mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-29 12:14:43 +02:00
Cleanup formatting.
This commit is contained in:
@ -31,7 +31,7 @@ public class BlastMining {
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static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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private static Random random = new Random();
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private static int blastMiningRank1 = advancedConfig.getBlastMiningRank1();
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private static int blastMiningRank2 = advancedConfig.getBlastMiningRank2();
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private static int blastMiningRank3 = advancedConfig.getBlastMiningRank3();
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@ -317,7 +317,7 @@ public class BlastMining {
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player.sendMessage(LocaleLoader.getString("Mining.Blast.Boom"));
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/* Create the TNT entity */
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// TNTPrimed tnt = (TNTPrimed) player.getWorld().spawnEntity(block.getLocation(), EntityType.PRIMED_TNT);
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// TNTPrimed tnt = (TNTPrimed) player.getWorld().spawnEntity(block.getLocation(), EntityType.PRIMED_TNT);
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TNTPrimed tnt = player.getWorld().spawn(block.getLocation(), TNTPrimed.class);
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plugin.addToTNTTracker(tnt.getEntityId(), player.getName());
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tnt.setFuseTicks(0);
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@ -40,8 +40,9 @@ public class Fishing {
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/**
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* Get the player's current fishing loot tier.
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*
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* @param profile The profile of the player
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*
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* @param profile
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* The profile of the player
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* @return the player's current fishing rank
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*/
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public static int getFishingLootTier(PlayerProfile profile) {
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@ -50,18 +51,14 @@ public class Fishing {
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if (level >= Config.getInstance().getFishingTierLevelsTier5()) {
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fishingTier = 5;
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}
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else if (level >= Config.getInstance().getFishingTierLevelsTier4()) {
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} else if (level >= Config.getInstance().getFishingTierLevelsTier4()) {
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fishingTier = 4;
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}
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else if (level >= Config.getInstance().getFishingTierLevelsTier3()) {
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fishingTier = 3;
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}
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else if (level >= Config.getInstance().getFishingTierLevelsTier2()) {
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fishingTier = 2;
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}
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else {
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fishingTier = 1;
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} else if (level >= Config.getInstance().getFishingTierLevelsTier3()) {
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fishingTier = 3;
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} else if (level >= Config.getInstance().getFishingTierLevelsTier2()) {
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fishingTier = 2;
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} else {
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fishingTier = 1;
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}
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return fishingTier;
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@ -69,12 +66,14 @@ public class Fishing {
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/**
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* Get item results from Fishing.
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*
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* @param player The player that was fishing
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* @param event The event to modify
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*
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* @param player
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* The player that was fishing
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* @param event
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* The event to modify
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*/
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private static void getFishingResults(Player player, PlayerFishEvent event) {
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if(player == null)
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if (player == null)
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return;
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PlayerProfile profile = Users.getProfile(player);
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@ -106,8 +105,10 @@ public class Fishing {
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break;
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}
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if (Config.getInstance().getFishingDropsEnabled() && rewards.size() > 0 && Permissions.getInstance().fishingTreasures(player)) {
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FishingTreasure treasure = rewards.get(random.nextInt(rewards.size()));
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if (Config.getInstance().getFishingDropsEnabled() && rewards.size() > 0
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&& Permissions.getInstance().fishingTreasures(player)) {
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FishingTreasure treasure = rewards.get(random.nextInt(rewards
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.size()));
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int randomChance = 100;
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@ -116,31 +117,37 @@ public class Fishing {
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}
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if (random.nextDouble() * randomChance <= treasure.getDropChance()) {
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Users.getPlayer(player).addXP(SkillType.FISHING, treasure.getXp());
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Users.getPlayer(player).addXP(SkillType.FISHING,
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treasure.getXp());
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theCatch.setItemStack(treasure.getDrop());
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}
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}
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else {
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} else {
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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}
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short maxDurability = theCatch.getItemStack().getType().getMaxDurability();
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short maxDurability = theCatch.getItemStack().getType()
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.getMaxDurability();
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if (maxDurability > 0) {
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theCatch.getItemStack().setDurability((short) (random.nextInt(maxDurability))); //Change durability to random value
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theCatch.getItemStack().setDurability(
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(short) (random.nextInt(maxDurability))); // Change
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// durability to
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// random value
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}
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Skills.xpProcessing(player, profile, SkillType.FISHING, Config.getInstance().getFishingBaseXP());
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Skills.xpProcessing(player, profile, SkillType.FISHING, Config
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.getInstance().getFishingBaseXP());
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}
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/**
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* Process results from Fishing.
