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https://github.com/mcMMO-Dev/mcMMO.git
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Merge pull request #305 from TfT-02/master
Changed the fishing skill shake + small fix for lucky perk in fishing
This commit is contained in:
commit
212b42c8b9
@ -1,6 +1,7 @@
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package com.gmail.nossr50.commands.skills;
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import com.gmail.nossr50.commands.SkillCommand;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.gathering.Fishing;
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@ -8,6 +9,7 @@ import com.gmail.nossr50.skills.gathering.Fishing;
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public class FishingCommand extends SkillCommand {
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private int lootTier;
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private String magicChance;
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private String shakeChance;
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private boolean canTreasureHunt;
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private boolean canMagicHunt;
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@ -21,6 +23,7 @@ public class FishingCommand extends SkillCommand {
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protected void dataCalculations() {
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lootTier = Fishing.getFishingLootTier(profile);
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magicChance = percent.format((float) lootTier / 15);
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shakeChance = String.valueOf(Fishing.getShakeChance(lootTier));
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}
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@Override
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@ -66,12 +69,11 @@ public class FishingCommand extends SkillCommand {
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}
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if (canShake) {
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//TODO: Do we really need to display this twice? Not like there are any associated stats.
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if (skillValue < 150) {
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player.sendMessage(LocaleLoader.getString("Ability.Generic.Template.Lock", new Object[] { LocaleLoader.getString("Fishing.Ability.Locked.0") }));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake"));
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player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake", new Object[] { shakeChance }));
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}
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}
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}
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@ -153,6 +153,13 @@ public class Config extends ConfigLoader {
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public int getFishingTierLevelsTier4() { return config.getInt("Fishing.Tier_Levels.Tier4", 600); }
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public int getFishingTierLevelsTier5() { return config.getInt("Fishing.Tier_Levels.Tier5", 800); }
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/* Shake */
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public int getShakeChanceRank1() { return config.getInt("Shake.Chance.Rank_1", 25); }
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public int getShakeChanceRank2() { return config.getInt("Shake.Chance.Rank_2", 40); }
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public int getShakeChanceRank3() { return config.getInt("Shake.Chance.Rank_3", 55); }
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public int getShakeChanceRank4() { return config.getInt("Shake.Chance.Rank_4", 60); }
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public int getShakeChanceRank5() { return config.getInt("Shake.Chance.Rank_5", 75); }
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/* Herbalism */
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public int getHerbalismXPSugarCane() { return config.getInt("Experience.Herbalism.Sugar_Cane", 30); }
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public int getHerbalismXPWheat() { return config.getInt("Experience.Herbalism.Wheat", 50); }
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@ -157,7 +157,7 @@ public class Fishing {
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int randomChance = 100;
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if (player.hasPermission("mcmmo.perks.lucky.fishing")) {
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randomChance = (int) (randomChance * 1.25);
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randomChance = (int) (randomChance * 0.75);
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}
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if (random.nextInt(randomChance) <= ENCHANTMENT_CHANCE && Permissions.getInstance().fishingMagic(player)) {
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@ -204,242 +204,251 @@ public class Fishing {
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int randomChance = 100;
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if (event.getPlayer().hasPermission("mcmmo.perks.lucky.fishing")) {
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randomChance = (int) (randomChance * 0.75);
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randomChance = (int) (randomChance * 1.25);
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}
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final Player player = event.getPlayer();
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final PlayerProfile profile = Users.getProfile(player);
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int lootTier = getFishingLootTier(profile);
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int dropChance = getShakeChance(lootTier);
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if (event.getPlayer().hasPermission("mcmmo.perks.lucky.fishing")) {
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dropChance = (int) (dropChance * 1.25); //With lucky perk on max level tier, its 100%
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}
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final int DROP_CHANCE = random.nextInt(100);
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final int DROP_NUMBER = random.nextInt(randomChance) + 1;
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LivingEntity le = (LivingEntity) event.getCaught();
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EntityType type = le.getType();
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Location location = le.getLocation();
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switch (type) {
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case BLAZE:
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Misc.dropItem(location, new ItemStack(Material.BLAZE_ROD));
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break;
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if (DROP_CHANCE < dropChance) {
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case CAVE_SPIDER:
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if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
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}
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else {
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Misc.dropItem(location, new ItemStack(Material.STRING));
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}
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break;
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switch (type) {
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case BLAZE:
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Misc.dropItem(location, new ItemStack(Material.BLAZE_ROD));
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break;
