mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 21:26:46 +01:00
Merge pull request #311 from Glitchfinder/fixes
Additional fixes and patches.
This commit is contained in:
commit
325f89a80d
5
.gitignore
vendored
5
.gitignore
vendored
@ -39,4 +39,7 @@
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*.jar
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# Atlassian Stuff
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/atlassian-ide-plugin.xml
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/atlassian-ide-plugin.xml
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src/.DS_Store
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src/main/.DS_Store
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|
2
pom.xml
2
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<version>1.3.11</version>
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<version>1.3.12</version>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<issueManagement>
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@ -10,10 +10,12 @@ public class FishingCommand extends SkillCommand {
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private int lootTier;
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private String magicChance;
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private String shakeChance;
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private String fishermansDietRank;
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private boolean canTreasureHunt;
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private boolean canMagicHunt;
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private boolean canShake;
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private boolean canFishermansDiet;
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public FishingCommand() {
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super(SkillType.FISHING);
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@ -23,7 +25,27 @@ public class FishingCommand extends SkillCommand {
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protected void dataCalculations() {
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lootTier = Fishing.getFishingLootTier(profile);
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magicChance = percent.format((float) lootTier / 15);
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shakeChance = String.valueOf(Fishing.getShakeChance(lootTier));
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int dropChance = Fishing.getShakeChance(lootTier);
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if (player.hasPermission("mcmmo.perks.lucky.fishing")) {
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dropChance = (int) (dropChance * 1.25);
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}
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shakeChance = String.valueOf(dropChance);
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if (skillValue >= 1000) {
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fishermansDietRank = "5";
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}
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else if (skillValue >= 800) {
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fishermansDietRank = "4";
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}
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else if (skillValue >= 600) {
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fishermansDietRank = "3";
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}
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else if (skillValue >= 400) {
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fishermansDietRank = "2";
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}
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else {
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fishermansDietRank = "1";
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}
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}
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@Override
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@ -31,6 +53,7 @@ public class FishingCommand extends SkillCommand {
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canTreasureHunt = permInstance.fishingTreasures(player);
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canMagicHunt = permInstance.fishingMagic(player);
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canShake = permInstance.shakeMob(player);
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canFishermansDiet = permInstance.fishermansDiet(player);
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}
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@Override
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@ -51,6 +74,10 @@ public class FishingCommand extends SkillCommand {
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if (canShake) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Fishing.Effect.4"), LocaleLoader.getString("Fishing.Effect.5") }));
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}
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if (canFishermansDiet) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Fishing.Effect.6"), LocaleLoader.getString("Fishing.Effect.7") }));
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}
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}
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@Override
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@ -76,5 +103,9 @@ public class FishingCommand extends SkillCommand {
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player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake", new Object[] { shakeChance }));
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}
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}
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if (canFishermansDiet) {
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player.sendMessage(LocaleLoader.getString("Fishing.Ability.FD", new Object[] { fishermansDietRank }));
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}
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}
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}
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|
@ -16,6 +16,7 @@ public class RepairCommand extends SkillCommand {
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private boolean canSuperRepair;
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private boolean canMasterRepair;
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private boolean canArcaneForge;
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private boolean canSalvage;
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private boolean canRepairStone;
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private boolean canRepairIron;
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private boolean canRepairGold;
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@ -24,6 +25,7 @@ public class RepairCommand extends SkillCommand {
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private boolean canRepairLeather;
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private boolean canRepairWood;
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private int salvageLevel;
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private int diamondLevel;
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private int goldLevel;
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private int ironLevel;
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@ -45,6 +47,8 @@ public class RepairCommand extends SkillCommand {
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goldLevel = (goldRepairable == null) ? 0 : goldRepairable.getMinimumLevel();
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ironLevel = (ironRepairable == null) ? 0 : ironRepairable.getMinimumLevel();
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stoneLevel = (stoneRepairable == null) ? 0 : stoneRepairable.getMinimumLevel();
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salvageLevel = Config.getInstance().getSalvageUnlockLevel();
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repairMasteryBonus = percent.format(skillValue / 500);
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@ -63,6 +67,7 @@ public class RepairCommand extends SkillCommand {
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canSuperRepair = permInstance.repairBonus(player);
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canMasterRepair = permInstance.repairMastery(player);
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canArcaneForge = permInstance.arcaneForging(player);
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canSalvage = permInstance.salvage(player);
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canRepairDiamond = permInstance.diamondRepair(player);
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canRepairGold = permInstance.goldRepair(player);
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canRepairIron = permInstance.ironRepair(player);
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@ -74,7 +79,7 @@ public class RepairCommand extends SkillCommand {
