Merge pull request #1 from mcMMO-Dev/master

Merge master
This commit is contained in:
Dor 2016-03-11 06:01:08 +02:00
commit 2d3d11ec2d
5 changed files with 33 additions and 8 deletions

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@ -533,4 +533,6 @@ public class Config extends AutoUpdateConfigLoader {
/* PVP & PVE Settings */
public boolean getPVPEnabled(SkillType skill) { return config.getBoolean("Skills." + StringUtils.getCapitalized(skill.toString()) + ".Enabled_For_PVP", true); }
public boolean getPVEEnabled(SkillType skill) { return config.getBoolean("Skills." + StringUtils.getCapitalized(skill.toString()) + ".Enabled_For_PVE", true); }
public float getMasterVolume() { return (float) config.getDouble("Sounds.MasterVolume", 1.0); }
}

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@ -50,13 +50,21 @@ public class HerbalismManager extends SkillManager {
public boolean canGreenThumbBlock(BlockState blockState) {
Player player = getPlayer();
ItemStack item = player.getInventory().getItemInMainHand();
return player.getItemInHand().getType() == Material.SEEDS && BlockUtils.canMakeMossy(blockState) && Permissions.greenThumbBlock(player, blockState.getType());
if (item.getAmount() <= 0)
return false;
return item.getType() == Material.SEEDS && BlockUtils.canMakeMossy(blockState) && Permissions.greenThumbBlock(player, blockState.getType());
}
public boolean canUseShroomThumb(BlockState blockState) {
Player player = getPlayer();
Material itemType = player.getItemInHand().getType();
ItemStack item = player.getInventory().getItemInMainHand();
Material itemType = item.getType();
if (item.getAmount() <= 0)
return false;
return (itemType == Material.RED_MUSHROOM || itemType == Material.BROWN_MUSHROOM) && BlockUtils.canMakeShroomy(blockState) && Permissions.secondaryAbilityEnabled(player, SecondaryAbility.SHROOM_THUMB);
}

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@ -47,6 +47,11 @@ public final class BlockUtils {
case ENCHANTMENT_TABLE:
case ENDER_CHEST:
case FENCE_GATE:
case ACACIA_FENCE_GATE:
case DARK_OAK_FENCE_GATE:
case SPRUCE_FENCE_GATE:
case BIRCH_FENCE_GATE:
case JUNGLE_FENCE_GATE:
case FURNACE:
case IRON_DOOR_BLOCK:
case JUKEBOX:
@ -70,10 +75,12 @@ public final class BlockUtils {
case BIRCH_DOOR:
case JUNGLE_DOOR:
case DARK_OAK_DOOR:
case FENCE:
case ACACIA_FENCE:
case DARK_OAK_FENCE:
case BIRCH_FENCE:
case JUNGLE_FENCE:
case SPRUCE_FENCE:
case ARMOR_STAND:
return false;

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@ -13,6 +13,7 @@ import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.events.items.McMMOItemSpawnEvent;
import com.gmail.nossr50.runnables.player.PlayerProfileLoadingTask;
import com.gmail.nossr50.util.player.UserManager;
@ -30,14 +31,14 @@ public final class Misc {
// Sound Pitches & Volumes from CB
public static final float ANVIL_USE_PITCH = 0.3F; // Not in CB directly, I went off the place sound values
public static final float ANVIL_USE_VOLUME = 1.0F; // Not in CB directly, I went off the place sound values
public static final float FIZZ_VOLUME = 0.5F;
public static final float POP_VOLUME = 0.2F;
public static final float BAT_VOLUME = 1.0F;
public static final float ANVIL_USE_VOLUME = 1.0F * Config.getInstance().getMasterVolume(); // Not in CB directly, I went off the place sound values
public static final float FIZZ_VOLUME = 0.5F * Config.getInstance().getMasterVolume();
public static final float POP_VOLUME = 0.2F * Config.getInstance().getMasterVolume();
public static final float BAT_VOLUME = 1.0F * Config.getInstance().getMasterVolume();
public static final float BAT_PITCH = 0.6F;
public static final float GHAST_VOLUME = 1.0F;
public static final float GHAST_VOLUME = 1.0F * Config.getInstance().getMasterVolume();
public static final float LEVELUP_PITCH = 0.5F; // Reduced to differentiate between vanilla level-up
public static final float LEVELUP_VOLUME = 0.75F; // Use max volume always
public static final float LEVELUP_VOLUME = 0.75F * Config.getInstance().getMasterVolume(); // Use max volume always
public static final Set<String> modNames = ImmutableSet.of("LOTR", "BUILDCRAFT", "ENDERIO", "ENHANCEDBIOMES", "IC2", "METALLURGY", "FORESTRY", "GALACTICRAFT", "RAILCRAFT", "TWILIGHTFOREST", "THAUMCRAFT", "GRAVESTONEMOD", "GROWTHCRAFT", "ARCTICMOBS", "DEMONMOBS", "INFERNOMOBS", "SWAMPMOBS", "MARICULTURE", "MINESTRAPPOLATION");

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@ -502,3 +502,10 @@ Particles:
# this will happen by default for every 100 levels.
LevelUp_Enabled: true
LevelUp_Tier: 100
#
# Settings for sounds
###
Sounds:
# This setting controls the master volume. 1.0 is Max, 0 would be off
MasterVolume: 1.0