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case CHICKEN:
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if (DROP_NUMBER > 66) {
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Misc.dropItem(location, new ItemStack(Material.FEATHER));
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}
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else if (DROP_NUMBER > 33) {
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Misc.dropItem(location, new ItemStack(Material.RAW_CHICKEN));
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}
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else {
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Misc.dropItem(location, new ItemStack(Material.EGG));
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}
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break;
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case CAVE_SPIDER:
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if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
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} else {
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Misc.dropItem(location, new ItemStack(Material.STRING));
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}
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break;
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case COW:
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
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}
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else if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.LEATHER));
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}
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else {
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Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
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}
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break;
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case CHICKEN:
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if (DROP_NUMBER > 66) {
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Misc.dropItem(location, new ItemStack(Material.FEATHER));
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} else if (DROP_NUMBER > 33) {
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Misc.dropItem(location, new ItemStack(Material.RAW_CHICKEN));
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} else {
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Misc.dropItem(location, new ItemStack(Material.EGG));
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}
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break;
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case CREEPER:
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
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}
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else {
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Misc.dropItem(location, new ItemStack(Material.SULPHUR));
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}
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break;
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case COW:
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
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} else if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.LEATHER));
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} else {
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Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
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}
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break;
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case ENDERMAN:
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Misc.dropItem(location, new ItemStack(Material.ENDER_PEARL));
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break;
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case CREEPER:
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
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} else {
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Misc.dropItem(location, new ItemStack(Material.SULPHUR));
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}
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break;
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case GHAST:
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if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.SULPHUR));
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}
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else {
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Misc.dropItem(location, new ItemStack(Material.GHAST_TEAR));
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}
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break;
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case ENDERMAN:
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Misc.dropItem(location, new ItemStack(Material.ENDER_PEARL));
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break;
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case IRON_GOLEM:
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
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}
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else if (DROP_NUMBER > 90) {
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Misc.dropItem(location, new ItemStack(Material.IRON_INGOT));
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}
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else {
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Misc.dropItem(location, new ItemStack(Material.RED_ROSE));
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}
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break;
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case GHAST:
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if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.SULPHUR));
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} else {
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Misc.dropItem(location, new ItemStack(Material.GHAST_TEAR));
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}
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break;
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case MAGMA_CUBE:
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Misc.dropItem(location, new ItemStack(Material.MAGMA_CREAM));
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break;
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case IRON_GOLEM:
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
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} else if (DROP_NUMBER > 90) {
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Misc.dropItem(location, new ItemStack(Material.IRON_INGOT));
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} else {
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Misc.dropItem(location, new ItemStack(Material.RED_ROSE));
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}
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break;
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case MUSHROOM_COW:
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
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}
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else if (DROP_NUMBER > 98) {
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Misc.dropItem(location, new ItemStack(Material.MUSHROOM_SOUP));
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}
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else if (DROP_NUMBER > 66) {
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Misc.dropItem(location, new ItemStack(Material.LEATHER));
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}
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else if (DROP_NUMBER > 33) {
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Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
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}
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else {
