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https://github.com/mcMMO-Dev/mcMMO.git
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Cleanup formatting.
This commit is contained in:
parent
6b3bde585d
commit
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@ -7,7 +7,7 @@ Key:
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! Change
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! Change
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- Removal
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- Removal
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Version 1.3.13
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Version 1.3.13-dev
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+ Added Craftbukkit 1.4.6 compatibility
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+ Added Craftbukkit 1.4.6 compatibility
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= Fixed issue with missing default cases from several switch/case statements
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= Fixed issue with missing default cases from several switch/case statements
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= Fixed issue with Mining using actual skill level rather than max skill level
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= Fixed issue with Mining using actual skill level rather than max skill level
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@ -36,13 +36,13 @@ public class AcrobaticsCommand extends SkillCommand {
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DecimalFormat df = new DecimalFormat("#.0");
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DecimalFormat df = new DecimalFormat("#.0");
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// DODGE
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// DODGE
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if(skillValue >= dodgeMaxBonusLevel) dodgeChance = df.format(dodgeChanceMax);
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if(skillValue >= dodgeMaxBonusLevel) dodgeChance = df.format(dodgeChanceMax);
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else dodgeChance = df.format(((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * (double) skillValue);
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else dodgeChance = df.format(((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * skillValue);
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// ROLL
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// ROLL
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if(skillValue >= rollMaxBonusLevel) rollChance = df.format(rollChanceMax);
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if(skillValue >= rollMaxBonusLevel) rollChance = df.format(rollChanceMax);
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else rollChance = df.format(((double) rollChanceMax / (double) rollMaxBonusLevel) * (double) skillValue);
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else rollChance = df.format(((double) rollChanceMax / (double) rollMaxBonusLevel) * skillValue);
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// GRACEFULROLL
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// GRACEFULROLL
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if(skillValue >= gracefulRollMaxBonusLevel) gracefulRollChance = df.format(gracefulRollChanceMax);
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if(skillValue >= gracefulRollMaxBonusLevel) gracefulRollChance = df.format(gracefulRollChanceMax);
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else gracefulRollChance = df.format(((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * (double) skillValue);
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else gracefulRollChance = df.format(((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * skillValue);
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}
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}
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@Override
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@Override
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@ -39,17 +39,17 @@ public class ArcheryCommand extends SkillCommand {
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protected void dataCalculations() {
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("#.0");
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DecimalFormat df = new DecimalFormat("#.0");
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// SkillShot
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// SkillShot
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double bonus = (int)((double) skillValue / (double) skillShotIncreaseLevel) * (double) skillShotIncreasePercentage;
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double bonus = (int)((double) skillValue / (double) skillShotIncreaseLevel) * skillShotIncreasePercentage;
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if (bonus > skillShotBonusMax) skillShotBonus = percent.format(skillShotBonusMax);
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if (bonus > skillShotBonusMax) skillShotBonus = percent.format(skillShotBonusMax);
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else skillShotBonus = percent.format(bonus);
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else skillShotBonus = percent.format(bonus);
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// Daze
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// Daze
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if(skillValue >= dazeMaxBonusLevel) dazeChance = df.format(dazeBonusMax);
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if(skillValue >= dazeMaxBonusLevel) dazeChance = df.format(dazeBonusMax);
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else dazeChance = df.format(((double) dazeBonusMax / (double) dazeMaxBonusLevel) * (double) skillValue);
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else dazeChance = df.format(((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillValue);
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// Retrieve
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// Retrieve
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if(skillValue >= retrieveMaxBonusLevel) retrieveChance = df.format(retrieveBonusMax);
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if(skillValue >= retrieveMaxBonusLevel) retrieveChance = df.format(retrieveBonusMax);
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else retrieveChance = df.format(((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * (double) skillValue);
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else retrieveChance = df.format(((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillValue);
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}
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}
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@Override
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@Override
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@ -47,9 +47,9 @@ public class AxesCommand extends SkillCommand {
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greaterImpactDamage = "2";
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greaterImpactDamage = "2";
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if (skillValue >= critMaxBonusLevel) critChance = df.format(critMaxChance);
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if (skillValue >= critMaxBonusLevel) critChance = df.format(critMaxChance);
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else critChance = String.valueOf(((double) critMaxChance / (double) critMaxBonusLevel) * (double) skillCheck);
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else critChance = String.valueOf((critMaxChance / critMaxBonusLevel) * skillCheck);
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if (skillValue >= bonusDamageAxesMaxBonusLevel) bonusDamage = String.valueOf(bonusDamageAxesBonusMax);
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if (skillValue >= bonusDamageAxesMaxBonusLevel) bonusDamage = String.valueOf(bonusDamageAxesBonusMax);
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else bonusDamage = String.valueOf((double) skillValue / ((double) bonusDamageAxesMaxBonusLevel / (double) bonusDamageAxesBonusMax));
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else bonusDamage = String.valueOf(skillValue / ((double) bonusDamageAxesMaxBonusLevel / (double) bonusDamageAxesBonusMax));
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}
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}
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@Override
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@Override
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@ -30,10 +30,10 @@ public class FishingCommand extends SkillCommand {
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@Override
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@Override
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protected void dataCalculations() {
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protected void dataCalculations() {
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lootTier = Fishing.getFishingLootTier(profile);
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lootTier = Fishing.getFishingLootTier(profile);
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magicChance = percent.format((double) lootTier / 15D);
