing
|
||||
.getFishingLootTier(profile)) {
|
||||
enchanted = true;
|
||||
int randomEnchantLevel = random.nextInt(newEnchant.getMaxLevel()) + 1;
|
||||
int randomEnchantLevel = random
|
||||
.nextInt(newEnchant.getMaxLevel()) + 1;
|
||||
|
||||
if (randomEnchantLevel < newEnchant.getStartLevel()) {
|
||||
randomEnchantLevel = newEnchant.getStartLevel();
|
||||
if (randomEnchantLevel < newEnchant
|
||||
.getStartLevel()) {
|
||||
randomEnchantLevel = newEnchant
|
||||
.getStartLevel();
|
||||
}
|
||||
|
||||
if(randomEnchantLevel >= 1000)
|
||||
if (randomEnchantLevel >= 1000)
|
||||
continue;
|
||||
|
||||
fishingResults.addEnchantment(newEnchant, randomEnchantLevel);
|
||||
fishingResults.addEnchantment(newEnchant,
|
||||
randomEnchantLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -200,7 +219,8 @@ public class Fishing {
|
||||
/**
|
||||
* Shake a mob, have them drop an item.
|
||||
*
|
||||
* @param event The event to modify
|
||||
* @param event
|
||||
* The event to modify
|
||||
*/
|
||||
public static void shakeMob(PlayerFishEvent event) {
|
||||
int randomChance = 100;
|
||||
@ -216,7 +236,8 @@ public class Fishing {
|
||||
int dropChance = getShakeChance(lootTier);
|
||||
|
||||
if (event.getPlayer().hasPermission("mcmmo.perks.lucky.fishing")) {
|
||||
dropChance = (int) (dropChance * 1.25); //With lucky perk on max level tier, its 100%
|
||||
dropChance = (int) (dropChance * 1.25); // With lucky perk on max
|
||||
// level tier, its 100%
|
||||
}
|
||||
|
||||
final int DROP_CHANCE = random.nextInt(100);
|
||||
@ -263,7 +284,8 @@ public class Fishing {
|
||||
|
||||
case CREEPER:
|
||||
if (DROP_NUMBER > 97) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
|
||||
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM,
|
||||
1, (short) 4));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.SULPHUR));
|
||||
}
|
||||
@ -299,14 +321,17 @@ public class Fishing {
|
||||
if (DROP_NUMBER > 95) {
|
||||
Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
|
||||
} else if (DROP_NUMBER > 90) {
|
||||
Misc.dropItem(location, new ItemStack(Material.MUSHROOM_SOUP));
|
||||
Misc.dropItem(location, new ItemStack(
|
||||
Material.MUSHROOM_SOUP));
|
||||
} else if (DROP_NUMBER > 60) {
|
||||
Misc.dropItem(location, new ItemStack(Material.LEATHER));
|
||||
} else if (DROP_NUMBER > 30) {
|
||||
Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.RED_MUSHROOM));
|
||||
Misc.randomDropItems(location, new ItemStack(Material.RED_MUSHROOM), 50, 2);
|
||||
Misc.dropItem(location,
|
||||
new ItemStack(Material.RED_MUSHROOM));
|
||||
Misc.randomDropItems(location, new ItemStack(
|
||||
Material.RED_MUSHROOM), 50, 2);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -316,7 +341,8 @@ public class Fishing {
|
||||
|
||||
case PIG_ZOMBIE:
|
||||
if (DROP_NUMBER > 50) {
|
||||
Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
|
||||
Misc.dropItem(location,
|
||||
new ItemStack(Material.ROTTEN_FLESH));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.GOLD_NUGGET));
|
||||
}
|
||||
@ -338,23 +364,27 @@ public class Fishing {
|
||||
break;
|
||||
|
||||
case SKELETON:
|
||||
if (((Skeleton)le).getSkeletonType() == SkeletonType.WITHER) {
|
||||
if (((Skeleton) le).getSkeletonType() == SkeletonType.WITHER) {
|
||||
if (DROP_NUMBER > 97) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
|
||||
Misc.dropItem(location, new ItemStack(
|
||||
Material.SKULL_ITEM, 1, (short) 1));
|
||||
} else if (DROP_NUMBER > 50) {
|
||||
Misc.dropItem(location, new ItemStack(Material.BONE));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.COAL));
