More configuration for hylian luck

This commit is contained in:
t00thpick1 2017-06-10 14:16:31 -04:00
parent ee02a19e9a
commit 24f8b2fbd5
2 changed files with 41 additions and 47 deletions

View File

@ -14,6 +14,7 @@ import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.inventory.meta.PotionMeta;
import org.bukkit.material.Dye;
import org.bukkit.material.MaterialData;
import org.bukkit.potion.PotionData;
import org.bukkit.potion.PotionType;
@ -25,6 +26,7 @@ import com.gmail.nossr50.datatypes.treasure.HylianTreasure;
import com.gmail.nossr50.datatypes.treasure.Rarity;
import com.gmail.nossr50.datatypes.treasure.ShakeTreasure;
import com.gmail.nossr50.util.EnchantmentUtils;
import com.gmail.nossr50.util.StringUtils;
public class TreasureConfig extends ConfigLoader {
@ -32,11 +34,8 @@ public class TreasureConfig extends ConfigLoader {
public HashMap<Material, List<ExcavationTreasure>> excavationMap = new HashMap<Material, List<ExcavationTreasure>>();
public List<HylianTreasure> hylianFromBushes = new ArrayList<HylianTreasure>();
public List<HylianTreasure> hylianFromFlowers = new ArrayList<HylianTreasure>();
public List<HylianTreasure> hylianFromPots = new ArrayList<HylianTreasure>();
public HashMap<EntityType, List<ShakeTreasure>> shakeMap = new HashMap<EntityType, List<ShakeTreasure>>();
public HashMap<String, List<HylianTreasure>> hylianMap = new HashMap<String, List<HylianTreasure>>();
public HashMap<Rarity, List<FishingTreasure>> fishingRewards = new HashMap<Rarity, List<FishingTreasure>>();
public HashMap<Rarity, List<EnchantmentTreasure>> fishingEnchantments = new HashMap<Rarity, List<EnchantmentTreasure>>();
@ -301,8 +300,7 @@ public class TreasureConfig extends ConfigLoader {
ExcavationTreasure excavationTreasure = new ExcavationTreasure(item, xp, dropChance, dropLevel);
List<String> dropList = config.getStringList(type + "." + treasureName + ".Drops_From");
for (String blockType : dropList)
{
for (String blockType : dropList) {
Material mat = Material.matchMaterial(blockType);
if (!excavationMap.containsKey(mat))
excavationMap.put(mat, new ArrayList<ExcavationTreasure>());
@ -312,20 +310,38 @@ public class TreasureConfig extends ConfigLoader {
HylianTreasure hylianTreasure = new HylianTreasure(item, xp, dropChance, dropLevel);
List<String> dropList = config.getStringList(type + "." + treasureName + ".Drops_From");
if (dropList.contains("Bushes")) {
hylianFromBushes.add(hylianTreasure);
for (String dropper : dropList) {
if (dropper.equals("Bushes")) {
AddHylianTreasure("Small_Fern", hylianTreasure);
AddHylianTreasure("Small_Grass", hylianTreasure);
AddHylianTreasure(StringUtils.getPrettyItemString(Material.SAPLING), hylianTreasure);
AddHylianTreasure(StringUtils.getPrettyItemString(Material.DEAD_BUSH), hylianTreasure);
continue;
}
if (dropList.contains("Flowers")) {
hylianFromFlowers.add(hylianTreasure);
if (dropper.equals("Flowers")) {
for (int i = 0; i < 9; i++) {
AddHylianTreasure(StringUtils.getFriendlyConfigMaterialDataString(new MaterialData(Material.RED_ROSE, (byte) i)), hylianTreasure);
}
AddHylianTreasure(StringUtils.getPrettyItemString(Material.YELLOW_FLOWER), hylianTreasure);
continue;
}
if (dropper.equals("Pots")) {
for (int i = 0; i < 14; i++) {
AddHylianTreasure(StringUtils.getFriendlyConfigMaterialDataString(new MaterialData(Material.FLOWER_POT, (byte) i)), hylianTreasure);
}
continue;
}
AddHylianTreasure(dropper, hylianTreasure);
}
if (dropList.contains("Pots")) {
hylianFromPots.add(hylianTreasure);
}
}
}
}
private void AddHylianTreasure(String dropper, HylianTreasure treasure) {
if (!hylianMap.containsKey(dropper))
hylianMap.put(dropper, new ArrayList<HylianTreasure>());
hylianMap.get(dropper).add(treasure);
}
private void loadEnchantments() {

View File

@ -207,32 +207,10 @@ public class HerbalismManager extends SkillManager {
return false;
}
List<HylianTreasure> treasures;
switch (blockState.getType()) {
case DEAD_BUSH:
case LONG_GRASS:
case SAPLING:
treasures = TreasureConfig.getInstance().hylianFromBushes;
break;
case RED_ROSE:
case YELLOW_FLOWER:
if (mcMMO.getPlaceStore().isTrue(blockState)) {
mcMMO.getPlaceStore().setFalse(blockState);
String friendly = StringUtils.getFriendlyConfigMaterialDataString(blockState.getData());
if (!TreasureConfig.getInstance().hylianMap.containsKey(friendly))
return false;
}
treasures = TreasureConfig.getInstance().hylianFromFlowers;
break;
case FLOWER_POT:
treasures = TreasureConfig.getInstance().hylianFromPots;
break;
default:
return false;
}
List<HylianTreasure> treasures = TreasureConfig.getInstance().hylianMap.get(friendly);
Player player = getPlayer();