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@Override
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protected boolean effectsHeaderPermissions() {
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return canArcaneForge || canRepairDiamond || canRepairGold || canRepairIron || canMasterRepair || canRepairStone || canSuperRepair || canRepairString || canRepairWood || canRepairLeather;
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return canArcaneForge || canSalvage || canRepairDiamond || canRepairGold || canRepairIron || canMasterRepair || canRepairStone || canSuperRepair || canRepairString || canRepairWood || canRepairLeather;
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}
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@Override
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@ -107,6 +112,10 @@ public class RepairCommand extends SkillCommand {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.6", new Object[] { diamondLevel }), LocaleLoader.getString("Repair.Effect.7") }));
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}
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if (canSalvage && salvageLevel > 0) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.16", new Object[] { salvageLevel }), LocaleLoader.getString("Repair.Effect.17") }));
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}
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if (canArcaneForge) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.8"), LocaleLoader.getString("Repair.Effect.9") }));
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}
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|
@ -270,6 +270,11 @@ public class Config extends ConfigLoader {
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/* Repair */
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public boolean getRepairAnvilMessagesEnabled() { return config.getBoolean("Skills.Repair.Anvil_Messages", true); }
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public int getRepairAnvilId() { return config.getInt("Skills.Repair.Anvil_ID", 42); }
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public boolean getSalvageEnabled() { return config.getBoolean("Skills.Repair.Salvage_enabled", true); }
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public int getSalvageAnvilId() { return config.getInt("Skills.Repair.Salvage_Anvil_ID", 41); }
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public int getSalvageUnlockLevel() { return config.getInt("Skills.Repair.Salvage_UnlockLevel", 600); }
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public boolean getSalvageTools() { return config.getBoolean("Skills.Repair.Salvage_tools", true); }
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public boolean getSalvageArmor() { return config.getBoolean("Skills.Repair.Salvage_armor", true); }
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/* Taming */
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public int getTamingXPWolf() { return config.getInt("Experience.Taming.Animal_Taming.Wolf", 250); }
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|
@ -31,6 +31,7 @@ public class PlayerProfile {
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private boolean loaded;
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private boolean placedAnvil;
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private boolean placedSalvageAnvil;
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private boolean partyChatMode, adminChatMode;
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private boolean godMode;
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private boolean greenTerraMode, treeFellerMode, superBreakerMode, gigaDrillBreakerMode, serratedStrikesMode, skullSplitterMode, berserkMode;
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@ -491,7 +492,7 @@ public class PlayerProfile {
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}
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/*
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* Anvil Placement
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* Repair Anvil Placement
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*/
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public void togglePlacedAnvil() {
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@ -501,6 +502,16 @@ public class PlayerProfile {
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public Boolean getPlacedAnvil() {
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return placedAnvil;
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}
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/*
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* Salvage Anvil Placement
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*/
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public void togglePlacedSalvageAnvil() {
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placedSalvageAnvil = !placedSalvageAnvil;
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}
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public Boolean getPlacedSalvageAnvil() {
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return placedSalvageAnvil;
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}
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/*
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* HUD Stuff
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|
@ -34,6 +34,7 @@ import com.gmail.nossr50.skills.gathering.Herbalism;
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import com.gmail.nossr50.skills.gathering.Mining;
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import com.gmail.nossr50.skills.gathering.WoodCutting;
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import com.gmail.nossr50.skills.repair.Repair;
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import com.gmail.nossr50.skills.repair.Salvage;
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import com.gmail.nossr50.spout.SpoutSounds;
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import com.gmail.nossr50.util.BlockChecks;
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import com.gmail.nossr50.util.ItemChecks;
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@ -154,6 +155,9 @@ public class BlockListener implements Listener {
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if (id == configInstance.getRepairAnvilId() && configInstance.getRepairAnvilMessagesEnabled()) {
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Repair.placedAnvilCheck(player, id);
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}
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if (id == configInstance.getSalvageAnvilId() && configInstance.getRepairAnvilMessagesEnabled()) {
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Salvage.placedAnvilCheck(player, id);
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}
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}
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/**
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@ -294,6 +298,14 @@ public class BlockListener implements Listener {
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Block block = event.getBlock();
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Material material = block.getType();
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FakeBlockBreakEvent fakeEvent = new FakeBlockBreakEvent(block, player);
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mcMMO.p.getServer().getPluginManager().callEvent(fakeEvent);
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if(fakeEvent.isCancelled())
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return;
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else
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fakeEvent.setCancelled(true);
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Config configInstance = Config.getInstance();
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Permissions permInstance = Permissions.getInstance();
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|
@ -57,9 +57,11 @@ public class EntityListener implements Listener {
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*/
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onEntityDamageByEntity(EntityDamageByEntityEvent event) {
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if (event instanceof FakeEntityDamageByEntityEvent) {
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if (event instanceof FakeEntityDamageByEntityEvent)
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return;
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if(event.getDamage() <= 0)
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return;
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}
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Entity attacker = event.getDamager();
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Entity defender = event.getEntity();
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@ -261,10 +263,6 @@ public class EntityListener implements Listener {
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int currentFoodLevel = player.getFoodLevel();