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Misc.dropItems(location, new ItemStack(Material.RED_MUSHROOM), 3);
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}
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break;
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case MAGMA_CUBE:
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Misc.dropItem(location, new ItemStack(Material.MAGMA_CREAM));
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break;
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case PIG:
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Misc.dropItem(location, new ItemStack(Material.PORK));
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break;
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case MUSHROOM_COW:
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
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} else if (DROP_NUMBER > 98) {
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Misc.dropItem(location, new ItemStack(Material.MUSHROOM_SOUP));
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} else if (DROP_NUMBER > 66) {
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Misc.dropItem(location, new ItemStack(Material.LEATHER));
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} else if (DROP_NUMBER > 33) {
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Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
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} else {
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Misc.dropItems(location, new ItemStack(Material.RED_MUSHROOM), 3);
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}
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break;
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case PIG_ZOMBIE:
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if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
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}
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else {
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Misc.dropItem(location, new ItemStack(Material.GOLD_NUGGET));
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}
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break;
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case PIG:
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Misc.dropItem(location, new ItemStack(Material.PORK));
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break;
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case SHEEP:
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Sheep sheep = (Sheep) le;
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case PIG_ZOMBIE:
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if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
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} else {
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Misc.dropItem(location, new ItemStack(Material.GOLD_NUGGET));
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}
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break;
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if (!sheep.isSheared()) {
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Wool wool = new Wool();
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wool.setColor(sheep.getColor());
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case SHEEP:
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final Sheep sheep = (Sheep) le;
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ItemStack theWool = wool.toItemStack();
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theWool.setAmount(1 + random.nextInt(6));
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if (!sheep.isSheared()) {
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final Wool wool = new Wool();
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wool.setColor(sheep.getColor());
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Misc.dropItem(location, theWool);
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sheep.setSheared(true);
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}
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break;
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final ItemStack theWool = wool.toItemStack();
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theWool.setAmount(1 + random.nextInt(6));
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case SKELETON:
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if(((CraftSkeleton) le).getHandle().getSkeletonType() == 1) {
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if (DROP_NUMBER > 97) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
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}
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else if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.BONE));
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}
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else {
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Misc.dropItems(location, new ItemStack(Material.COAL), 3);
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}
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}
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else {
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM));
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}
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else if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.BONE));
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}
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else {
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Misc.dropItems(location, new ItemStack(Material.ARROW), 3);
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}
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}
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break;
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Misc.dropItem(location, theWool);
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sheep.setSheared(true);
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}
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break;
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case SLIME:
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Misc.dropItem(location, new ItemStack(Material.SLIME_BALL));
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break;
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case SKELETON:
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if (((CraftSkeleton) le).getHandle().getSkeletonType() == 1) {
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if (DROP_NUMBER > 97) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
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} else if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.BONE));
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} else {
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Misc.dropItems(location, new ItemStack(Material.COAL), 3);
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}
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} else {
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM));
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} else if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.BONE));
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} else {
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Misc.dropItems(location, new ItemStack(Material.ARROW), 3);
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}
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}
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break;
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case SNOWMAN:
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
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}
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else {
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Misc.dropItems(location, new ItemStack(Material.SNOW_BALL), 5);
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}
