Merge pull request #311 from Glitchfinder/fixes

Additional fixes and patches.
This commit is contained in:
Grant 2012-11-21 12:37:15 -08:00
commit 325f89a80d
42 changed files with 765 additions and 207 deletions

5
.gitignore vendored
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@ -39,4 +39,7 @@
*.jar *.jar
# Atlassian Stuff # Atlassian Stuff
/atlassian-ide-plugin.xml /atlassian-ide-plugin.xml
src/.DS_Store
src/main/.DS_Store

View File

@ -2,7 +2,7 @@
<modelVersion>4.0.0</modelVersion> <modelVersion>4.0.0</modelVersion>
<groupId>com.gmail.nossr50.mcMMO</groupId> <groupId>com.gmail.nossr50.mcMMO</groupId>
<artifactId>mcMMO</artifactId> <artifactId>mcMMO</artifactId>
<version>1.3.11</version> <version>1.3.12</version>
<name>mcMMO</name> <name>mcMMO</name>
<url>https://github.com/mcMMO-Dev/mcMMO</url> <url>https://github.com/mcMMO-Dev/mcMMO</url>
<issueManagement> <issueManagement>

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@ -10,10 +10,12 @@ public class FishingCommand extends SkillCommand {
private int lootTier; private int lootTier;
private String magicChance; private String magicChance;
private String shakeChance; private String shakeChance;
private String fishermansDietRank;
private boolean canTreasureHunt; private boolean canTreasureHunt;
private boolean canMagicHunt; private boolean canMagicHunt;
private boolean canShake; private boolean canShake;
private boolean canFishermansDiet;
public FishingCommand() { public FishingCommand() {
super(SkillType.FISHING); super(SkillType.FISHING);
@ -23,7 +25,27 @@ public class FishingCommand extends SkillCommand {
protected void dataCalculations() { protected void dataCalculations() {
lootTier = Fishing.getFishingLootTier(profile); lootTier = Fishing.getFishingLootTier(profile);
magicChance = percent.format((float) lootTier / 15); magicChance = percent.format((float) lootTier / 15);
shakeChance = String.valueOf(Fishing.getShakeChance(lootTier)); int dropChance = Fishing.getShakeChance(lootTier);
if (player.hasPermission("mcmmo.perks.lucky.fishing")) {
dropChance = (int) (dropChance * 1.25);
}
shakeChance = String.valueOf(dropChance);
if (skillValue >= 1000) {
fishermansDietRank = "5";
}
else if (skillValue >= 800) {
fishermansDietRank = "4";
}
else if (skillValue >= 600) {
fishermansDietRank = "3";
}
else if (skillValue >= 400) {
fishermansDietRank = "2";
}
else {
fishermansDietRank = "1";
}
} }
@Override @Override
@ -31,6 +53,7 @@ public class FishingCommand extends SkillCommand {
canTreasureHunt = permInstance.fishingTreasures(player); canTreasureHunt = permInstance.fishingTreasures(player);
canMagicHunt = permInstance.fishingMagic(player); canMagicHunt = permInstance.fishingMagic(player);
canShake = permInstance.shakeMob(player); canShake = permInstance.shakeMob(player);
canFishermansDiet = permInstance.fishermansDiet(player);
} }
@Override @Override
@ -51,6 +74,10 @@ public class FishingCommand extends SkillCommand {
if (canShake) { if (canShake) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Fishing.Effect.4"), LocaleLoader.getString("Fishing.Effect.5") })); player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Fishing.Effect.4"), LocaleLoader.getString("Fishing.Effect.5") }));
} }
if (canFishermansDiet) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Fishing.Effect.6"), LocaleLoader.getString("Fishing.Effect.7") }));
}
} }
@Override @Override
@ -76,5 +103,9 @@ public class FishingCommand extends SkillCommand {
player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake", new Object[] { shakeChance })); player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake", new Object[] { shakeChance }));
} }
} }
if (canFishermansDiet) {
player.sendMessage(LocaleLoader.getString("Fishing.Ability.FD", new Object[] { fishermansDietRank }));
}
} }
} }

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@ -16,6 +16,7 @@ public class RepairCommand extends SkillCommand {
private boolean canSuperRepair; private boolean canSuperRepair;
private boolean canMasterRepair; private boolean canMasterRepair;
private boolean canArcaneForge; private boolean canArcaneForge;
private boolean canSalvage;
private boolean canRepairStone; private boolean canRepairStone;
private boolean canRepairIron; private boolean canRepairIron;
private boolean canRepairGold; private boolean canRepairGold;
@ -24,6 +25,7 @@ public class RepairCommand extends SkillCommand {
private boolean canRepairLeather; private boolean canRepairLeather;
private boolean canRepairWood; private boolean canRepairWood;
private int salvageLevel;
private int diamondLevel; private int diamondLevel;
private int goldLevel; private int goldLevel;
private int ironLevel; private int ironLevel;
@ -45,6 +47,8 @@ public class RepairCommand extends SkillCommand {
goldLevel = (goldRepairable == null) ? 0 : goldRepairable.getMinimumLevel(); goldLevel = (goldRepairable == null) ? 0 : goldRepairable.getMinimumLevel();
ironLevel = (ironRepairable == null) ? 0 : ironRepairable.getMinimumLevel(); ironLevel = (ironRepairable == null) ? 0 : ironRepairable.getMinimumLevel();
stoneLevel = (stoneRepairable == null) ? 0 : stoneRepairable.getMinimumLevel(); stoneLevel = (stoneRepairable == null) ? 0 : stoneRepairable.getMinimumLevel();
salvageLevel = Config.getInstance().getSalvageUnlockLevel();
repairMasteryBonus = percent.format(skillValue / 500); repairMasteryBonus = percent.format(skillValue / 500);
@ -63,6 +67,7 @@ public class RepairCommand extends SkillCommand {
canSuperRepair = permInstance.repairBonus(player); canSuperRepair = permInstance.repairBonus(player);
canMasterRepair = permInstance.repairMastery(player); canMasterRepair = permInstance.repairMastery(player);
canArcaneForge = permInstance.arcaneForging(player); canArcaneForge = permInstance.arcaneForging(player);
canSalvage = permInstance.salvage(player);
canRepairDiamond = permInstance.diamondRepair(player); canRepairDiamond = permInstance.diamondRepair(player);
canRepairGold = permInstance.goldRepair(player); canRepairGold = permInstance.goldRepair(player);
canRepairIron = permInstance.ironRepair(player); canRepairIron = permInstance.ironRepair(player);
@ -74,7 +79,7 @@ public class RepairCommand extends SkillCommand {
@Override @Override
protected boolean effectsHeaderPermissions() { protected boolean effectsHeaderPermissions() {
return canArcaneForge || canRepairDiamond || canRepairGold || canRepairIron || canMasterRepair || canRepairStone || canSuperRepair || canRepairString || canRepairWood || canRepairLeather; return canArcaneForge || canSalvage || canRepairDiamond || canRepairGold || canRepairIron || canMasterRepair || canRepairStone || canSuperRepair || canRepairString || canRepairWood || canRepairLeather;
} }
@Override @Override
@ -107,6 +112,10 @@ public class RepairCommand extends SkillCommand {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.6", new Object[] { diamondLevel }), LocaleLoader.getString("Repair.Effect.7") })); player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.6", new Object[] { diamondLevel }), LocaleLoader.getString("Repair.Effect.7") }));
} }
if (canSalvage && salvageLevel > 0) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.16", new Object[] { salvageLevel }), LocaleLoader.getString("Repair.Effect.17") }));
}
if (canArcaneForge) { if (canArcaneForge) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.8"), LocaleLoader.getString("Repair.Effect.9") })); player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.8"), LocaleLoader.getString("Repair.Effect.9") }));
} }

View File

@ -270,6 +270,11 @@ public class Config extends ConfigLoader {
/* Repair */ /* Repair */
public boolean getRepairAnvilMessagesEnabled() { return config.getBoolean("Skills.Repair.Anvil_Messages", true); } public boolean getRepairAnvilMessagesEnabled() { return config.getBoolean("Skills.Repair.Anvil_Messages", true); }
public int getRepairAnvilId() { return config.getInt("Skills.Repair.Anvil_ID", 42); } public int getRepairAnvilId() { return config.getInt("Skills.Repair.Anvil_ID", 42); }
public boolean getSalvageEnabled() { return config.getBoolean("Skills.Repair.Salvage_enabled", true); }
public int getSalvageAnvilId() { return config.getInt("Skills.Repair.Salvage_Anvil_ID", 41); }
public int getSalvageUnlockLevel() { return config.getInt("Skills.Repair.Salvage_UnlockLevel", 600); }
public boolean getSalvageTools() { return config.getBoolean("Skills.Repair.Salvage_tools", true); }
public boolean getSalvageArmor() { return config.getBoolean("Skills.Repair.Salvage_armor", true); }
/* Taming */ /* Taming */
public int getTamingXPWolf() { return config.getInt("Experience.Taming.Animal_Taming.Wolf", 250); } public int getTamingXPWolf() { return config.getInt("Experience.Taming.Animal_Taming.Wolf", 250); }

View File

@ -31,6 +31,7 @@ public class PlayerProfile {
private boolean loaded; private boolean loaded;
private boolean placedAnvil; private boolean placedAnvil;
private boolean placedSalvageAnvil;
private boolean partyChatMode, adminChatMode; private boolean partyChatMode, adminChatMode;
private boolean godMode; private boolean godMode;
private boolean greenTerraMode, treeFellerMode, superBreakerMode, gigaDrillBreakerMode, serratedStrikesMode, skullSplitterMode, berserkMode; private boolean greenTerraMode, treeFellerMode, superBreakerMode, gigaDrillBreakerMode, serratedStrikesMode, skullSplitterMode, berserkMode;
@ -491,7 +492,7 @@ public class PlayerProfile {
} }
/* /*
* Anvil Placement * Repair Anvil Placement
*/ */
public void togglePlacedAnvil() { public void togglePlacedAnvil() {
@ -501,6 +502,16 @@ public class PlayerProfile {
public Boolean getPlacedAnvil() { public Boolean getPlacedAnvil() {
return placedAnvil; return placedAnvil;
} }
/*
* Salvage Anvil Placement
*/
public void togglePlacedSalvageAnvil() {
placedSalvageAnvil = !placedSalvageAnvil;
}
public Boolean getPlacedSalvageAnvil() {
return placedSalvageAnvil;
}
/* /*
* HUD Stuff * HUD Stuff