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int newFoodLevel = event.getFoodLevel();
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if (!Permissions.getInstance().farmersDiet(player)) {
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return;
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}
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/*
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* Some foods have 3 ranks
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* Some foods have 5 ranks
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@ -275,65 +273,97 @@ public class EntityListener implements Listener {
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if (newFoodLevel > currentFoodLevel) {
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Material food = player.getItemInHand().getType();
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int herbLevel = profile.getSkillLevel(SkillType.HERBALISM);
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int fishLevel = profile.getSkillLevel(SkillType.FISHING);
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int foodChange = newFoodLevel - currentFoodLevel;
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int rankChange = 0;
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boolean fish = false;
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boolean herb = false;
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switch (food) {
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case BREAD:
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/* BREAD RESTORES 2 1/2 HUNGER - RESTORES 5 HUNGER @ 1000 */
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rankChange = 200;
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herb = true;
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break;
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|
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case COOKIE:
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/* COOKIE RESTORES 1/2 HUNGER - RESTORES 2 HUNGER @ 1000 */
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rankChange = 400;
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herb = true;
|
||||
break;
|
||||
|
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case MELON:
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/* MELON RESTORES 1 HUNGER - RESTORES 2 1/2 HUNGER @ 1000 */
|
||||
rankChange = 400;
|
||||
herb = true;
|
||||
break;
|
||||
|
||||
case MUSHROOM_SOUP:
|
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/* MUSHROOM SOUP RESTORES 4 HUNGER - RESTORES 6 1/2 HUNGER @ 1000 */
|
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rankChange = 200;
|
||||
herb = true;
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break;
|
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|
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case CARROT_ITEM:
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/* CARROT RESTORES 2 HUNGER - RESTORES 4 1/2 HUNGER @ 1000 */
|
||||
rankChange = 200;
|
||||
herb = true;
|
||||
break;
|
||||
|
||||
case POTATO_ITEM:
|
||||
/* POTATO RESTORES 1/2 HUNGER - RESTORES 2 HUNGER @ 1000 */
|
||||
rankChange = 400;
|
||||
herb = true;
|
||||
break;
|
||||
|
||||
case BAKED_POTATO:
|
||||
/* BAKED POTATO RESTORES 3 HUNGER - RESTORES 5 1/2 HUNGER @ 1000 */
|
||||
rankChange = 200;
|
||||
herb = true;
|
||||
break;
|
||||
|
||||
case POISONOUS_POTATO:
|
||||
/* POISONOUS POTATO RESTORES 1 HUNGER - RESTORES 2 1/2 HUNGER @ 1000 */
|
||||
rankChange = 400;
|
||||
herb = true;
|
||||
break;
|
||||
|
||||
case GOLDEN_CARROT:
|
||||
/* GOLDEN CARROT RESTORES 3 HUNGER - RESTORES 5 1/2 HUNGER @ 1000 */
|
||||
rankChange = 200;
|
||||
herb = true;
|
||||
break;
|
||||
|
||||
case PUMPKIN_PIE:
|
||||
/* PUMPKIN PIE RESTORES 4 HUNGER - RESTORES 6 1/2 HUNGER @ 1000 */
|
||||
rankChange = 200;
|
||||
herb = true;
|
||||
break;
|
||||
|
||||
case RAW_FISH:
|
||||
/* RAW FISH RESTORES 1 HUNGER - RESTORES 2 1/2 HUNGER @ 1000 */
|
||||
rankChange = 400;
|
||||
fish = true;
|
||||
break;
|
||||
|
||||
case COOKED_FISH:
|
||||
/* COOKED FISH RESTORES 2 1/2 HUNGER - RESTORES 5 HUNGER @ 1000 */
|
||||
rankChange = 200;
|
||||
fish = true;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
if (herb && !Permissions.getInstance().farmersDiet(player)) {
|
||||
return;
|
||||
}
|
||||
else if (fish && !Permissions.getInstance().fishermansDiet(player)) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 200; i <= 1000; i += rankChange) {
|
||||
if (herbLevel >= i) {
|
||||
if ((herb && herbLevel >= i) || (fish && fishLevel >= i)) {
|
||||
foodChange++;
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
package com.gmail.nossr50.listeners;
|
||||
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
@ -36,6 +37,7 @@ import com.gmail.nossr50.runnables.BleedTimer;
|
||||
import com.gmail.nossr50.skills.gathering.BlastMining;
|
||||
import com.gmail.nossr50.skills.gathering.Fishing;
|
||||
import com.gmail.nossr50.skills.gathering.Herbalism;
|
||||
import com.gmail.nossr50.skills.repair.Salvage;
|
||||
import com.gmail.nossr50.skills.taming.TamingManager;
|
||||
import com.gmail.nossr50.util.BlockChecks;
|
||||
import com.gmail.nossr50.util.Item;
|
||||
@ -196,13 +198,76 @@ public class PlayerListener implements Listener {
|
||||
}
|
||||
|
||||
if (player.hasPermission("mcmmo.perks.xp.quadruple")) {
|
||||
player.sendMessage(perkPrefix + ChatColor.DARK_AQUA + "Quadruple XP - Receive 4x XP.");
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.xp.name"), LocaleLoader.getString("Perks.xp.desc", new Object[] { 4 }) }));
|
||||
}
|
||||
else if (player.hasPermission("mcmmo.perks.xp.triple")) {
|
||||
player.sendMessage(perkPrefix + ChatColor.DARK_AQUA + "Triple XP - Receive 3x XP.");
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.xp.name"), LocaleLoader.getString("Perks.xp.desc", new Object[] { 3 }) }));
|
||||
}
|
||||
else if (player.hasPermission("mcmmo.perks.xp.150percentboost")) {
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.xp.name"), LocaleLoader.getString("Perks.xp.desc", new Object[] { 2.5 }) }));
|
||||
}
|
||||
else if (player.hasPermission("mcmmo.perks.xp.double")) {
|
||||
player.sendMessage(perkPrefix + ChatColor.DARK_AQUA + "Double XP - Receive 2x XP.");
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.xp.name"), LocaleLoader.getString("Perks.xp.desc", new Object[] { 2 }) }));
|
||||
}
|
||||
else if (player.hasPermission("mcmmo.perks.xp.50percentboost")) {
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.xp.name"), LocaleLoader.getString("Perks.xp.desc", new Object[] { 1.5 }) }));
|
||||
}
|
||||
|
||||
if (player.hasPermission("mcmmo.perks.cooldowns.halved")) {
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.cooldowns.name"), LocaleLoader.getString("Perks.cooldowns.desc", new Object[] { "1/2" }) }));
|
||||
}
|
||||
else if (player.hasPermission("mcmmo.perks.cooldowns.thirded")) {
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.cooldowns.name"), LocaleLoader.getString("Perks.cooldowns.desc", new Object[] { "1/3" }) }));
|
||||
}
|
||||
else if (player.hasPermission("mcmmo.perks.cooldowns.quartered")) {
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.cooldowns.name"), LocaleLoader.getString("Perks.cooldowns.desc", new Object[] { "1/4" }) }));
|
||||
}
|
||||
|
||||
if (player.hasPermission("mcmmo.perks.activationtime.twelveseconds")) {
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.activationtime.name"), LocaleLoader.getString("Perks.activationtime.desc", new Object[] { 12 }) }));
|
||||
}
|
||||
else if (player.hasPermission("mcmmo.perks.activationtime.eightseconds")) {
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.activationtime.name"), LocaleLoader.getString("Perks.activationtime.desc", new Object[] { 8 }) }));
|
||||
}
|
||||
else if (player.hasPermission("mcmmo.perks.activationtime.fourseconds")) {
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.activationtime.name"), LocaleLoader.getString("Perks.activationtime.desc", new Object[] { 4 }) }));
|
||||
}
|
||||
|
||||
if (player.hasPermission("mcmmo.perks.lucky.acrobatics")) {
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Acrobatics" }) }));
|
||||
}
|
||||
if (player.hasPermission("mcmmo.perks.lucky.archery")) {
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Archery" }) }));
|
||||
}
|
||||
if (player.hasPermission("mcmmo.perks.lucky.axes")) {
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Axes" }) }));
|
||||
}
|
||||
if (player.hasPermission("mcmmo.perks.lucky.excavation")) {
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Excavation" }) }));
|
||||
}
|
||||
if (player.hasPermission("mcmmo.perks.lucky.fishing")) {
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Fishing" }) }));
|
||||
}
|
||||
if (player.hasPermission("mcmmo.perks.lucky.herbalism")) {
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Herbalism" }) }));
|
||||
}
|
||||
if (player.hasPermission("mcmmo.perks.lucky.mining")) {
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Mining" }) }));
|
||||
}
|
||||
if (player.hasPermission("mcmmo.perks.lucky.repair")) {
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Repair" }) }));
