Fixed import issues from last commit.

This commit is contained in:
gmcferrin 2012-02-04 01:59:31 -05:00
parent aa9fe544a2
commit 2c380f609e
2 changed files with 9 additions and 4 deletions

View File

@ -18,16 +18,19 @@ package com.gmail.nossr50.skills;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.block.Block;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.Material;
import org.bukkit.Statistic;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.listeners.Material;
import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.spout.SpoutStuff;
import org.getspout.spoutapi.sound.SoundEffect;
public class Unarmed {
public static void berserkActivationCheck(Player player)
@ -124,7 +127,7 @@ public class Unarmed {
mat = Material.CLAY_BALL;
ItemStack item = new ItemStack(mat, 1, (byte)0, damage);
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
// block.setType(Material.AIR);

View File

@ -17,13 +17,14 @@
package com.gmail.nossr50.skills;
import java.util.ArrayList;
import net.minecraft.server.Enchantment;
import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.Statistic;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
import com.gmail.nossr50.mcMMO;
@ -33,6 +34,7 @@ import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.spout.SpoutStuff;
import com.gmail.nossr50.config.*;
import org.getspout.spoutapi.sound.SoundEffect;
public class WoodCutting
@ -212,7 +214,7 @@ public class WoodCutting
}
block.setType(Material.AIR);
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
if(LoadProperties.spoutEnabled)
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());