View File

@ -34,6 +34,7 @@ import com.gmail.nossr50.skills.gathering.Herbalism;
import com.gmail.nossr50.skills.gathering.Mining; import com.gmail.nossr50.skills.gathering.Mining;
import com.gmail.nossr50.skills.gathering.WoodCutting; import com.gmail.nossr50.skills.gathering.WoodCutting;
import com.gmail.nossr50.skills.repair.Repair; import com.gmail.nossr50.skills.repair.Repair;
import com.gmail.nossr50.skills.repair.Salvage;
import com.gmail.nossr50.spout.SpoutSounds; import com.gmail.nossr50.spout.SpoutSounds;
import com.gmail.nossr50.util.BlockChecks; import com.gmail.nossr50.util.BlockChecks;
import com.gmail.nossr50.util.ItemChecks; import com.gmail.nossr50.util.ItemChecks;
@ -154,6 +155,9 @@ public class BlockListener implements Listener {
if (id == configInstance.getRepairAnvilId() && configInstance.getRepairAnvilMessagesEnabled()) { if (id == configInstance.getRepairAnvilId() && configInstance.getRepairAnvilMessagesEnabled()) {
Repair.placedAnvilCheck(player, id); Repair.placedAnvilCheck(player, id);
} }
if (id == configInstance.getSalvageAnvilId() && configInstance.getRepairAnvilMessagesEnabled()) {
Salvage.placedAnvilCheck(player, id);
}
} }
/** /**
@ -294,6 +298,14 @@ public class BlockListener implements Listener {
Block block = event.getBlock(); Block block = event.getBlock();
Material material = block.getType(); Material material = block.getType();
FakeBlockBreakEvent fakeEvent = new FakeBlockBreakEvent(block, player);
mcMMO.p.getServer().getPluginManager().callEvent(fakeEvent);
if(fakeEvent.isCancelled())
return;
else
fakeEvent.setCancelled(true);
Config configInstance = Config.getInstance(); Config configInstance = Config.getInstance();
Permissions permInstance = Permissions.getInstance(); Permissions permInstance = Permissions.getInstance();

View File

@ -57,9 +57,11 @@ public class EntityListener implements Listener {
*/ */
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true) @EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onEntityDamageByEntity(EntityDamageByEntityEvent event) { public void onEntityDamageByEntity(EntityDamageByEntityEvent event) {
if (event instanceof FakeEntityDamageByEntityEvent) { if (event instanceof FakeEntityDamageByEntityEvent)
return;
if(event.getDamage() <= 0)
return; return;
}
Entity attacker = event.getDamager(); Entity attacker = event.getDamager();
Entity defender = event.getEntity(); Entity defender = event.getEntity();
@ -261,10 +263,6 @@ public class EntityListener implements Listener {
int currentFoodLevel = player.getFoodLevel(); int currentFoodLevel = player.getFoodLevel();
int newFoodLevel = event.getFoodLevel(); int newFoodLevel = event.getFoodLevel();
if (!Permissions.getInstance().farmersDiet(player)) {
return;
}
/* /*
* Some foods have 3 ranks * Some foods have 3 ranks
* Some foods have 5 ranks * Some foods have 5 ranks
@ -275,65 +273,97 @@ public class EntityListener implements Listener {
if (newFoodLevel > currentFoodLevel) { if (newFoodLevel > currentFoodLevel) {
Material food = player.getItemInHand().getType(); Material food = player.getItemInHand().getType();
int herbLevel = profile.getSkillLevel(SkillType.HERBALISM); int herbLevel = profile.getSkillLevel(SkillType.HERBALISM);
int fishLevel = profile.getSkillLevel(SkillType.FISHING);
int foodChange = newFoodLevel - currentFoodLevel; int foodChange = newFoodLevel - currentFoodLevel;
int rankChange = 0; int rankChange = 0;
boolean fish = false;
boolean herb = false;
switch (food) { switch (food) {
case BREAD: case BREAD:
/* BREAD RESTORES 2 1/2 HUNGER - RESTORES 5 HUNGER @ 1000 */ /* BREAD RESTORES 2 1/2 HUNGER - RESTORES 5 HUNGER @ 1000 */
rankChange = 200; rankChange = 200;
herb = true;
break; break;
case COOKIE: case COOKIE:
/* COOKIE RESTORES 1/2 HUNGER - RESTORES 2 HUNGER @ 1000 */ /* COOKIE RESTORES 1/2 HUNGER - RESTORES 2 HUNGER @ 1000 */
rankChange = 400; rankChange = 400;
herb = true;
break; break;
case MELON: case MELON:
/* MELON RESTORES 1 HUNGER - RESTORES 2 1/2 HUNGER @ 1000 */ /* MELON RESTORES 1 HUNGER - RESTORES 2 1/2 HUNGER @ 1000 */
rankChange = 400; rankChange = 400;
herb = true;
break; break;
case MUSHROOM_SOUP: case MUSHROOM_SOUP:
/* MUSHROOM SOUP RESTORES 4 HUNGER - RESTORES 6 1/2 HUNGER @ 1000 */ /* MUSHROOM SOUP RESTORES 4 HUNGER - RESTORES 6 1/2 HUNGER @ 1000 */
rankChange = 200; rankChange = 200;
herb = true;
break; break;
case CARROT_ITEM: case CARROT_ITEM:
/* CARROT RESTORES 2 HUNGER - RESTORES 4 1/2 HUNGER @ 1000 */ /* CARROT RESTORES 2 HUNGER - RESTORES 4 1/2 HUNGER @ 1000 */
rankChange = 200; rankChange = 200;
herb = true;
break; break;
case POTATO_ITEM: case POTATO_ITEM:
/* POTATO RESTORES 1/2 HUNGER - RESTORES 2 HUNGER @ 1000 */ /* POTATO RESTORES 1/2 HUNGER - RESTORES 2 HUNGER @ 1000 */
rankChange = 400; rankChange = 400;
herb = true;
break; break;
case BAKED_POTATO: case BAKED_POTATO:
/* BAKED POTATO RESTORES 3 HUNGER - RESTORES 5 1/2 HUNGER @ 1000 */ /* BAKED POTATO RESTORES 3 HUNGER - RESTORES 5 1/2 HUNGER @ 1000 */
rankChange = 200; rankChange = 200;
herb = true;
break; break;
case POISONOUS_POTATO: case POISONOUS_POTATO:
/* POISONOUS POTATO RESTORES 1 HUNGER - RESTORES 2 1/2 HUNGER @ 1000 */ /* POISONOUS POTATO RESTORES 1 HUNGER - RESTORES 2 1/2 HUNGER @ 1000 */
rankChange = 400; rankChange = 400;
herb = true;
break; break;
case GOLDEN_CARROT: case GOLDEN_CARROT:
/* GOLDEN CARROT RESTORES 3 HUNGER - RESTORES 5 1/2 HUNGER @ 1000 */ /* GOLDEN CARROT RESTORES 3 HUNGER - RESTORES 5 1/2 HUNGER @ 1000 */
rankChange = 200; rankChange = 200;
herb = true;
break; break;
case PUMPKIN_PIE: case PUMPKIN_PIE:
/* PUMPKIN PIE RESTORES 4 HUNGER - RESTORES 6 1/2 HUNGER @ 1000 */ /* PUMPKIN PIE RESTORES 4 HUNGER - RESTORES 6 1/2 HUNGER @ 1000 */
rankChange = 200; rankChange = 200;
herb = true;
break;
case RAW_FISH:
/* RAW FISH RESTORES 1 HUNGER - RESTORES 2 1/2 HUNGER @ 1000 */
rankChange = 400;
fish = true;
break;
case COOKED_FISH:
/* COOKED FISH RESTORES 2 1/2 HUNGER - RESTORES 5 HUNGER @ 1000 */
rankChange = 200;
fish = true;
break; break;
default: default:
return; return;
} }
if (herb && !Permissions.getInstance().farmersDiet(player)) {
return;
}
else if (fish && !Permissions.getInstance().fishermansDiet(player)) {
return;
}
for (int i = 200; i <= 1000; i += rankChange) { for (int i = 200; i <= 1000; i += rankChange) {
if (herbLevel >= i) { if ((herb && herbLevel >= i) || (fish && fishLevel >= i)) {
foodChange++; foodChange++;
} }
} }

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@ -1,6 +1,7 @@
package com.gmail.nossr50.listeners; package com.gmail.nossr50.listeners;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.entity.LivingEntity; import org.bukkit.entity.LivingEntity;
@ -36,6 +37,7 @@ import com.gmail.nossr50.runnables.BleedTimer;
import com.gmail.nossr50.skills.gathering.BlastMining; import com.gmail.nossr50.skills.gathering.BlastMining;
import com.gmail.nossr50.skills.gathering.Fishing; import com.gmail.nossr50.skills.gathering.Fishing;
import com.gmail.nossr50.skills.gathering.Herbalism; import com.gmail.nossr50.skills.gathering.Herbalism;
import com.gmail.nossr50.skills.repair.Salvage;
import com.gmail.nossr50.skills.taming.TamingManager; import com.gmail.nossr50.skills.taming.TamingManager;
import com.gmail.nossr50.util.BlockChecks; import com.gmail.nossr50.util.BlockChecks;
import com.gmail.nossr50.util.Item; import com.gmail.nossr50.util.Item;
@ -196,13 +198,76 @@ public class PlayerListener implements Listener {
} }
if (player.hasPermission("mcmmo.perks.xp.quadruple")) { if (player.hasPermission("mcmmo.perks.xp.quadruple")) {
player.sendMessage(perkPrefix + ChatColor.DARK_AQUA + "Quadruple XP - Receive 4x XP."); player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.xp.name"), LocaleLoader.getString("Perks.xp.desc", new Object[] { 4 }) }));
} }
else if (player.hasPermission("mcmmo.perks.xp.triple")) { else if (player.hasPermission("mcmmo.perks.xp.triple")) {
player.sendMessage(perkPrefix + ChatColor.DARK_AQUA + "Triple XP - Receive 3x XP."); player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.xp.name"), LocaleLoader.getString("Perks.xp.desc", new Object[] { 3 }) }));
}
else if (player.hasPermission("mcmmo.perks.xp.150percentboost")) {
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.xp.name"), LocaleLoader.getString("Perks.xp.desc", new Object[] { 2.5 }) }));
} }
else if (player.hasPermission("mcmmo.perks.xp.double")) { else if (player.hasPermission("mcmmo.perks.xp.double")) {
player.sendMessage(perkPrefix + ChatColor.DARK_AQUA + "Double XP - Receive 2x XP."); player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.xp.name"), LocaleLoader.getString("Perks.xp.desc", new Object[] { 2 }) }));
}
else if (player.hasPermission("mcmmo.perks.xp.50percentboost")) {
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.xp.name"), LocaleLoader.getString("Perks.xp.desc", new Object[] { 1.5 }) }));
}
if (player.hasPermission("mcmmo.perks.cooldowns.halved")) {
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.cooldowns.name"), LocaleLoader.getString("Perks.cooldowns.desc", new Object[] { "1/2" }) }));
}
else if (player.hasPermission("mcmmo.perks.cooldowns.thirded")) {
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.cooldowns.name"), LocaleLoader.getString("Perks.cooldowns.desc", new Object[] { "1/3" }) }));
}
else if (player.hasPermission("mcmmo.perks.cooldowns.quartered")) {
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.cooldowns.name"), LocaleLoader.getString("Perks.cooldowns.desc", new Object[] { "1/4" }) }));
}
if (player.hasPermission("mcmmo.perks.activationtime.twelveseconds")) {
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.activationtime.name"), LocaleLoader.getString("Perks.activationtime.desc", new Object[] { 12 }) }));
}
else if (player.hasPermission("mcmmo.perks.activationtime.eightseconds")) {
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.activationtime.name"), LocaleLoader.getString("Perks.activationtime.desc", new Object[] { 8 }) }));
}
else if (player.hasPermission("mcmmo.perks.activationtime.fourseconds")) {
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.activationtime.name"), LocaleLoader.getString("Perks.activationtime.desc", new Object[] { 4 }) }));
}
if (player.hasPermission("mcmmo.perks.lucky.acrobatics")) {
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Acrobatics" }) }));
}
if (player.hasPermission("mcmmo.perks.lucky.archery")) {
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Archery" }) }));
}
if (player.hasPermission("mcmmo.perks.lucky.axes")) {
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Axes" }) }));
}
if (player.hasPermission("mcmmo.perks.lucky.excavation")) {
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Excavation" }) }));
}
if (player.hasPermission("mcmmo.perks.lucky.fishing")) {
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Fishing" }) }));
}
if (player.hasPermission("mcmmo.perks.lucky.herbalism")) {
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Herbalism" }) }));
}
if (player.hasPermission("mcmmo.perks.lucky.mining")) {
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Mining" }) }));
}
if (player.hasPermission("mcmmo.perks.lucky.repair")) {
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Repair" }) }));
}
if (player.hasPermission("mcmmo.perks.lucky.swords")) {
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Swords" }) }));
}
if (player.hasPermission("mcmmo.perks.lucky.taming")) {
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Taming" }) }));
}
if (player.hasPermission("mcmmo.perks.lucky.unarmed")) {
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Unarmed" }) }));
}
if (player.hasPermission("mcmmo.perks.lucky.woodcutting")) {
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Woodcutting" }) }));
} }
player.sendMessage(ChatColor.GOLD+"[mcMMO] " + ChatColor.GREEN + "http://www.mcmmo.info" + ChatColor.YELLOW + " - mcMMO Website & Forums"); //TODO: Locale player.sendMessage(ChatColor.GOLD+"[mcMMO] " + ChatColor.GREEN + "http://www.mcmmo.info" + ChatColor.YELLOW + " - mcMMO Website & Forums"); //TODO: Locale
@ -259,6 +324,15 @@ public class PlayerListener implements Listener {
player.updateInventory(); player.updateInventory();
} }
} }
/* SALVAGE CHECKS */
if (Permissions.getInstance().salvage(player) && block.getTypeId() == Config.getInstance().getSalvageAnvilId()) {
if (Salvage.isSalvageable(inHand)) {
final Location location = block.getLocation();
Salvage.handleSalvage(player, location, inHand);
event.setCancelled(true);
player.updateInventory();
}
}
/* ACTIVATION CHECKS */ /* ACTIVATION CHECKS */
if (Config.getInstance().getAbilitiesEnabled() && BlockChecks.abilityBlockCheck(block)) { if (Config.getInstance().getAbilitiesEnabled() && BlockChecks.abilityBlockCheck(block)) {

