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Disabling unfinished skills until they are finished
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@ -56,9 +56,9 @@ public class WoodcuttingCommand extends SkillCommand {
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canTreeFell = RankUtils.hasUnlockedSubskill(player, SubSkillType.WOODCUTTING_TREE_FELLER) && Permissions.treeFeller(player);
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canDoubleDrop = canUseSubskill(player, SubSkillType.WOODCUTTING_HARVEST_LUMBER) && !skill.getDoubleDropsDisabled() && RankUtils.getRank(player, SubSkillType.WOODCUTTING_HARVEST_LUMBER) >= 1;
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canLeafBlow = canUseSubskill(player, SubSkillType.WOODCUTTING_LEAF_BLOWER);
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canSplinter = canUseSubskill(player, SubSkillType.WOODCUTTING_SPLINTER);
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/*canSplinter = canUseSubskill(player, SubSkillType.WOODCUTTING_SPLINTER);
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canBarkSurgeon = canUseSubskill(player, SubSkillType.WOODCUTTING_BARK_SURGEON);
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canNaturesBounty = canUseSubskill(player, SubSkillType.WOODCUTTING_NATURES_BOUNTY);
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canNaturesBounty = canUseSubskill(player, SubSkillType.WOODCUTTING_NATURES_BOUNTY);*/
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}
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@Override
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