Cleanup formatting.

This commit is contained in:
Grant
2012-12-24 16:56:25 -05:00
parent 6b3bde585d
commit 36d5344ded
67 changed files with 894 additions and 849 deletions

View File

@ -6,7 +6,7 @@ import com.gmail.nossr50.config.AdvancedConfig;
public class Unarmed {
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
public static final int BONUS_DAMAGE_MAX_BONUS_MODIFIER = advancedConfig.getIronArmBonus();
public static final int BONUS_DAMAGE_INCREASE_LEVEL = advancedConfig.getIronArmIncreaseLevel();
public static final int DEFLECT_MAX_CHANCE = advancedConfig.getDisarmChanceMax() ;

View File

@ -51,7 +51,7 @@ public class UnarmedManager {
randomChance = (int) (randomChance * 0.75);
}
final float chance = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * (double) skillLevel);
final float chance = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillLevel);
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
if (!hasIronGrip(defender)) {
eventHandler.sendAbilityMessage();
@ -83,12 +83,12 @@ public class UnarmedManager {
int deflectChanceMax = AdvancedConfig.getInstance().getDeflectChanceMax();
int deflectMaxLevel = AdvancedConfig.getInstance().getDeflectMaxBonusLevel();
int randomChance = 100;
if (player.hasPermission("mcmmo.perks.lucky.unarmed")) {
randomChance = (int) (randomChance * 0.75);
}
final float chance = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * (double) skillLevel);
final float chance = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillLevel);
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
eventHandler.cancelEvent();
eventHandler.sendAbilityMessage();
@ -143,8 +143,8 @@ public class UnarmedManager {
if (defender.hasPermission("mcmmo.perks.lucky.unarmed")) {
randomChance = (int) (randomChance * 0.75);
}
final float chance = (float) (((double) ironGripChanceMax / (double) ironGripMaxLevel) * (double) skillLevel);
final float chance = (float) (((double) ironGripChanceMax / (double) ironGripMaxLevel) * skillLevel);
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
eventHandler.sendAbilityMessages();
return true;