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Rework of Swords handling
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@ -1,101 +0,0 @@
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package com.gmail.nossr50.skills.combat;
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import java.util.Random;
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import org.bukkit.entity.AnimalTamer;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Tameable;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.party.PartyManager;
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import com.gmail.nossr50.runnables.BleedTimer;
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import com.gmail.nossr50.util.Combat;
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import com.gmail.nossr50.util.ItemChecks;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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public class Swords {
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private static Random random = new Random();
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/**
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* Check for Bleed effect.
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*
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* @param attacker The attacking player
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* @param defender The defending entity
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*/
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public static void bleedCheck(Player attacker, LivingEntity defender) {
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if (defender instanceof Tameable) {
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Tameable pet = (Tameable) defender;
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if (pet.isTamed()) {
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AnimalTamer tamer = pet.getOwner();
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if (tamer instanceof Player) {
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Player owner = (Player) tamer;
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if (owner == attacker || PartyManager.getInstance().inSameParty(attacker, owner)) {
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return;
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}
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}
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}
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}
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final int MAX_BONUS_LEVEL = 750;
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PlayerProfile PPa = Users.getProfile(attacker);
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int skillLevel = PPa.getSkillLevel(SkillType.SWORDS);
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int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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if (random.nextInt(1000) <= skillCheck && !defender.isDead()) {
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int bleedTicks = 0;
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if (skillLevel >= 750) {
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bleedTicks = 3;
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}
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else {
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bleedTicks = 2;
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}
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BleedTimer.add(defender, bleedTicks);
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attacker.sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding"));
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}
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}
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/**
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* Counter-attack entities.
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*
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* @param attacker The attacking entity
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* @param defender The defending player
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* @param damage The amount of damage being countered
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*/
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public static void counterAttackChecks(Entity attacker, Player defender, int damage) {
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if (!(attacker instanceof LivingEntity)) {
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return;
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}
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PlayerProfile PPd = Users.getProfile(defender);
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if (ItemChecks.isSword(defender.getItemInHand()) && Permissions.getInstance().counterAttack(defender)) {
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final int MAX_BONUS_LEVEL = 600;
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final int COUNTER_ATTACK_MODIFIER = 2;
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int skillLevel = PPd.getSkillLevel(SkillType.SWORDS);
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int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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if (random.nextInt(2000) <= skillCheck) {
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Combat.dealDamage((LivingEntity) attacker, damage / COUNTER_ATTACK_MODIFIER);
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defender.sendMessage(LocaleLoader.getString("Swords.Combat.Countered"));
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if (attacker instanceof Player) {
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((Player) attacker).sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Hit"));
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}
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}
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}
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}
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}
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