|
||||
}
|
||||
if (player.hasPermission("mcmmo.perks.lucky.swords")) {
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Swords" }) }));
|
||||
}
|
||||
if (player.hasPermission("mcmmo.perks.lucky.taming")) {
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Taming" }) }));
|
||||
}
|
||||
if (player.hasPermission("mcmmo.perks.lucky.unarmed")) {
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Unarmed" }) }));
|
||||
}
|
||||
if (player.hasPermission("mcmmo.perks.lucky.woodcutting")) {
|
||||
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Woodcutting" }) }));
|
||||
}
|
||||
|
||||
player.sendMessage(ChatColor.GOLD+"[mcMMO] " + ChatColor.GREEN + "http://www.mcmmo.info" + ChatColor.YELLOW + " - mcMMO Website & Forums"); //TODO: Locale
|
||||
@ -259,6 +324,15 @@ public class PlayerListener implements Listener {
|
||||
player.updateInventory();
|
||||
}
|
||||
}
|
||||
/* SALVAGE CHECKS */
|
||||
if (Permissions.getInstance().salvage(player) && block.getTypeId() == Config.getInstance().getSalvageAnvilId()) {
|
||||
if (Salvage.isSalvageable(inHand)) {
|
||||
final Location location = block.getLocation();
|
||||
Salvage.handleSalvage(player, location, inHand);
|
||||
event.setCancelled(true);
|
||||
player.updateInventory();
|
||||
}
|
||||
}
|
||||
|
||||
/* ACTIVATION CHECKS */
|
||||
if (Config.getInstance().getAbilitiesEnabled() && BlockChecks.abilityBlockCheck(block)) {
|
||||
|
@ -145,6 +145,11 @@ public class mcMMO extends JavaPlugin {
|
||||
repairables.addAll(rManager.getLoadedRepairables());
|
||||
repairManager = RepairManagerFactory.getRepairManager(repairables.size());
|
||||
repairManager.registerRepairables(repairables);
|
||||
|
||||
//Check if Repair Anvil and Salvage Anvil have different itemID's
|
||||
if (configInstance.getSalvageAnvilId() == configInstance.getRepairAnvilId()){
|
||||
System.out.println("[WARNING!] Can't use the same itemID for Repair/Salvage Anvils!" );
|
||||
}
|
||||
|
||||
if (!configInstance.getUseMySQL()) {
|
||||
Users.loadUsers();
|
||||
|
@ -42,7 +42,10 @@ public class ChunkletUnloader implements Runnable {
|
||||
|
||||
//Chunklets are unloaded only if their chunk has been unloaded for minimumInactiveTime
|
||||
if (inactiveTime >= minimumInactiveTime) {
|
||||
mcMMO.placeStore.unloadChunk(chunk.getX(), chunk.getZ(), chunk.getWorld());
|
||||
if(mcMMO.p.placeStore == null)
|
||||
continue;
|
||||
|
||||
mcMMO.p.placeStore.unloadChunk(chunk.getX(), chunk.getZ(), chunk.getWorld());
|
||||
it.remove();
|
||||
continue;
|
||||
}
|
||||
|
@ -292,7 +292,7 @@ public class BlastMining {
|
||||
|
||||
/* Check Cooldown */
|
||||
if (!Skills.cooldownOver(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
|
||||
player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + Skills.calculateTimeLeft(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown()) + "s)");
|
||||
player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + Skills.calculateTimeLeft(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player) + "s)");
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -209,12 +209,12 @@ public class Fishing {
|
||||
|
||||
final Player player = event.getPlayer();
|
||||
final PlayerProfile profile = Users.getProfile(player);
|
||||
int lootTier = getFishingLootTier(profile);
|
||||
int lootTier = getFishingLootTier(profile);
|
||||
|
||||
int dropChance = getShakeChance(lootTier);
|
||||
|
||||
if (event.getPlayer().hasPermission("mcmmo.perks.lucky.fishing")) {
|
||||
dropChance = (int) (dropChance * 1.25); //With lucky perk on max level tier, its 100%
|
||||
dropChance = (int) (dropChance * 1.25); //With lucky perk on max level tier, its 100%
|
||||
}
|
||||
|
||||
final int DROP_CHANCE = random.nextInt(100);
|
||||
@ -226,200 +226,204 @@ public class Fishing {
|
||||
|
||||
if (DROP_CHANCE < dropChance) {
|
||||
|
||||
switch (type) {
|
||||
case BLAZE:
|
||||
Misc.dropItem(location, new ItemStack(Material.BLAZE_ROD));
|
||||
break;
|
||||
switch (type) {
|
||||
case BLAZE:
|
||||
Misc.dropItem(location, new ItemStack(Material.BLAZE_ROD));
|
||||
break;
|
||||
|
||||
case CAVE_SPIDER:
|
||||
if (DROP_NUMBER > 50) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.STRING));
|
||||
}
|
||||
break;
|
||||
case CAVE_SPIDER:
|
||||
if (DROP_NUMBER > 50) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.STRING));
|
||||
}
|
||||
break;
|
||||
|
||||
case CHICKEN:
|
||||
if (DROP_NUMBER > 66) {
|
||||
Misc.dropItem(location, new ItemStack(Material.FEATHER));
|
||||
} else if (DROP_NUMBER > 33) {
|
||||
Misc.dropItem(location, new ItemStack(Material.RAW_CHICKEN));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.EGG));
|
||||
}
|
||||
break;
|
||||
case CHICKEN:
|
||||
if (DROP_NUMBER > 66) {
|
||||
Misc.dropItem(location, new ItemStack(Material.FEATHER));
|
||||
} else if (DROP_NUMBER > 33) {
|
||||
Misc.dropItem(location, new ItemStack(Material.RAW_CHICKEN));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.EGG));
|
||||
}
|
||||
break;
|
||||
|
||||
case COW:
|
||||
if (DROP_NUMBER > 99) {
|
||||
Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
|
||||
} else if (DROP_NUMBER > 50) {
|
||||
Misc.dropItem(location, new ItemStack(Material.LEATHER));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
|
||||
}
|
||||
break;
|
||||
case COW:
|
||||
if (DROP_NUMBER > 95) {
|
||||
Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
|
||||
} else if (DROP_NUMBER > 50) {
|
||||
Misc.dropItem(location, new ItemStack(Material.LEATHER));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
|
||||
}
|
||||
break;
|
||||
|
||||
case CREEPER:
|
||||
if (DROP_NUMBER > 99) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.SULPHUR));
|
||||
}
|
||||
break;
|
||||
case CREEPER:
|
||||
if (DROP_NUMBER > 95) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.SULPHUR));
|
||||
}
|
||||
break;
|
||||
|
||||
case ENDERMAN:
|
||||
Misc.dropItem(location, new ItemStack(Material.ENDER_PEARL));
|
||||
break;
|
||||
case ENDERMAN:
|
||||
Misc.dropItem(location, new ItemStack(Material.ENDER_PEARL));
|
||||
break;
|
||||
|
||||
case GHAST:
|
||||
if (DROP_NUMBER > 50) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SULPHUR));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.GHAST_TEAR));
|
||||
}
|
||||
break;
|
||||
case GHAST:
|
||||
if (DROP_NUMBER > 50) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SULPHUR));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.GHAST_TEAR));
|
||||
}
|
||||
break;
|
||||
|
||||
case IRON_GOLEM:
|
||||
if (DROP_NUMBER > 99) {
|
||||
Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
|
||||
} else if (DROP_NUMBER > 90) {
|
||||
Misc.dropItem(location, new ItemStack(Material.IRON_INGOT));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.RED_ROSE));
|
||||
}
|
||||
break;
|
||||
case IRON_GOLEM:
|
||||
if (DROP_NUMBER > 95) {
|
||||
Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
|
||||
} else if (DROP_NUMBER > 85) {
|
||||
Misc.dropItem(location, new ItemStack(Material.IRON_INGOT));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.RED_ROSE));
|
||||
}
|
||||
break;
|
||||
|
||||
case MAGMA_CUBE:
|
||||
Misc.dropItem(location, new ItemStack(Material.MAGMA_CREAM));
|
||||
break;
|
||||
case MAGMA_CUBE:
|
||||
Misc.dropItem(location, new ItemStack(Material.MAGMA_CREAM));
|
||||
break;
|
||||
|
||||
case MUSHROOM_COW:
|
||||
if (DROP_NUMBER > 99) {
|
||||
Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
|
||||
} else if (DROP_NUMBER > 98) {
|
||||
Misc.dropItem(location, new ItemStack(Material.MUSHROOM_SOUP));
|
||||
} else if (DROP_NUMBER > 66) {
|
||||
Misc.dropItem(location, new ItemStack(Material.LEATHER));
|
||||
} else if (DROP_NUMBER > 33) {
|
||||
Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
|
||||
} else {
|
||||
Misc.dropItems(location, new ItemStack(Material.RED_MUSHROOM), 3);
|
||||
}
|
||||
break;
|
||||
case MUSHROOM_COW:
|
||||
if (DROP_NUMBER > 95) {
|
||||
Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
|
||||
} else if (DROP_NUMBER > 90) {
|
||||
Misc.dropItem(location, new ItemStack(Material.MUSHROOM_SOUP));
|
||||
} else if (DROP_NUMBER > 60) {
|
||||
Misc.dropItem(location, new ItemStack(Material.LEATHER));
|
||||
} else if (DROP_NUMBER > 30) {
|
||||
Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.RED_MUSHROOM));
|
||||
Misc.randomDropItems(location, new ItemStack(Material.RED_MUSHROOM), 50, 2);
|
||||
}
|
||||
break;
|
||||
|
||||
case PIG:
|
||||
Misc.dropItem(location, new ItemStack(Material.PORK));
|
||||
break;
|
||||
case PIG:
|
||||
Misc.dropItem(location, new ItemStack(Material.PORK));
|
||||
break;
|
||||
|
||||
case PIG_ZOMBIE:
|
||||
if (DROP_NUMBER > 50) {
|
||||
Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.GOLD_NUGGET));
|
||||
}
|
||||
break;
|
||||
case PIG_ZOMBIE:
|
||||
if (DROP_NUMBER > 50) {
|
||||
Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.GOLD_NUGGET));
|
||||
}
|
||||
break;
|
||||
|
||||
case SHEEP:
|
||||
final Sheep sheep = (Sheep) le;
|
||||
case SHEEP:
|
||||
final Sheep sheep = (Sheep) le;
|
||||
|
||||
if (!sheep.isSheared()) {
|
||||
final Wool wool = new Wool();
|
||||
wool.setColor(sheep.getColor());
|
||||
if (!sheep.isSheared()) {