View File

@ -145,6 +145,11 @@ public class mcMMO extends JavaPlugin {
repairables.addAll(rManager.getLoadedRepairables()); repairables.addAll(rManager.getLoadedRepairables());
repairManager = RepairManagerFactory.getRepairManager(repairables.size()); repairManager = RepairManagerFactory.getRepairManager(repairables.size());
repairManager.registerRepairables(repairables); repairManager.registerRepairables(repairables);
//Check if Repair Anvil and Salvage Anvil have different itemID's
if (configInstance.getSalvageAnvilId() == configInstance.getRepairAnvilId()){
System.out.println("[WARNING!] Can't use the same itemID for Repair/Salvage Anvils!" );
}
if (!configInstance.getUseMySQL()) { if (!configInstance.getUseMySQL()) {
Users.loadUsers(); Users.loadUsers();

View File

@ -42,7 +42,10 @@ public class ChunkletUnloader implements Runnable {
//Chunklets are unloaded only if their chunk has been unloaded for minimumInactiveTime //Chunklets are unloaded only if their chunk has been unloaded for minimumInactiveTime
if (inactiveTime >= minimumInactiveTime) { if (inactiveTime >= minimumInactiveTime) {
mcMMO.placeStore.unloadChunk(chunk.getX(), chunk.getZ(), chunk.getWorld()); if(mcMMO.p.placeStore == null)
continue;
mcMMO.p.placeStore.unloadChunk(chunk.getX(), chunk.getZ(), chunk.getWorld());
it.remove(); it.remove();
continue; continue;
} }

View File

@ -292,7 +292,7 @@ public class BlastMining {
/* Check Cooldown */ /* Check Cooldown */
if (!Skills.cooldownOver(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) { if (!Skills.cooldownOver(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + Skills.calculateTimeLeft(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown()) + "s)"); player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + Skills.calculateTimeLeft(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player) + "s)");
return; return;
} }

View File

@ -209,12 +209,12 @@ public class Fishing {
final Player player = event.getPlayer(); final Player player = event.getPlayer();
final PlayerProfile profile = Users.getProfile(player); final PlayerProfile profile = Users.getProfile(player);
int lootTier = getFishingLootTier(profile); int lootTier = getFishingLootTier(profile);
int dropChance = getShakeChance(lootTier); int dropChance = getShakeChance(lootTier);
if (event.getPlayer().hasPermission("mcmmo.perks.lucky.fishing")) { if (event.getPlayer().hasPermission("mcmmo.perks.lucky.fishing")) {
dropChance = (int) (dropChance * 1.25); //With lucky perk on max level tier, its 100% dropChance = (int) (dropChance * 1.25); //With lucky perk on max level tier, its 100%
} }
final int DROP_CHANCE = random.nextInt(100); final int DROP_CHANCE = random.nextInt(100);
@ -226,200 +226,204 @@ public class Fishing {
if (DROP_CHANCE < dropChance) { if (DROP_CHANCE < dropChance) {
switch (type) { switch (type) {
case BLAZE: case BLAZE:
Misc.dropItem(location, new ItemStack(Material.BLAZE_ROD)); Misc.dropItem(location, new ItemStack(Material.BLAZE_ROD));
break; break;
case CAVE_SPIDER: case CAVE_SPIDER:
if (DROP_NUMBER > 50) { if (DROP_NUMBER > 50) {
Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE)); Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
} else { } else {
Misc.dropItem(location, new ItemStack(Material.STRING)); Misc.dropItem(location, new ItemStack(Material.STRING));
} }
break; break;
case CHICKEN: case CHICKEN:
if (DROP_NUMBER > 66) { if (DROP_NUMBER > 66) {
Misc.dropItem(location, new ItemStack(Material.FEATHER)); Misc.dropItem(location, new ItemStack(Material.FEATHER));
} else if (DROP_NUMBER > 33) { } else if (DROP_NUMBER > 33) {
Misc.dropItem(location, new ItemStack(Material.RAW_CHICKEN)); Misc.dropItem(location, new ItemStack(Material.RAW_CHICKEN));
} else { } else {
Misc.dropItem(location, new ItemStack(Material.EGG)); Misc.dropItem(location, new ItemStack(Material.EGG));
} }
break; break;
case COW: case COW:
if (DROP_NUMBER > 99) { if (DROP_NUMBER > 95) {
Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET)); Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
} else if (DROP_NUMBER > 50) { } else if (DROP_NUMBER > 50) {
Misc.dropItem(location, new ItemStack(Material.LEATHER)); Misc.dropItem(location, new ItemStack(Material.LEATHER));
} else { } else {
Misc.dropItem(location, new ItemStack(Material.RAW_BEEF)); Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
} }
break; break;
case CREEPER: case CREEPER:
if (DROP_NUMBER > 99) { if (DROP_NUMBER > 95) {
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4)); Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
} else { } else {
Misc.dropItem(location, new ItemStack(Material.SULPHUR)); Misc.dropItem(location, new ItemStack(Material.SULPHUR));
} }
break; break;
case ENDERMAN: case ENDERMAN:
Misc.dropItem(location, new ItemStack(Material.ENDER_PEARL)); Misc.dropItem(location, new ItemStack(Material.ENDER_PEARL));
break; break;
case GHAST: case GHAST:
if (DROP_NUMBER > 50) { if (DROP_NUMBER > 50) {
Misc.dropItem(location, new ItemStack(Material.SULPHUR)); Misc.dropItem(location, new ItemStack(Material.SULPHUR));
} else { } else {
Misc.dropItem(location, new ItemStack(Material.GHAST_TEAR)); Misc.dropItem(location, new ItemStack(Material.GHAST_TEAR));
} }
break; break;
case IRON_GOLEM: case IRON_GOLEM:
if (DROP_NUMBER > 99) { if (DROP_NUMBER > 95) {
Misc.dropItem(location, new ItemStack(Material.PUMPKIN)); Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
} else if (DROP_NUMBER > 90) { } else if (DROP_NUMBER > 85) {
Misc.dropItem(location, new ItemStack(Material.IRON_INGOT)); Misc.dropItem(location, new ItemStack(Material.IRON_INGOT));
} else { } else {
Misc.dropItem(location, new ItemStack(Material.RED_ROSE)); Misc.dropItem(location, new ItemStack(Material.RED_ROSE));
} }
break; break;
case MAGMA_CUBE: case MAGMA_CUBE:
Misc.dropItem(location, new ItemStack(Material.MAGMA_CREAM)); Misc.dropItem(location, new ItemStack(Material.MAGMA_CREAM));
break; break;
case MUSHROOM_COW: case MUSHROOM_COW:
if (DROP_NUMBER > 99) { if (DROP_NUMBER > 95) {
Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET)); Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
} else if (DROP_NUMBER > 98) { } else if (DROP_NUMBER > 90) {
Misc.dropItem(location, new ItemStack(Material.MUSHROOM_SOUP)); Misc.dropItem(location, new ItemStack(Material.MUSHROOM_SOUP));
} else if (DROP_NUMBER > 66) { } else if (DROP_NUMBER > 60) {
Misc.dropItem(location, new ItemStack(Material.LEATHER)); Misc.dropItem(location, new ItemStack(Material.LEATHER));
} else if (DROP_NUMBER > 33) { } else if (DROP_NUMBER > 30) {
Misc.dropItem(location, new ItemStack(Material.RAW_BEEF)); Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
} else { } else {
Misc.dropItems(location, new ItemStack(Material.RED_MUSHROOM), 3); Misc.dropItem(location, new ItemStack(Material.RED_MUSHROOM));
} Misc.randomDropItems(location, new ItemStack(Material.RED_MUSHROOM), 50, 2);
break; }
break;
case PIG: case PIG:
Misc.dropItem(location, new ItemStack(Material.PORK)); Misc.dropItem(location, new ItemStack(Material.PORK));
break; break;
case PIG_ZOMBIE: case PIG_ZOMBIE:
if (DROP_NUMBER > 50) { if (DROP_NUMBER > 50) {
Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH)); Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
} else { } else {
Misc.dropItem(location, new ItemStack(Material.GOLD_NUGGET)); Misc.dropItem(location, new ItemStack(Material.GOLD_NUGGET));
} }
break; break;
case SHEEP: case SHEEP:
final Sheep sheep = (Sheep) le; final Sheep sheep = (Sheep) le;
if (!sheep.isSheared()) { if (!sheep.isSheared()) {
final Wool wool = new Wool(); final Wool wool = new Wool();
wool.setColor(sheep.getColor()); wool.setColor(sheep.getColor());
final ItemStack theWool = wool.toItemStack(); final ItemStack theWool = wool.toItemStack();
theWool.setAmount(1 + random.nextInt(6)); theWool.setAmount(1 + random.nextInt(6));
Misc.dropItem(location, theWool); Misc.dropItem(location, theWool);
sheep.setSheared(true); sheep.setSheared(true);
} }
break; break;
case SKELETON: case SKELETON:
if (((CraftSkeleton) le).getHandle().getSkeletonType() == 1) { if (((CraftSkeleton) le).getHandle().getSkeletonType() == 1) {
if (DROP_NUMBER > 97) { if (DROP_NUMBER > 95) {
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1)); Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
} else if (DROP_NUMBER > 50) { } else if (DROP_NUMBER > 50) {
Misc.dropItem(location, new ItemStack(Material.BONE)); Misc.dropItem(location, new ItemStack(Material.BONE));
} else { } else {
Misc.dropItems(location, new ItemStack(Material.COAL), 3); Misc.dropItem(location, new ItemStack(Material.COAL));
} Misc.randomDropItems(location, new ItemStack(Material.COAL), 50, 2);
} else { }
if (DROP_NUMBER > 99) { } else {
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM)); if (DROP_NUMBER > 95) {
} else if (DROP_NUMBER > 50) { Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM));
Misc.dropItem(location, new ItemStack(Material.BONE)); } else if (DROP_NUMBER > 50) {
} else { Misc.dropItem(location, new ItemStack(Material.BONE));
Misc.dropItems(location, new ItemStack(Material.ARROW), 3); } else {
} Misc.dropItem(location, new ItemStack(Material.ARROW));
} Misc.randomDropItems(location, new ItemStack(Material.ARROW), 50, 2);
break; }
}
break;
case SLIME: case SLIME:
Misc.dropItem(location, new ItemStack(Material.SLIME_BALL)); Misc.dropItem(location, new ItemStack(Material.SLIME_BALL));
break; break;
case SNOWMAN: case SNOWMAN:
if (DROP_NUMBER > 99) { if (DROP_NUMBER > 95) {
Misc.dropItem(location, new ItemStack(Material.PUMPKIN)); Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
} else { } else {
Misc.dropItems(location, new ItemStack(Material.SNOW_BALL), 5); Misc.dropItem(location, new ItemStack(Material.SNOW_BALL));
} Misc.randomDropItems(location, new ItemStack(Material.SNOW_BALL), 50, 4);
break; }
break;
case SPIDER: case SPIDER:
if (DROP_NUMBER > 50) { if (DROP_NUMBER > 50) {
Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE)); Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
} else { } else {
Misc.dropItem(location, new ItemStack(Material.STRING)); Misc.dropItem(location, new ItemStack(Material.STRING));
} }
break; break;
case SQUID: case SQUID:
Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1, (short) 0, (byte) 0x0)); Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1, (short) 0, (byte) 0x0));
break; break;
case WITCH: case WITCH:
final int DROP_NUMBER_2 = random.nextInt(randomChance) + 1; final int DROP_NUMBER_2 = random.nextInt(randomChance) + 1;
if (DROP_NUMBER > 97) { if (DROP_NUMBER > 95) {
if (DROP_NUMBER_2 > 66) { if (DROP_NUMBER_2 > 66) {
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8197)); Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8197));
} else if (DROP_NUMBER_2 > 33) { } else if (DROP_NUMBER_2 > 33) {
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8195)); Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8195));
} else { } else {
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8194)); Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8194));
} }
} else { } else {
if (DROP_NUMBER_2 > 88) { if (DROP_NUMBER_2 > 88) {
Misc.dropItem(location, new ItemStack(Material.GLASS_BOTTLE)); Misc.dropItem(location, new ItemStack(Material.GLASS_BOTTLE));
} else if (DROP_NUMBER_2 > 75) { } else if (DROP_NUMBER_2 > 75) {
Misc.dropItem(location, new ItemStack(Material.GLOWSTONE_DUST)); Misc.dropItem(location, new ItemStack(Material.GLOWSTONE_DUST));
} else if (DROP_NUMBER_2 > 63) { } else if (DROP_NUMBER_2 > 63) {
Misc.dropItem(location, new ItemStack(Material.SULPHUR)); Misc.dropItem(location, new ItemStack(Material.SULPHUR));
} else if (DROP_NUMBER_2 > 50) { } else if (DROP_NUMBER_2 > 50) {
Misc.dropItem(location, new ItemStack(Material.REDSTONE)); Misc.dropItem(location, new ItemStack(Material.REDSTONE));
} else if (DROP_NUMBER_2 > 38) { } else if (DROP_NUMBER_2 > 38) {
Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE)); Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
} else if (DROP_NUMBER_2 > 25) { } else if (DROP_NUMBER_2 > 25) {
Misc.dropItem(location, new ItemStack(Material.STICK)); Misc.dropItem(location, new ItemStack(Material.STICK));
} else if (DROP_NUMBER_2 > 13) { } else if (DROP_NUMBER_2 > 13) {
Misc.dropItem(location, new ItemStack(Material.SUGAR)); Misc.dropItem(location, new ItemStack(Material.SUGAR));
} else { } else {
Misc.dropItem(location, new ItemStack(Material.POTION)); Misc.dropItem(location, new ItemStack(Material.POTION));
} }
} }
break; break;
case ZOMBIE: case ZOMBIE:
if (DROP_NUMBER > 99) { if (DROP_NUMBER > 95) {
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2)); Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2));
} else { } else {
Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH)); Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
} }
break; break;
default: default:
break; break;
} }
} }
Combat.dealDamage(le, 1); Combat.dealDamage(le, 1);