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break;
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case SLIME:
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Misc.dropItem(location, new ItemStack(Material.SLIME_BALL));
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break;
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case SPIDER:
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if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
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}
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else {
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Misc.dropItem(location, new ItemStack(Material.STRING));
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}
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break;
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case SNOWMAN:
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
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} else {
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Misc.dropItems(location, new ItemStack(Material.SNOW_BALL), 5);
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}
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break;
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case SQUID:
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Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1, (short) 0, (byte) 0x0));
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break;
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case SPIDER:
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if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
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} else {
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Misc.dropItem(location, new ItemStack(Material.STRING));
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}
|
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break;
|
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case WITCH:
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final int DROP_NUMBER_2 = random.nextInt(randomChance) + 1;
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if (DROP_NUMBER > 97) {
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if(DROP_NUMBER_2 > 66) {
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Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8197));
|
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}
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else if(DROP_NUMBER_2 > 33) {
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Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8195));
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}
|
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else {
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Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8194));
|
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}
|
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}
|
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else {
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if(DROP_NUMBER_2 > 88) {
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Misc.dropItem(location, new ItemStack(Material.GLASS_BOTTLE));
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}
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else if(DROP_NUMBER_2 > 75) {
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Misc.dropItem(location, new ItemStack(Material.GLOWSTONE_DUST));
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}
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else if(DROP_NUMBER_2 > 63) {
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Misc.dropItem(location, new ItemStack(Material.SULPHUR));
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}
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else if(DROP_NUMBER_2 > 50) {
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Misc.dropItem(location, new ItemStack(Material.REDSTONE));
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}
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else if(DROP_NUMBER_2 > 38) {
|
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Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
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}
|
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else if(DROP_NUMBER_2 > 25) {
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Misc.dropItem(location, new ItemStack(Material.STICK));
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}
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else if(DROP_NUMBER_2 > 13) {
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Misc.dropItem(location, new ItemStack(Material.SUGAR));
|
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}
|
||||
else {
|
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Misc.dropItem(location, new ItemStack(Material.POTION));
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SQUID:
|
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Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1, (short) 0, (byte) 0x0));
|
||||
break;
|
||||
|
||||
case ZOMBIE:
|
||||
if (DROP_NUMBER > 99) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2));
|
||||
}
|
||||
else {
|
||||
Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
|
||||
}
|
||||
break;
|
||||
case WITCH:
|
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final int DROP_NUMBER_2 = random.nextInt(randomChance) + 1;
|
||||
if (DROP_NUMBER > 97) {
|
||||
if (DROP_NUMBER_2 > 66) {
|
||||
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8197));
|
||||
} else if (DROP_NUMBER_2 > 33) {
|
||||
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8195));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8194));
|
||||
}
|
||||
} else {
|
||||
if (DROP_NUMBER_2 > 88) {
|
||||
Misc.dropItem(location, new ItemStack(Material.GLASS_BOTTLE));
|
||||
} else if (DROP_NUMBER_2 > 75) {
|
||||
Misc.dropItem(location, new ItemStack(Material.GLOWSTONE_DUST));
|
||||
} else if (DROP_NUMBER_2 > 63) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SULPHUR));
|
||||
} else if (DROP_NUMBER_2 > 50) {
|
||||
Misc.dropItem(location, new ItemStack(Material.REDSTONE));
|
||||
} else if (DROP_NUMBER_2 > 38) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
|
||||
} else if (DROP_NUMBER_2 > 25) {
|
||||
Misc.dropItem(location, new ItemStack(Material.STICK));
|
||||
} else if (DROP_NUMBER_2 > 13) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SUGAR));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.POTION));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
case ZOMBIE:
|
||||
if (DROP_NUMBER > 99) {
|
||||
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2));
|
||||
} else {
|
||||
Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Combat.dealDamage(le, 1);
|
||||
}
|
||||
/**
|
||||
* Gets chance of shake success.
|
||||
*
|
||||
* @param rank Treasure hunter rank
|
||||
* @return The chance of a successful shake
|
||||
*/
|
||||
public static int getShakeChance(int lootTier) {
|
||||
switch (lootTier) {
|
||||
case 1:
|
||||
return Config.getInstance().getShakeChanceRank1();
|
||||
|
||||
case 2:
|
||||
return Config.getInstance().getShakeChanceRank2();
|
||||
|
||||
case 3:
|
||||
return Config.getInstance().getShakeChanceRank3();
|
||||
|
||||
case 4:
|
||||
return Config.getInstance().getShakeChanceRank4();
|
||||
|
||||
case 5:
|
||||
return Config.getInstance().getShakeChanceRank5();
|
||||
|
||||
default:
|
||||
return 10;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -93,6 +93,14 @@ Fishing:
|
||||
Tier4: 600
|
||||
Tier5: 800
|
||||
|
||||
Shake:
|
||||
Chance:
|
||||
Rank_1: 25
|
||||
Rank_2: 40
|
||||
Rank_3: 55
|
||||
Rank_4: 60
|
||||
Rank_5: 75
|
||||
|
||||
#
|
||||
# Settings for Abilities
|
||||
###
|
||||
|
@ -102,7 +102,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
@ -221,8 +221,8 @@ Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
|
||||
##Arcane Forging
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
|
Loading…
Reference in New Issue
Block a user