|
||||
final Wool wool = new Wool();
|
||||
wool.setColor(sheep.getColor());
|
||||
|
||||
final ItemStack theWool = wool.toItemStack();
|
||||
theWool.setAmount(1 + random.nextInt(6));
|
||||
final ItemStack theWool = wool.toItemStack();
|
||||
theWool.setAmount(1 + random.nextInt(6));
|
||||
|
||||
Misc.dropItem(location, theWool);
|
||||
sheep.setSheared(true);
|
||||
}
|
||||
break;
|
||||
Misc.dropItem(location, theWool);
|
||||
sheep.setSheared(true);
|
||||
}
|
||||
break;
|
||||
|
||||
case SKELETON:
|
||||
if (((CraftSkeleton) le).getHandle().getSkeletonType() == 1) {
|
||||
if (DROP_NUMBER > 97) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
|
||||
} else if (DROP_NUMBER > 50) {
|
||||
Misc.dropItem(location, new ItemStack(Material.BONE));
|
||||
} else {
|
||||
Misc.dropItems(location, new ItemStack(Material.COAL), 3);
|
||||
}
|
||||
} else {
|
||||
if (DROP_NUMBER > 99) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM));
|
||||
} else if (DROP_NUMBER > 50) {
|
||||
Misc.dropItem(location, new ItemStack(Material.BONE));
|
||||
} else {
|
||||
Misc.dropItems(location, new ItemStack(Material.ARROW), 3);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SKELETON:
|
||||
if (((CraftSkeleton) le).getHandle().getSkeletonType() == 1) {
|
||||
if (DROP_NUMBER > 95) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
|
||||
} else if (DROP_NUMBER > 50) {
|
||||
Misc.dropItem(location, new ItemStack(Material.BONE));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.COAL));
|
||||
Misc.randomDropItems(location, new ItemStack(Material.COAL), 50, 2);
|
||||
}
|
||||
} else {
|
||||
if (DROP_NUMBER > 95) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM));
|
||||
} else if (DROP_NUMBER > 50) {
|
||||
Misc.dropItem(location, new ItemStack(Material.BONE));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.ARROW));
|
||||
Misc.randomDropItems(location, new ItemStack(Material.ARROW), 50, 2);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SLIME:
|
||||
Misc.dropItem(location, new ItemStack(Material.SLIME_BALL));
|
||||
break;
|
||||
case SLIME:
|
||||
Misc.dropItem(location, new ItemStack(Material.SLIME_BALL));
|
||||
break;
|
||||
|
||||
case SNOWMAN:
|
||||
if (DROP_NUMBER > 99) {
|
||||
Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
|
||||
} else {
|
||||
Misc.dropItems(location, new ItemStack(Material.SNOW_BALL), 5);
|
||||
}
|
||||
break;
|
||||
case SNOWMAN:
|
||||
if (DROP_NUMBER > 95) {
|
||||
Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.SNOW_BALL));
|
||||
Misc.randomDropItems(location, new ItemStack(Material.SNOW_BALL), 50, 4);
|
||||
}
|
||||
break;
|
||||
|
||||
case SPIDER:
|
||||
if (DROP_NUMBER > 50) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.STRING));
|
||||
}
|
||||
break;
|
||||
case SPIDER:
|
||||
if (DROP_NUMBER > 50) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.STRING));
|
||||
}
|
||||
break;
|
||||
|
||||
case SQUID:
|
||||
Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1, (short) 0, (byte) 0x0));
|
||||
break;
|
||||
case SQUID:
|
||||
Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1, (short) 0, (byte) 0x0));
|
||||
break;
|
||||
|
||||
case WITCH:
|
||||
final int DROP_NUMBER_2 = random.nextInt(randomChance) + 1;
|
||||
if (DROP_NUMBER > 97) {
|
||||
if (DROP_NUMBER_2 > 66) {
|
||||
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8197));
|
||||
} else if (DROP_NUMBER_2 > 33) {
|
||||
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8195));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8194));
|
||||
}
|
||||
} else {
|
||||
if (DROP_NUMBER_2 > 88) {
|
||||
Misc.dropItem(location, new ItemStack(Material.GLASS_BOTTLE));
|
||||
} else if (DROP_NUMBER_2 > 75) {
|
||||
Misc.dropItem(location, new ItemStack(Material.GLOWSTONE_DUST));
|
||||
} else if (DROP_NUMBER_2 > 63) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SULPHUR));
|
||||
} else if (DROP_NUMBER_2 > 50) {
|
||||
Misc.dropItem(location, new ItemStack(Material.REDSTONE));
|
||||
} else if (DROP_NUMBER_2 > 38) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
|
||||
} else if (DROP_NUMBER_2 > 25) {
|
||||
Misc.dropItem(location, new ItemStack(Material.STICK));
|
||||
} else if (DROP_NUMBER_2 > 13) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SUGAR));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.POTION));
|
||||
}
|
||||
}
|
||||
break;
|
||||
case WITCH:
|
||||
final int DROP_NUMBER_2 = random.nextInt(randomChance) + 1;
|
||||
if (DROP_NUMBER > 95) {
|
||||
if (DROP_NUMBER_2 > 66) {
|
||||
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8197));
|
||||
} else if (DROP_NUMBER_2 > 33) {
|
||||
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8195));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8194));
|
||||
}
|
||||
} else {
|
||||
if (DROP_NUMBER_2 > 88) {
|
||||
Misc.dropItem(location, new ItemStack(Material.GLASS_BOTTLE));
|
||||
} else if (DROP_NUMBER_2 > 75) {
|
||||
Misc.dropItem(location, new ItemStack(Material.GLOWSTONE_DUST));
|
||||
} else if (DROP_NUMBER_2 > 63) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SULPHUR));
|
||||
} else if (DROP_NUMBER_2 > 50) {
|
||||
Misc.dropItem(location, new ItemStack(Material.REDSTONE));
|
||||
} else if (DROP_NUMBER_2 > 38) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
|
||||
} else if (DROP_NUMBER_2 > 25) {
|
||||
Misc.dropItem(location, new ItemStack(Material.STICK));
|
||||
} else if (DROP_NUMBER_2 > 13) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SUGAR));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.POTION));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case ZOMBIE:
|
||||
if (DROP_NUMBER > 99) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
|
||||
}
|
||||
break;
|
||||
case ZOMBIE:
|
||||
if (DROP_NUMBER > 95) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Combat.dealDamage(le, 1);
|
||||
|
@ -267,7 +267,6 @@ public class Herbalism {
|
||||
else if (mat == Material.POTATO) {
|
||||
is = new ItemStack(Material.POTATO_ITEM, 1, (short) 0);
|
||||
}
|
||||
|
||||
else {
|
||||
is = new ItemStack(mat);
|
||||
}
|
||||
@ -297,15 +296,13 @@ public class Herbalism {
|
||||
|
||||
case MELON_BLOCK:
|
||||
if (configInstance.getMelonsDoubleDropsEnabled()) {
|
||||
Misc.dropItems(location, is, 3);
|
||||
Misc.randomDropItems(location, is, 50, 4);
|
||||
Misc.dropItem(location, is);
|
||||
}
|
||||
break;
|
||||
|
||||
case NETHER_WARTS:
|
||||
if (configInstance.getNetherWartsDoubleDropsEnabled()) {
|
||||
Misc.dropItems(location, is, 2);
|
||||
Misc.randomDropItems(location, is, 50, 3);
|
||||
Misc.dropItem(location, is);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -449,7 +446,7 @@ public class Herbalism {
|
||||
case CARROT:
|
||||
Misc.dropItem(location, new ItemStack(Material.CARROT_ITEM));
|
||||
Misc.randomDropItems(location, new ItemStack(Material.CARROT_ITEM), 50, 3);
|
||||
inventory.removeItem(new ItemStack(Material.POTATO_ITEM));
|
||||
inventory.removeItem(new ItemStack(Material.CARROT_ITEM));
|
||||
break;
|
||||
case POTATO:
|
||||
Misc.dropItem(location, new ItemStack(Material.POTATO_ITEM));
|
||||
|
115
src/main/java/com/gmail/nossr50/skills/repair/Salvage.java
Normal file
115
src/main/java/com/gmail/nossr50/skills/repair/Salvage.java
Normal file
@ -0,0 +1,115 @@
|
||||
package com.gmail.nossr50.skills.repair;
|
||||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.getspout.spoutapi.SpoutManager;
|
||||
import org.getspout.spoutapi.player.SpoutPlayer;
|
||||
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.config.Config;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
import com.gmail.nossr50.locale.LocaleLoader;
|
||||
import com.gmail.nossr50.util.ItemChecks;
|
||||
import com.gmail.nossr50.util.Permissions;
|
||||
import com.gmail.nossr50.util.Users;
|
||||
|
||||
public class Salvage {
|
||||
|
||||
private static Config configInstance = Config.getInstance();
|
||||
private static Permissions permInstance = Permissions.getInstance();
|
||||
|
||||
public static void handleSalvage(final Player player, final Location location, final ItemStack inHand) {
|
||||
if (!permInstance.salvage(player) || !configInstance.getSalvageEnabled()) {
|
||||
return;
|
||||
}
|
||||
|
||||
final PlayerProfile profile = Users.getProfile(player);
|
||||
final int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
|
||||
final int unlockLevel = configInstance.getSalvageUnlockLevel();
|
||||
|
||||
if (skillLevel >= unlockLevel) {
|
||||
final World world = player.getWorld();
|
||||
final float currentdura = inHand.getDurability();
|
||||
|
||||
if (currentdura == 0) {
|
||||
final int salvagedAmount = getSalvagedAmount(inHand);
|
||||
final int itemID = getSalvagedItemID(inHand);
|
||||
|
||||
player.setItemInHand(new ItemStack(0));
|
||||
location.setY(location.getY() + 1);
|
||||
world.dropItem(location, new ItemStack(itemID, salvagedAmount));
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
|
||||
} else {
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.NotFullDurability"));
|
||||
}
|
||||
} else {
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage"));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles notifications for placing an anvil.
