diff --git a/Changelog.txt b/Changelog.txt index 7c4339a4b..3a205efb5 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -1,3 +1,6 @@ +Version 2.1.150 + (API) Fake events in mcMMO now implement 'FakeEvent' (thanks TheBusyBiscuit) + Version 2.1.149 Added a new config file 'persistent_data.yml' Almost all persistent mob data is now off by default and needs to be turned on in persistent_data.yml (new config file) for performance concerns @@ -18,7 +21,7 @@ For now it is not recommended to use persistent data without monitoring performa I have a solution in mind to make persistent data not so expensive, but writing the code for that will take some time. This will serve as an interim fix. I am going to focus on Tridents & Crossbows instead of that alternative solution, so don't expect it anytime soon. Use persistent data only if you understand the potential performance cost risk. - +@ Version 2.1.148 Fixed a memory leak involving entity metadata Alchemy progression is now more reasonable (delete skillranks.yml or edit it yourself to receive the change, see notes) diff --git a/pom.xml b/pom.xml index 7875fec71..350950c82 100755 --- a/pom.xml +++ b/pom.xml @@ -2,7 +2,7 @@ 4.0.0 com.gmail.nossr50.mcMMO mcMMO - 2.1.149 + 2.1.150-SNAPSHOT mcMMO https://github.com/mcMMO-Dev/mcMMO