Fixed formatting

This commit is contained in:
TfT_02 2012-12-31 00:01:58 +01:00
parent 6cf6e8ab54
commit 2968803f29
2 changed files with 3 additions and 2 deletions

View File

@ -10,6 +10,7 @@ Key:
Version 1.3.13-dev Version 1.3.13-dev
+ Added Craftbukkit 1.4.6 compatibility + Added Craftbukkit 1.4.6 compatibility
+ Added a configurable durability cap for ArmorImpact to advanced.yml + Added a configurable durability cap for ArmorImpact to advanced.yml
+ Added version number to /mcmmo
= Fixed issue with missing default cases from several switch/case statements = Fixed issue with missing default cases from several switch/case statements
= Fixed issue with Mining using actual skill level rather than max skill level = Fixed issue with Mining using actual skill level rather than max skill level
= Fixed some issues with static access = Fixed some issues with static access

View File

@ -133,7 +133,7 @@ public class Axes {
int impactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel(); int impactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel();
float impactMaxDamage = (float) advancedConfig.getArmorImpactMaxDurabilityDamage() / 100F; float impactMaxDamage = (float) advancedConfig.getArmorImpactMaxDurabilityDamage() / 100F;
short maxDurability; short maxDurability;
durabilityDamage += (int) (((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) impactIncreaseLevel)); durabilityDamage += (int) ((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) impactIncreaseLevel);
if (!hasArmor(targetPlayer)) { if (!hasArmor(targetPlayer)) {
applyGreaterImpact(attacker, target, event); applyGreaterImpact(attacker, target, event);
@ -141,7 +141,7 @@ public class Axes {
else { else {
for (ItemStack armor : targetPlayer.getInventory().getArmorContents()) { for (ItemStack armor : targetPlayer.getInventory().getArmorContents()) {
if(Math.random() * 100 > 75) { if(Math.random() * 100 > 75) {
int lowerdamage = 0; int lowerdamage = 0;
for (int i = 0; i <= durabilityDamage; i ++) { for (int i = 0; i <= durabilityDamage; i ++) {
if (armor.containsEnchantment(Enchantment.DURABILITY)) { if (armor.containsEnchantment(Enchantment.DURABILITY)) {
int level = armor.getEnchantmentLevel(Enchantment.DURABILITY); int level = armor.getEnchantmentLevel(Enchantment.DURABILITY);