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magicChance = percent.format(lootTier / 15D);
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int dropChance = Fishing.getShakeChance(lootTier);
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int dropChance = Fishing.getShakeChance(lootTier);
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if (player.hasPermission("mcmmo.perks.lucky.fishing")) {
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if (player.hasPermission("mcmmo.perks.lucky.fishing")) {
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dropChance = (int) ((double) dropChance * 1.25D);
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dropChance = (int) (dropChance * 1.25D);
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}
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}
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shakeChance = String.valueOf(dropChance);
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shakeChance = String.valueOf(dropChance);
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@ -53,10 +53,10 @@ public class HerbalismCommand extends SkillCommand {
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if(skillValue >= greenThumbMaxLevel) greenThumbChance = String.valueOf(greenThumbMaxBonus);
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if(skillValue >= greenThumbMaxLevel) greenThumbChance = String.valueOf(greenThumbMaxBonus);
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else greenThumbChance = String.valueOf(((double) greenThumbMaxBonus / (double) greenThumbMaxLevel) * (double) skillValue);
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else greenThumbChance = String.valueOf((greenThumbMaxBonus / greenThumbMaxLevel) * skillValue);
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//DOUBLE DROPS
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//DOUBLE DROPS
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if(skillValue >= doubleDropsMaxLevel) doubleDropChance = df.format(doubleDropsMaxBonus);
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if(skillValue >= doubleDropsMaxLevel) doubleDropChance = df.format(doubleDropsMaxBonus);
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else doubleDropChance = df.format(((double) doubleDropsMaxBonus / (double) doubleDropsMaxLevel) * (double) skillValue);
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else doubleDropChance = df.format((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
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}
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}
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@Override
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@Override
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@ -48,7 +48,7 @@ public class MiningCommand extends SkillCommand {
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DecimalFormat df = new DecimalFormat("#.0");
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DecimalFormat df = new DecimalFormat("#.0");
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superBreakerLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
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superBreakerLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
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if(skillValue >= doubleDropsMaxLevel) doubleDropChance = df.format(doubleDropsMaxBonus);
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if(skillValue >= doubleDropsMaxLevel) doubleDropChance = df.format(doubleDropsMaxBonus);
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else doubleDropChance = df.format(((double) doubleDropsMaxBonus / (double) doubleDropsMaxLevel) * (double) skillValue);
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else doubleDropChance = df.format((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
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if (skillValue >= blastMiningRank8) {
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if (skillValue >= blastMiningRank8) {
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blastMiningRank = "8";
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blastMiningRank = "8";
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@ -64,10 +64,10 @@ public class RepairCommand extends SkillCommand {
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salvageLevel = Config.getInstance().getSalvageUnlockLevel();
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salvageLevel = Config.getInstance().getSalvageUnlockLevel();
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if(skillValue >= repairMasteryMaxBonusLevel) repairMasteryBonus = df.format(repairMasteryChanceMax);
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if(skillValue >= repairMasteryMaxBonusLevel) repairMasteryBonus = df.format(repairMasteryChanceMax);
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else repairMasteryBonus = df.format(((double) repairMasteryChanceMax / (double) repairMasteryMaxBonusLevel) * (double) skillValue);
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else repairMasteryBonus = df.format(((double) repairMasteryChanceMax / (double) repairMasteryMaxBonusLevel) * skillValue);
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if(skillValue >= superRepairMaxBonusLevel) superRepairChance = df.format(superRepairChanceMax);
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if(skillValue >= superRepairMaxBonusLevel) superRepairChance = df.format(superRepairChanceMax);
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else superRepairChance = df.format(((double) superRepairChanceMax / (double) superRepairMaxBonusLevel) * (double) skillValue);
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else superRepairChance = df.format(((double) superRepairChanceMax / (double) superRepairMaxBonusLevel) * skillValue);
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arcaneForgingRank = Repair.getArcaneForgingRank(profile);
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arcaneForgingRank = Repair.getArcaneForgingRank(profile);
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}
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}
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@ -43,10 +43,10 @@ public class SwordsCommand extends SkillCommand {
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else bleedLength = String.valueOf(bleedBaseTicks);
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else bleedLength = String.valueOf(bleedBaseTicks);
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if(skillValue >= bleedMaxLevel) bleedChance = df.format(bleedChanceMax);
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if(skillValue >= bleedMaxLevel) bleedChance = df.format(bleedChanceMax);
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else bleedChance = df.format(((double) bleedChanceMax / (double) bleedMaxLevel) * (double) skillValue);
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else bleedChance = df.format(((double) bleedChanceMax / (double) bleedMaxLevel) * skillValue);
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if(skillValue >= counterMaxLevel) counterAttackChance = df.format(counterChanceMax);
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if(skillValue >= counterMaxLevel) counterAttackChance = df.format(counterChanceMax);
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else counterAttackChance = df.format(((double) counterChanceMax / (double) counterMaxLevel) * (double) skillValue);
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else counterAttackChance = df.format(((double) counterChanceMax / (double) counterMaxLevel) * skillValue);
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serratedStrikesLength = String.valueOf(serratedBleedTicks);
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serratedStrikesLength = String.valueOf(serratedBleedTicks);
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}
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}
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@ -40,7 +40,7 @@ public class TamingCommand extends SkillCommand {
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protected void dataCalculations() {
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("#.0");
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DecimalFormat df = new DecimalFormat("#.0");
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if(skillValue >= goreMaxLevel) goreChance = df.format(goreChanceMax);
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if(skillValue >= goreMaxLevel) goreChance = df.format(goreChanceMax);
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else goreChance = df.format(((double) goreChanceMax / (double) goreMaxLevel) * (double) skillValue);
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else goreChance = df.format(((double) goreChanceMax / (double) goreMaxLevel) * skillValue);
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}
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}
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@Override
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@Override
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@ -39,10 +39,10 @@ public class UnarmedCommand extends SkillCommand {
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berserkLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
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berserkLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