View File

@ -267,7 +267,6 @@ public class Herbalism {
else if (mat == Material.POTATO) { else if (mat == Material.POTATO) {
is = new ItemStack(Material.POTATO_ITEM, 1, (short) 0); is = new ItemStack(Material.POTATO_ITEM, 1, (short) 0);
} }
else { else {
is = new ItemStack(mat); is = new ItemStack(mat);
} }
@ -297,15 +296,13 @@ public class Herbalism {
case MELON_BLOCK: case MELON_BLOCK:
if (configInstance.getMelonsDoubleDropsEnabled()) { if (configInstance.getMelonsDoubleDropsEnabled()) {
Misc.dropItems(location, is, 3); Misc.dropItem(location, is);
Misc.randomDropItems(location, is, 50, 4);
} }
break; break;
case NETHER_WARTS: case NETHER_WARTS:
if (configInstance.getNetherWartsDoubleDropsEnabled()) { if (configInstance.getNetherWartsDoubleDropsEnabled()) {
Misc.dropItems(location, is, 2); Misc.dropItem(location, is);
Misc.randomDropItems(location, is, 50, 3);
} }
break; break;
@ -449,7 +446,7 @@ public class Herbalism {
case CARROT: case CARROT:
Misc.dropItem(location, new ItemStack(Material.CARROT_ITEM)); Misc.dropItem(location, new ItemStack(Material.CARROT_ITEM));
Misc.randomDropItems(location, new ItemStack(Material.CARROT_ITEM), 50, 3); Misc.randomDropItems(location, new ItemStack(Material.CARROT_ITEM), 50, 3);
inventory.removeItem(new ItemStack(Material.POTATO_ITEM)); inventory.removeItem(new ItemStack(Material.CARROT_ITEM));
break; break;
case POTATO: case POTATO:
Misc.dropItem(location, new ItemStack(Material.POTATO_ITEM)); Misc.dropItem(location, new ItemStack(Material.POTATO_ITEM));

View File

@ -0,0 +1,115 @@
package com.gmail.nossr50.skills.repair;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.getspout.spoutapi.SpoutManager;
import org.getspout.spoutapi.player.SpoutPlayer;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.ItemChecks;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public class Salvage {
private static Config configInstance = Config.getInstance();
private static Permissions permInstance = Permissions.getInstance();
public static void handleSalvage(final Player player, final Location location, final ItemStack inHand) {
if (!permInstance.salvage(player) || !configInstance.getSalvageEnabled()) {
return;
}
final PlayerProfile profile = Users.getProfile(player);
final int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
final int unlockLevel = configInstance.getSalvageUnlockLevel();
if (skillLevel >= unlockLevel) {
final World world = player.getWorld();
final float currentdura = inHand.getDurability();
if (currentdura == 0) {
final int salvagedAmount = getSalvagedAmount(inHand);
final int itemID = getSalvagedItemID(inHand);
player.setItemInHand(new ItemStack(0));
location.setY(location.getY() + 1);
world.dropItem(location, new ItemStack(itemID, salvagedAmount));
player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
} else {
player.sendMessage(LocaleLoader.getString("Repair.Skills.NotFullDurability"));
}
} else {
player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage"));
}
}
/**
* Handles notifications for placing an anvil.
*
* @param player The player placing the anvil
* @param anvilID The item ID of the anvil block
*/
public static void placedAnvilCheck(final Player player, final int anvilID) {
final PlayerProfile profile = Users.getProfile(player);
if (!profile.getPlacedSalvageAnvil()) {
if (mcMMO.spoutEnabled) {
final SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
if (spoutPlayer.isSpoutCraftEnabled()) {
spoutPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to salvage!", Material.getMaterial(anvilID));
}
} else {
player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil2"));
}
profile.togglePlacedSalvageAnvil();
}
}
public static int getSalvagedItemID(final ItemStack inHand) {
int salvagedItem = 0;
if (ItemChecks.isDiamondTool(inHand) || ItemChecks.isDiamondArmor(inHand)) salvagedItem = 264;
else if (ItemChecks.isGoldTool(inHand) || ItemChecks.isGoldArmor(inHand)) salvagedItem = 266;
else if (ItemChecks.isIronTool(inHand) || ItemChecks.isIronArmor(inHand)) salvagedItem = 265;
else if (ItemChecks.isStoneTool(inHand)) salvagedItem = 4;
else if (ItemChecks.isWoodTool(inHand)) salvagedItem = 5;
else if ( ItemChecks.isLeatherArmor(inHand)) salvagedItem = 334;
return salvagedItem;
}
public static int getSalvagedAmount(final ItemStack inHand) {
int salvagedAmount = 0;
if (ItemChecks.isPickaxe(inHand) || ItemChecks.isAxe(inHand)) salvagedAmount = 3;
else if (ItemChecks.isShovel(inHand)) salvagedAmount = 1;
else if (ItemChecks.isSword(inHand) || ItemChecks.isHoe(inHand)) salvagedAmount = 2;
else if (ItemChecks.isHelmet(inHand)) salvagedAmount = 5;
else if (ItemChecks.isChestplate(inHand)) salvagedAmount = 8;
else if (ItemChecks.isPants(inHand)) salvagedAmount = 7;
else if (ItemChecks.isBoots(inHand)) salvagedAmount = 4;
return salvagedAmount;
}
/**
* Checks if the item is salvageable.
*
* @param is Item to check
* @return true if the item is salvageable, false otherwise
*/
public static boolean isSalvageable(final ItemStack is) {
if (configInstance.getSalvageTools() && ItemChecks.isTool(is)) {
return true;
}
if (configInstance.getSalvageArmor() && ItemChecks.isArmor(is)) {
return true;
}
return false;
}
}

View File

@ -105,7 +105,7 @@ public class BlockChecks {
return false; return false;
default: default:
if (block.getTypeId() == Config.getInstance().getRepairAnvilId()) { if (block.getTypeId() == Config.getInstance().getRepairAnvilId() || block.getTypeId() == Config.getInstance().getSalvageAnvilId()) {
return false; return false;
} }
else { else {

View File

@ -53,7 +53,7 @@ public class Item {
player.sendMessage(LocaleLoader.getString("Item.ChimaeraWing.Pass")); player.sendMessage(LocaleLoader.getString("Item.ChimaeraWing.Pass"));
} }
else if (!Skills.cooldownOver(profile.getRecentlyHurt(), 60, player) && amount >= Config.getInstance().getChimaeraCost()) { else if (!Skills.cooldownOver(profile.getRecentlyHurt(), 60, player) && amount >= Config.getInstance().getChimaeraCost()) {
player.sendMessage(LocaleLoader.getString("Item.Injured.Wait", new Object[] {Skills.calculateTimeLeft(profile.getRecentlyHurt(), 60)})); player.sendMessage(LocaleLoader.getString("Item.Injured.Wait", new Object[] {Skills.calculateTimeLeft(profile.getRecentlyHurt(), 60, player)}));
} }
else if (amount <= Config.getInstance().getChimaeraCost()) { else if (amount <= Config.getInstance().getChimaeraCost()) {
player.sendMessage(LocaleLoader.getString("Skills.NeedMore")+ " " + ChatColor.GRAY + Misc.prettyItemString(Config.getInstance().getChimaeraItemId())); player.sendMessage(LocaleLoader.getString("Skills.NeedMore")+ " " + ChatColor.GRAY + Misc.prettyItemString(Config.getInstance().getChimaeraItemId()));

