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2.1.23 - Read the changelog, configs need to be updated.
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@ -8,18 +8,18 @@ Key:
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- Removal
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- Removal
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Version 2.1.23
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Version 2.1.23
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Fixed a 7 year old bug where damage in mcMMO from Skills was getting reduced by damage reduction TWICE
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Fixed a bug with Double Drops for Mining (Update your configs instructions below)
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Fixed a bug with Double Drops for Mining
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Fixed a 7 year old bug where damage in mcMMO from Skills was potentially getting reduced by damage reduction TWICE
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Fixed a bug where killing entities with Rupture would not properly credit you as the killer
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Fixed a bug where killing entities with Rupture would not properly credit you as the killer
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Fixed a bug where Serrated Strikes was applying Rupture twice
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Fixed a bug where Serrated Strikes was applying Rupture twice
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Players will now be ejected from Minecarts if they cast their fishing rod (anti-afk)
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Players will now be ejected from Minecarts if they cast their fishing rod (anti-afk)
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Many nerfs to Rupture, its now much more reasonable and not very useful against Protection IV opponents
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Rupture's strength is now related to your equipped Sword
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Rupture's strength is now related to your equipped Sword
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Rupture will no longer be applied if the target is blocking, this doesn't prevent existing bleed damage from occurring though.
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Rupture will no longer be applied if the target is blocking, this doesn't prevent existing bleed damage from occurring though.
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Wolf's Rupture has strength equivalent to a Stone Sword
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Wolf's Rupture has strength equivalent to a Stone Sword
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Only Diamond swords will have bonus rupture damage at Rank 4
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Only Diamond swords will have bonus rupture damage at Rank 4
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Rupture damage is cut in half for weapons below Diamond in quality, if the weapon is wooden, the damage is cut in half again.
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Rupture damage is cut in half for weapons below Diamond in quality, if the weapon is wooden, the damage is cut in half again.
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Swords below Diamond quality will have their tick duration drastically reduced
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Swords below Diamond quality will have their tick duration drastically reduced
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Rupture is not lethal if the sword is Stone or Wooden
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Rupture damage is reduced by 25% on players if they are wearing Full Armor (can be any type)
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Rupture damage is reduced by 25% on players if they are wearing Full Armor (can be any type)
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Note: You'll need to add these entries to your config.yml manually, or wait for the upcoming config update where this will be fixed for you automatically.
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Note: You'll need to add these entries to your config.yml manually, or wait for the upcoming config update where this will be fixed for you automatically.
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NOTE: Here's what your Double_Drop entries in Config.yml for Mining should look like
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NOTE: Here's what your Double_Drop entries in Config.yml for Mining should look like
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2
pom.xml
2
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<artifactId>mcMMO</artifactId>
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<version>2.1.23-SNAPSHOT</version>
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<version>2.1.23</version>
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<name>mcMMO</name>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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<scm>
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@ -187,6 +187,53 @@ public class EntityListener implements Listener {
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}
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}
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}
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}
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/* @EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
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public void onEntityDamageDebugLowest(EntityDamageEvent event)
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{
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if(event instanceof FakeEntityDamageByEntityEvent)
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return;
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if(event instanceof FakeEntityDamageEvent)
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return;
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Bukkit.broadcastMessage(ChatColor.GOLD+"DMG Before Events: "+ChatColor.RESET+event.getDamage());
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}
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onEntityDamageDebugMonitor(EntityDamageEvent event)
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{
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if(event instanceof FakeEntityDamageByEntityEvent)
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return;
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if(event instanceof FakeEntityDamageEvent)
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return;
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double rawDamage = event.getDamage();
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double dmgAfterReduction = event.getFinalDamage();
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Bukkit.broadcastMessage(ChatColor.GOLD+"DEBUG: " + event.getEntity().getName()+ChatColor.RESET+"RawDMG["+rawDamage+"], "+"FinalDMG=["+dmgAfterReduction+"]");
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Bukkit.broadcastMessage("");
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}*/
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@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
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public void onEntityDamageLowest(EntityDamageByEntityEvent event)
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{
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Entity defender = event.getEntity();
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if(defender.getMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY).size() > 0)
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{
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defender.removeMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY, plugin);
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LivingEntity defLive = (LivingEntity) defender;
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if(defender instanceof Player)
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{
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defLive.setHealth(defLive.getHealth() - event.getFinalDamage());
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event.setCancelled(true);
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}
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return;
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}
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}
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/**
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/**
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* Handle EntityDamageByEntity events that involve modifying the event.
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* Handle EntityDamageByEntity events that involve modifying the event.
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*
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*
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@ -199,12 +246,6 @@ public class EntityListener implements Listener {
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Entity defender = event.getEntity();
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Entity defender = event.getEntity();
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Entity attacker = event.getDamager();
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Entity attacker = event.getDamager();
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if(defender.getMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY).size() > 0)
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{
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defender.removeMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY, plugin);
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return;
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}
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/* WORLD BLACKLIST CHECK */
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/* WORLD BLACKLIST CHECK */
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if(WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
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if(WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
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return;
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return;
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@ -21,6 +21,7 @@ import com.gmail.nossr50.util.*;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.player.UserManager;
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import com.google.common.collect.ImmutableMap;
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import com.google.common.collect.ImmutableMap;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.entity.*;
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import org.bukkit.entity.*;
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@ -390,7 +391,7 @@ public final class CombatUtils {
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return;
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return;
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}
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}
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double incDmg = getFakeDamageFinalResult(attacker, target, DamageCause.CUSTOM, damage);
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double incDmg = getFakeDamageFinalResult(attacker, target, DamageCause.ENTITY_ATTACK, damage);
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double newHealth = Math.max(0, target.getHealth() - incDmg);
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double newHealth = Math.max(0, target.getHealth() - incDmg);
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@ -407,30 +408,37 @@ public final class CombatUtils {
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return;
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return;
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}
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}
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//IFrame storage
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// int noDamageTicks = target.getNoDamageTicks();
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double incDmg = getFakeDamageFinalResult(attacker, target, DamageCause.CUSTOM, damage);
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double newHealth = Math.max(0, target.getHealth() - incDmg);
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//Don't kill things with a stone or wooden weapon
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if(toolTier < 3 && newHealth == 0)
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return;
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target.setMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY, mcMMO.metadataValue);
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target.setMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY, mcMMO.metadataValue);
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target.damage(damage, attacker);
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if(newHealth == 0 && !(target instanceof Player))
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// //IFrame storage
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{
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//// int noDamageTicks = target.getNoDamageTicks();
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target.damage(99999, attacker);
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//
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}
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//// String debug = "BLEED DMG RESULT: INC DMG:"+damage+", HP-Before:"+target.getHealth()+", HP-After:";
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else
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//
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{
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//// double incDmg = getFakeDamageFinalResult(attacker, target, DamageCause.ENTITY_ATTACK, damage);
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// Vector beforeRuptureVec = new Vector(target.getVelocity().getX(), target.getVelocity().getY(), target.getVelocity().getZ()); ;
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//
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target.setHealth(newHealth);
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//// double newHealth = Math.max(0, target.getHealth() - incDmg);
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// target.setNoDamageTicks(noDamageTicks); //Do not add additional IFrames
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//
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// target.setVelocity(beforeRuptureVec);
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// //Don't kill things with a stone or wooden weapon
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}
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//// if(toolTier < 3 && newHealth == 0)
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//// return;
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//
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// target.setMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY, mcMMO.metadataValue);
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//
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// if(newHealth == 0 && !(target instanceof Player))
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// {
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// target.damage(99999, attacker);
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// }
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// else
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// {
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//// Vector beforeRuptureVec = new Vector(target.getVelocity().getX(), target.getVelocity().getY(), target.getVelocity().getZ()); ;
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// target.damage(damage, attacker);
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//// debug+=target.getHealth();
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// Bukkit.broadcastMessage(debug);
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//// target.setNoDamageTicks(noDamageTicks); //Do not add additional IFrames
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//// target.setVelocity(beforeRuptureVec);
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// }
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}
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}
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/**
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/**
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