|
||||
Misc.randomDropItems(location, new ItemStack(Material.COAL), 50, 2);
|
||||
Misc.randomDropItems(location, new ItemStack(
|
||||
Material.COAL), 50, 2);
|
||||
}
|
||||
} else {
|
||||
if (DROP_NUMBER > 97) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM));
|
||||
Misc.dropItem(location, new ItemStack(
|
||||
Material.SKULL_ITEM));
|
||||
} else if (DROP_NUMBER > 50) {
|
||||
Misc.dropItem(location, new ItemStack(Material.BONE));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.ARROW));
|
||||
Misc.randomDropItems(location, new ItemStack(Material.ARROW), 50, 2);
|
||||
Misc.randomDropItems(location, new ItemStack(
|
||||
Material.ARROW), 50, 2);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -368,7 +398,8 @@ public class Fishing {
|
||||
Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.SNOW_BALL));
|
||||
Misc.randomDropItems(location, new ItemStack(Material.SNOW_BALL), 50, 4);
|
||||
Misc.randomDropItems(location, new ItemStack(
|
||||
Material.SNOW_BALL), 50, 4);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -381,30 +412,38 @@ public class Fishing {
|
||||
break;
|
||||
|
||||
case SQUID:
|
||||
Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1, (short) 0));
|
||||
Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1,
|
||||
(short) 0));
|
||||
break;
|
||||
|
||||
case WITCH:
|
||||
final int DROP_NUMBER_2 = random.nextInt(randomChance) + 1;
|
||||
if (DROP_NUMBER > 95) {
|
||||
if (DROP_NUMBER_2 > 66) {
|
||||
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8197));
|
||||
Misc.dropItem(location, new ItemStack(Material.POTION,
|
||||
1, (short) 8197));
|
||||
} else if (DROP_NUMBER_2 > 33) {
|
||||
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8195));
|
||||
Misc.dropItem(location, new ItemStack(Material.POTION,
|
||||
1, (short) 8195));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8194));
|
||||
Misc.dropItem(location, new ItemStack(Material.POTION,
|
||||
1, (short) 8194));
|
||||
}
|
||||
} else {
|
||||
if (DROP_NUMBER_2 > 88) {
|
||||
Misc.dropItem(location, new ItemStack(Material.GLASS_BOTTLE));
|
||||
Misc.dropItem(location, new ItemStack(
|
||||
Material.GLASS_BOTTLE));
|
||||
} else if (DROP_NUMBER_2 > 75) {
|
||||
Misc.dropItem(location, new ItemStack(Material.GLOWSTONE_DUST));
|
||||
Misc.dropItem(location, new ItemStack(
|
||||
Material.GLOWSTONE_DUST));
|
||||
} else if (DROP_NUMBER_2 > 63) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SULPHUR));
|
||||
} else if (DROP_NUMBER_2 > 50) {
|
||||
Misc.dropItem(location, new ItemStack(Material.REDSTONE));
|
||||
Misc.dropItem(location,
|
||||
new ItemStack(Material.REDSTONE));
|
||||
} else if (DROP_NUMBER_2 > 38) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
|
||||
Misc.dropItem(location, new ItemStack(
|
||||
Material.SPIDER_EYE));
|
||||
} else if (DROP_NUMBER_2 > 25) {
|
||||
Misc.dropItem(location, new ItemStack(Material.STICK));
|
||||
} else if (DROP_NUMBER_2 > 13) {
|
||||
@ -417,9 +456,11 @@ public class Fishing {
|
||||
|
||||
case ZOMBIE:
|
||||
if (DROP_NUMBER > 97) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2));
|
||||
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM,
|
||||
1, (short) 2));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
|
||||
Misc.dropItem(location,
|
||||
new ItemStack(Material.ROTTEN_FLESH));
|
||||
}
|
||||
break;
|
||||
|
||||
@ -430,10 +471,12 @@ public class Fishing {
|
||||
|
||||
Combat.dealDamage(le, 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets chance of shake success.