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if(skillValue >= disarmMaxLevel) disarmChance = df.format(disarmChanceMax);
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if(skillValue >= disarmMaxLevel) disarmChance = df.format(disarmChanceMax);
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else disarmChance = df.format(((double) disarmChanceMax / (double) disarmMaxLevel) * (double) skillValue);
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else disarmChance = df.format(((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue);
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if(skillValue >= deflectMaxLevel) deflectChance = df.format(deflectChanceMax);
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if(skillValue >= deflectMaxLevel) deflectChance = df.format(deflectChanceMax);
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else deflectChance = df.format(((double) deflectChanceMax / (double) deflectMaxLevel) * (double) skillValue);
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else deflectChance = df.format(((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue);
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if (skillValue >= 250) ironArmBonus = String.valueOf(ironArmMaxBonus);
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if (skillValue >= 250) ironArmBonus = String.valueOf(ironArmMaxBonus);
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else ironArmBonus = String.valueOf(3 + ((double) skillValue / (double) ironArmIncreaseLevel));
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else ironArmBonus = String.valueOf(3 + ((double) skillValue / (double) ironArmIncreaseLevel));
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@ -35,7 +35,7 @@ public class WoodcuttingCommand extends SkillCommand {
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treeFellerLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
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treeFellerLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
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if(skillValue >= doubleDropsMaxLevel) doubleDropChance = df.format(doubleDropsMaxBonus);
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if(skillValue >= doubleDropsMaxLevel) doubleDropChance = df.format(doubleDropsMaxBonus);
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else doubleDropChance = df.format(((double) doubleDropsMaxBonus / (double) doubleDropsMaxLevel) * (double) skillValue);
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else doubleDropChance = df.format((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
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}
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}
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@Override
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@Override
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@ -32,6 +32,7 @@ public class BlockStoreConversionMain implements Runnable {
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return;
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return;
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}
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}
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@Override
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public void run() {
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public void run() {
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if(!this.dataDir.exists()) {
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if(!this.dataDir.exists()) {
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softStop();
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softStop();
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@ -33,6 +33,7 @@ public class BlockStoreConversionXDirectory implements Runnable {
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return;
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return;
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}
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}
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@Override
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public void run() {
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public void run() {
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if(!this.dataDir.exists()) {
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if(!this.dataDir.exists()) {
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stop();
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stop();
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@ -47,6 +47,7 @@ public class BlockStoreConversionZDirectory implements Runnable {
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return;
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return;
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}
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}
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@Override
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public void run() {
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public void run() {
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if(!this.dataDir.exists()) {
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if(!this.dataDir.exists()) {
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stop();
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stop();
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@ -57,7 +57,7 @@ public class ArcheryManager {
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if (player.hasPermission("mcmmo.perks.lucky.archery")) {
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if (player.hasPermission("mcmmo.perks.lucky.archery")) {
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randomChance = (int) (randomChance * 0.75);
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randomChance = (int) (randomChance * 0.75);
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}
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}
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final float chance = (float) (((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * (double) skillLevel);
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final float chance = (float) (((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillLevel);
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if (chance > Archery.getRandom().nextInt(randomChance)) {
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if (chance > Archery.getRandom().nextInt(randomChance)) {
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eventHandler.addToTracker();
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eventHandler.addToTracker();
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}
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}
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@ -88,7 +88,7 @@ public class ArcheryManager {
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randomChance = (int) (randomChance * 0.75);
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randomChance = (int) (randomChance * 0.75);
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}
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}
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final float chance = (float) (((double) dazeBonusMax / (double) dazeMaxBonusLevel) * (double) skillLevel);
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final float chance = (float) (((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillLevel);
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if (chance > Archery.getRandom().nextInt(randomChance)) {
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if (chance > Archery.getRandom().nextInt(randomChance)) {
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eventHandler.handleDazeEffect();
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eventHandler.handleDazeEffect();
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eventHandler.sendAbilityMessages();
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eventHandler.sendAbilityMessages();
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@ -87,7 +87,7 @@ public class Axes {
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int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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int randomChance = 100;
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int randomChance = 100;
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double chance = ((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * (double) skillCheck;
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double chance = (MAX_CHANCE / MAX_BONUS_LEVEL) * skillCheck;
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if (attacker.hasPermission("mcmmo.perks.lucky.axes")) {
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if (attacker.hasPermission("mcmmo.perks.lucky.axes")) {
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randomChance = (int) (randomChance * 0.75);
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randomChance = (int) (randomChance * 0.75);
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@ -41,7 +41,8 @@ public class Fishing {
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/**
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/**
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* Get the player's current fishing loot tier.
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* Get the player's current fishing loot tier.
