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Disabling unfinished skills until they are finished
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@ -1,7 +1,7 @@
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Version 2.1.0
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###### **Version 2.1.0**
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Please use Spigot or Paper!
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##### Please use Spigot or Paper!
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mcMMO is now built against Spigot-API instead of Bukkit
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@ -27,6 +27,7 @@ World Blacklist
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Rank System
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Skills that are not yet unlocked will show up as ??? until learned
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Many skills now make use of a rank system!
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Rank level requirements are modified in skillranks.yml
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Woodcutting's Double Drop subskill is now named Harvest Lumber
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2
pom.xml
2
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<version>2.1.0-SNAPSHOT</version>
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<version>2.1.0</version>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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@ -56,9 +56,9 @@ public class WoodcuttingCommand extends SkillCommand {
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canTreeFell = RankUtils.hasUnlockedSubskill(player, SubSkillType.WOODCUTTING_TREE_FELLER) && Permissions.treeFeller(player);
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canDoubleDrop = canUseSubskill(player, SubSkillType.WOODCUTTING_HARVEST_LUMBER) && !skill.getDoubleDropsDisabled() && RankUtils.getRank(player, SubSkillType.WOODCUTTING_HARVEST_LUMBER) >= 1;
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canLeafBlow = canUseSubskill(player, SubSkillType.WOODCUTTING_LEAF_BLOWER);
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canSplinter = canUseSubskill(player, SubSkillType.WOODCUTTING_SPLINTER);
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/*canSplinter = canUseSubskill(player, SubSkillType.WOODCUTTING_SPLINTER);
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canBarkSurgeon = canUseSubskill(player, SubSkillType.WOODCUTTING_BARK_SURGEON);
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canNaturesBounty = canUseSubskill(player, SubSkillType.WOODCUTTING_NATURES_BOUNTY);
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canNaturesBounty = canUseSubskill(player, SubSkillType.WOODCUTTING_NATURES_BOUNTY);*/
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}
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@Override
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@ -49,7 +49,7 @@ public enum PrimarySkillType {
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SWORDS(SwordsManager.class, Color.fromRGB(178, 34, 34), SuperAbilityType.SERRATED_STRIKES, ToolType.SWORD, ImmutableList.of(SubSkillType.SWORDS_SERRATED_STRIKES, SubSkillType.SWORDS_RUPTURE, SubSkillType.SWORDS_COUNTER_ATTACK)),
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TAMING(TamingManager.class, Color.PURPLE, ImmutableList.of(SubSkillType.TAMING_BEAST_LORE, SubSkillType.TAMING_CALL_OF_THE_WILD, SubSkillType.TAMING_ENVIRONMENTALLY_AWARE, SubSkillType.TAMING_FAST_FOOD_SERVICE, SubSkillType.TAMING_GORE, SubSkillType.TAMING_HOLY_HOUND, SubSkillType.TAMING_SHARPENED_CLAWS, SubSkillType.TAMING_SHOCK_PROOF, SubSkillType.TAMING_THICK_FUR, SubSkillType.TAMING_PUMMEL)),
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UNARMED(UnarmedManager.class, Color.BLACK, SuperAbilityType.BERSERK, ToolType.FISTS, ImmutableList.of(SubSkillType.UNARMED_BERSERK, SubSkillType.UNARMED_BLOCK_CRACKER, SubSkillType.UNARMED_ARROW_DEFLECT, SubSkillType.UNARMED_DISARM, SubSkillType.UNARMED_IRON_ARM_STYLE, SubSkillType.UNARMED_IRON_GRIP)),
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WOODCUTTING(WoodcuttingManager.class, Color.OLIVE, SuperAbilityType.TREE_FELLER, ToolType.AXE, ImmutableList.of(SubSkillType.WOODCUTTING_LEAF_BLOWER, SubSkillType.WOODCUTTING_BARK_SURGEON, SubSkillType.WOODCUTTING_SPLINTER, SubSkillType.WOODCUTTING_NATURES_BOUNTY, SubSkillType.WOODCUTTING_TREE_FELLER, SubSkillType.WOODCUTTING_HARVEST_LUMBER));
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WOODCUTTING(WoodcuttingManager.class, Color.OLIVE, SuperAbilityType.TREE_FELLER, ToolType.AXE, ImmutableList.of(SubSkillType.WOODCUTTING_LEAF_BLOWER, SubSkillType.WOODCUTTING_TREE_FELLER, SubSkillType.WOODCUTTING_HARVEST_LUMBER));
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private Class<? extends SkillManager> managerClass;
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private Color runescapeColor;
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@ -94,12 +94,12 @@ public enum SubSkillType {
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UNARMED_IRON_GRIP,
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/* Woodcutting */
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WOODCUTTING_BARK_SURGEON(3),
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/* WOODCUTTING_BARK_SURGEON(3),*/
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WOODCUTTING_HARVEST_LUMBER(1),
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WOODCUTTING_LEAF_BLOWER(3),
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WOODCUTTING_NATURES_BOUNTY(3),
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WOODCUTTING_SPLINTER(3),
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WOODCUTTING_TREE_FELLER(5);
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WOODCUTTING_LEAF_BLOWER(1),
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/* WOODCUTTING_NATURES_BOUNTY(3),
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WOODCUTTING_SPLINTER(3),*/
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WOODCUTTING_TREE_FELLER(1);
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private final int numRanks;
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//TODO: SuperAbilityType should also contain flags for active by default? Not sure if it should work that way.
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