View File

@ -217,7 +217,7 @@ public class Misc {
* @param is The item to drop * @param is The item to drop
* @param chance The percentage chance for the item to drop * @param chance The percentage chance for the item to drop
*/ */
public static void randomDropItem(Location location, ItemStack is, double chance) { public static void randomDropItem(Location location, ItemStack is, int chance) {
if (random.nextInt(100) < chance) { if (random.nextInt(100) < chance) {
dropItem(location, is); dropItem(location, is);
} }

View File

@ -120,6 +120,10 @@ public class Permissions {
return player.hasPermission("mcmmo.ability.fishing.magic"); return player.hasPermission("mcmmo.ability.fishing.magic");
} }
public boolean fishermansDiet(Player player) {
return player.hasPermission("mcmmo.ability.fishing.fishermansdiet");
}
/* /*
* MCMMO.ABILITY.MINING.* * MCMMO.ABILITY.MINING.*
*/ */
@ -208,6 +212,11 @@ public class Permissions {
return player.hasPermission("mcmmo.ability.repair.stringrepair"); return player.hasPermission("mcmmo.ability.repair.stringrepair");
} }
public boolean salvage(Player player) {
return player.hasPermission("mcmmo.ability.repair.salvage");
}
/* /*
* MCMMO.ABILITY.UNARMED.* * MCMMO.ABILITY.UNARMED.*
*/ */

View File

@ -68,8 +68,21 @@ public class Skills {
* @param cooldown The length of the cooldown * @param cooldown The length of the cooldown
* @return the number of seconds remaining before the cooldown expires * @return the number of seconds remaining before the cooldown expires
*/ */
public static int calculateTimeLeft(long deactivatedTimeStamp, int cooldown) { public static int calculateTimeLeft(long deactivatedTimeStamp, int cooldown, Player player) {
return (int) (((deactivatedTimeStamp + (cooldown * TIME_CONVERSION_FACTOR)) - System.currentTimeMillis()) / TIME_CONVERSION_FACTOR); int adjustedCooldown = cooldown;
//Reduced Cooldown Donor Perks
if (player.hasPermission("mcmmo.perks.cooldowns.halved")) {
adjustedCooldown = (int) (adjustedCooldown * 0.5);
}
else if (player.hasPermission("mcmmo.perks.cooldowns.thirded")) {
adjustedCooldown = (int) (adjustedCooldown * 0.66);
}
else if (player.hasPermission("mcmmo.perks.cooldowns.quartered")) {
adjustedCooldown = (int) (adjustedCooldown * 0.75);
}
return (int) (((deactivatedTimeStamp + (adjustedCooldown * TIME_CONVERSION_FACTOR)) - System.currentTimeMillis()) / TIME_CONVERSION_FACTOR);
} }
/** /**
@ -130,7 +143,7 @@ public class Skills {
if (ability.getPermissions(player) && tool.inHand(inHand) && !profile.getToolPreparationMode(tool)) { if (ability.getPermissions(player) && tool.inHand(inHand) && !profile.getToolPreparationMode(tool)) {
if (skill != SkillType.WOODCUTTING && skill != SkillType.AXES) { if (skill != SkillType.WOODCUTTING && skill != SkillType.AXES) {
if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) { if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown()) + "s)"); player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player) + "s)");
return; return;
} }
} }
@ -417,7 +430,7 @@ public class Skills {
*/ */
if (type == SkillType.WOODCUTTING || type == SkillType.AXES) { if (type == SkillType.WOODCUTTING || type == SkillType.AXES) {
if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) { if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown()) + "s)"); player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player) + "s)");
return; return;
} }
} }

View File

@ -208,7 +208,7 @@ public class HashChunkManager implements ChunkManager {
if(world == null) if(world == null)
return; return;
ChunkletUnloader.addToList(cx, cx, world); ChunkletUnloader.addToList(cx, cz, world);
} }
@Override @Override

View File

@ -172,6 +172,11 @@ Skills:
Level_Cap: 0 Level_Cap: 0
Anvil_Messages: true Anvil_Messages: true
Anvil_ID: 42 Anvil_ID: 42
Salvage_enabled: true
Salvage_Anvil_ID: 41
Salvage_UnlockLevel: 600
Salvage_tools: true
Salvage_armor: true
Swords: Swords:
Enabled_For_PVP: true Enabled_For_PVP: true
Enabled_For_PVE: true Enabled_For_PVE: true

View File

@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
Fishing.Ability.Locked.0=UZAMKNUTO DO UROVNE DOVEDNOSTI 150+ (SHAKE) Fishing.Ability.Locked.0=UZAMKNUTO DO UROVNE DOVEDNOSTI 150+ (SHAKE)
Fishing.Ability.Rank=[[RED]]Lovec Poklad\u016f Level: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Lovec Poklad\u016f Level: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.0=Treasure Hunter (Passive)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
Fishing.Effect.2=Magicky Lovec Fishing.Effect.2=Magicky Lovec
Fishing.Effect.3=Find Enchanted Items Fishing.Effect.3=Find Enchanted Items
Fishing.Effect.4=Shake (vs. Entities) Fishing.Effect.4=Shake (vs. Entities)
Fishing.Effect.5=Shake items off of mobs w/ fishing pole Fishing.Effect.5=Shake items off of mobs w/ fishing pole
Fishing.Effect.6=Fisherman's Diet
Fishing.Effect.7=Improves hunger restored from fished foods
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0} Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
Fishing.ItemFound=[[GRAY]]Nasel si poklad! Fishing.ItemFound=[[GRAY]]Nasel si poklad!
Fishing.Listener=Rybareni: Fishing.Listener=Rybareni:
@ -444,3 +447,11 @@ Stats.Header.Combat=[[GOLD]]-=BOJOVE DOVEDNOSTI=-
Stats.Header.Gathering=[[GOLD]]-=SHROMAZDOVACI DOVEDNOSTI=- Stats.Header.Gathering=[[GOLD]]-=SHROMAZDOVACI DOVEDNOSTI=-
Stats.Header.Misc=Ostatni schopnosti Stats.Header.Misc=Ostatni schopnosti
Stats.Own.Stats=[[GREEN]][mcMMO] Statistiky Stats.Own.Stats=[[GREEN]][mcMMO] Statistiky
Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance
Perks.activationtime.desc=Increases ability activation time by {0} seconds.

View File

@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
Fishing.Ability.Locked.0=DAN GLO HYD 150 + SKILL (YSGYTLAETH) Fishing.Ability.Locked.0=DAN GLO HYD 150 + SKILL (YSGYTLAETH)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.0=Treasure Hunter (Passive)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
Fishing.Effect.2=Magic Hunter Fishing.Effect.2=Magic Hunter
Fishing.Effect.3=Find Enchanted Items Fishing.Effect.3=Find Enchanted Items
Fishing.Effect.4=Shake (vs. Entities) Fishing.Effect.4=Shake (vs. Entities)
Fishing.Effect.5=Shake items off of mobs w/ fishing pole Fishing.Effect.5=Shake items off of mobs w/ fishing pole
Fishing.Effect.6=Fisherman's Diet
Fishing.Effect.7=Improves hunger restored from fished foods
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0} Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
Fishing.ItemFound=[[GRAY]]Treasure found! Fishing.ItemFound=[[GRAY]]Treasure found!
Fishing.Listener=Fishing: Fishing.Listener=Fishing:
@ -444,3 +447,11 @@ Stats.Header.Combat=[[AUR]] - = GWRTHSEFYLL SGILIAU = -
Stats.Header.Gathering=[[AUR]] -= CASGLU SGILIAU = = - Stats.Header.Gathering=[[AUR]] -= CASGLU SGILIAU = = -
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GWYRDD]][mcMMO] Ystadegau Stats.Own.Stats=[[GWYRDD]][mcMMO] Ystadegau
Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance
Perks.activationtime.desc=Increases ability activation time by {0} seconds.

View File

@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
Fishing.Ability.Locked.0=L\u00c5ST INDTIL 150+ I F\u00c6RDIGHED (SHAKE) Fishing.Ability.Locked.0=L\u00c5ST INDTIL 150+ I F\u00c6RDIGHED (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.0=Treasure Hunter (Passive)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
Fishing.Effect.2=Magic Hunter Fishing.Effect.2=Magic Hunter
Fishing.Effect.3=Find Enchanted Items Fishing.Effect.3=Find Enchanted Items
Fishing.Effect.4=Shake (vs. Entities) Fishing.Effect.4=Shake (vs. Entities)
Fishing.Effect.5=Shake items off of mobs w/ fishing pole Fishing.Effect.5=Shake items off of mobs w/ fishing pole
Fishing.Effect.6=Fisherman's Diet
Fishing.Effect.7=Improves hunger restored from fished foods
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0} Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
Fishing.ItemFound=[[GRAY]Du har fundet en skat! Fishing.ItemFound=[[GRAY]Du har fundet en skat!
Fishing.Listener=Fishing: Fishing.Listener=Fishing:
@ -444,3 +447,11 @@ Stats.Header.Combat=[[GOLD]]-=KAMP EVNER=-
Stats.Header.Gathering=[[GOLD]]-=INDSAMLINGS EVNER=- Stats.Header.Gathering=[[GOLD]]-=INDSAMLINGS EVNER=-
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] F\u00e6rdigheder Stats.Own.Stats=[[GREEN]][mcMMO] F\u00e6rdigheder
Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance
Perks.activationtime.desc=Increases ability activation time by {0} seconds.

View File

@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magiej\u00e4ger: [[GRAY]] **Verbessert sich mit Scha
Fishing.Ability.Locked.0=Gesperrt bis Level 150+ (SHAKE) Fishing.Ability.Locked.0=Gesperrt bis Level 150+ (SHAKE)
Fishing.Ability.Rank=[[RED]]Schatzj\u00e4ger Rang: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Schatzj\u00e4ger Rang: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Schatzj\u00e4ger (Passiv) Fishing.Effect.0=Schatzj\u00e4ger (Passiv)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
Fishing.Effect.2=Magiej\u00e4ger Fishing.Effect.2=Magiej\u00e4ger
Fishing.Effect.3=Find Enchanted Items Fishing.Effect.3=Find Enchanted Items
Fishing.Effect.4=Shake (vs. Entities) Fishing.Effect.4=Shake (vs. Entities)
Fishing.Effect.5=Shake items off of mobs w/ fishing pole Fishing.Effect.5=Shake items off of mobs w/ fishing pole
Fishing.Effect.6=Fisherman's Diet
Fishing.Effect.7=Improves hunger restored from fished foods
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0} Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden! Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden!
Fishing.Listener=Angeln: Fishing.Listener=Angeln:
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=KAMPF F\u00c4HIGKEITEN=-
Stats.Header.Gathering=[[GOLD]]-=Sammel-Fertigkeit=- Stats.Header.Gathering=[[GOLD]]-=Sammel-Fertigkeit=-
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Stats Stats.Own.Stats=[[GREEN]][mcMMO] Stats
Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance
Perks.activationtime.desc=Increases ability activation time by {0} seconds.