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*
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*
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* @param profile The profile of the player
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* @param profile
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* The profile of the player
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* @return the player's current fishing rank
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* @return the player's current fishing rank
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*/
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*/
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public static int getFishingLootTier(PlayerProfile profile) {
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public static int getFishingLootTier(PlayerProfile profile) {
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@ -50,17 +51,13 @@ public class Fishing {
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if (level >= Config.getInstance().getFishingTierLevelsTier5()) {
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if (level >= Config.getInstance().getFishingTierLevelsTier5()) {
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fishingTier = 5;
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fishingTier = 5;
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}
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} else if (level >= Config.getInstance().getFishingTierLevelsTier4()) {
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else if (level >= Config.getInstance().getFishingTierLevelsTier4()) {
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fishingTier = 4;
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fishingTier = 4;
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}
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} else if (level >= Config.getInstance().getFishingTierLevelsTier3()) {
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else if (level >= Config.getInstance().getFishingTierLevelsTier3()) {
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fishingTier = 3;
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fishingTier = 3;
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}
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} else if (level >= Config.getInstance().getFishingTierLevelsTier2()) {
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else if (level >= Config.getInstance().getFishingTierLevelsTier2()) {
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fishingTier = 2;
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fishingTier = 2;
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}
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} else {
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else {
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fishingTier = 1;
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fishingTier = 1;
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}
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}
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@ -70,8 +67,10 @@ public class Fishing {
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/**
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/**
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* Get item results from Fishing.
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* Get item results from Fishing.
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*
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*
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* @param player The player that was fishing
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* @param player
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* @param event The event to modify
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* The player that was fishing
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* @param event
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* The event to modify
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*/
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*/
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private static void getFishingResults(Player player, PlayerFishEvent event) {
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private static void getFishingResults(Player player, PlayerFishEvent event) {
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if (player == null)
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if (player == null)
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@ -106,8 +105,10 @@ public class Fishing {
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break;
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break;
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}
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}
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if (Config.getInstance().getFishingDropsEnabled() && rewards.size() > 0 && Permissions.getInstance().fishingTreasures(player)) {
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if (Config.getInstance().getFishingDropsEnabled() && rewards.size() > 0
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FishingTreasure treasure = rewards.get(random.nextInt(rewards.size()));
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&& Permissions.getInstance().fishingTreasures(player)) {
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FishingTreasure treasure = rewards.get(random.nextInt(rewards
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||||||
|
.size()));
|
||||||
|
|
||||||
int randomChance = 100;
|
int randomChance = 100;
|
||||||
|
|
||||||
@ -116,27 +117,33 @@ public class Fishing {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (random.nextDouble() * randomChance <= treasure.getDropChance()) {
|
if (random.nextDouble() * randomChance <= treasure.getDropChance()) {
|
||||||
Users.getPlayer(player).addXP(SkillType.FISHING, treasure.getXp());
|
Users.getPlayer(player).addXP(SkillType.FISHING,
|
||||||
|
treasure.getXp());
|
||||||
theCatch.setItemStack(treasure.getDrop());
|
theCatch.setItemStack(treasure.getDrop());
|
||||||
}
|
}
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||||
}
|
}
|
||||||
|
|
||||||
short maxDurability = theCatch.getItemStack().getType().getMaxDurability();
|
short maxDurability = theCatch.getItemStack().getType()
|
||||||
|
.getMaxDurability();
|
||||||
|
|
||||||
if (maxDurability > 0) {
|
if (maxDurability > 0) {
|
||||||
theCatch.getItemStack().setDurability((short) (random.nextInt(maxDurability))); //Change durability to random value
|
theCatch.getItemStack().setDurability(
|
||||||
|
(short) (random.nextInt(maxDurability))); // Change
|
||||||
|
// durability to
|
||||||
|
// random value
|
||||||
}
|
}
|
||||||
|
|
||||||
Skills.xpProcessing(player, profile, SkillType.FISHING, Config.getInstance().getFishingBaseXP());
|
Skills.xpProcessing(player, profile, SkillType.FISHING, Config
|
||||||
|
.getInstance().getFishingBaseXP());
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Process results from Fishing.
|
* Process results from Fishing.
