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Implemented slow/speed effects for Stick alt-fire.
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4965cb2b68
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@ -5,6 +5,7 @@ import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.entity.Wolf;
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import org.bukkit.event.EventHandler;
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@ -39,6 +40,7 @@ import com.gmail.nossr50.skills.Acrobatics;
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import com.gmail.nossr50.skills.Archery;
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import com.gmail.nossr50.skills.BlastMining;
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import com.gmail.nossr50.skills.Skills;
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import com.gmail.nossr50.skills.Staves;
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import com.gmail.nossr50.skills.Taming;
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public class mcEntityListener implements Listener {
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@ -80,6 +82,28 @@ public class mcEntityListener implements Listener {
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if (!m.isInvincible(livingDefender, event)) {
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Combat.combatChecks(event, plugin);
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}
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if (attacker.hasMetadata("mcmmoFiredFromStaff")) {
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event.setDamage(0);
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Projectile projectile = (Projectile) attacker;
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Player shooter = (Player) projectile.getShooter();
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switch (attacker.getType()) {
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case EGG:
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Staves.eggEffect(livingDefender, shooter);
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break;
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case FIREBALL:
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break;
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case SNOWBALL:
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break;
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default:
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break;
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}
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}
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}
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}
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@ -1,16 +1,23 @@
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package com.gmail.nossr50.skills;
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import java.util.Collection;
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import org.bukkit.Material;
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import org.bukkit.entity.Egg;
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import org.bukkit.entity.Fireball;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.Snowball;
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import org.bukkit.metadata.FixedMetadataValue;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.party.Party;
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public class Staves {
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/**
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* Fire a projectile on alt-fire from a staff.
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@ -41,4 +48,62 @@ public class Staves {
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projectile.setMetadata("mcmmoFiredFromStaff", new FixedMetadataValue(plugin, true));
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}
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/**
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* Handle the effects of the Stick's projectile.
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*
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* @param target Entity hit by the projectile
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* @param shooter Player who fired the projectile
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*/
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public static void eggEffect(LivingEntity target, Player shooter) {
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final int TICKS_PER_SECOND = 20;
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final int MAX_SLOW_DURATION_SECONDS = 240;
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final int MAX_SPEED_DURATION_SECONDS = 800;
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Collection<PotionEffect> potionEffects = target.getActivePotionEffects();
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int duration = durationCalulate();
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int amplifier = amplifierCalulate();
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PotionEffectType type;
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if (target instanceof Player && Party.getInstance().inSameParty((Player) target, shooter)) {
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type = PotionEffectType.SPEED;
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}
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else {
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type = PotionEffectType.SLOW;
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}
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for (PotionEffect effect : potionEffects) {
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if (effect.getType().equals(type)) {
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duration = duration + effect.getDuration();
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break;
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}
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}
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if (type.equals(PotionEffectType.SLOW) && duration > (TICKS_PER_SECOND * MAX_SLOW_DURATION_SECONDS)) {
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duration = (TICKS_PER_SECOND * MAX_SLOW_DURATION_SECONDS);
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}
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else if (type.equals(PotionEffectType.SPEED) && duration > (TICKS_PER_SECOND * MAX_SPEED_DURATION_SECONDS)) {
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duration = (TICKS_PER_SECOND * MAX_SPEED_DURATION_SECONDS);
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}
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target.addPotionEffect(new PotionEffect(type, duration, amplifier));
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if (type.equals(PotionEffectType.SLOW)) {
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shooter.sendMessage("Your enemy was slowed!"); //TODO: Use mcLocale
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}
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else {
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shooter.sendMessage("Your ally's speed was boosted!"); //TODO: Use mcLocale
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}
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}
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private static int durationCalulate() {
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//TODO: Calculate duration based off time held
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return 80;
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}
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private static int amplifierCalulate() {
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//TODO: Calculate amplifier based off skill level
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return 10;
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}
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}
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