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*
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* @param event The event to modify
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*
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* @param event
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* The event to modify
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*/
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public static void processResults(PlayerFishEvent event) {
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Player player = event.getPlayer();
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if(player == null)
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if (player == null)
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return;
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PlayerProfile profile = Users.getProfile(player);
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@ -149,7 +156,8 @@ public class Fishing {
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Item theCatch = (Item) event.getCaught();
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if (theCatch.getItemStack().getType() != Material.RAW_FISH) {
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final int ENCHANTMENT_CHANCE = advancedConfig.getFishingEnchantmentChance();
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final int ENCHANTMENT_CHANCE = advancedConfig
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.getFishingEnchantmentChance();
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boolean enchanted = false;
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ItemStack fishingResults = theCatch.getItemStack();
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@ -162,29 +170,40 @@ public class Fishing {
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randomChance = (int) (randomChance * 0.75);
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}
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if (random.nextInt(randomChance) <= ENCHANTMENT_CHANCE && Permissions.getInstance().fishingMagic(player)) {
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if (random.nextInt(randomChance) <= ENCHANTMENT_CHANCE
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&& Permissions.getInstance().fishingMagic(player)) {
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for (Enchantment newEnchant : Enchantment.values()) {
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if (newEnchant.canEnchantItem(fishingResults)) {
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Map<Enchantment, Integer> resultEnchantments = fishingResults.getEnchantments();
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Map<Enchantment, Integer> resultEnchantments = fishingResults
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.getEnchantments();
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for (Enchantment oldEnchant : resultEnchantments.keySet()) {
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for (Enchantment oldEnchant : resultEnchantments
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.keySet()) {
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if (oldEnchant.conflictsWith(newEnchant))
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continue;
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}
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/* Actual chance to have an enchantment is related to your fishing skill */
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if (random.nextInt(15) < Fishing.getFishingLootTier(profile)) {
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/*
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* Actual chance to have an enchantment is related
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* to your fishing skill
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*/
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if (random.nextInt(15) < Fishing
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.getFishingLootTier(profile)) {
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enchanted = true;
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int randomEnchantLevel = random.nextInt(newEnchant.getMaxLevel()) + 1;
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int randomEnchantLevel = random
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.nextInt(newEnchant.getMaxLevel()) + 1;
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if (randomEnchantLevel < newEnchant.getStartLevel()) {
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randomEnchantLevel = newEnchant.getStartLevel();
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if (randomEnchantLevel < newEnchant
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.getStartLevel()) {
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randomEnchantLevel = newEnchant
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.getStartLevel();
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}
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if(randomEnchantLevel >= 1000)
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if (randomEnchantLevel >= 1000)
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continue;
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fishingResults.addEnchantment(newEnchant, randomEnchantLevel);
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fishingResults.addEnchantment(newEnchant,
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randomEnchantLevel);
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}
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}
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}
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@ -199,8 +218,9 @@ public class Fishing {
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/**
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* Shake a mob, have them drop an item.
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*
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* @param event The event to modify
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*
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* @param event
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* The event to modify
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*/
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public static void shakeMob(PlayerFishEvent event) {
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int randomChance = 100;
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@ -214,9 +234,10 @@ public class Fishing {
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int lootTier = getFishingLootTier(profile);
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int dropChance = getShakeChance(lootTier);
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if (event.getPlayer().hasPermission("mcmmo.perks.lucky.fishing")) {
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dropChance = (int) (dropChance * 1.25); //With lucky perk on max level tier, its 100%
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dropChance = (int) (dropChance * 1.25); // With lucky perk on max
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// level tier, its 100%
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}
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final int DROP_CHANCE = random.nextInt(100);
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@ -263,7 +284,8 @@ public class Fishing {
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case CREEPER:
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if (DROP_NUMBER > 97) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM,
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1, (short) 4));
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} else {
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Misc.dropItem(location, new ItemStack(Material.SULPHUR));
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}
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@ -299,14 +321,17 @@ public class Fishing {
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if (DROP_NUMBER > 95) {
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Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
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} else if (DROP_NUMBER > 90) {
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Misc.dropItem(location, new ItemStack(Material.MUSHROOM_SOUP));
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Misc.dropItem(location, new ItemStack(
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Material.MUSHROOM_SOUP));
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} else if (DROP_NUMBER > 60) {
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Misc.dropItem(location, new ItemStack(Material.LEATHER));
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} else if (DROP_NUMBER > 30) {
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Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
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} else {
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Misc.dropItem(location, new ItemStack(Material.RED_MUSHROOM));
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Misc.randomDropItems(location, new ItemStack(Material.RED_MUSHROOM), 50, 2);
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Misc.dropItem(location,
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new ItemStack(Material.RED_MUSHROOM));