|
||||
*
|
||||
* @param player The player placing the anvil
|
||||
* @param anvilID The item ID of the anvil block
|
||||
*/
|
||||
public static void placedAnvilCheck(final Player player, final int anvilID) {
|
||||
final PlayerProfile profile = Users.getProfile(player);
|
||||
|
||||
if (!profile.getPlacedSalvageAnvil()) {
|
||||
if (mcMMO.spoutEnabled) {
|
||||
final SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
|
||||
|
||||
if (spoutPlayer.isSpoutCraftEnabled()) {
|
||||
spoutPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to salvage!", Material.getMaterial(anvilID));
|
||||
}
|
||||
} else {
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil2"));
|
||||
}
|
||||
|
||||
profile.togglePlacedSalvageAnvil();
|
||||
}
|
||||
}
|
||||
|
||||
public static int getSalvagedItemID(final ItemStack inHand) {
|
||||
int salvagedItem = 0;
|
||||
if (ItemChecks.isDiamondTool(inHand) || ItemChecks.isDiamondArmor(inHand)) salvagedItem = 264;
|
||||
else if (ItemChecks.isGoldTool(inHand) || ItemChecks.isGoldArmor(inHand)) salvagedItem = 266;
|
||||
else if (ItemChecks.isIronTool(inHand) || ItemChecks.isIronArmor(inHand)) salvagedItem = 265;
|
||||
else if (ItemChecks.isStoneTool(inHand)) salvagedItem = 4;
|
||||
else if (ItemChecks.isWoodTool(inHand)) salvagedItem = 5;
|
||||
else if ( ItemChecks.isLeatherArmor(inHand)) salvagedItem = 334;
|
||||
return salvagedItem;
|
||||
}
|
||||
|
||||
public static int getSalvagedAmount(final ItemStack inHand) {
|
||||
int salvagedAmount = 0;
|
||||
if (ItemChecks.isPickaxe(inHand) || ItemChecks.isAxe(inHand)) salvagedAmount = 3;
|
||||
else if (ItemChecks.isShovel(inHand)) salvagedAmount = 1;
|
||||
else if (ItemChecks.isSword(inHand) || ItemChecks.isHoe(inHand)) salvagedAmount = 2;
|
||||
else if (ItemChecks.isHelmet(inHand)) salvagedAmount = 5;
|
||||
else if (ItemChecks.isChestplate(inHand)) salvagedAmount = 8;
|
||||
else if (ItemChecks.isPants(inHand)) salvagedAmount = 7;
|
||||
else if (ItemChecks.isBoots(inHand)) salvagedAmount = 4;
|
||||
return salvagedAmount;
|
||||
}
|
||||
/**
|
||||
* Checks if the item is salvageable.
|
||||
*
|
||||
* @param is Item to check
|
||||
* @return true if the item is salvageable, false otherwise
|
||||
*/
|
||||
public static boolean isSalvageable(final ItemStack is) {
|
||||
if (configInstance.getSalvageTools() && ItemChecks.isTool(is)) {
|
||||
return true;
|
||||
}
|
||||
if (configInstance.getSalvageArmor() && ItemChecks.isArmor(is)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
@ -105,7 +105,7 @@ public class BlockChecks {
|
||||
return false;
|
||||
|
||||
default:
|
||||
if (block.getTypeId() == Config.getInstance().getRepairAnvilId()) {
|
||||
if (block.getTypeId() == Config.getInstance().getRepairAnvilId() || block.getTypeId() == Config.getInstance().getSalvageAnvilId()) {
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
|
@ -53,7 +53,7 @@ public class Item {
|
||||
player.sendMessage(LocaleLoader.getString("Item.ChimaeraWing.Pass"));
|
||||
}
|
||||
else if (!Skills.cooldownOver(profile.getRecentlyHurt(), 60, player) && amount >= Config.getInstance().getChimaeraCost()) {
|
||||
player.sendMessage(LocaleLoader.getString("Item.Injured.Wait", new Object[] {Skills.calculateTimeLeft(profile.getRecentlyHurt(), 60)}));
|
||||
player.sendMessage(LocaleLoader.getString("Item.Injured.Wait", new Object[] {Skills.calculateTimeLeft(profile.getRecentlyHurt(), 60, player)}));
|
||||
}
|
||||
else if (amount <= Config.getInstance().getChimaeraCost()) {
|
||||
player.sendMessage(LocaleLoader.getString("Skills.NeedMore")+ " " + ChatColor.GRAY + Misc.prettyItemString(Config.getInstance().getChimaeraItemId()));
|
||||
|
@ -217,7 +217,7 @@ public class Misc {
|
||||
* @param is The item to drop
|
||||
* @param chance The percentage chance for the item to drop
|
||||
*/
|
||||
public static void randomDropItem(Location location, ItemStack is, double chance) {
|
||||
public static void randomDropItem(Location location, ItemStack is, int chance) {
|
||||
if (random.nextInt(100) < chance) {
|
||||
dropItem(location, is);
|
||||
}
|
||||
|
@ -120,6 +120,10 @@ public class Permissions {
|
||||
return player.hasPermission("mcmmo.ability.fishing.magic");
|
||||
}
|
||||
|
||||
public boolean fishermansDiet(Player player) {
|
||||
return player.hasPermission("mcmmo.ability.fishing.fishermansdiet");
|
||||
}
|
||||
|
||||
/*
|
||||
* MCMMO.ABILITY.MINING.*
|
||||
*/
|
||||
@ -208,6 +212,11 @@ public class Permissions {
|
||||
return player.hasPermission("mcmmo.ability.repair.stringrepair");
|
||||
}
|
||||
|
||||
public boolean salvage(Player player) {
|
||||
return player.hasPermission("mcmmo.ability.repair.salvage");
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* MCMMO.ABILITY.UNARMED.*
|
||||
*/
|
||||
|
@ -68,8 +68,21 @@ public class Skills {
|
||||
* @param cooldown The length of the cooldown
|
||||
* @return the number of seconds remaining before the cooldown expires
|
||||
*/
|
||||
public static int calculateTimeLeft(long deactivatedTimeStamp, int cooldown) {
|
||||
return (int) (((deactivatedTimeStamp + (cooldown * TIME_CONVERSION_FACTOR)) - System.currentTimeMillis()) / TIME_CONVERSION_FACTOR);
|
||||
public static int calculateTimeLeft(long deactivatedTimeStamp, int cooldown, Player player) {
|
||||
int adjustedCooldown = cooldown;
|
||||
|
||||
//Reduced Cooldown Donor Perks
|
||||
if (player.hasPermission("mcmmo.perks.cooldowns.halved")) {
|
||||
adjustedCooldown = (int) (adjustedCooldown * 0.5);
|
||||
}
|
||||
else if (player.hasPermission("mcmmo.perks.cooldowns.thirded")) {
|
||||
adjustedCooldown = (int) (adjustedCooldown * 0.66);
|
||||
}
|
||||
else if (player.hasPermission("mcmmo.perks.cooldowns.quartered")) {
|
||||
adjustedCooldown = (int) (adjustedCooldown * 0.75);
|
||||
}
|
||||
|
||||
return (int) (((deactivatedTimeStamp + (adjustedCooldown * TIME_CONVERSION_FACTOR)) - System.currentTimeMillis()) / TIME_CONVERSION_FACTOR);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -130,7 +143,7 @@ public class Skills {
|
||||
if (ability.getPermissions(player) && tool.inHand(inHand) && !profile.getToolPreparationMode(tool)) {
|
||||
if (skill != SkillType.WOODCUTTING && skill != SkillType.AXES) {
|
||||
if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
|
||||
player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown()) + "s)");
|
||||
player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player) + "s)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -417,7 +430,7 @@ public class Skills {
|
||||
*/
|
||||
if (type == SkillType.WOODCUTTING || type == SkillType.AXES) {
|
||||
if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
|
||||
player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown()) + "s)");
|
||||
player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player) + "s)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -208,7 +208,7 @@ public class HashChunkManager implements ChunkManager {
|
||||
if(world == null)
|
||||
return;
|
||||
|
||||
ChunkletUnloader.addToList(cx, cx, world);
|
||||
ChunkletUnloader.addToList(cx, cz, world);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -172,6 +172,11 @@ Skills:
|
||||
Level_Cap: 0
|
||||
Anvil_Messages: true
|
||||
Anvil_ID: 42
|
||||
Salvage_enabled: true
|
||||
Salvage_Anvil_ID: 41
|
||||
Salvage_UnlockLevel: 600
|
||||
Salvage_tools: true
|
||||
Salvage_armor: true
|
||||
Swords:
|
||||
Enabled_For_PVP: true
|
||||
Enabled_For_PVE: true
|
||||
|
@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
|
||||
Fishing.Ability.Locked.0=UZAMKNUTO DO UROVNE DOVEDNOSTI 150+ (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Lovec Poklad\u016f Level: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magicky Lovec
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[GRAY]]Nasel si poklad!