View File

@ -103,12 +103,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}% Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.0=Treasure Hunter (Passive)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
Fishing.Effect.2=Magic Hunter Fishing.Effect.2=Magic Hunter
Fishing.Effect.3=Find Enchanted Items Fishing.Effect.3=Find Enchanted Items
Fishing.Effect.4=Shake (vs. Entities) Fishing.Effect.4=Shake (vs. Entities)
Fishing.Effect.5=Shake items off of mobs w/ fishing pole Fishing.Effect.5=Shake items off of mobs w/ fishing pole
Fishing.Effect.6=Fisherman's Diet
Fishing.Effect.7=Improves hunger restored from fished foods
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0} Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
Fishing.ItemFound=[[GRAY]]Treasure found! Fishing.ItemFound=[[GRAY]]Treasure found!
Fishing.Listener=Fishing: Fishing.Listener=Fishing:
@ -122,14 +125,14 @@ Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0} Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE** Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE** Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
Herbalism.Effect.0=Green Terra (ABILITY) Herbalism.Effect.0=Green Terra (ABILITY)
Herbalism.Effect.1=Spread the Terra, 3x Drops Herbalism.Effect.1=Spread the Terra, 3x Drops
Herbalism.Effect.2=Green Thumb (Wheat) Herbalism.Effect.2=Green Thumb (Wheat)
Herbalism.Effect.3=Auto-Plants wheat when harvesting Herbalism.Effect.3=Auto-Plants crops when harvesting
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt) Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
Herbalism.Effect.5=Make bricks mossy, or make grass grow Herbalism.Effect.5=Make bricks mossy, or make grass grow
Herbalism.Effect.6=Farmer's Diet Herbalism.Effect.6=Farmer's Diet
@ -205,9 +208,13 @@ Repair.Effect.6=Diamond Repair ({0}+ SKILL)
Repair.Effect.7=Repair Diamond Tools & Armor Repair.Effect.7=Repair Diamond Tools & Armor
Repair.Effect.8=Arcane Forging Repair.Effect.8=Arcane Forging
Repair.Effect.9=Repair magic items Repair.Effect.9=Repair magic items
Repair.Effect.16=Salvage ({0}+ SKILL)
Repair.Effect.17=Salvage Tools & Armor
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor. Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Repair.Listener=Repair: Repair.Listener=Repair:
Repair.SkillName=REPAIR Repair.SkillName=REPAIR
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
Repair.Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond. Repair.Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond.
Repair.Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold. Repair.Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
Repair.Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron. Repair.Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
@ -215,6 +222,8 @@ Repair.Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1} Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]That felt easy. Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can't repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can't repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
@ -518,4 +527,14 @@ Skills.TooTired=[[RED]]You are too tired to use that ability again.
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=- Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=- Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Stats Stats.Own.Stats=[[GREEN]][mcMMO] Stats
#PERKS
Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance
Perks.activationtime.desc=Increases ability activation time by {0} seconds.

View File

@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Cazador M\u00e1gico: [[GRAY]] **Mejora con Rango de
Fishing.Ability.Locked.0=BLOQUEADO HASTA HABILIDAD 150+ (SACUDIDA) Fishing.Ability.Locked.0=BLOQUEADO HASTA HABILIDAD 150+ (SACUDIDA)
Fishing.Ability.Rank=[[RED]]Cazador de Tesoros: [[YELLOW]]Rango {0}/5 Fishing.Ability.Rank=[[RED]]Cazador de Tesoros: [[YELLOW]]Rango {0}/5
Fishing.Ability.Shake=[[RED]]Sacudida: [[YELLOW]]Arrancar items de monstruos, mutilandolos en el proceso. Fishing.Ability.Shake=[[RED]]Sacudida: [[YELLOW]]Arrancar items de monstruos, mutilandolos en el proceso.
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Cazador de Tesoros (Pasivo) Fishing.Effect.0=Cazador de Tesoros (Pasivo)
Fishing.Effect.1=Pescar objetos miscel\u00e1neos Fishing.Effect.1=Pescar objetos miscel\u00e1neos
Fishing.Effect.2=Cazador M\u00e1gico Fishing.Effect.2=Cazador M\u00e1gico
Fishing.Effect.3=Encuentra Objetos Encantados Fishing.Effect.3=Encuentra Objetos Encantados
Fishing.Effect.4=Sacudir (contra Entidades) Fishing.Effect.4=Sacudir (contra Entidades)
Fishing.Effect.5=Sacudir los items fuera de los monstruos con la ca\u00f1a de pescar Fishing.Effect.5=Sacudir los items fuera de los monstruos con la ca\u00f1a de pescar
Fishing.Effect.6=Fisherman's Diet
Fishing.Effect.7=Improves hunger restored from fished foods
Fishing.Enchant.Chance=[[RED]]Probabilidad de Cazador M\u00e1gico: [[YELLOW]]{0} Fishing.Enchant.Chance=[[RED]]Probabilidad de Cazador M\u00e1gico: [[YELLOW]]{0}
Fishing.ItemFound=[[GRAY]]\u00a1Tesoro encontrado! Fishing.ItemFound=[[GRAY]]\u00a1Tesoro encontrado!
Fishing.Listener=Pescador: Fishing.Listener=Pescador:
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=HABILIDADES DE COMBATE=-
Stats.Header.Gathering=[[GOLD]]-=HABILIDADES DE RECOLECCI\u00d3N=- Stats.Header.Gathering=[[GOLD]]-=HABILIDADES DE RECOLECCI\u00d3N=-
Stats.Header.Misc=[[GOLD]]-=HABILIDADES VARIAS=- Stats.Header.Misc=[[GOLD]]-=HABILIDADES VARIAS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Estad\u00edsticas Stats.Own.Stats=[[GREEN]][mcMMO] Estad\u00edsticas
Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance
Perks.activationtime.desc=Increases ability activation time by {0} seconds.

View File

@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.0=Treasure Hunter (Passive)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
Fishing.Effect.2=Magic Hunter Fishing.Effect.2=Magic Hunter
Fishing.Effect.3=Find Enchanted Items Fishing.Effect.3=Find Enchanted Items
Fishing.Effect.4=Shake (vs. Entities) Fishing.Effect.4=Shake (vs. Entities)
Fishing.Effect.5=Shake items off of mobs w/ fishing pole Fishing.Effect.5=Shake items off of mobs w/ fishing pole
Fishing.Effect.6=Fisherman's Diet
Fishing.Effect.7=Improves hunger restored from fished foods
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0} Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
Fishing.ItemFound=[[GRAY]]Treasure found! Fishing.ItemFound=[[GRAY]]Treasure found!
Fishing.Listener=Fishing: Fishing.Listener=Fishing:
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=TAISTELUTAIDOT=-
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=- Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Stats Stats.Own.Stats=[[GREEN]][mcMMO] Stats
Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance
Perks.activationtime.desc=Increases ability activation time by {0} seconds.

View File

@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]P\u00eache magique : [[GRAY]] **S\'am\u00e9liore via
Fishing.Ability.Locked.0=VERROUILL\u00c9 AVANT 150+ (Secousse) Fishing.Ability.Locked.0=VERROUILL\u00c9 AVANT 150+ (Secousse)
Fishing.Ability.Rank=[[RED]]Chasseur de tr\u00e9sors : [[YELLOW]] Rang {0}/5 Fishing.Ability.Rank=[[RED]]Chasseur de tr\u00e9sors : [[YELLOW]] Rang {0}/5
Fishing.Ability.Shake=[[RED]]Secousse : [[YELLOW]]Arrache des objets des monstres, les mutilant par la m\u00eame occasion ;_; Fishing.Ability.Shake=[[RED]]Secousse : [[YELLOW]]Arrache des objets des monstres, les mutilant par la m\u00eame occasion ;_;
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Chasseur de tr\u00e9sors Fishing.Effect.0=Chasseur de tr\u00e9sors
Fishing.Effect.1=Remonte des objets inhabituels Fishing.Effect.1=Remonte des objets inhabituels
Fishing.Effect.2=P\u00eache magique Fishing.Effect.2=P\u00eache magique
Fishing.Effect.3=Remonte des objets magiques Fishing.Effect.3=Remonte des objets magiques
Fishing.Effect.4=Secousse (sur monstres) Fishing.Effect.4=Secousse (sur monstres)
Fishing.Effect.5=Fait tomber des objets des monstres avec une canne \u00e0 p\u00eache Fishing.Effect.5=Fait tomber des objets des monstres avec une canne \u00e0 p\u00eache
Fishing.Effect.6=Fisherman's Diet
Fishing.Effect.7=Improves hunger restored from fished foods
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0} Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
Fishing.ItemFound=[[GRAY]]Tr\u00e9sor d\u00e9couvert ! Fishing.ItemFound=[[GRAY]]Tr\u00e9sor d\u00e9couvert !
Fishing.Listener=P\u00eache : Fishing.Listener=P\u00eache :
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=TALENTS DE COMBAT=-
Stats.Header.Gathering=[[GOLD]]-=COMP\u00c9TENCES DE R\u00c9COLTE=- Stats.Header.Gathering=[[GOLD]]-=COMP\u00c9TENCES DE R\u00c9COLTE=-
Stats.Header.Misc=[[GOLD]]-=AUTRES TALENTS=- Stats.Header.Misc=[[GOLD]]-=AUTRES TALENTS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Statistiques Stats.Own.Stats=[[GREEN]][mcMMO] Statistiques
Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance
Perks.activationtime.desc=Increases ability activation time by {0} seconds.

View File

@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Cacciatore di Magia: [[GRAY]] **Migliora insieme al
Fishing.Ability.Locked.0=BLOCCATO FINO AD ABILITA\' 150+ (SCUOTERE) Fishing.Ability.Locked.0=BLOCCATO FINO AD ABILITA\' 150+ (SCUOTERE)
Fishing.Ability.Rank=[[RED]]Grado di Cacciatore di Tesori: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Grado di Cacciatore di Tesori: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Scuotere: [[YELLOW]]Strappa oggetti dai mob, mutilandoli durante il procedimento ;_; Fishing.Ability.Shake=[[RED]]Scuotere: [[YELLOW]]Strappa oggetti dai mob, mutilandoli durante il procedimento ;_;
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Cacciatore di Tesori (Passivo) Fishing.Effect.0=Cacciatore di Tesori (Passivo)
Fishing.Effect.1=Ripesca oggetti vari Fishing.Effect.1=Ripesca oggetti vari
Fishing.Effect.2=Cacciatore di Magia Fishing.Effect.2=Cacciatore di Magia
Fishing.Effect.3=Trova Oggetti Incantati Fishing.Effect.3=Trova Oggetti Incantati
Fishing.Effect.4=Scuotere (contro Entit\u00e0) Fishing.Effect.4=Scuotere (contro Entit\u00e0)
Fishing.Effect.5=Scrolla oggetti di dosso ai mob con una canna da pesca Fishing.Effect.5=Scrolla oggetti di dosso ai mob con una canna da pesca
Fishing.Effect.6=Fisherman's Diet
Fishing.Effect.7=Improves hunger restored from fished foods
Fishing.Enchant.Chance=[[RED]]Possibilit\u00e0 di Cacciatore di Magia: [[YELLOW]]{0} Fishing.Enchant.Chance=[[RED]]Possibilit\u00e0 di Cacciatore di Magia: [[YELLOW]]{0}
Fishing.ItemFound=[[GRAY]]Hai trovato un tesoro! Fishing.ItemFound=[[GRAY]]Hai trovato un tesoro!
Fishing.Listener=Pesca: Fishing.Listener=Pesca:
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=ABILITA\' DI COMBATTIMENTO=-
Stats.Header.Gathering=[[GOLD]]-=ABILITA\' DI RACCOLTA=- Stats.Header.Gathering=[[GOLD]]-=ABILITA\' DI RACCOLTA=-
Stats.Header.Misc=[[GOLD]]-=ABILITA\' VARIE=- Stats.Header.Misc=[[GOLD]]-=ABILITA\' VARIE=-
Stats.Own.Stats=[[GREEN]]Statistiche [mcMMO] Stats.Own.Stats=[[GREEN]]Statistiche [mcMMO]
Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance
Perks.activationtime.desc=Increases ability activation time by {0} seconds.

