diff --git a/Changelog.txt b/Changelog.txt
index 7c4339a4b..3a205efb5 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -1,3 +1,6 @@
+Version 2.1.150
+ (API) Fake events in mcMMO now implement 'FakeEvent' (thanks TheBusyBiscuit)
+
Version 2.1.149
Added a new config file 'persistent_data.yml'
Almost all persistent mob data is now off by default and needs to be turned on in persistent_data.yml (new config file) for performance concerns
@@ -18,7 +21,7 @@ For now it is not recommended to use persistent data without monitoring performa
I have a solution in mind to make persistent data not so expensive, but writing the code for that will take some time. This will serve as an interim fix.
I am going to focus on Tridents & Crossbows instead of that alternative solution, so don't expect it anytime soon. Use persistent data only if you understand the potential performance cost risk.
-
+@
Version 2.1.148
Fixed a memory leak involving entity metadata
Alchemy progression is now more reasonable (delete skillranks.yml or edit it yourself to receive the change, see notes)
diff --git a/pom.xml b/pom.xml
index 7875fec71..350950c82 100755
--- a/pom.xml
+++ b/pom.xml
@@ -2,7 +2,7 @@
4.0.0
com.gmail.nossr50.mcMMO
mcMMO
- 2.1.149
+ 2.1.150-SNAPSHOT
mcMMO
https://github.com/mcMMO-Dev/mcMMO