Rework of Swords handling

This commit is contained in:
GJ 2012-06-21 09:04:45 -04:00
parent 9040a2a2e3
commit 2bef0e833f
8 changed files with 257 additions and 139 deletions

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@ -1,101 +0,0 @@
package com.gmail.nossr50.skills.combat;
import java.util.Random;
import org.bukkit.entity.AnimalTamer;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Tameable;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.party.PartyManager;
import com.gmail.nossr50.runnables.BleedTimer;
import com.gmail.nossr50.util.Combat;
import com.gmail.nossr50.util.ItemChecks;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public class Swords {
private static Random random = new Random();
/**
* Check for Bleed effect.
*
* @param attacker The attacking player
* @param defender The defending entity
*/
public static void bleedCheck(Player attacker, LivingEntity defender) {
if (defender instanceof Tameable) {
Tameable pet = (Tameable) defender;
if (pet.isTamed()) {
AnimalTamer tamer = pet.getOwner();
if (tamer instanceof Player) {
Player owner = (Player) tamer;
if (owner == attacker || PartyManager.getInstance().inSameParty(attacker, owner)) {
return;
}
}
}
}
final int MAX_BONUS_LEVEL = 750;
PlayerProfile PPa = Users.getProfile(attacker);
int skillLevel = PPa.getSkillLevel(SkillType.SWORDS);
int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
if (random.nextInt(1000) <= skillCheck && !defender.isDead()) {
int bleedTicks = 0;
if (skillLevel >= 750) {
bleedTicks = 3;
}
else {
bleedTicks = 2;
}
BleedTimer.add(defender, bleedTicks);
attacker.sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding"));
}
}
/**
* Counter-attack entities.
*
* @param attacker The attacking entity
* @param defender The defending player
* @param damage The amount of damage being countered
*/
public static void counterAttackChecks(Entity attacker, Player defender, int damage) {
if (!(attacker instanceof LivingEntity)) {
return;
}
PlayerProfile PPd = Users.getProfile(defender);
if (ItemChecks.isSword(defender.getItemInHand()) && Permissions.getInstance().counterAttack(defender)) {
final int MAX_BONUS_LEVEL = 600;
final int COUNTER_ATTACK_MODIFIER = 2;
int skillLevel = PPd.getSkillLevel(SkillType.SWORDS);
int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
if (random.nextInt(2000) <= skillCheck) {
Combat.dealDamage((LivingEntity) attacker, damage / COUNTER_ATTACK_MODIFIER);
defender.sendMessage(LocaleLoader.getString("Swords.Combat.Countered"));
if (attacker instanceof Player) {
((Player) attacker).sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Hit"));
}
}
}
}
}

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@ -0,0 +1,49 @@
package com.gmail.nossr50.skills.swords;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.runnables.BleedTimer;
import com.gmail.nossr50.util.Misc;
public class BleedEventHandler {
private SwordsManager manager;
private int skillLevel;
private LivingEntity defender;
protected int skillModifier;
protected BleedEventHandler(SwordsManager manager, LivingEntity defender) {
this.manager = manager;
this.skillLevel = manager.getSkillLevel();
this.defender = defender;
calculateSkillModifier();
}
protected void calculateSkillModifier() {
this.skillModifier = Misc.skillCheck(skillLevel, Swords.BLEED_MAX_BONUS_LEVEL);
}
protected void addBleedTicks() {
int bleedTicks;
if (skillLevel >= Swords.BLEED_MAX_BONUS_LEVEL) {
bleedTicks = Swords.MAX_BLEED_TICKS;
}
else {
bleedTicks = Swords.BASE_BLEED_TICKS;
}
BleedTimer.add(defender, bleedTicks);
}
protected void sendAbilityMessages() {
manager.getPlayer().sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding"));
if (defender instanceof Player) {
((Player) defender).sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding.Started"));
}
}
}

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@ -0,0 +1,45 @@
package com.gmail.nossr50.skills.swords;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Combat;
import com.gmail.nossr50.util.ItemChecks;
import com.gmail.nossr50.util.Misc;
public class CounterAttackEventHandler {
private SwordsManager manager;
private Player player;
private LivingEntity attacker;
private int damage;
protected int skillModifier;
protected CounterAttackEventHandler(SwordsManager manager, LivingEntity attacker, int damage) {
this.manager = manager;
this.player = manager.getPlayer();
this.attacker = attacker;
this.damage = damage;
}
protected boolean isHoldingSword() {
return ItemChecks.isSword(player.getItemInHand());
}
protected void calculateSkillModifier() {
this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Swords.COUNTER_ATTACK_MAX_BONUS_LEVEL);
}
protected void dealDamage() {
Combat.dealDamage(attacker, damage / Swords.COUNTER_ATTACK_MODIFIER);
}
protected void sendAbilityMessages() {
player.sendMessage(LocaleLoader.getString("Swords.Combat.Countered"));
if (attacker instanceof Player) {
((Player) attacker).sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Hit"));
}
}
}

