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Cleanup - fixing various formatting issues
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@ -219,7 +219,7 @@ public class FishingManager extends SkillManager {
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// Make a hole
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block.setType(Material.STATIONARY_WATER);
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for (int x = -1; x <= 1; x++) {
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for (int x = -1; x <= 1; x++) {
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for (int z = -1; z <= 1; z++) {
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Block relative = block.getRelative(x, 0, z);
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@ -27,7 +27,7 @@ import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.skills.SkillUtils;
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public class MiningManager extends SkillManager{
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public class MiningManager extends SkillManager {
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public MiningManager(McMMOPlayer mcMMOPlayer) {
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super(mcMMOPlayer, SkillType.MINING);
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}
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@ -195,7 +195,7 @@ public class RepairManager extends SkillManager {
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Player player = getPlayer();
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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long LastUse = mcMMOPlayer.getLastAnvilUse(anvilId);
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long LastUse = mcMMOPlayer.getLastAnvilUse(anvilId);
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// Don't use SkillUtils.cooldownOver() here since that also accounts for the cooldown perks
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if ((((LastUse + 3) * Misc.TIME_CONVERSION_FACTOR) >= System.currentTimeMillis()) || !Config.getInstance().getRepairConfirmRequired()) {
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@ -43,7 +43,7 @@ public class Unarmed {
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ItemStack addStack = itemstack.clone();
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if (dropAmount + itemAmount <= itemMax) {
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if (dropAmount + itemAmount <= itemMax) {
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drop.remove();
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addStack.setAmount(dropAmount + itemAmount);
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inventory.setItem(nextSlot, addStack);
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