|
||||||
*
|
*
|
||||||
* @param event The event to modify
|
* @param event
|
||||||
|
* The event to modify
|
||||||
*/
|
*/
|
||||||
public static void processResults(PlayerFishEvent event) {
|
public static void processResults(PlayerFishEvent event) {
|
||||||
Player player = event.getPlayer();
|
Player player = event.getPlayer();
|
||||||
@ -149,7 +156,8 @@ public class Fishing {
|
|||||||
Item theCatch = (Item) event.getCaught();
|
Item theCatch = (Item) event.getCaught();
|
||||||
|
|
||||||
if (theCatch.getItemStack().getType() != Material.RAW_FISH) {
|
if (theCatch.getItemStack().getType() != Material.RAW_FISH) {
|
||||||
final int ENCHANTMENT_CHANCE = advancedConfig.getFishingEnchantmentChance();
|
final int ENCHANTMENT_CHANCE = advancedConfig
|
||||||
|
.getFishingEnchantmentChance();
|
||||||
boolean enchanted = false;
|
boolean enchanted = false;
|
||||||
ItemStack fishingResults = theCatch.getItemStack();
|
ItemStack fishingResults = theCatch.getItemStack();
|
||||||
|
|
||||||
@ -162,29 +170,40 @@ public class Fishing {
|
|||||||
randomChance = (int) (randomChance * 0.75);
|
randomChance = (int) (randomChance * 0.75);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (random.nextInt(randomChance) <= ENCHANTMENT_CHANCE && Permissions.getInstance().fishingMagic(player)) {
|
if (random.nextInt(randomChance) <= ENCHANTMENT_CHANCE
|
||||||
|
&& Permissions.getInstance().fishingMagic(player)) {
|
||||||
for (Enchantment newEnchant : Enchantment.values()) {
|
for (Enchantment newEnchant : Enchantment.values()) {
|
||||||
if (newEnchant.canEnchantItem(fishingResults)) {
|
if (newEnchant.canEnchantItem(fishingResults)) {
|
||||||
Map<Enchantment, Integer> resultEnchantments = fishingResults.getEnchantments();
|
Map<Enchantment, Integer> resultEnchantments = fishingResults
|
||||||
|
.getEnchantments();
|
||||||
|
|
||||||
for (Enchantment oldEnchant : resultEnchantments.keySet()) {
|
for (Enchantment oldEnchant : resultEnchantments
|
||||||
|
.keySet()) {
|
||||||
if (oldEnchant.conflictsWith(newEnchant))
|
if (oldEnchant.conflictsWith(newEnchant))
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Actual chance to have an enchantment is related to your fishing skill */
|
/*
|
||||||
if (random.nextInt(15) < Fishing.getFishingLootTier(profile)) {
|
* Actual chance to have an enchantment is related
|
||||||
|
* to your fishing skill
|
||||||
|
*/
|
||||||
|
if (random.nextInt(15) < Fishing
|
||||||
|
.getFishingLootTier(profile)) {
|
||||||
enchanted = true;
|
enchanted = true;
|
||||||
int randomEnchantLevel = random.nextInt(newEnchant.getMaxLevel()) + 1;
|
int randomEnchantLevel = random
|
||||||
|
.nextInt(newEnchant.getMaxLevel()) + 1;
|
||||||
|
|
||||||
if (randomEnchantLevel < newEnchant.getStartLevel()) {
|
if (randomEnchantLevel < newEnchant
|
||||||
randomEnchantLevel = newEnchant.getStartLevel();
|
.getStartLevel()) {
|
||||||
|
randomEnchantLevel = newEnchant
|
||||||
|
.getStartLevel();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (randomEnchantLevel >= 1000)
|
if (randomEnchantLevel >= 1000)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
fishingResults.addEnchantment(newEnchant, randomEnchantLevel);
|
fishingResults.addEnchantment(newEnchant,
|
||||||
|
randomEnchantLevel);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -200,7 +219,8 @@ public class Fishing {
|
|||||||
/**
|
/**
|
||||||
* Shake a mob, have them drop an item.
|
* Shake a mob, have them drop an item.
|
||||||
*
|
*
|
||||||
* @param event The event to modify
|
* @param event
|
||||||
|
* The event to modify
|
||||||
*/
|
*/
|
||||||
public static void shakeMob(PlayerFishEvent event) {
|
public static void shakeMob(PlayerFishEvent event) {
|
||||||
int randomChance = 100;
|
int randomChance = 100;
|
||||||
@ -216,7 +236,8 @@ public class Fishing {
|
|||||||
int dropChance = getShakeChance(lootTier);
|
int dropChance = getShakeChance(lootTier);
|
||||||
|
|
||||||
if (event.getPlayer().hasPermission("mcmmo.perks.lucky.fishing")) {
|
if (event.getPlayer().hasPermission("mcmmo.perks.lucky.fishing")) {
|
||||||
dropChance = (int) (dropChance * 1.25); //With lucky perk on max level tier, its 100%
|
dropChance = (int) (dropChance * 1.25); // With lucky perk on max
|
||||||
|
// level tier, its 100%
|
||||||
}
|
}
|
||||||
|
|
||||||
final int DROP_CHANCE = random.nextInt(100);
|
final int DROP_CHANCE = random.nextInt(100);
|
||||||
@ -263,7 +284,8 @@ public class Fishing {
|
|||||||
|
|
||||||
case CREEPER:
|
case CREEPER:
|
||||||
if (DROP_NUMBER > 97) {
|
if (DROP_NUMBER > 97) {
|
||||||
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
|
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM,
|
||||||
|
1, (short) 4));
|
||||||
} else {
|
} else {
|
||||||
Misc.dropItem(location, new ItemStack(Material.SULPHUR));
|
Misc.dropItem(location, new ItemStack(Material.SULPHUR));