View File

@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.0=Treasure Hunter (Passive)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
Fishing.Effect.2=Magic Hunter Fishing.Effect.2=Magic Hunter
Fishing.Effect.3=Find Enchanted Items Fishing.Effect.3=Find Enchanted Items
Fishing.Effect.4=Shake (vs. Entities) Fishing.Effect.4=Shake (vs. Entities)
Fishing.Effect.5=Shake items off of mobs w/ fishing pole Fishing.Effect.5=Shake items off of mobs w/ fishing pole
Fishing.Effect.6=Fisherman's Diet
Fishing.Effect.7=Improves hunger restored from fished foods
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0} Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
Fishing.ItemFound=[[GRAY]]Treasure found! Fishing.ItemFound=[[GRAY]]Treasure found!
Fishing.Listener=Fishing: Fishing.Listener=Fishing:
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=- Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Stats Stats.Own.Stats=[[GREEN]][mcMMO] Stats
Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance
Perks.activationtime.desc=Increases ability activation time by {0} seconds.

View File

@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.0=Treasure Hunter (Passive)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
Fishing.Effect.2=Magic Hunter Fishing.Effect.2=Magic Hunter
Fishing.Effect.3=Find Enchanted Items Fishing.Effect.3=Find Enchanted Items
Fishing.Effect.4=Shake (vs. Entities) Fishing.Effect.4=Shake (vs. Entities)
Fishing.Effect.5=Shake items off of mobs w/ fishing pole Fishing.Effect.5=Shake items off of mobs w/ fishing pole
Fishing.Effect.6=Fisherman's Diet
Fishing.Effect.7=Improves hunger restored from fished foods
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0} Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
Fishing.ItemFound=[[GRAY]]Treasure found! Fishing.ItemFound=[[GRAY]]Treasure found!
Fishing.Listener=Zvejo\u0161ana: Fishing.Listener=Zvejo\u0161ana:
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=- Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Stats Stats.Own.Stats=[[GREEN]][mcMMO] Stats
Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance
Perks.activationtime.desc=Increases ability activation time by {0} seconds.

View File

@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.0=Treasure Hunter (Passive)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
Fishing.Effect.2=Magic Hunter Fishing.Effect.2=Magic Hunter
Fishing.Effect.3=Find Enchanted Items Fishing.Effect.3=Find Enchanted Items
Fishing.Effect.4=Shake (vs. Entities) Fishing.Effect.4=Shake (vs. Entities)
Fishing.Effect.5=Shake items off of mobs w/ fishing pole Fishing.Effect.5=Shake items off of mobs w/ fishing pole
Fishing.Effect.6=Fisherman's Diet
Fishing.Effect.7=Improves hunger restored from fished foods
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0} Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
Fishing.ItemFound=[[GRAY]]Treasure found! Fishing.ItemFound=[[GRAY]]Treasure found!
Fishing.Listener=Vissen: Fishing.Listener=Vissen:
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=Strijd Ervaring=-
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=- Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Stats Stats.Own.Stats=[[GREEN]][mcMMO] Stats
Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance
Perks.activationtime.desc=Increases ability activation time by {0} seconds.

View File

@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
Fishing.Ability.Locked.0=L\u00e5st til 150 + ferdighet (Shake) Fishing.Ability.Locked.0=L\u00e5st til 150 + ferdighet (Shake)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.0=Treasure Hunter (Passive)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
Fishing.Effect.2=Magic Hunter Fishing.Effect.2=Magic Hunter
Fishing.Effect.3=Find Enchanted Items Fishing.Effect.3=Find Enchanted Items
Fishing.Effect.4=Shake (vs. Entities) Fishing.Effect.4=Shake (vs. Entities)
Fishing.Effect.5=Shake items off of mobs w/ fishing pole Fishing.Effect.5=Shake items off of mobs w/ fishing pole
Fishing.Effect.6=Fisherman's Diet
Fishing.Effect.7=Improves hunger restored from fished foods
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0} Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
Fishing.ItemFound=[[GRAY]]Treasure found! Fishing.ItemFound=[[GRAY]]Treasure found!
Fishing.Listener=Fishing: Fishing.Listener=Fishing:
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=Kampferdigheter=-
Stats.Header.Gathering=[[GOLD]]- = SAMLER FERDIGHETER = - Stats.Header.Gathering=[[GOLD]]- = SAMLER FERDIGHETER = -
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Stats Stats.Own.Stats=[[GREEN]][mcMMO] Stats
Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance
Perks.activationtime.desc=Increases ability activation time by {0} seconds.

View File

@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Ranga lowienia skarbow: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Ranga lowienia skarbow: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Lowca Skarbow (Pasywna) Fishing.Effect.0=Lowca Skarbow (Pasywna)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
Fishing.Effect.2=Magiczny Lowca Fishing.Effect.2=Magiczny Lowca
Fishing.Effect.3=Znajdowanie Zakletych Przedmiotow Fishing.Effect.3=Znajdowanie Zakletych Przedmiotow
Fishing.Effect.4=Shake (vs. Entities) Fishing.Effect.4=Shake (vs. Entities)
Fishing.Effect.5=Shake items off of mobs w/ fishing pole Fishing.Effect.5=Shake items off of mobs w/ fishing pole
Fishing.Effect.6=Fisherman's Diet
Fishing.Effect.7=Improves hunger restored from fished foods
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0} Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
Fishing.ItemFound=[[GRAY]]Treasure found! Fishing.ItemFound=[[GRAY]]Treasure found!
Fishing.Listener=Fishing: Fishing.Listener=Fishing:
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=- Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Stats Stats.Own.Stats=[[GREEN]][mcMMO] Stats
Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance
Perks.activationtime.desc=Increases ability activation time by {0} seconds.

View File

@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.0=Treasure Hunter (Passive)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
Fishing.Effect.2=Magic Hunter Fishing.Effect.2=Magic Hunter
Fishing.Effect.3=Find Enchanted Items Fishing.Effect.3=Find Enchanted Items
Fishing.Effect.4=Shake (vs. Entities) Fishing.Effect.4=Shake (vs. Entities)
Fishing.Effect.5=Shake items off of mobs w/ fishing pole Fishing.Effect.5=Shake items off of mobs w/ fishing pole
Fishing.Effect.6=Fisherman's Diet
Fishing.Effect.7=Improves hunger restored from fished foods
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0} Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
Fishing.ItemFound=[[GRAY]]Treasure found! Fishing.ItemFound=[[GRAY]]Treasure found!
Fishing.Listener=Fishing: Fishing.Listener=Fishing:
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=- Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Stats Stats.Own.Stats=[[GREEN]][mcMMO] Stats
Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance
Perks.activationtime.desc=Increases ability activation time by {0} seconds.

View File

@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0417\u0
Fishing.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 150+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0412\u0421\u0422\u0420\u042f\u0421\u041a\u0410) Fishing.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 150+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0412\u0421\u0422\u0420\u042f\u0421\u041a\u0410)
Fishing.Ability.Rank=[[RED]]\u0420\u0430\u043d\u0433 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]\u0420\u0430\u043d\u0433 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]\u0412\u0441\u0442\u0440\u044f\u0441\u043a\u0430: [[YELLOW]]\u0412\u044b\u0442\u0440\u044f\u0445\u0438\u0432\u0430\u0439\u0442\u0435 \u0432\u0435\u0449\u0438 \u0438\u0437 \u043c\u043e\u0431\u043e\u0432, \u043a\u0430\u043b\u0435\u0447\u0430 \u0438\u0445 \u0432 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u0435 ;_; Fishing.Ability.Shake=[[RED]]\u0412\u0441\u0442\u0440\u044f\u0441\u043a\u0430: [[YELLOW]]\u0412\u044b\u0442\u0440\u044f\u0445\u0438\u0432\u0430\u0439\u0442\u0435 \u0432\u0435\u0449\u0438 \u0438\u0437 \u043c\u043e\u0431\u043e\u0432, \u043a\u0430\u043b\u0435\u0447\u0430 \u0438\u0445 \u0432 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u0435 ;_;
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438 (\u041f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435) Fishing.Effect.0=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438 (\u041f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435)
Fishing.Effect.1=\u041b\u043e\u0432\u043b\u044f \u0440\u0430\u0437\u043d\u044b\u0445 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432 Fishing.Effect.1=\u041b\u043e\u0432\u043b\u044f \u0440\u0430\u0437\u043d\u044b\u0445 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432
Fishing.Effect.2=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439 Fishing.Effect.2=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439
Fishing.Effect.3=\u041d\u0430\u0445\u043e\u0434\u043a\u0430 \u0417\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u044b\u0445 \u041f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432 Fishing.Effect.3=\u041d\u0430\u0445\u043e\u0434\u043a\u0430 \u0417\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u044b\u0445 \u041f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432
Fishing.Effect.4=\u0412\u0441\u0442\u0440\u044f\u0441\u043a\u0430 (\u0421\u0443\u0449\u0435\u0441\u0442\u0432) Fishing.Effect.4=\u0412\u0441\u0442\u0440\u044f\u0441\u043a\u0430 (\u0421\u0443\u0449\u0435\u0441\u0442\u0432)
Fishing.Effect.5=\u0412\u044b\u0442\u0440\u044f\u0445\u0438\u0432\u0430\u0439\u0442\u0435 \u0432\u0435\u0449\u0438 \u0438\u0437 \u043c\u043e\u0431\u043e\u0432 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0443\u0434\u043e\u0447\u043a\u0438 Fishing.Effect.5=\u0412\u044b\u0442\u0440\u044f\u0445\u0438\u0432\u0430\u0439\u0442\u0435 \u0432\u0435\u0449\u0438 \u0438\u0437 \u043c\u043e\u0431\u043e\u0432 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0443\u0434\u043e\u0447\u043a\u0438
Fishing.Effect.6=Fisherman's Diet
Fishing.Effect.7=Improves hunger restored from fished foods
Fishing.Enchant.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439: [[YELLOW]]{0} Fishing.Enchant.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439: [[YELLOW]]{0}
Fishing.ItemFound=[[GRAY]]\u041d\u0430\u0439\u0434\u0435\u043d\u043e \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0435! Fishing.ItemFound=[[GRAY]]\u041d\u0430\u0439\u0434\u0435\u043d\u043e \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0435!
Fishing.Listener=\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e: Fishing.Listener=\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e:
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=\u0411\u041e\u0415\u0412\u042b\u0415 \u041d\u0410\
Stats.Header.Gathering=[[GOLD]]-=\u041d\u0410\u0412\u042b\u041a\u0418 \u0421\u0411\u041e\u0420\u0410=- Stats.Header.Gathering=[[GOLD]]-=\u041d\u0410\u0412\u042b\u041a\u0418 \u0421\u0411\u041e\u0420\u0410=-
Stats.Header.Misc=[[GOLD]]-=\u0420\u0410\u0417\u041d\u042b\u0415 \u041d\u0410\u0412\u042b\u041a\u0418=- Stats.Header.Misc=[[GOLD]]-=\u0420\u0410\u0417\u041d\u042b\u0415 \u041d\u0410\u0412\u042b\u041a\u0418=-
Stats.Own.Stats=[[GREEN]][mcMMO] \u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430 Stats.Own.Stats=[[GREEN]][mcMMO] \u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430
Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance
Perks.activationtime.desc=Increases ability activation time by {0} seconds.

