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Fix perk messages being displayed even if you have no perks.
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@ -59,7 +59,11 @@ public final class Motd {
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* @param player Target player
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*/
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public static void displayXpPerks(Player player) {
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player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.xp.name"), LocaleLoader.getString("Perks.xp.desc", PerksUtils.handleXpPerks(player, 1))));
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int perkAmount = PerksUtils.handleXpPerks(player, 1);
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if (perkAmount > 1) {
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player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.xp.name"), LocaleLoader.getString("Perks.xp.desc", perkAmount)));
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}
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}
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/**
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@ -68,9 +72,11 @@ public final class Motd {
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*/
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public static void displayCooldownPerks(Player player) {
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double cooldownReduction = 1 - (PerksUtils.handleCooldownPerks(player, 12) / 12.0);
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DecimalFormat percent = new DecimalFormat("##0.00%");
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player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.cooldowns.name"), LocaleLoader.getString("Perks.cooldowns.desc", percent.format(cooldownReduction))));
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if (cooldownReduction > 0.0) {
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DecimalFormat percent = new DecimalFormat("##0.00%");
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player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.cooldowns.name"), LocaleLoader.getString("Perks.cooldowns.desc", percent.format(cooldownReduction))));
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}
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}
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/**
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@ -78,7 +84,11 @@ public final class Motd {
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* @param player Target player
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*/
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public static void displayActivationPerks(Player player) {
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player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.activationtime.name"), LocaleLoader.getString("Perks.activationtime.desc", PerksUtils.handleActivationPerks(player, 0, 0))));
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int perkAmount = PerksUtils.handleActivationPerks(player, 0, 0);
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if (perkAmount > 0) {
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player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.activationtime.name"), LocaleLoader.getString("Perks.activationtime.desc", perkAmount)));
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}
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}
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/**
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