|
||||||
}
|
}
|
||||||
@ -299,14 +321,17 @@ public class Fishing {
|
|||||||
if (DROP_NUMBER > 95) {
|
if (DROP_NUMBER > 95) {
|
||||||
Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
|
Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
|
||||||
} else if (DROP_NUMBER > 90) {
|
} else if (DROP_NUMBER > 90) {
|
||||||
Misc.dropItem(location, new ItemStack(Material.MUSHROOM_SOUP));
|
Misc.dropItem(location, new ItemStack(
|
||||||
|
Material.MUSHROOM_SOUP));
|
||||||
} else if (DROP_NUMBER > 60) {
|
} else if (DROP_NUMBER > 60) {
|
||||||
Misc.dropItem(location, new ItemStack(Material.LEATHER));
|
Misc.dropItem(location, new ItemStack(Material.LEATHER));
|
||||||
} else if (DROP_NUMBER > 30) {
|
} else if (DROP_NUMBER > 30) {
|
||||||
Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
|
Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
|
||||||
} else {
|
} else {
|
||||||
Misc.dropItem(location, new ItemStack(Material.RED_MUSHROOM));
|
Misc.dropItem(location,
|
||||||
Misc.randomDropItems(location, new ItemStack(Material.RED_MUSHROOM), 50, 2);
|
new ItemStack(Material.RED_MUSHROOM));
|
||||||
|
Misc.randomDropItems(location, new ItemStack(
|
||||||
|
Material.RED_MUSHROOM), 50, 2);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -316,7 +341,8 @@ public class Fishing {
|
|||||||
|
|
||||||
case PIG_ZOMBIE:
|
case PIG_ZOMBIE:
|
||||||
if (DROP_NUMBER > 50) {
|
if (DROP_NUMBER > 50) {
|
||||||
Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
|
Misc.dropItem(location,
|
||||||
|
new ItemStack(Material.ROTTEN_FLESH));
|
||||||
} else {
|
} else {
|
||||||
Misc.dropItem(location, new ItemStack(Material.GOLD_NUGGET));
|
Misc.dropItem(location, new ItemStack(Material.GOLD_NUGGET));
|
||||||
}
|
}
|
||||||
@ -340,21 +366,25 @@ public class Fishing {
|
|||||||
case SKELETON:
|
case SKELETON:
|
||||||
if (((Skeleton) le).getSkeletonType() == SkeletonType.WITHER) {
|
if (((Skeleton) le).getSkeletonType() == SkeletonType.WITHER) {
|
||||||
if (DROP_NUMBER > 97) {
|
if (DROP_NUMBER > 97) {
|
||||||
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
|
Misc.dropItem(location, new ItemStack(
|
||||||
|
Material.SKULL_ITEM, 1, (short) 1));
|
||||||
} else if (DROP_NUMBER > 50) {
|
} else if (DROP_NUMBER > 50) {
|
||||||
Misc.dropItem(location, new ItemStack(Material.BONE));
|
Misc.dropItem(location, new ItemStack(Material.BONE));
|
||||||
} else {
|
} else {
|
||||||
Misc.dropItem(location, new ItemStack(Material.COAL));
|
Misc.dropItem(location, new ItemStack(Material.COAL));
|
||||||
Misc.randomDropItems(location, new ItemStack(Material.COAL), 50, 2);
|
Misc.randomDropItems(location, new ItemStack(
|
||||||
|
Material.COAL), 50, 2);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (DROP_NUMBER > 97) {
|
if (DROP_NUMBER > 97) {
|
||||||
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM));
|
Misc.dropItem(location, new ItemStack(
|
||||||
|
Material.SKULL_ITEM));
|
||||||
} else if (DROP_NUMBER > 50) {
|
} else if (DROP_NUMBER > 50) {
|
||||||
Misc.dropItem(location, new ItemStack(Material.BONE));
|
Misc.dropItem(location, new ItemStack(Material.BONE));
|
||||||
} else {
|
} else {
|
||||||
Misc.dropItem(location, new ItemStack(Material.ARROW));
|
Misc.dropItem(location, new ItemStack(Material.ARROW));
|
||||||
Misc.randomDropItems(location, new ItemStack(Material.ARROW), 50, 2);
|
Misc.randomDropItems(location, new ItemStack(
|
||||||
|
Material.ARROW), 50, 2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -368,7 +398,8 @@ public class Fishing {
|
|||||||
Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
|
Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
|
||||||
} else {
|
} else {
|
||||||
Misc.dropItem(location, new ItemStack(Material.SNOW_BALL));
|
Misc.dropItem(location, new ItemStack(Material.SNOW_BALL));
|
||||||
Misc.randomDropItems(location, new ItemStack(Material.SNOW_BALL), 50, 4);
|
Misc.randomDropItems(location, new ItemStack(
|
||||||
|
Material.SNOW_BALL), 50, 4);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -381,30 +412,38 @@ public class Fishing {
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case SQUID:
|
case SQUID:
|
||||||
Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1, (short) 0));
|
Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1,
|
||||||
|
(short) 0));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case WITCH:
|
case WITCH:
|
||||||
final int DROP_NUMBER_2 = random.nextInt(randomChance) + 1;
|
final int DROP_NUMBER_2 = random.nextInt(randomChance) + 1;
|
||||||
if (DROP_NUMBER > 95) {
|
if (DROP_NUMBER > 95) {
|
||||||
if (DROP_NUMBER_2 > 66) {
|
if (DROP_NUMBER_2 > 66) {
|
||||||
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8197));
|
Misc.dropItem(location, new ItemStack(Material.POTION,
|
||||||
|
1, (short) 8197));
|
||||||
} else if (DROP_NUMBER_2 > 33) {
|
} else if (DROP_NUMBER_2 > 33) {