View File

@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.0=Treasure Hunter (Passive)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
Fishing.Effect.2=Magic Hunter Fishing.Effect.2=Magic Hunter
Fishing.Effect.3=Find Enchanted Items Fishing.Effect.3=Find Enchanted Items
Fishing.Effect.4=Shake (vs. Entities) Fishing.Effect.4=Shake (vs. Entities)
Fishing.Effect.5=Shake items off of mobs w/ fishing pole Fishing.Effect.5=Shake items off of mobs w/ fishing pole
Fishing.Effect.6=Fisherman's Diet
Fishing.Effect.7=Improves hunger restored from fished foods
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0} Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
Fishing.ItemFound=[[GRAY]]Treasure found! Fishing.ItemFound=[[GRAY]]Treasure found!
Fishing.Listener=Fishing: Fishing.Listener=Fishing:
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=Stridsf\u00e4rdigheter=-
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=- Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Stats Stats.Own.Stats=[[GREEN]][mcMMO] Stats
Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance
Perks.activationtime.desc=Increases ability activation time by {0} seconds.

View File

@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=Treasure Hunter (Passive) Fishing.Effect.0=Treasure Hunter (Passive)
Fishing.Effect.1=Fish up misc. objects Fishing.Effect.1=Fish up misc. objects
Fishing.Effect.2=Magic Hunter Fishing.Effect.2=Magic Hunter
Fishing.Effect.3=Find Enchanted Items Fishing.Effect.3=Find Enchanted Items
Fishing.Effect.4=Shake (vs. Entities) Fishing.Effect.4=Shake (vs. Entities)
Fishing.Effect.5=Shake items off of mobs w/ fishing pole Fishing.Effect.5=Shake items off of mobs w/ fishing pole
Fishing.Effect.6=Fisherman's Diet
Fishing.Effect.7=Improves hunger restored from fished foods
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0} Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
Fishing.ItemFound=[[GRAY]]Treasure found! Fishing.ItemFound=[[GRAY]]Treasure found!
Fishing.Listener=Fishing: Fishing.Listener=Fishing:
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=- Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Stats Stats.Own.Stats=[[GREEN]][mcMMO] Stats
Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance
Perks.activationtime.desc=Increases ability activation time by {0} seconds.

View File

@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]\u9b54\u6cd5\u730e\u4eba: [[GRAY]] ** \u968f\u7740\u
Fishing.Ability.Locked.0=\u6280\u80fd 150+ \u89e3\u9501 (\u6643\u52a8\u602a\u7269) Fishing.Ability.Locked.0=\u6280\u80fd 150+ \u89e3\u9501 (\u6643\u52a8\u602a\u7269)
Fishing.Ability.Rank=[[RED]]\u5b9d\u7269\u730e\u4eba\u7b49\u7ea7: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]\u5b9d\u7269\u730e\u4eba\u7b49\u7ea7: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]\u6643\u52a8\u602a\u7269: [[YELLOW]]\u5411\u602a\u7269\u6325\u52a8\u9c7c\u7aff\u4f7f\u5b83\u4eec\u8eab\u4e0a\u7684\u7269\u54c1\u6389\u843d, \u540c\u65f6\u51cf\u5c11\u5b83\u4eec\u7684\u8840\u91cf ;_; Fishing.Ability.Shake=[[RED]]\u6643\u52a8\u602a\u7269: [[YELLOW]]\u5411\u602a\u7269\u6325\u52a8\u9c7c\u7aff\u4f7f\u5b83\u4eec\u8eab\u4e0a\u7684\u7269\u54c1\u6389\u843d, \u540c\u65f6\u51cf\u5c11\u5b83\u4eec\u7684\u8840\u91cf ;_;
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
Fishing.Effect.0=\u5b9d\u7269\u730e\u4eba (\u88ab\u52a8\u6280\u80fd) Fishing.Effect.0=\u5b9d\u7269\u730e\u4eba (\u88ab\u52a8\u6280\u80fd)
Fishing.Effect.1=\u9493\u5230\u6742\u7269 Fishing.Effect.1=\u9493\u5230\u6742\u7269
Fishing.Effect.2=\u9b54\u6cd5\u730e\u4eba Fishing.Effect.2=\u9b54\u6cd5\u730e\u4eba
Fishing.Effect.3=\u627e\u5230\u9644\u9b54\u7269\u54c1 Fishing.Effect.3=\u627e\u5230\u9644\u9b54\u7269\u54c1
Fishing.Effect.4=\u6643\u52a8\u602a\u7269 (\u5bf9\u602a\u7269\u4f7f\u7528) Fishing.Effect.4=\u6643\u52a8\u602a\u7269 (\u5bf9\u602a\u7269\u4f7f\u7528)
Fishing.Effect.5=\u7528\u9c7c\u7aff\u628a\u602a\u7269\u8eab\u4e0a\u7684\u4e1c\u897f\u6447\u4e0b\u6765 Fishing.Effect.5=\u7528\u9c7c\u7aff\u628a\u602a\u7269\u8eab\u4e0a\u7684\u4e1c\u897f\u6447\u4e0b\u6765
Fishing.Effect.6=Fisherman's Diet
Fishing.Effect.7=Improves hunger restored from fished foods
Fishing.Enchant.Chance=[[RED]]\u9b54\u6cd5\u730e\u4eba\u51e0\u7387: [[YELLOW]]{0} Fishing.Enchant.Chance=[[RED]]\u9b54\u6cd5\u730e\u4eba\u51e0\u7387: [[YELLOW]]{0}
Fishing.ItemFound=[[GRAY]]\u53d1\u73b0\u5b9d\u7269\u4e86\uff01 Fishing.ItemFound=[[GRAY]]\u53d1\u73b0\u5b9d\u7269\u4e86\uff01
Fishing.Listener=\u9493\u9c7c: Fishing.Listener=\u9493\u9c7c:
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=\u683c\u6597\u6280\u80fd=-
Stats.Header.Gathering=[[GOLD]]-=\u91c7\u96c6\u6280\u80fd=- Stats.Header.Gathering=[[GOLD]]-=\u91c7\u96c6\u6280\u80fd=-
Stats.Header.Misc=[[GOLD]]-=\u6742\u9879\u6280\u80fd=- Stats.Header.Misc=[[GOLD]]-=\u6742\u9879\u6280\u80fd=-
Stats.Own.Stats=[[GREEN]][mcMMO] \u7edf\u8ba1\u4fe1\u606f Stats.Own.Stats=[[GREEN]][mcMMO] \u7edf\u8ba1\u4fe1\u606f
Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance
Perks.activationtime.desc=Increases ability activation time by {0} seconds.

View File

@ -333,12 +333,15 @@ permissions:
mcmmo.ability.fishing.shakemob: true mcmmo.ability.fishing.shakemob: true
mcmmo.ability.fishing.treasures: true mcmmo.ability.fishing.treasures: true
mcmmo.ability.fishing.magic: true mcmmo.ability.fishing.magic: true
mcmmo.ability.fishing.fishermansdiet: true
mcmmo.ability.fishing.shakemob: mcmmo.ability.fishing.shakemob:
description: Allows access to the Shake Mob ability description: Allows access to the Shake Mob ability
mcmmo.ability.fishing.treasures: mcmmo.ability.fishing.treasures:
description: Allows treasure drops from Fishing description: Allows treasure drops from Fishing
mcmmo.ability.fishing.magic: mcmmo.ability.fishing.magic:
description: Allows enchanted drops from Fishing description: Allows enchanted drops from Fishing
mcmmo.ability.fishing.fishermansdiet:
description: Allows access to the Fishermans's Diet ability
mcmmo.ability.mining.*: mcmmo.ability.mining.*:
description: Allows access to all Mining abilities description: Allows access to all Mining abilities
children: children:
@ -366,6 +369,7 @@ permissions:
mcmmo.ability.repair.repairbonus: true mcmmo.ability.repair.repairbonus: true
mcmmo.ability.repair.repairmastery: true mcmmo.ability.repair.repairmastery: true
mcmmo.ability.repair.arcaneforging: true mcmmo.ability.repair.arcaneforging: true
mcmmo.ability.repair.salvage: true
mcmmo.ability.repair.woodrepair: true mcmmo.ability.repair.woodrepair: true
mcmmo.ability.repair.stonerepair: true mcmmo.ability.repair.stonerepair: true
mcmmo.ability.repair.leatherrepair: true mcmmo.ability.repair.leatherrepair: true
@ -383,6 +387,8 @@ permissions:
description: Allows access to Repair Mastery description: Allows access to Repair Mastery
mcmmo.ability.repair.arcaneforging: mcmmo.ability.repair.arcaneforging:
description: Allows access to the Arcane Forging ability description: Allows access to the Arcane Forging ability
mcmmo.ability.repair.salvage:
description: Allows access to the Salvage ability
mcmmo.ability.repair.woodrepair: mcmmo.ability.repair.woodrepair:
description: Allows ability to repair Wood tools description: Allows ability to repair Wood tools
mcmmo.ability.repair.stonerepair: mcmmo.ability.repair.stonerepair:
@ -442,6 +448,9 @@ permissions:
mcmmo.ability.herbalism.greenterra: true mcmmo.ability.herbalism.greenterra: true
mcmmo.ability.herbalism.greenthumbblocks: true mcmmo.ability.herbalism.greenthumbblocks: true
mcmmo.ability.herbalism.greenthumbwheat: true mcmmo.ability.herbalism.greenthumbwheat: true
mcmmo.ability.herbalism.greenthumbcarrots: true
mcmmo.ability.herbalism.greenthumbpotatoes: true
mcmmo.ability.herbalism.greenthumbnetherwart: true
mcmmo.ability.herbalism.farmersdiet: true mcmmo.ability.herbalism.farmersdiet: true
mcmmo.ability.herbalism.doubledrops: mcmmo.ability.herbalism.doubledrops:
description: Allows double drop chance from Herbalism description: Allows double drop chance from Herbalism
@ -451,6 +460,12 @@ permissions:
description: Allows access to the Green Thumb ability for blocks description: Allows access to the Green Thumb ability for blocks
mcmmo.ability.herbalism.greenthumbwheat: mcmmo.ability.herbalism.greenthumbwheat:
description: Allows access to the Green Thumb ability for wheat description: Allows access to the Green Thumb ability for wheat
mcmmo.ability.herbalism.greenthumbcarrots:
description: Allows access to the Green Thumb ability for carrots
mcmmo.ability.herbalism.greenthumbpotatoes:
description: Allows access to the Green Thumb ability for potatoes
mcmmo.ability.herbalism.greenthumbnetherwart:
description: Allows access to the Green Thumb ability for netherwart
mcmmo.ability.herbalism.farmersdiet: mcmmo.ability.herbalism.farmersdiet:
description: Allows access to the Farmer's Diet ability description: Allows access to the Farmer's Diet ability
mcmmo.ability.excavation.*: mcmmo.ability.excavation.*: