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	Fix perk messages being displayed even if you have no perks.
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		@@ -59,7 +59,11 @@ public final class Motd {
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     * @param player Target player
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					     * @param player Target player
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     */
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					     */
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    public static void displayXpPerks(Player player) {
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					    public static void displayXpPerks(Player player) {
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        player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.xp.name"), LocaleLoader.getString("Perks.xp.desc", PerksUtils.handleXpPerks(player, 1))));
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					        int perkAmount = PerksUtils.handleXpPerks(player, 1);
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					        if (perkAmount > 1) {
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					            player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.xp.name"), LocaleLoader.getString("Perks.xp.desc", perkAmount)));
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					        }
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    }
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					    }
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    /**
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					    /**
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@@ -68,17 +72,23 @@ public final class Motd {
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     */
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					     */
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    public static void displayCooldownPerks(Player player) {
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					    public static void displayCooldownPerks(Player player) {
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        double cooldownReduction = 1 - (PerksUtils.handleCooldownPerks(player, 12) / 12.0);
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					        double cooldownReduction = 1 - (PerksUtils.handleCooldownPerks(player, 12) / 12.0);
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        DecimalFormat percent = new DecimalFormat("##0.00%");
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					        if (cooldownReduction > 0.0) {
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					            DecimalFormat percent = new DecimalFormat("##0.00%");
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            player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.cooldowns.name"), LocaleLoader.getString("Perks.cooldowns.desc", percent.format(cooldownReduction))));
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					            player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.cooldowns.name"), LocaleLoader.getString("Perks.cooldowns.desc", percent.format(cooldownReduction))));
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        }
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					        }
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					    }
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    /**
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					    /**
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     * Display activiation perks.
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					     * Display activiation perks.
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     * @param player Target player
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					     * @param player Target player
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     */
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					     */
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    public static void displayActivationPerks(Player player) {
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					    public static void displayActivationPerks(Player player) {
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        player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.activationtime.name"), LocaleLoader.getString("Perks.activationtime.desc", PerksUtils.handleActivationPerks(player, 0, 0))));
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					        int perkAmount = PerksUtils.handleActivationPerks(player, 0, 0);
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					        if (perkAmount > 0) {
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					            player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.activationtime.name"), LocaleLoader.getString("Perks.activationtime.desc", perkAmount)));
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					        }
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    }
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					    }
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    /**
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					    /**
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