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2.1.96
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@ -1,8 +1,12 @@
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Version 2.1.96
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Added the setting 'Skills.General.LimitBreak.AllowPVE' to advanced.yml to allow Limit Break damage bonus to apply in PVE again, defaults to false
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Updated Limit Break locale strings
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Fixed a few more places where 'Archaeology' was misspelled in the locale
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Added the setting 'ExploitFix.PistonCheating' to experience.yml at the request of a user
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Added a missing 's' to Nether_Bricks (thanks Sikatsu) in experience.yml
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NOTES:
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The Skill Tooltips are a bit limited right now, in the future they will be more flexible. In order to reflect that Limit Break doesn't always work in PVE (now up to server settings) I added a crappy note to its hover window tip. I'll be fixing this in the future.
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You shouldn't need to update you config entry for Nether_Bricks, I believe that file updates automatically (the old config system is a bit janky, some stuff updates, some other stuff doesn't.)
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PistonCheating prevents blocks from being marked "natural" once they've been moved, we've never had an option for this before.
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A discord user requested it, its a strange request but I added it anyways.
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2
pom.xml
2
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<version>2.1.96-SNAPSHOT</version>
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<version>2.1.96</version>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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@ -274,6 +274,14 @@ public abstract class SkillCommand implements TabExecutor {
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}
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}
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protected String getLimitBreakDescriptionParameter() {
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if(AdvancedConfig.getInstance().canApplyLimitBreakPVE()) {
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return "(PVP/PVE)";
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} else {
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return "(PVP)";
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}
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}
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protected abstract void dataCalculations(Player player, float skillValue);
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protected abstract void permissionsCheck(Player player);
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@ -636,6 +636,8 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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protected void loadKeys() {}
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/* GENERAL */
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public boolean canApplyLimitBreakPVE() { return config.getBoolean("Skills.General.LimitBreak.AllowPVE", false); }
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public int getStartingLevel() { return config.getInt("Skills.General.StartingLevel", 1); }
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public boolean allowPlayerTips() {
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@ -1,5 +1,6 @@
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package com.gmail.nossr50.util.skills;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.datatypes.experience.XPGainReason;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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@ -76,7 +77,7 @@ public final class CombatUtils {
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if(canUseLimitBreak(player, target, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK))
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{
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finalDamage+=getLimitBreakDamage(player, (Player) target, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK);
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finalDamage+=getLimitBreakDamage(player, target, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK);
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}
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applyScaledModifiers(initialDamage, finalDamage, event);
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@ -120,7 +121,7 @@ public final class CombatUtils {
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if(canUseLimitBreak(player, target, SubSkillType.AXES_AXES_LIMIT_BREAK))
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{
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finalDamage+=getLimitBreakDamage(player, (Player) target, SubSkillType.AXES_AXES_LIMIT_BREAK);
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finalDamage+=getLimitBreakDamage(player, target, SubSkillType.AXES_AXES_LIMIT_BREAK);
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}
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applyScaledModifiers(initialDamage, finalDamage, event);
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@ -159,7 +160,7 @@ public final class CombatUtils {
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if(canUseLimitBreak(player, target, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK))
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{
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finalDamage+=getLimitBreakDamage(player, (Player) target, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK);
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finalDamage+=getLimitBreakDamage(player, target, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK);
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}
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}
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@ -227,7 +228,7 @@ public final class CombatUtils {
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if(canUseLimitBreak(player, target, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK))
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{
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finalDamage+=getLimitBreakDamage(player, (Player) target, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK);
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finalDamage+=getLimitBreakDamage(player, target, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK);
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}
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double distanceMultiplier = archeryManager.distanceXpBonusMultiplier(target, arrow);
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@ -383,8 +384,13 @@ public final class CombatUtils {
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}
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}
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public static int getLimitBreakDamage(Player player, Player defender, SubSkillType subSkillType) {
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return getLimitBreakDamageAgainstQuality(player, subSkillType, getArmorQualityLevel(defender));
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public static int getLimitBreakDamage(Player player, LivingEntity defender, SubSkillType subSkillType) {
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if(defender instanceof Player) {
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Player playerDefender = (Player) defender;
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return getLimitBreakDamageAgainstQuality(player, subSkillType, getArmorQualityLevel(playerDefender));
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} else {
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return getLimitBreakDamageAgainstQuality(player, subSkillType, 1000);
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}
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}
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public static int getLimitBreakDamageAgainstQuality(Player player, SubSkillType subSkillType, int armorQualityLevel) {
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@ -445,11 +451,11 @@ public final class CombatUtils {
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/**
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* Checks if player has access to their weapons limit break
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* @param player target player
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* @param player target entity
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* @return true if the player has access to the limit break
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*/
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public static boolean canUseLimitBreak(Player player, LivingEntity target, SubSkillType subSkillType) {
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if(target instanceof Player) {
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if(target instanceof Player || AdvancedConfig.getInstance().canApplyLimitBreakPVE()) {
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return RankUtils.hasUnlockedSubskill(player, subSkillType)
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&& Permissions.isSubSkillEnabled(player, subSkillType);
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} else {
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@ -77,6 +77,8 @@ Feedback:
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SendCopyOfMessageToChat: true
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Skills:
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General:
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LimitBreak:
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AllowPVE: false
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StartingLevel: 0
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Ability:
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Length:
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@ -171,8 +171,8 @@ Archery.SubSkill.ArrowRetrieval.Name=Arrow Retrieval
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Archery.SubSkill.ArrowRetrieval.Description=Chance to retrieve arrows from corpses
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Archery.SubSkill.ArrowRetrieval.Stat=Arrow Recovery Chance
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Archery.SubSkill.ArcheryLimitBreak.Name=Archery Limit Break
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Archery.SubSkill.ArcheryLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. (PVP Only)
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Archery.SubSkill.ArcheryLimitBreak.Stat=Limit Break PVP Max DMG
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Archery.SubSkill.ArcheryLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether or not it will boost damage in PVE.
