dev mode + changelog update

This commit is contained in:
nossr50 2020-10-14 12:14:32 -07:00
parent 8d6d0cf254
commit 23f836de40
2 changed files with 5 additions and 2 deletions

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@ -1,3 +1,6 @@
Version 2.1.150
(API) Fake events in mcMMO now implement 'FakeEvent' (thanks TheBusyBiscuit)
Version 2.1.149
Added a new config file 'persistent_data.yml'
Almost all persistent mob data is now off by default and needs to be turned on in persistent_data.yml (new config file) for performance concerns
@ -18,7 +21,7 @@ For now it is not recommended to use persistent data without monitoring performa
I have a solution in mind to make persistent data not so expensive, but writing the code for that will take some time. This will serve as an interim fix.
I am going to focus on Tridents & Crossbows instead of that alternative solution, so don't expect it anytime soon. Use persistent data only if you understand the potential performance cost risk.
@
Version 2.1.148
Fixed a memory leak involving entity metadata
Alchemy progression is now more reasonable (delete skillranks.yml or edit it yourself to receive the change, see notes)

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<modelVersion>4.0.0</modelVersion>
<groupId>com.gmail.nossr50.mcMMO</groupId>
<artifactId>mcMMO</artifactId>
<version>2.1.149</version>
<version>2.1.150-SNAPSHOT</version>
<name>mcMMO</name>
<url>https://github.com/mcMMO-Dev/mcMMO</url>
<scm>