This commit is contained in:
nossr50 2019-07-08 07:57:07 -07:00
parent 732e29f0a5
commit 36932e397d
7 changed files with 40 additions and 18 deletions

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@ -1,8 +1,12 @@
Version 2.1.96
Added the setting 'Skills.General.LimitBreak.AllowPVE' to advanced.yml to allow Limit Break damage bonus to apply in PVE again, defaults to false
Updated Limit Break locale strings
Fixed a few more places where 'Archaeology' was misspelled in the locale
Added the setting 'ExploitFix.PistonCheating' to experience.yml at the request of a user
Added a missing 's' to Nether_Bricks (thanks Sikatsu) in experience.yml
NOTES:
The Skill Tooltips are a bit limited right now, in the future they will be more flexible. In order to reflect that Limit Break doesn't always work in PVE (now up to server settings) I added a crappy note to its hover window tip. I'll be fixing this in the future.
You shouldn't need to update you config entry for Nether_Bricks, I believe that file updates automatically (the old config system is a bit janky, some stuff updates, some other stuff doesn't.)
PistonCheating prevents blocks from being marked "natural" once they've been moved, we've never had an option for this before.
A discord user requested it, its a strange request but I added it anyways.

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@ -2,7 +2,7 @@
<modelVersion>4.0.0</modelVersion>
<groupId>com.gmail.nossr50.mcMMO</groupId>
<artifactId>mcMMO</artifactId>
<version>2.1.96-SNAPSHOT</version>
<version>2.1.96</version>
<name>mcMMO</name>
<url>https://github.com/mcMMO-Dev/mcMMO</url>
<scm>

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@ -274,6 +274,14 @@ public abstract class SkillCommand implements TabExecutor {
}
}
protected String getLimitBreakDescriptionParameter() {
if(AdvancedConfig.getInstance().canApplyLimitBreakPVE()) {
return "(PVP/PVE)";
} else {
return "(PVP)";
}
}
protected abstract void dataCalculations(Player player, float skillValue);
protected abstract void permissionsCheck(Player player);

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@ -636,6 +636,8 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
protected void loadKeys() {}
/* GENERAL */
public boolean canApplyLimitBreakPVE() { return config.getBoolean("Skills.General.LimitBreak.AllowPVE", false); }
public int getStartingLevel() { return config.getInt("Skills.General.StartingLevel", 1); }
public boolean allowPlayerTips() {

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@ -1,5 +1,6 @@
package com.gmail.nossr50.util.skills;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.experience.ExperienceConfig;
import com.gmail.nossr50.datatypes.experience.XPGainReason;
import com.gmail.nossr50.datatypes.interactions.NotificationType;
@ -76,7 +77,7 @@ public final class CombatUtils {
if(canUseLimitBreak(player, target, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK))
{
finalDamage+=getLimitBreakDamage(player, (Player) target, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK);
finalDamage+=getLimitBreakDamage(player, target, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK);
}
applyScaledModifiers(initialDamage, finalDamage, event);
@ -120,7 +121,7 @@ public final class CombatUtils {
if(canUseLimitBreak(player, target, SubSkillType.AXES_AXES_LIMIT_BREAK))
{
finalDamage+=getLimitBreakDamage(player, (Player) target, SubSkillType.AXES_AXES_LIMIT_BREAK);
finalDamage+=getLimitBreakDamage(player, target, SubSkillType.AXES_AXES_LIMIT_BREAK);
}
applyScaledModifiers(initialDamage, finalDamage, event);
@ -159,7 +160,7 @@ public final class CombatUtils {
if(canUseLimitBreak(player, target, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK))
{
finalDamage+=getLimitBreakDamage(player, (Player) target, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK);
finalDamage+=getLimitBreakDamage(player, target, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK);
}
}
@ -227,7 +228,7 @@ public final class CombatUtils {
if(canUseLimitBreak(player, target, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK))
{
finalDamage+=getLimitBreakDamage(player, (Player) target, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK);
finalDamage+=getLimitBreakDamage(player, target, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK);
}
double distanceMultiplier = archeryManager.distanceXpBonusMultiplier(target, arrow);
@ -383,8 +384,13 @@ public final class CombatUtils {
}
}
public static int getLimitBreakDamage(Player player, Player defender, SubSkillType subSkillType) {
return getLimitBreakDamageAgainstQuality(player, subSkillType, getArmorQualityLevel(defender));
public static int getLimitBreakDamage(Player player, LivingEntity defender, SubSkillType subSkillType) {
if(defender instanceof Player) {
Player playerDefender = (Player) defender;
return getLimitBreakDamageAgainstQuality(player, subSkillType, getArmorQualityLevel(playerDefender));
} else {
return getLimitBreakDamageAgainstQuality(player, subSkillType, 1000);
}
}
public static int getLimitBreakDamageAgainstQuality(Player player, SubSkillType subSkillType, int armorQualityLevel) {
@ -445,11 +451,11 @@ public final class CombatUtils {
/**
* Checks if player has access to their weapons limit break
* @param player target player
* @param player target entity
* @return true if the player has access to the limit break
*/
public static boolean canUseLimitBreak(Player player, LivingEntity target, SubSkillType subSkillType) {
if(target instanceof Player) {
if(target instanceof Player || AdvancedConfig.getInstance().canApplyLimitBreakPVE()) {
return RankUtils.hasUnlockedSubskill(player, subSkillType)
&& Permissions.isSubSkillEnabled(player, subSkillType);
} else {