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Archery.SubSkill.ArcheryLimitBreak.Stat=Limit Break Max DMG
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Archery.Listener=Archery:
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Archery.SkillName=ARCHERY
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#AXES
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@ -198,8 +198,8 @@ Axes.SubSkill.CriticalStrikes.Stat=Critical Strike Chance
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Axes.SubSkill.AxeMastery.Name=Axe Mastery
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Axes.SubSkill.AxeMastery.Description=Adds bonus DMG
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Axes.SubSkill.AxesLimitBreak.Name=Axes Limit Break
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Axes.SubSkill.AxesLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. (PVP Only)
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Axes.SubSkill.AxesLimitBreak.Stat=Limit Break PVP Max DMG
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Axes.SubSkill.AxesLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether or not it will boost damage in PVE.
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Axes.SubSkill.AxesLimitBreak.Stat=Limit Break Max DMG
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Axes.SubSkill.ArmorImpact.Name=Armor Impact
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Axes.SubSkill.ArmorImpact.Description=Strike with enough force to shatter armor
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Axes.SubSkill.GreaterImpact.Name=Greater Impact
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@ -219,7 +219,7 @@ Excavation.SubSkill.GigaDrillBreaker.Description=3x Drop Rate, 3x EXP, +Speed
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Excavation.SubSkill.GigaDrillBreaker.Stat=Giga Drill Breaker Duration
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Excavation.SubSkill.Archaeology.Name=Archaeology
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Excavation.SubSkill.Archaeology.Description=Unearth the secrets of the land! High skill levels increase your odds of finding experience orbs when you find treasure!
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Excavation.SubSkill.Archaeology.Stat=Archaelogy Experience Orb Chance
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Excavation.SubSkill.Archaeology.Stat=Archaeology Experience Orb Chance
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Excavation.SubSkill.Archaeology.Stat.Extra=Archaeology Experience Orb Amount
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Excavation.Listener=Excavation:
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Excavation.SkillName=EXCAVATION
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@ -423,8 +423,8 @@ Swords.SubSkill.Stab.Name=Stab
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Swords.SubSkill.Stab.Description=Adds bonus damage to your attacks.
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Swords.SubSkill.Stab.Stat=Stab Damage
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Swords.SubSkill.SwordsLimitBreak.Name=Swords Limit Break
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Swords.SubSkill.SwordsLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. (PVP Only)
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Swords.SubSkill.SwordsLimitBreak.Stat=Limit Break PVP Max DMG
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Swords.SubSkill.SwordsLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether or not it will boost damage in PVE.
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Swords.SubSkill.SwordsLimitBreak.Stat=Limit Break Max DMG
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Swords.SubSkill.Rupture.Stat=Rupture Chance
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Swords.SubSkill.Rupture.Stat.Extra=Rupture: [[GREEN]]{0} ticks [{1} DMG vs Player] [{2} DMG vs Mobs]
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Swords.Effect.4=Serrated Strikes Rupture+
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@ -502,8 +502,8 @@ Unarmed.SubSkill.Disarm.Name=Disarm
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Unarmed.SubSkill.Disarm.Description=Drops the foes item held in hand
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Unarmed.SubSkill.Disarm.Stat=Disarm Chance
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Unarmed.SubSkill.UnarmedLimitBreak.Name=Unarmed Limit Break
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Unarmed.SubSkill.UnarmedLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. (PVP Only)
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Unarmed.SubSkill.UnarmedLimitBreak.Stat=Limit Break PVP Max DMG
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Unarmed.SubSkill.UnarmedLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether or not it will boost damage in PVE.
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Unarmed.SubSkill.UnarmedLimitBreak.Stat=Limit Break Max DMG
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Unarmed.SubSkill.IronArmStyle.Name=Iron Arm Style
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Unarmed.SubSkill.IronArmStyle.Description=Hardens your arm over time
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Unarmed.SubSkill.ArrowDeflect.Name=Arrow Deflect
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