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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 19:24:44 +02:00
Change XP processing to use a single function.
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@ -181,24 +181,24 @@ public class Skills {
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*
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* @param skillType The skill to check
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* @param player The player whose skill to check
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* @param profile The profile of the player whose skill to check
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*/
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public static void xpCheckSkill(SkillType skillType, Player player) {
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PlayerProfile PP = Users.getProfile(player);
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public static void xpCheckSkill(SkillType skillType, Player player, PlayerProfile profile) {
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int skillups = 0;
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if (PP.getSkillXpLevel(skillType) >= PP.getXpToLevel(skillType)) {
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if (profile.getSkillXpLevel(skillType) >= profile.getXpToLevel(skillType)) {
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while (PP.getSkillXpLevel(skillType) >= PP.getXpToLevel(skillType)) {
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if ((skillType.getMaxLevel() >= PP.getSkillLevel(skillType) + 1) && (Misc.getPowerLevelCap() >= PP.getPowerLevel() + 1)) {
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PP.removeXP(skillType, PP.getXpToLevel(skillType));
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while (profile.getSkillXpLevel(skillType) >= profile.getXpToLevel(skillType)) {
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if ((skillType.getMaxLevel() >= profile.getSkillLevel(skillType) + 1) && (Misc.getPowerLevelCap() >= profile.getPowerLevel() + 1)) {
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profile.removeXP(skillType, profile.getXpToLevel(skillType));
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skillups++;
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PP.skillUp(skillType, 1);
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profile.skillUp(skillType, 1);
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McMMOPlayerLevelUpEvent eventToFire = new McMMOPlayerLevelUpEvent(player, skillType);
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mcMMO.p.getServer().getPluginManager().callEvent(eventToFire);
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}
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else {
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PP.addLevels(skillType, 0);
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profile.addLevels(skillType, 0);
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}
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}
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@ -222,15 +222,15 @@ public class Skills {
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/* Update custom titles */
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if (SpoutConfig.getInstance().getShowPowerLevel()) {
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sPlayer.setTitle(sPlayer.getName()+ "\n" + ChatColor.YELLOW + "P" + ChatColor.GOLD + "lvl" + ChatColor.WHITE + "." + ChatColor.GREEN + String.valueOf(PP.getPowerLevel()));
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sPlayer.setTitle(sPlayer.getName()+ "\n" + ChatColor.YELLOW + "P" + ChatColor.GOLD + "lvl" + ChatColor.WHITE + "." + ChatColor.GREEN + String.valueOf(profile.getPowerLevel()));
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}
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}
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else {
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player.sendMessage(LocaleLoader.getString(capitalized + ".Skillup", new Object[] {String.valueOf(skillups), PP.getSkillLevel(skillType)}));
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player.sendMessage(LocaleLoader.getString(capitalized + ".Skillup", new Object[] {String.valueOf(skillups), profile.getSkillLevel(skillType)}));
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}
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}
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else {
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player.sendMessage(LocaleLoader.getString(capitalized + ".Skillup", new Object[] {String.valueOf(skillups), PP.getSkillLevel(skillType)}));
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player.sendMessage(LocaleLoader.getString(capitalized + ".Skillup", new Object[] {String.valueOf(skillups), profile.getSkillLevel(skillType)}));
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}
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}
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@ -257,7 +257,7 @@ public class Skills {
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continue;
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}
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xpCheckSkill(x, player);
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xpCheckSkill(x, player, Users.getProfile(player));
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}
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}
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@ -450,4 +450,17 @@ public class Skills {
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return activate;
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}
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/**
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* Handle the processing of XP gain from individual skills.
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*
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* @param player The player that gained XP
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* @param profile The profile of the player gaining XP
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* @param type The type of skill to gain XP from
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* @param xp the amount of XP to gain
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*/
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public static void xpProcessing(Player player, PlayerProfile profile, SkillType type, int xp) {
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profile.addXP(player, type, xp);
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xpCheckSkill(type, player, profile);
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}
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}
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