diff --git a/Changelog.txt b/Changelog.txt index f1215692d..a498432cf 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -10,6 +10,7 @@ Key: Version 1.3.13-dev + Added Craftbukkit 1.4.6 compatibility + Added a configurable durability cap for ArmorImpact to advanced.yml + + Added version number to /mcmmo = Fixed issue with missing default cases from several switch/case statements = Fixed issue with Mining using actual skill level rather than max skill level = Fixed some issues with static access diff --git a/src/main/java/com/gmail/nossr50/skills/combat/Axes.java b/src/main/java/com/gmail/nossr50/skills/combat/Axes.java index a12e880f2..22ac29c55 100644 --- a/src/main/java/com/gmail/nossr50/skills/combat/Axes.java +++ b/src/main/java/com/gmail/nossr50/skills/combat/Axes.java @@ -133,7 +133,7 @@ public class Axes { int impactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel(); float impactMaxDamage = (float) advancedConfig.getArmorImpactMaxDurabilityDamage() / 100F; short maxDurability; - durabilityDamage += (int) (((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) impactIncreaseLevel)); + durabilityDamage += (int) ((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) impactIncreaseLevel); if (!hasArmor(targetPlayer)) { applyGreaterImpact(attacker, target, event); @@ -141,7 +141,7 @@ public class Axes { else { for (ItemStack armor : targetPlayer.getInventory().getArmorContents()) { if(Math.random() * 100 > 75) { - int lowerdamage = 0; + int lowerdamage = 0; for (int i = 0; i <= durabilityDamage; i ++) { if (armor.containsEnchantment(Enchantment.DURABILITY)) { int level = armor.getEnchantmentLevel(Enchantment.DURABILITY);