|
||||
Fishing.Listener=Rybareni:
|
||||
@ -444,3 +447,11 @@ Stats.Header.Combat=[[GOLD]]-=BOJOVE DOVEDNOSTI=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=SHROMAZDOVACI DOVEDNOSTI=-
|
||||
Stats.Header.Misc=Ostatni schopnosti
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Statistiky
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
||||
|
@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
|
||||
Fishing.Ability.Locked.0=DAN GLO HYD 150 + SKILL (YSGYTLAETH)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
@ -444,3 +447,11 @@ Stats.Header.Combat=[[AUR]] - = GWRTHSEFYLL SGILIAU = -
|
||||
Stats.Header.Gathering=[[AUR]] -= CASGLU SGILIAU = = -
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GWYRDD]][mcMMO] Ystadegau
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
||||
|
@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
|
||||
Fishing.Ability.Locked.0=L\u00c5ST INDTIL 150+ I F\u00c6RDIGHED (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[GRAY]Du har fundet en skat!
|
||||
Fishing.Listener=Fishing:
|
||||
@ -444,3 +447,11 @@ Stats.Header.Combat=[[GOLD]]-=KAMP EVNER=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=INDSAMLINGS EVNER=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] F\u00e6rdigheder
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
||||
|
@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magiej\u00e4ger: [[GRAY]] **Verbessert sich mit Scha
|
||||
Fishing.Ability.Locked.0=Gesperrt bis Level 150+ (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Schatzj\u00e4ger Rang: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Schatzj\u00e4ger (Passiv)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magiej\u00e4ger
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden!
|
||||
Fishing.Listener=Angeln:
|
||||
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=KAMPF F\u00c4HIGKEITEN=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=Sammel-Fertigkeit=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
||||
|
@ -103,12 +103,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
@ -122,14 +125,14 @@ Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Effect.0=Green Terra (ABILITY)
|
||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Effect.3=Auto-Plants crops when harvesting
|
||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||
Herbalism.Effect.6=Farmer's Diet
|
||||
@ -205,9 +208,13 @@ Repair.Effect.6=Diamond Repair ({0}+ SKILL)
|
||||
Repair.Effect.7=Repair Diamond Tools & Armor
|
||||
Repair.Effect.8=Arcane Forging
|
||||
Repair.Effect.9=Repair magic items
|
||||
Repair.Effect.16=Salvage ({0}+ SKILL)
|
||||
Repair.Effect.17=Salvage Tools & Armor
|
||||
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||
Repair.Listener=Repair:
|
||||
Repair.SkillName=REPAIR
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
@ -215,6 +222,8 @@ Repair.Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can't repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
@ -518,4 +527,14 @@ Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
|
||||
#PERKS
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
||||
|
@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Cazador M\u00e1gico: [[GRAY]] **Mejora con Rango de
|
||||
Fishing.Ability.Locked.0=BLOQUEADO HASTA HABILIDAD 150+ (SACUDIDA)
|
||||
Fishing.Ability.Rank=[[RED]]Cazador de Tesoros: [[YELLOW]]Rango {0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Sacudida: [[YELLOW]]Arrancar items de monstruos, mutilandolos en el proceso.
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Cazador de Tesoros (Pasivo)
|
||||
Fishing.Effect.1=Pescar objetos miscel\u00e1neos
|
||||
Fishing.Effect.2=Cazador M\u00e1gico
|
||||
Fishing.Effect.3=Encuentra Objetos Encantados
|
||||
Fishing.Effect.4=Sacudir (contra Entidades)
|
||||
Fishing.Effect.5=Sacudir los items fuera de los monstruos con la ca\u00f1a de pescar
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Probabilidad de Cazador M\u00e1gico: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[GRAY]]\u00a1Tesoro encontrado!
|
||||
Fishing.Listener=Pescador:
|
||||
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=HABILIDADES DE COMBATE=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=HABILIDADES DE RECOLECCI\u00d3N=-
|
||||
Stats.Header.Misc=[[GOLD]]-=HABILIDADES VARIAS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Estad\u00edsticas
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
||||
|
@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=TAISTELUTAIDOT=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
||||
|
@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]P\u00eache magique : [[GRAY]] **S\'am\u00e9liore via
|
||||
Fishing.Ability.Locked.0=VERROUILL\u00c9 AVANT 150+ (Secousse)
|
||||
Fishing.Ability.Rank=[[RED]]Chasseur de tr\u00e9sors : [[YELLOW]] Rang {0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Secousse : [[YELLOW]]Arrache des objets des monstres, les mutilant par la m\u00eame occasion ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Chasseur de tr\u00e9sors
|
||||
Fishing.Effect.1=Remonte des objets inhabituels
|
||||
Fishing.Effect.2=P\u00eache magique
|
||||
Fishing.Effect.3=Remonte des objets magiques
|
||||
Fishing.Effect.4=Secousse (sur monstres)
|
||||
Fishing.Effect.5=Fait tomber des objets des monstres avec une canne \u00e0 p\u00eache
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[GRAY]]Tr\u00e9sor d\u00e9couvert !
|
||||
Fishing.Listener=P\u00eache :
|
||||
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=TALENTS DE COMBAT=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=COMP\u00c9TENCES DE R\u00c9COLTE=-
|
||||
Stats.Header.Misc=[[GOLD]]-=AUTRES TALENTS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Statistiques
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
||||
|
@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Cacciatore di Magia: [[GRAY]] **Migliora insieme al
|
||||
Fishing.Ability.Locked.0=BLOCCATO FINO AD ABILITA\' 150+ (SCUOTERE)
|
||||
Fishing.Ability.Rank=[[RED]]Grado di Cacciatore di Tesori: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Scuotere: [[YELLOW]]Strappa oggetti dai mob, mutilandoli durante il procedimento ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Cacciatore di Tesori (Passivo)
|
||||
Fishing.Effect.1=Ripesca oggetti vari
|
||||
Fishing.Effect.2=Cacciatore di Magia
|
||||
Fishing.Effect.3=Trova Oggetti Incantati
|
||||
Fishing.Effect.4=Scuotere (contro Entit\u00e0)
|
||||
Fishing.Effect.5=Scrolla oggetti di dosso ai mob con una canna da pesca
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Possibilit\u00e0 di Cacciatore di Magia: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[GRAY]]Hai trovato un tesoro!