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@ -0,0 +1,25 @@
package com.gmail.nossr50.skills.swords;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.runnables.BleedTimer;
import com.gmail.nossr50.util.Combat;
public class SerratedStrikesEventHandler {
private Player player;
private LivingEntity target;
private int damage;
protected SerratedStrikesEventHandler(SwordsManager manager, LivingEntity target, int damage) {
this.player = manager.getPlayer();
this.target = target;
this.damage = damage;
}
protected void applyAbilityEffects() {
Combat.applyAbilityAoE(player, target, damage / Swords.SERRATED_STRIKES_MODIFIER, SkillType.SWORDS);
BleedTimer.add(target, Swords.SERRATED_STRIKES_BLEED_TICKS);
}
}

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@ -0,0 +1,21 @@
package com.gmail.nossr50.skills.swords;
import java.util.Random;
public class Swords {
public static final int BLEED_MAX_BONUS_LEVEL = 750;
public static final int MAX_BLEED_TICKS = 3;
public static final int BASE_BLEED_TICKS = 2;
public static final int COUNTER_ATTACK_MAX_BONUS_LEVEL = 600;
public static final int COUNTER_ATTACK_MODIFIER = 2;
public static final int SERRATED_STRIKES_MODIFIER = 4;
public static final int SERRATED_STRIKES_BLEED_TICKS = 5;
private static Random random = new Random();
protected static Random getRandom() {
return random;
}
}

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@ -0,0 +1,79 @@
package com.gmail.nossr50.skills.swords;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.util.Combat;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public class SwordsManager {
private Player player;
private PlayerProfile profile;
private int skillLevel;
private Permissions permissionsInstance;
public SwordsManager (Player player) {
this.player = player;
this.profile = Users.getProfile(player);
this.skillLevel = profile.getSkillLevel(SkillType.SWORDS);
this.permissionsInstance = Permissions.getInstance();
}
/**
* Check for Bleed effect.
*
* @param defender The defending entity
*/
public void bleedCheck(LivingEntity defender) {
if (!permissionsInstance.swordsBleed(player)) {
return;
}
if (Combat.shouldBeAffected(player, defender)) {
BleedEventHandler eventHandler = new BleedEventHandler(this, defender);
if (Swords.getRandom().nextInt(1000) < eventHandler.skillModifier) {
eventHandler.addBleedTicks();
eventHandler.sendAbilityMessages();
}
}
}
public void counterAttackChecks(LivingEntity attacker, int damage) {
if (!permissionsInstance.counterAttack(player)) {
return;
}
CounterAttackEventHandler eventHandler = new CounterAttackEventHandler(this, attacker, damage);
if (eventHandler.isHoldingSword()) {
eventHandler.calculateSkillModifier();
if (Swords.getRandom().nextInt(2000) < eventHandler.skillModifier) {
eventHandler.dealDamage();
eventHandler.sendAbilityMessages();
}
}
}
public void serratedStrikes(LivingEntity target, int damage) {
if (!permissionsInstance.serratedStrikes(player)) {
return;
}
SerratedStrikesEventHandler eventHandler = new SerratedStrikesEventHandler(this, target, damage);
eventHandler.applyAbilityEffects();
}
protected int getSkillLevel() {
return skillLevel;
}
protected Player getPlayer() {
return player;
}
}