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Misc.randomDropItems(location, new ItemStack(
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Material.RED_MUSHROOM), 50, 2);
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}
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break;
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@ -316,7 +341,8 @@ public class Fishing {
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case PIG_ZOMBIE:
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if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
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Misc.dropItem(location,
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new ItemStack(Material.ROTTEN_FLESH));
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} else {
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Misc.dropItem(location, new ItemStack(Material.GOLD_NUGGET));
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}
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@ -338,23 +364,27 @@ public class Fishing {
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break;
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case SKELETON:
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if (((Skeleton)le).getSkeletonType() == SkeletonType.WITHER) {
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if (((Skeleton) le).getSkeletonType() == SkeletonType.WITHER) {
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if (DROP_NUMBER > 97) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
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Misc.dropItem(location, new ItemStack(
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Material.SKULL_ITEM, 1, (short) 1));
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} else if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.BONE));
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} else {
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Misc.dropItem(location, new ItemStack(Material.COAL));
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Misc.randomDropItems(location, new ItemStack(Material.COAL), 50, 2);
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Misc.randomDropItems(location, new ItemStack(
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Material.COAL), 50, 2);
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}
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} else {
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if (DROP_NUMBER > 97) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM));
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Misc.dropItem(location, new ItemStack(
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Material.SKULL_ITEM));
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} else if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.BONE));
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} else {
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Misc.dropItem(location, new ItemStack(Material.ARROW));
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Misc.randomDropItems(location, new ItemStack(Material.ARROW), 50, 2);
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Misc.randomDropItems(location, new ItemStack(
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Material.ARROW), 50, 2);
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}
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}
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break;
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@ -368,7 +398,8 @@ public class Fishing {
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Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
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} else {
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Misc.dropItem(location, new ItemStack(Material.SNOW_BALL));
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Misc.randomDropItems(location, new ItemStack(Material.SNOW_BALL), 50, 4);
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Misc.randomDropItems(location, new ItemStack(
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Material.SNOW_BALL), 50, 4);
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}
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break;
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@ -381,30 +412,38 @@ public class Fishing {
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break;
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case SQUID:
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Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1, (short) 0));
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Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1,
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(short) 0));
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break;
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case WITCH:
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final int DROP_NUMBER_2 = random.nextInt(randomChance) + 1;
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if (DROP_NUMBER > 95) {
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if (DROP_NUMBER_2 > 66) {
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Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8197));
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Misc.dropItem(location, new ItemStack(Material.POTION,
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1, (short) 8197));
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} else if (DROP_NUMBER_2 > 33) {
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Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8195));
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Misc.dropItem(location, new ItemStack(Material.POTION,
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1, (short) 8195));
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} else {
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Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8194));
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Misc.dropItem(location, new ItemStack(Material.POTION,
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1, (short) 8194));
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}
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} else {
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if (DROP_NUMBER_2 > 88) {
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Misc.dropItem(location, new ItemStack(Material.GLASS_BOTTLE));
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Misc.dropItem(location, new ItemStack(
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Material.GLASS_BOTTLE));
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} else if (DROP_NUMBER_2 > 75) {
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Misc.dropItem(location, new ItemStack(Material.GLOWSTONE_DUST));
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Misc.dropItem(location, new ItemStack(
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Material.GLOWSTONE_DUST));
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} else if (DROP_NUMBER_2 > 63) {
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Misc.dropItem(location, new ItemStack(Material.SULPHUR));
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} else if (DROP_NUMBER_2 > 50) {
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Misc.dropItem(location, new ItemStack(Material.REDSTONE));
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Misc.dropItem(location,
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new ItemStack(Material.REDSTONE));
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} else if (DROP_NUMBER_2 > 38) {
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Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
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Misc.dropItem(location, new ItemStack(
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Material.SPIDER_EYE));
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} else if (DROP_NUMBER_2 > 25) {
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Misc.dropItem(location, new ItemStack(Material.STICK));
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} else if (DROP_NUMBER_2 > 13) {
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@ -417,9 +456,11 @@ public class Fishing {
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case ZOMBIE:
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if (DROP_NUMBER > 97) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2));
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM,
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1, (short) 2));
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} else {
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Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
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Misc.dropItem(location,
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new ItemStack(Material.ROTTEN_FLESH));
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}
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break;
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@ -430,10 +471,12 @@ public class Fishing {
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Combat.dealDamage(le, 1);
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}
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/**
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* Gets chance of shake success.
