Archery optimizations.

This commit is contained in:
GJ
2012-02-23 21:13:06 -05:00
parent cd56dc7f98
commit 1fe259eb7a
3 changed files with 37 additions and 57 deletions

View File

@ -19,7 +19,6 @@ package com.gmail.nossr50.skills;
import org.bukkit.Location;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.PlayerProfile;
@ -29,34 +28,16 @@ import com.gmail.nossr50.party.Party;
public class Archery
{
public static void trackArrows(mcMMO pluginx, Entity x, EntityDamageByEntityEvent event, Player attacker)
public static void trackArrows(mcMMO pluginx, Entity x, PlayerProfile PPa)
{
PlayerProfile PPa = Users.getProfile(attacker);
if(!pluginx.misc.arrowTracker.containsKey(x) && event.getDamage() > 0)
{
int skillLevel = PPa.getSkillLevel(SkillType.ARCHERY);
if(!pluginx.misc.arrowTracker.containsKey(x))
pluginx.misc.arrowTracker.put(x, 0);
if(attacker != null)
{
if(PPa.getSkillLevel(SkillType.ARCHERY) > 1000 || (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY)))
{
pluginx.misc.arrowTracker.put(x, 1);
}
}
} else
{
if(event.getDamage() > 0)
{
if(attacker != null)
{
if(PPa.getSkillLevel(SkillType.ARCHERY) > 1000 || (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY)))
{
pluginx.misc.arrowTracker.put(x, 1);
}
}
}
}
if(skillLevel > 1000 || (Math.random() * 1000 <= skillLevel))
pluginx.misc.arrowTracker.put(x, 1);
}
public static void ignitionCheck(Entity x, EntityDamageByEntityEvent event, Player attacker)
public static void ignitionCheck(Entity x, Player attacker)
{
//Check to see if PVP for this world is disabled before executing
if(!x.getWorld().getPVP())
@ -73,37 +54,43 @@ public class Archery
if(x instanceof Player)
{
Player Defender = (Player)x;
if(!Party.getInstance().inSameParty(attacker, Defender))
Player defender = (Player)x;
if(!Party.getInstance().inSameParty(attacker, defender))
{
event.getEntity().setFireTicks(ignition);
defender.setFireTicks(ignition);
attacker.sendMessage(mcLocale.getString("Combat.Ignition")); //$NON-NLS-1$
Defender.sendMessage(mcLocale.getString("Combat.BurningArrowHit")); //$NON-NLS-1$
defender.sendMessage(mcLocale.getString("Combat.BurningArrowHit")); //$NON-NLS-1$
}
} else {
event.getEntity().setFireTicks(ignition);
attacker.sendMessage(mcLocale.getString("Combat.Ignition")); //$NON-NLS-1$
}
else
{
x.setFireTicks(ignition);
attacker.sendMessage(mcLocale.getString("Combat.Ignition")); //$NON-NLS-1$
}
}
}
public static void dazeCheck(Player defender, Player attacker)
{
PlayerProfile PPa = Users.getProfile(attacker);
int skillLevel = Users.getProfile(attacker).getSkillLevel(SkillType.ARCHERY);
Location loc = defender.getLocation();
if(Math.random() * 10 > 5)
{
loc.setPitch(90);
} else {
loc.setPitch(90);
else
loc.setPitch(-90);
}
if(PPa.getSkillLevel(SkillType.ARCHERY) >= 1000){
if(Math.random() * 1000 <= 500){
if(skillLevel >= 1000)
{
if(Math.random() * 1000 <= 500)
{
defender.teleport(loc);
defender.sendMessage(mcLocale.getString("Combat.TouchedFuzzy")); //$NON-NLS-1$
attacker.sendMessage(mcLocale.getString("Combat.TargetDazed")); //$NON-NLS-1$ //$NON-NLS-2$
}
} else if(Math.random() * 2000 <= PPa.getSkillLevel(SkillType.ARCHERY)){
}
else if(Math.random() * 2000 <= skillLevel)
{
defender.teleport(loc);
defender.sendMessage(mcLocale.getString("Combat.TouchedFuzzy")); //$NON-NLS-1$
attacker.sendMessage(mcLocale.getString("Combat.TargetDazed")); //$NON-NLS-1$ //$NON-NLS-2$