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@ -77,6 +77,8 @@ Feedback:
SendCopyOfMessageToChat: true
Skills:
General:
LimitBreak:
AllowPVE: false
StartingLevel: 0
Ability:
Length:

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@ -171,8 +171,8 @@ Archery.SubSkill.ArrowRetrieval.Name=Arrow Retrieval
Archery.SubSkill.ArrowRetrieval.Description=Chance to retrieve arrows from corpses
Archery.SubSkill.ArrowRetrieval.Stat=Arrow Recovery Chance
Archery.SubSkill.ArcheryLimitBreak.Name=Archery Limit Break
Archery.SubSkill.ArcheryLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. (PVP Only)
Archery.SubSkill.ArcheryLimitBreak.Stat=Limit Break PVP Max DMG
Archery.SubSkill.ArcheryLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether or not it will boost damage in PVE.
Archery.SubSkill.ArcheryLimitBreak.Stat=Limit Break Max DMG
Archery.Listener=Archery:
Archery.SkillName=ARCHERY
#AXES
@ -198,8 +198,8 @@ Axes.SubSkill.CriticalStrikes.Stat=Critical Strike Chance
Axes.SubSkill.AxeMastery.Name=Axe Mastery
Axes.SubSkill.AxeMastery.Description=Adds bonus DMG
Axes.SubSkill.AxesLimitBreak.Name=Axes Limit Break
Axes.SubSkill.AxesLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. (PVP Only)
Axes.SubSkill.AxesLimitBreak.Stat=Limit Break PVP Max DMG
Axes.SubSkill.AxesLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether or not it will boost damage in PVE.
Axes.SubSkill.AxesLimitBreak.Stat=Limit Break Max DMG
Axes.SubSkill.ArmorImpact.Name=Armor Impact
Axes.SubSkill.ArmorImpact.Description=Strike with enough force to shatter armor
Axes.SubSkill.GreaterImpact.Name=Greater Impact
@ -219,7 +219,7 @@ Excavation.SubSkill.GigaDrillBreaker.Description=3x Drop Rate, 3x EXP, +Speed
Excavation.SubSkill.GigaDrillBreaker.Stat=Giga Drill Breaker Duration
Excavation.SubSkill.Archaeology.Name=Archaeology
Excavation.SubSkill.Archaeology.Description=Unearth the secrets of the land! High skill levels increase your odds of finding experience orbs when you find treasure!
Excavation.SubSkill.Archaeology.Stat=Archaelogy Experience Orb Chance
Excavation.SubSkill.Archaeology.Stat=Archaeology Experience Orb Chance
Excavation.SubSkill.Archaeology.Stat.Extra=Archaeology Experience Orb Amount
Excavation.Listener=Excavation:
Excavation.SkillName=EXCAVATION
@ -423,8 +423,8 @@ Swords.SubSkill.Stab.Name=Stab
Swords.SubSkill.Stab.Description=Adds bonus damage to your attacks.
Swords.SubSkill.Stab.Stat=Stab Damage
Swords.SubSkill.SwordsLimitBreak.Name=Swords Limit Break
Swords.SubSkill.SwordsLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. (PVP Only)
Swords.SubSkill.SwordsLimitBreak.Stat=Limit Break PVP Max DMG
Swords.SubSkill.SwordsLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether or not it will boost damage in PVE.
Swords.SubSkill.SwordsLimitBreak.Stat=Limit Break Max DMG
Swords.SubSkill.Rupture.Stat=Rupture Chance
Swords.SubSkill.Rupture.Stat.Extra=Rupture: [[GREEN]]{0} ticks [{1} DMG vs Player] [{2} DMG vs Mobs]
Swords.Effect.4=Serrated Strikes Rupture+
@ -502,8 +502,8 @@ Unarmed.SubSkill.Disarm.Name=Disarm
Unarmed.SubSkill.Disarm.Description=Drops the foes item held in hand
Unarmed.SubSkill.Disarm.Stat=Disarm Chance
Unarmed.SubSkill.UnarmedLimitBreak.Name=Unarmed Limit Break
Unarmed.SubSkill.UnarmedLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. (PVP Only)
Unarmed.SubSkill.UnarmedLimitBreak.Stat=Limit Break PVP Max DMG
Unarmed.SubSkill.UnarmedLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether or not it will boost damage in PVE.
Unarmed.SubSkill.UnarmedLimitBreak.Stat=Limit Break Max DMG
Unarmed.SubSkill.IronArmStyle.Name=Iron Arm Style
Unarmed.SubSkill.IronArmStyle.Description=Hardens your arm over time
Unarmed.SubSkill.ArrowDeflect.Name=Arrow Deflect