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@ -34,6 +34,7 @@ import com.gmail.nossr50.skills.acrobatics.AcrobaticsManager;
import com.gmail.nossr50.skills.archery.ArcheryManager; import com.gmail.nossr50.skills.archery.ArcheryManager;
import com.gmail.nossr50.skills.combat.Axes; import com.gmail.nossr50.skills.combat.Axes;
import com.gmail.nossr50.skills.swords.Swords; import com.gmail.nossr50.skills.swords.Swords;
import com.gmail.nossr50.skills.swords.SwordsManager;
import com.gmail.nossr50.skills.taming.TamingManager; import com.gmail.nossr50.skills.taming.TamingManager;
import com.gmail.nossr50.skills.unarmed.UnarmedManager; import com.gmail.nossr50.skills.unarmed.UnarmedManager;
@ -64,7 +65,7 @@ public class Combat {
combatAbilityChecks(attacker); combatAbilityChecks(attacker);
if (ItemChecks.isSword(itemInHand) && permInstance.swords(attacker)) { if (ItemChecks.isSword(itemInHand)) {
if (!configInstance.getSwordsPVP()) { if (!configInstance.getSwordsPVP()) {
if (targetIsPlayer || targetIsTamedPet) { if (targetIsPlayer || targetIsTamedPet) {
return; return;
@ -77,13 +78,12 @@ public class Combat {
} }
} }
if (permInstance.swordsBleed(attacker)) { SwordsManager swordsManager = new SwordsManager(attacker);
Swords.bleedCheck(attacker, target);
}
if (PPa.getAbilityMode(AbilityType.SERRATED_STRIKES) && permInstance.serratedStrikes(attacker)) { swordsManager.bleedCheck(target);
applyAbilityAoE(attacker, target, event.getDamage() / 4, SkillType.SWORDS);
BleedTimer.add(target, 5); if (PPa.getAbilityMode(AbilityType.SERRATED_STRIKES)) {
swordsManager.serratedStrikes(target, event.getDamage());
} }
startGainXp(attacker, PPa, target, SkillType.SWORDS); startGainXp(attacker, PPa, target, SkillType.SWORDS);
@ -199,14 +199,17 @@ public class Combat {
} }
if (target instanceof Player) { if (target instanceof Player) {
AcrobaticsManager acroManager = new AcrobaticsManager((Player) target); Player player = (Player) target;
AcrobaticsManager acroManager = new AcrobaticsManager(player);
SwordsManager swordsManager = new SwordsManager(player);
if (configInstance.getSwordsPVP() && damager instanceof Player) { if (configInstance.getSwordsPVP() && damager instanceof Player) {
Swords.counterAttackChecks(damager, (Player) target, event.getDamage()); swordsManager.counterAttackChecks((Player) damager, event.getDamage());
} }
if (configInstance.getSwordsPVE() && !(damager instanceof Player)) { if (configInstance.getSwordsPVE() && !(damager instanceof Player)) {
Swords.counterAttackChecks(damager, (Player) target, event.getDamage()); swordsManager.counterAttackChecks((LivingEntity) damager, event.getDamage());
} }
if (configInstance.getAcrobaticsPVP() && damager instanceof Player) { if (configInstance.getAcrobaticsPVP() && damager instanceof Player) {
@ -339,7 +342,7 @@ public class Combat {
* @param damage The initial damage amount * @param damage The initial damage amount
* @param type The type of skill being used * @param type The type of skill being used
*/ */
private static void applyAbilityAoE(Player attacker, LivingEntity target, int damage, SkillType type) { public static void applyAbilityAoE(Player attacker, LivingEntity target, int damage, SkillType type) {
ItemStack inHand = attacker.getItemInHand(); ItemStack inHand = attacker.getItemInHand();
if (ModChecks.isCustomTool(inHand) && !ModChecks.getToolFromItemStack(inHand).isAbilityEnabled()) { if (ModChecks.isCustomTool(inHand) && !ModChecks.getToolFromItemStack(inHand).isAbilityEnabled()) {
@ -362,28 +365,7 @@ public class Combat {
break; break;
} }
if (entity instanceof Player) { if (!shouldBeAffected(attacker, target)) {
Player defender = (Player) entity;
if (!target.getWorld().getPVP()) {
continue;
}
if (defender.getName().equals(attacker.getName())) {
continue;
}
if (PartyManager.getInstance().inSameParty(attacker, defender)) {
continue;
}
PlayerProfile playerProfile = Users.getProfile((Player) entity);
if (playerProfile.getGodMode()) {
continue;
}
}
else if (!shouldBeAffected(attacker, target)) {
continue; continue;
} }
@ -396,7 +378,7 @@ public class Combat {
((Player) entity).sendMessage(LocaleLoader.getString("Swords.Combat.SS.Struck")); ((Player) entity).sendMessage(LocaleLoader.getString("Swords.Combat.SS.Struck"));
} }
BleedTimer.add((LivingEntity) entity, 5); BleedTimer.add((LivingEntity) entity, Swords.SERRATED_STRIKES_BLEED_TICKS);
break; break;
@ -526,9 +508,26 @@ public class Combat {
* @return true if the LivingEntity should be damaged, false otherwise. * @return true if the LivingEntity should be damaged, false otherwise.
*/ */
public static boolean shouldBeAffected(Player player, LivingEntity livingEntity) { public static boolean shouldBeAffected(Player player, LivingEntity livingEntity) {
boolean isAffected = true; if (livingEntity instanceof Player) {
Player defender = (Player) livingEntity;
if (livingEntity instanceof Tameable) { if (!defender.getWorld().getPVP()) {
return false;
}
if (defender.getName().equals(player.getName())) {
return false;
}
if (PartyManager.getInstance().inSameParty(player, defender)) {
return false;
}
if (Users.getProfile(defender).getGodMode()) {
return false;
}
}
else if (livingEntity instanceof Tameable) {
Tameable pet = (Tameable) livingEntity; Tameable pet = (Tameable) livingEntity;
if (pet.isTamed()) { if (pet.isTamed()) {
@ -538,12 +537,12 @@ public class Combat {
Player owner = (Player) tamer; Player owner = (Player) tamer;
if (owner == player || PartyManager.getInstance().inSameParty(player, owner)) { if (owner == player || PartyManager.getInstance().inSameParty(player, owner)) {
isAffected = false; return false;
} }
} }
} }
} }
return isAffected; return true;
} }
} }

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@ -235,6 +235,7 @@ Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding!
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]! Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING** Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0} Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}