|
||||||
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8195));
|
Misc.dropItem(location, new ItemStack(Material.POTION,
|
||||||
|
1, (short) 8195));
|
||||||
} else {
|
} else {
|
||||||
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8194));
|
Misc.dropItem(location, new ItemStack(Material.POTION,
|
||||||
|
1, (short) 8194));
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (DROP_NUMBER_2 > 88) {
|
if (DROP_NUMBER_2 > 88) {
|
||||||
Misc.dropItem(location, new ItemStack(Material.GLASS_BOTTLE));
|
Misc.dropItem(location, new ItemStack(
|
||||||
|
Material.GLASS_BOTTLE));
|
||||||
} else if (DROP_NUMBER_2 > 75) {
|
} else if (DROP_NUMBER_2 > 75) {
|
||||||
Misc.dropItem(location, new ItemStack(Material.GLOWSTONE_DUST));
|
Misc.dropItem(location, new ItemStack(
|
||||||
|
Material.GLOWSTONE_DUST));
|
||||||
} else if (DROP_NUMBER_2 > 63) {
|
} else if (DROP_NUMBER_2 > 63) {
|
||||||
Misc.dropItem(location, new ItemStack(Material.SULPHUR));
|
Misc.dropItem(location, new ItemStack(Material.SULPHUR));
|
||||||
} else if (DROP_NUMBER_2 > 50) {
|
} else if (DROP_NUMBER_2 > 50) {
|
||||||
Misc.dropItem(location, new ItemStack(Material.REDSTONE));
|
Misc.dropItem(location,
|
||||||
|
new ItemStack(Material.REDSTONE));
|
||||||
} else if (DROP_NUMBER_2 > 38) {
|
} else if (DROP_NUMBER_2 > 38) {
|
||||||
Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
|
Misc.dropItem(location, new ItemStack(
|
||||||
|
Material.SPIDER_EYE));
|
||||||
} else if (DROP_NUMBER_2 > 25) {
|
} else if (DROP_NUMBER_2 > 25) {
|
||||||
Misc.dropItem(location, new ItemStack(Material.STICK));
|
Misc.dropItem(location, new ItemStack(Material.STICK));
|
||||||
} else if (DROP_NUMBER_2 > 13) {
|
} else if (DROP_NUMBER_2 > 13) {
|
||||||
@ -417,9 +456,11 @@ public class Fishing {
|
|||||||
|
|
||||||
case ZOMBIE:
|
case ZOMBIE:
|
||||||
if (DROP_NUMBER > 97) {
|
if (DROP_NUMBER > 97) {
|
||||||
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2));
|
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM,
|
||||||
|
1, (short) 2));
|
||||||
} else {
|
} else {
|
||||||
Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
|
Misc.dropItem(location,
|
||||||
|
new ItemStack(Material.ROTTEN_FLESH));
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -430,10 +471,12 @@ public class Fishing {
|
|||||||
|
|
||||||
Combat.dealDamage(le, 1);
|
Combat.dealDamage(le, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets chance of shake success.
|
* Gets chance of shake success.
|
||||||
*
|
*
|
||||||
* @param rank Treasure hunter rank
|
* @param rank
|
||||||
|
* Treasure hunter rank
|
||||||
* @return The chance of a successful shake
|
* @return The chance of a successful shake
|
||||||
*/
|
*/
|
||||||
public static int getShakeChance(int lootTier) {
|
public static int getShakeChance(int lootTier) {
|
||||||
|
@ -205,7 +205,7 @@ public class Herbalism {
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case COCOA:
|
case COCOA:
|
||||||
if ((((byte) data) & 0x8) == 0x8) {
|
if (((data) & 0x8) == 0x8) {
|
||||||
mat = Material.COCOA;
|
mat = Material.COCOA;
|
||||||
xp = Config.getInstance().getHerbalismXPCocoa();
|
xp = Config.getInstance().getHerbalismXPCocoa();
|
||||||
|
|
||||||
|
@ -329,7 +329,7 @@ public class Mining {
|
|||||||
int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
|
int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
|
||||||
|
|
||||||
int randomChance = 100;
|
int randomChance = 100;
|
||||||
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * (double) skillCheck);
|
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillCheck);
|
||||||
|
|
||||||
if (player.hasPermission("mcmmo.perks.lucky.mining")) {
|
if (player.hasPermission("mcmmo.perks.lucky.mining")) {
|
||||||
randomChance = (int) (randomChance * 0.75);
|
randomChance = (int) (randomChance * 0.75);
|
||||||
|
@ -345,7 +345,7 @@ public class WoodCutting {
|
|||||||
Material mat = Material.getMaterial(block.getTypeId());
|
Material mat = Material.getMaterial(block.getTypeId());
|
||||||
|
|
||||||
int randomChance = 100;
|
int randomChance = 100;
|
||||||
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * (double) skillLevel);
|
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillLevel);
|
||||||
|
|
||||||
if (player.hasPermission("mcmmo.perks.lucky.woodcutting")) {
|
if (player.hasPermission("mcmmo.perks.lucky.woodcutting")) {
|
||||||
randomChance = (int) (randomChance * 0.75);
|
randomChance = (int) (randomChance * 0.75);
|
||||||
|
@ -248,7 +248,7 @@ public class Repair {
|
|||||||
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
||||||
|
|
||||||
int randomChance = 100;
|
int randomChance = 100;
|
||||||
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * (double) skillLevel);
|
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillLevel);
|
||||||
