mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-30 12:44:45 +02:00
Cleanup formatting.
This commit is contained in:
@ -6,7 +6,7 @@ import com.gmail.nossr50.config.AdvancedConfig;
|
||||
|
||||
public class Unarmed {
|
||||
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||
|
||||
|
||||
public static final int BONUS_DAMAGE_MAX_BONUS_MODIFIER = advancedConfig.getIronArmBonus();
|
||||
public static final int BONUS_DAMAGE_INCREASE_LEVEL = advancedConfig.getIronArmIncreaseLevel();
|
||||
public static final int DEFLECT_MAX_CHANCE = advancedConfig.getDisarmChanceMax() ;
|
||||
|
@ -51,7 +51,7 @@ public class UnarmedManager {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
}
|
||||
|
||||
final float chance = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * (double) skillLevel);
|
||||
final float chance = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillLevel);
|
||||
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
|
||||
if (!hasIronGrip(defender)) {
|
||||
eventHandler.sendAbilityMessage();
|
||||
@ -83,12 +83,12 @@ public class UnarmedManager {
|
||||
int deflectChanceMax = AdvancedConfig.getInstance().getDeflectChanceMax();
|
||||
int deflectMaxLevel = AdvancedConfig.getInstance().getDeflectMaxBonusLevel();
|
||||
int randomChance = 100;
|
||||
|
||||
|
||||
if (player.hasPermission("mcmmo.perks.lucky.unarmed")) {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
}
|
||||
|
||||
final float chance = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * (double) skillLevel);
|
||||
|
||||
final float chance = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillLevel);
|
||||
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
|
||||
eventHandler.cancelEvent();
|
||||
eventHandler.sendAbilityMessage();
|
||||
@ -143,8 +143,8 @@ public class UnarmedManager {
|
||||
if (defender.hasPermission("mcmmo.perks.lucky.unarmed")) {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
}
|
||||
|
||||
final float chance = (float) (((double) ironGripChanceMax / (double) ironGripMaxLevel) * (double) skillLevel);
|
||||
|
||||
final float chance = (float) (((double) ironGripChanceMax / (double) ironGripMaxLevel) * skillLevel);
|
||||
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
|
||||
eventHandler.sendAbilityMessages();
|
||||
return true;
|
||||
|
Reference in New Issue
Block a user