|
||||
*
|
||||
* @param rank Treasure hunter rank
|
||||
* @param rank
|
||||
* Treasure hunter rank
|
||||
* @return The chance of a successful shake
|
||||
*/
|
||||
public static int getShakeChance(int lootTier) {
|
||||
|
@ -205,7 +205,7 @@ public class Herbalism {
|
||||
break;
|
||||
|
||||
case COCOA:
|
||||
if ((((byte) data) & 0x8) == 0x8) {
|
||||
if (((data) & 0x8) == 0x8) {
|
||||
mat = Material.COCOA;
|
||||
xp = Config.getInstance().getHerbalismXPCocoa();
|
||||
|
||||
|
@ -329,7 +329,7 @@ public class Mining {
|
||||
int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
|
||||
|
||||
int randomChance = 100;
|
||||
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * (double) skillCheck);
|
||||
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillCheck);
|
||||
|
||||
if (player.hasPermission("mcmmo.perks.lucky.mining")) {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
|
@ -345,7 +345,7 @@ public class WoodCutting {
|
||||
Material mat = Material.getMaterial(block.getTypeId());
|
||||
|
||||
int randomChance = 100;
|
||||
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * (double) skillLevel);
|
||||
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillLevel);
|
||||
|
||||
if (player.hasPermission("mcmmo.perks.lucky.woodcutting")) {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
|
@ -248,7 +248,7 @@ public class Repair {
|
||||
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
||||
|
||||
int randomChance = 100;
|
||||
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * (double) skillLevel);
|
||||
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillLevel);
|
||||
if (skillLevel >= MAX_BONUS_LEVEL) chance = MAX_CHANCE;
|
||||
|
||||
if (player.hasPermission("mcmmo.perks.lucky.repair")) randomChance = (int) (randomChance * 0.75);
|
||||
|
@ -50,7 +50,7 @@ public class SwordsManager {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
}
|
||||
|
||||
final float chance = (float) (((double) bleedChanceMax / (double) bleedMaxLevel) * (double) skillLevel);
|
||||
final float chance = (float) (((double) bleedChanceMax / (double) bleedMaxLevel) * skillLevel);
|
||||
if (chance > Swords.getRandom().nextInt(randomChance)) {
|
||||
eventHandler.addBleedTicks();
|
||||
eventHandler.sendAbilityMessages();
|
||||
@ -81,7 +81,7 @@ public class SwordsManager {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
}
|
||||
|
||||
final float chance = (float) (((double) counterChanceMax / (double) counterMaxLevel) * (double) skillLevel);
|
||||
final float chance = (float) (((double) counterChanceMax / (double) counterMaxLevel) * skillLevel);
|
||||
if (chance > Swords.getRandom().nextInt(randomChance)) {
|
||||
eventHandler.dealDamage();
|
||||
eventHandler.sendAbilityMessages();
|
||||
|
@ -111,7 +111,7 @@ public class TamingManager {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
}
|
||||
|
||||
final float chance = (float) (((double) goreChanceMax / (double) goreMaxLevel) * (double) skillLevel);
|
||||
final float chance = (float) (((double) goreChanceMax / (double) goreMaxLevel) * skillLevel);
|
||||
if (chance > Taming.getRandom().nextInt(randomChance)) {
|
||||
eventHandler.modifyEventDamage();
|
||||
eventHandler.applyBleed();
|
||||
|
@ -51,7 +51,7 @@ public class UnarmedManager {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
}
|
||||
|
||||
final float chance = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * (double) skillLevel);
|
||||
final float chance = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillLevel);
|
||||
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
|
||||
if (!hasIronGrip(defender)) {
|
||||
eventHandler.sendAbilityMessage();
|
||||
@ -88,7 +88,7 @@ public class UnarmedManager {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
}
|
||||
|
||||
final float chance = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * (double) skillLevel);
|
||||
final float chance = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillLevel);
|
||||
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
|
||||
eventHandler.cancelEvent();
|
||||
eventHandler.sendAbilityMessage();
|
||||
@ -144,7 +144,7 @@ public class UnarmedManager {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
}
|
||||
|
||||
final float chance = (float) (((double) ironGripChanceMax / (double) ironGripMaxLevel) * (double) skillLevel);
|
||||
final float chance = (float) (((double) ironGripChanceMax / (double) ironGripMaxLevel) * skillLevel);
|
||||
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
|
||||
eventHandler.sendAbilityMessages();
|
||||
return true;
|
||||
|
@ -289,4 +289,3 @@ public class Misc {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -112,7 +112,7 @@ public class HashChunkManager implements ChunkManager {
|
||||
int rx = x >> 5;
|
||||
int rz = z >> 5;
|
||||
|
||||
long key2 = (((long) rx) << 32) | (((long) rz) & 0xFFFFFFFFL);
|
||||
long key2 = (((long) rx) << 32) | ((rz) & 0xFFFFFFFFL);
|
||||
|
||||
mcMMOSimpleRegionFile regionFile = worldRegions.get(key2);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user