|
||||
Fishing.Listener=Pesca:
|
||||
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=ABILITA\' DI COMBATTIMENTO=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=ABILITA\' DI RACCOLTA=-
|
||||
Stats.Header.Misc=[[GOLD]]-=ABILITA\' VARIE=-
|
||||
Stats.Own.Stats=[[GREEN]]Statistiche [mcMMO]
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
||||
|
@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
||||
|
@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Zvejo\u0161ana:
|
||||
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
||||
|
@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Vissen:
|
||||
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=Strijd Ervaring=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
||||
|
@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
|
||||
Fishing.Ability.Locked.0=L\u00e5st til 150 + ferdighet (Shake)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=Kampferdigheter=-
|
||||
Stats.Header.Gathering=[[GOLD]]- = SAMLER FERDIGHETER = -
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
||||
|
@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Ranga lowienia skarbow: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Lowca Skarbow (Pasywna)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magiczny Lowca
|
||||
Fishing.Effect.3=Znajdowanie Zakletych Przedmiotow
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
||||
|
@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
||||
|
@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0417\u0
|
||||
Fishing.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 150+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0412\u0421\u0422\u0420\u042f\u0421\u041a\u0410)
|
||||
Fishing.Ability.Rank=[[RED]]\u0420\u0430\u043d\u0433 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]\u0412\u0441\u0442\u0440\u044f\u0441\u043a\u0430: [[YELLOW]]\u0412\u044b\u0442\u0440\u044f\u0445\u0438\u0432\u0430\u0439\u0442\u0435 \u0432\u0435\u0449\u0438 \u0438\u0437 \u043c\u043e\u0431\u043e\u0432, \u043a\u0430\u043b\u0435\u0447\u0430 \u0438\u0445 \u0432 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u0435 ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438 (\u041f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435)
|
||||
Fishing.Effect.1=\u041b\u043e\u0432\u043b\u044f \u0440\u0430\u0437\u043d\u044b\u0445 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432
|
||||
Fishing.Effect.2=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439
|
||||
Fishing.Effect.3=\u041d\u0430\u0445\u043e\u0434\u043a\u0430 \u0417\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u044b\u0445 \u041f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432
|
||||
Fishing.Effect.4=\u0412\u0441\u0442\u0440\u044f\u0441\u043a\u0430 (\u0421\u0443\u0449\u0435\u0441\u0442\u0432)
|
||||
Fishing.Effect.5=\u0412\u044b\u0442\u0440\u044f\u0445\u0438\u0432\u0430\u0439\u0442\u0435 \u0432\u0435\u0449\u0438 \u0438\u0437 \u043c\u043e\u0431\u043e\u0432 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0443\u0434\u043e\u0447\u043a\u0438
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[GRAY]]\u041d\u0430\u0439\u0434\u0435\u043d\u043e \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0435!
|
||||
Fishing.Listener=\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e:
|
||||
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=\u0411\u041e\u0415\u0412\u042b\u0415 \u041d\u0410\
|
||||
Stats.Header.Gathering=[[GOLD]]-=\u041d\u0410\u0412\u042b\u041a\u0418 \u0421\u0411\u041e\u0420\u0410=-
|
||||
Stats.Header.Misc=[[GOLD]]-=\u0420\u0410\u0417\u041d\u042b\u0415 \u041d\u0410\u0412\u042b\u041a\u0418=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] \u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
||||
|
@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=Stridsf\u00e4rdigheter=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
||||
|
@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunt
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
||||
|
@ -77,12 +77,15 @@ Fishing.Ability.Info=[[RED]]\u9b54\u6cd5\u730e\u4eba: [[GRAY]] ** \u968f\u7740\u
|
||||
Fishing.Ability.Locked.0=\u6280\u80fd 150+ \u89e3\u9501 (\u6643\u52a8\u602a\u7269)
|
||||
Fishing.Ability.Rank=[[RED]]\u5b9d\u7269\u730e\u4eba\u7b49\u7ea7: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]\u6643\u52a8\u602a\u7269: [[YELLOW]]\u5411\u602a\u7269\u6325\u52a8\u9c7c\u7aff\u4f7f\u5b83\u4eec\u8eab\u4e0a\u7684\u7269\u54c1\u6389\u843d, \u540c\u65f6\u51cf\u5c11\u5b83\u4eec\u7684\u8840\u91cf ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=\u5b9d\u7269\u730e\u4eba (\u88ab\u52a8\u6280\u80fd)
|
||||
Fishing.Effect.1=\u9493\u5230\u6742\u7269
|
||||
Fishing.Effect.2=\u9b54\u6cd5\u730e\u4eba
|
||||
Fishing.Effect.3=\u627e\u5230\u9644\u9b54\u7269\u54c1
|
||||
Fishing.Effect.4=\u6643\u52a8\u602a\u7269 (\u5bf9\u602a\u7269\u4f7f\u7528)
|
||||
Fishing.Effect.5=\u7528\u9c7c\u7aff\u628a\u602a\u7269\u8eab\u4e0a\u7684\u4e1c\u897f\u6447\u4e0b\u6765
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]\u9b54\u6cd5\u730e\u4eba\u51e0\u7387: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[GRAY]]\u53d1\u73b0\u5b9d\u7269\u4e86\uff01
|
||||
Fishing.Listener=\u9493\u9c7c:
|
||||
@ -445,3 +448,11 @@ Stats.Header.Combat=[[GOLD]]-=\u683c\u6597\u6280\u80fd=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=\u91c7\u96c6\u6280\u80fd=-
|
||||
Stats.Header.Misc=[[GOLD]]-=\u6742\u9879\u6280\u80fd=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] \u7edf\u8ba1\u4fe1\u606f
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
||||
|
@ -333,12 +333,15 @@ permissions:
|
||||
mcmmo.ability.fishing.shakemob: true
|
||||
mcmmo.ability.fishing.treasures: true
|
||||
mcmmo.ability.fishing.magic: true
|
||||
mcmmo.ability.fishing.fishermansdiet: true
|
||||
mcmmo.ability.fishing.shakemob:
|
||||
description: Allows access to the Shake Mob ability
|
||||
mcmmo.ability.fishing.treasures:
|
||||
description: Allows treasure drops from Fishing
|
||||
mcmmo.ability.fishing.magic:
|
||||
description: Allows enchanted drops from Fishing
|
||||
mcmmo.ability.fishing.fishermansdiet:
|
||||
description: Allows access to the Fishermans's Diet ability
|
||||
mcmmo.ability.mining.*:
|
||||
description: Allows access to all Mining abilities
|
||||
children:
|
||||
@ -366,6 +369,7 @@ permissions:
|
||||
mcmmo.ability.repair.repairbonus: true
|
||||
mcmmo.ability.repair.repairmastery: true
|
||||
mcmmo.ability.repair.arcaneforging: true
|
||||
mcmmo.ability.repair.salvage: true
|
||||
mcmmo.ability.repair.woodrepair: true
|
||||
mcmmo.ability.repair.stonerepair: true
|
||||
mcmmo.ability.repair.leatherrepair: true
|
||||
@ -383,6 +387,8 @@ permissions:
|
||||
description: Allows access to Repair Mastery
|
||||
mcmmo.ability.repair.arcaneforging:
|
||||
description: Allows access to the Arcane Forging ability
|
||||
mcmmo.ability.repair.salvage:
|
||||
description: Allows access to the Salvage ability
|
||||
mcmmo.ability.repair.woodrepair:
|
||||
description: Allows ability to repair Wood tools
|
||||
mcmmo.ability.repair.stonerepair:
|
||||
@ -442,6 +448,9 @@ permissions:
|
||||
mcmmo.ability.herbalism.greenterra: true
|
||||
mcmmo.ability.herbalism.greenthumbblocks: true
|
||||
mcmmo.ability.herbalism.greenthumbwheat: true
|
||||
mcmmo.ability.herbalism.greenthumbcarrots: true
|
||||
mcmmo.ability.herbalism.greenthumbpotatoes: true
|
||||
mcmmo.ability.herbalism.greenthumbnetherwart: true
|
||||
mcmmo.ability.herbalism.farmersdiet: true
|
||||
mcmmo.ability.herbalism.doubledrops:
|
||||
description: Allows double drop chance from Herbalism
|
||||
@ -451,6 +460,12 @@ permissions:
|
||||
description: Allows access to the Green Thumb ability for blocks
|
||||
mcmmo.ability.herbalism.greenthumbwheat:
|
||||
description: Allows access to the Green Thumb ability for wheat
|
||||
mcmmo.ability.herbalism.greenthumbcarrots:
|
||||
description: Allows access to the Green Thumb ability for carrots
|
||||
mcmmo.ability.herbalism.greenthumbpotatoes:
|
||||
description: Allows access to the Green Thumb ability for potatoes
|
||||
mcmmo.ability.herbalism.greenthumbnetherwart:
|
||||
description: Allows access to the Green Thumb ability for netherwart
|
||||
mcmmo.ability.herbalism.farmersdiet:
|
||||
description: Allows access to the Farmer's Diet ability
|
||||
mcmmo.ability.excavation.*:
|
||||
|
Loading…
Reference in New Issue
Block a user