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*
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* @param rank Treasure hunter rank
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*
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* @param rank
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* Treasure hunter rank
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* @return The chance of a successful shake
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*/
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public static int getShakeChance(int lootTier) {
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@ -456,5 +499,5 @@ public class Fishing {
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default:
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return 10;
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}
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}
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}
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}
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|
@ -203,9 +203,9 @@ public class Herbalism {
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xp = Config.getInstance().getHerbalismXPLilyPads();
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}
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break;
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case COCOA:
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if ((((byte) data) & 0x8) == 0x8) {
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if (((data) & 0x8) == 0x8) {
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mat = Material.COCOA;
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xp = Config.getInstance().getHerbalismXPCocoa();
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@ -341,7 +341,7 @@ public class Herbalism {
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Misc.dropItem(location, is);
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}
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break;
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case COCOA:
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if (configInstance.getCocoaDoubleDropsEnabled()) {
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Misc.dropItem(location, is);
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|
@ -87,7 +87,7 @@ public class Mining {
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Misc.dropItem(location, item);
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}
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break;
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case EMERALD_ORE:
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if (configInstance.getEmeraldDoubleDropsEnabled()) {
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Misc.dropItem(location, item);
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@ -202,7 +202,7 @@ public class Mining {
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Misc.dropItem(location, item);
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}
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break;
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case EMERALD_ORE:
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if (configInstance.getEmeraldDoubleDropsEnabled()) {
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item = new ItemStack(Material.EMERALD);
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@ -294,7 +294,7 @@ public class Mining {
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case STONE:
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xp += Config.getInstance().getMiningXPStone();
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break;
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case EMERALD_ORE:
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xp += Config.getInstance().getMiningXPEmeraldOre();
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break;
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@ -324,12 +324,12 @@ public class Mining {
|
||||
|
||||
final int MAX_BONUS_LEVEL = advancedConfig.getMiningDoubleDropMaxLevel();
|
||||
int MAX_CHANCE = advancedConfig.getMiningDoubleDropChance();
|
||||
|
||||
|
||||
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.MINING);
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int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
|
||||
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int randomChance = 100;
|
||||
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * (double) skillCheck);
|
||||
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillCheck);
|
||||
|
||||
if (player.hasPermission("mcmmo.perks.lucky.mining")) {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
|
@ -173,24 +173,24 @@ public class WoodCutting {
|
||||
WoodCutting.woodCuttingProcCheck(player, x);
|
||||
|
||||
switch (species) {
|
||||
case GENERIC:
|
||||
xp += Config.getInstance().getWoodcuttingXPOak();
|
||||
break;
|
||||
case GENERIC:
|
||||
xp += Config.getInstance().getWoodcuttingXPOak();
|
||||
break;
|
||||
|
||||
case REDWOOD:
|
||||
xp += Config.getInstance().getWoodcuttingXPSpruce();
|
||||
break;
|
||||
case REDWOOD:
|
||||
xp += Config.getInstance().getWoodcuttingXPSpruce();
|
||||
break;
|
||||
|
||||
case BIRCH:
|
||||
xp += Config.getInstance().getWoodcuttingXPBirch();
|
||||
break;
|
||||
case BIRCH:
|
||||
xp += Config.getInstance().getWoodcuttingXPBirch();
|
||||
break;
|
||||
|
||||
case JUNGLE:
|
||||
xp += Config.getInstance().getWoodcuttingXPJungle() / 2; //Nerf XP from Jungle Trees when using Tree Feller
|
||||
break;
|
||||
case JUNGLE:
|
||||
xp += Config.getInstance().getWoodcuttingXPJungle() / 2; //Nerf XP from Jungle Trees when using Tree Feller
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -345,7 +345,7 @@ public class WoodCutting {
|
||||
Material mat = Material.getMaterial(block.getTypeId());
|
||||
|
||||
int randomChance = 100;
|
||||
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * (double) skillLevel);
|
||||
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillLevel);
|
||||
|
||||
if (player.hasPermission("mcmmo.perks.lucky.woodcutting")) {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
@ -438,7 +438,7 @@ public class WoodCutting {
|
||||
type ^= 0x8;
|
||||
|
||||
TreeSpecies species = TreeSpecies.getByData(type);
|
||||
|
||||
|
||||
//Apparently species can be null in certain cases (custom server mods?)
|
||||
//https://github.com/mcMMO-Dev/mcMMO/issues/229
|
||||
if(species == null)
|
||||
|
Reference in New Issue
Block a user