Rework of Swords handling

This commit is contained in:
GJ
2012-06-21 09:04:45 -04:00
parent 9040a2a2e3
commit 2bef0e833f
8 changed files with 257 additions and 139 deletions

View File

@ -0,0 +1,49 @@
package com.gmail.nossr50.skills.swords;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.runnables.BleedTimer;
import com.gmail.nossr50.util.Misc;
public class BleedEventHandler {
private SwordsManager manager;
private int skillLevel;
private LivingEntity defender;
protected int skillModifier;
protected BleedEventHandler(SwordsManager manager, LivingEntity defender) {
this.manager = manager;
this.skillLevel = manager.getSkillLevel();
this.defender = defender;
calculateSkillModifier();
}
protected void calculateSkillModifier() {
this.skillModifier = Misc.skillCheck(skillLevel, Swords.BLEED_MAX_BONUS_LEVEL);
}
protected void addBleedTicks() {
int bleedTicks;
if (skillLevel >= Swords.BLEED_MAX_BONUS_LEVEL) {
bleedTicks = Swords.MAX_BLEED_TICKS;
}
else {
bleedTicks = Swords.BASE_BLEED_TICKS;
}
BleedTimer.add(defender, bleedTicks);
}
protected void sendAbilityMessages() {
manager.getPlayer().sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding"));
if (defender instanceof Player) {
((Player) defender).sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding.Started"));
}
}
}

View File

@ -0,0 +1,45 @@
package com.gmail.nossr50.skills.swords;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Combat;
import com.gmail.nossr50.util.ItemChecks;
import com.gmail.nossr50.util.Misc;
public class CounterAttackEventHandler {
private SwordsManager manager;
private Player player;
private LivingEntity attacker;
private int damage;
protected int skillModifier;
protected CounterAttackEventHandler(SwordsManager manager, LivingEntity attacker, int damage) {
this.manager = manager;
this.player = manager.getPlayer();
this.attacker = attacker;
this.damage = damage;
}
protected boolean isHoldingSword() {
return ItemChecks.isSword(player.getItemInHand());
}
protected void calculateSkillModifier() {
this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Swords.COUNTER_ATTACK_MAX_BONUS_LEVEL);
}
protected void dealDamage() {
Combat.dealDamage(attacker, damage / Swords.COUNTER_ATTACK_MODIFIER);
}
protected void sendAbilityMessages() {
player.sendMessage(LocaleLoader.getString("Swords.Combat.Countered"));
if (attacker instanceof Player) {
((Player) attacker).sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Hit"));
}
}
}

View File

@ -0,0 +1,25 @@
package com.gmail.nossr50.skills.swords;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.runnables.BleedTimer;
import com.gmail.nossr50.util.Combat;
public class SerratedStrikesEventHandler {
private Player player;
private LivingEntity target;
private int damage;
protected SerratedStrikesEventHandler(SwordsManager manager, LivingEntity target, int damage) {
this.player = manager.getPlayer();
this.target = target;
this.damage = damage;
}
protected void applyAbilityEffects() {
Combat.applyAbilityAoE(player, target, damage / Swords.SERRATED_STRIKES_MODIFIER, SkillType.SWORDS);
BleedTimer.add(target, Swords.SERRATED_STRIKES_BLEED_TICKS);
}
}

View File

@ -0,0 +1,21 @@
package com.gmail.nossr50.skills.swords;
import java.util.Random;
public class Swords {
public static final int BLEED_MAX_BONUS_LEVEL = 750;
public static final int MAX_BLEED_TICKS = 3;
public static final int BASE_BLEED_TICKS = 2;
public static final int COUNTER_ATTACK_MAX_BONUS_LEVEL = 600;
public static final int COUNTER_ATTACK_MODIFIER = 2;
public static final int SERRATED_STRIKES_MODIFIER = 4;
public static final int SERRATED_STRIKES_BLEED_TICKS = 5;
private static Random random = new Random();
protected static Random getRandom() {
return random;
}
}

View File

@ -0,0 +1,79 @@
package com.gmail.nossr50.skills.swords;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.util.Combat;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public class SwordsManager {
private Player player;
private PlayerProfile profile;
private int skillLevel;
private Permissions permissionsInstance;
public SwordsManager (Player player) {
this.player = player;
this.profile = Users.getProfile(player);
this.skillLevel = profile.getSkillLevel(SkillType.SWORDS);
this.permissionsInstance = Permissions.getInstance();
}
/**
* Check for Bleed effect.
*
* @param defender The defending entity
*/
public void bleedCheck(LivingEntity defender) {
if (!permissionsInstance.swordsBleed(player)) {
return;
}
if (Combat.shouldBeAffected(player, defender)) {
BleedEventHandler eventHandler = new BleedEventHandler(this, defender);
if (Swords.getRandom().nextInt(1000) < eventHandler.skillModifier) {
eventHandler.addBleedTicks();
eventHandler.sendAbilityMessages();
}
}
}
public void counterAttackChecks(LivingEntity attacker, int damage) {
if (!permissionsInstance.counterAttack(player)) {
return;
}
CounterAttackEventHandler eventHandler = new CounterAttackEventHandler(this, attacker, damage);
if (eventHandler.isHoldingSword()) {
eventHandler.calculateSkillModifier();
if (Swords.getRandom().nextInt(2000) < eventHandler.skillModifier) {
eventHandler.dealDamage();
eventHandler.sendAbilityMessages();
}
}
}
public void serratedStrikes(LivingEntity target, int damage) {
if (!permissionsInstance.serratedStrikes(player)) {
return;
}
SerratedStrikesEventHandler eventHandler = new SerratedStrikesEventHandler(this, target, damage);
eventHandler.applyAbilityEffects();
}
protected int getSkillLevel() {
return skillLevel;
}
protected Player getPlayer() {
return player;
}
}