if (skillLevel >= MAX_BONUS_LEVEL) chance = MAX_CHANCE;
|
if (skillLevel >= MAX_BONUS_LEVEL) chance = MAX_CHANCE;
|
||||||
|
|
||||||
if (player.hasPermission("mcmmo.perks.lucky.repair")) randomChance = (int) (randomChance * 0.75);
|
if (player.hasPermission("mcmmo.perks.lucky.repair")) randomChance = (int) (randomChance * 0.75);
|
||||||
|
@ -50,7 +50,7 @@ public class SwordsManager {
|
|||||||
randomChance = (int) (randomChance * 0.75);
|
randomChance = (int) (randomChance * 0.75);
|
||||||
}
|
}
|
||||||
|
|
||||||
final float chance = (float) (((double) bleedChanceMax / (double) bleedMaxLevel) * (double) skillLevel);
|
final float chance = (float) (((double) bleedChanceMax / (double) bleedMaxLevel) * skillLevel);
|
||||||
if (chance > Swords.getRandom().nextInt(randomChance)) {
|
if (chance > Swords.getRandom().nextInt(randomChance)) {
|
||||||
eventHandler.addBleedTicks();
|
eventHandler.addBleedTicks();
|
||||||
eventHandler.sendAbilityMessages();
|
eventHandler.sendAbilityMessages();
|
||||||
@ -81,7 +81,7 @@ public class SwordsManager {
|
|||||||
randomChance = (int) (randomChance * 0.75);
|
randomChance = (int) (randomChance * 0.75);
|
||||||
}
|
}
|
||||||
|
|
||||||
final float chance = (float) (((double) counterChanceMax / (double) counterMaxLevel) * (double) skillLevel);
|
final float chance = (float) (((double) counterChanceMax / (double) counterMaxLevel) * skillLevel);
|
||||||
if (chance > Swords.getRandom().nextInt(randomChance)) {
|
if (chance > Swords.getRandom().nextInt(randomChance)) {
|
||||||
eventHandler.dealDamage();
|
eventHandler.dealDamage();
|
||||||
eventHandler.sendAbilityMessages();
|
eventHandler.sendAbilityMessages();
|
||||||
|
@ -111,7 +111,7 @@ public class TamingManager {
|
|||||||
randomChance = (int) (randomChance * 0.75);
|
randomChance = (int) (randomChance * 0.75);
|
||||||
}
|
}
|
||||||
|
|
||||||
final float chance = (float) (((double) goreChanceMax / (double) goreMaxLevel) * (double) skillLevel);
|
final float chance = (float) (((double) goreChanceMax / (double) goreMaxLevel) * skillLevel);
|
||||||
if (chance > Taming.getRandom().nextInt(randomChance)) {
|
if (chance > Taming.getRandom().nextInt(randomChance)) {
|
||||||
eventHandler.modifyEventDamage();
|
eventHandler.modifyEventDamage();
|
||||||
eventHandler.applyBleed();
|
eventHandler.applyBleed();
|
||||||
|
@ -51,7 +51,7 @@ public class UnarmedManager {
|
|||||||
randomChance = (int) (randomChance * 0.75);
|
randomChance = (int) (randomChance * 0.75);
|
||||||
}
|
}
|
||||||
|
|
||||||
final float chance = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * (double) skillLevel);
|
final float chance = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillLevel);
|
||||||
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
|
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
|
||||||
if (!hasIronGrip(defender)) {
|
if (!hasIronGrip(defender)) {
|
||||||
eventHandler.sendAbilityMessage();
|
eventHandler.sendAbilityMessage();
|
||||||
@ -88,7 +88,7 @@ public class UnarmedManager {
|
|||||||
randomChance = (int) (randomChance * 0.75);
|
randomChance = (int) (randomChance * 0.75);
|
||||||
}
|
}
|
||||||
|
|
||||||
final float chance = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * (double) skillLevel);
|
final float chance = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillLevel);
|
||||||
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
|
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
|
||||||
eventHandler.cancelEvent();
|
eventHandler.cancelEvent();
|
||||||
eventHandler.sendAbilityMessage();
|
eventHandler.sendAbilityMessage();
|
||||||
@ -144,7 +144,7 @@ public class UnarmedManager {
|
|||||||
randomChance = (int) (randomChance * 0.75);
|
randomChance = (int) (randomChance * 0.75);
|
||||||
}
|
}
|
||||||
|
|
||||||
final float chance = (float) (((double) ironGripChanceMax / (double) ironGripMaxLevel) * (double) skillLevel);
|
final float chance = (float) (((double) ironGripChanceMax / (double) ironGripMaxLevel) * skillLevel);
|
||||||
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
|
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
|
||||||
eventHandler.sendAbilityMessages();
|
eventHandler.sendAbilityMessages();
|
||||||
return true;
|
return true;
|
||||||
|
@ -289,4 +289,3 @@ public class Misc {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -112,7 +112,7 @@ public class HashChunkManager implements ChunkManager {
|
|||||||
int rx = x >> 5;
|
int rx = x >> 5;
|
||||||
int rz = z >> 5;
|
int rz = z >> 5;
|
||||||
|
|
||||||
long key2 = (((long) rx) << 32) | (((long) rz) & 0xFFFFFFFFL);
|
long key2 = (((long) rx) << 32) | ((rz) & 0xFFFFFFFFL);
|
||||||
|
|
||||||
mcMMOSimpleRegionFile regionFile = worldRegions.get(key2);
|
mcMMOSimpleRegionFile regionFile = worldRegions.get(key2);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user