Disabling unfinished skills until they are finished

This commit is contained in:
nossr50
2019-01-26 12:45:45 -08:00
parent 9626c06b58
commit 28e963f1eb
5 changed files with 12 additions and 11 deletions

View File

@ -56,9 +56,9 @@ public class WoodcuttingCommand extends SkillCommand {
canTreeFell = RankUtils.hasUnlockedSubskill(player, SubSkillType.WOODCUTTING_TREE_FELLER) && Permissions.treeFeller(player);
canDoubleDrop = canUseSubskill(player, SubSkillType.WOODCUTTING_HARVEST_LUMBER) && !skill.getDoubleDropsDisabled() && RankUtils.getRank(player, SubSkillType.WOODCUTTING_HARVEST_LUMBER) >= 1;
canLeafBlow = canUseSubskill(player, SubSkillType.WOODCUTTING_LEAF_BLOWER);
canSplinter = canUseSubskill(player, SubSkillType.WOODCUTTING_SPLINTER);
/*canSplinter = canUseSubskill(player, SubSkillType.WOODCUTTING_SPLINTER);
canBarkSurgeon = canUseSubskill(player, SubSkillType.WOODCUTTING_BARK_SURGEON);
canNaturesBounty = canUseSubskill(player, SubSkillType.WOODCUTTING_NATURES_BOUNTY);
canNaturesBounty = canUseSubskill(player, SubSkillType.WOODCUTTING_NATURES_BOUNTY);*/
}
@Override