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Change XP processing to use a single function.
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@ -107,9 +107,7 @@ public class Excavation {
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}
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}
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//Handle XP related tasks
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PP.addXP(player, SkillType.EXCAVATION, xp);
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Skills.xpCheckSkill(SkillType.EXCAVATION, player);
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Skills.xpProcessing(player, PP, SkillType.EXCAVATION, xp);
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}
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/**
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@ -117,8 +117,7 @@ public class Fishing {
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theCatch.getItemStack().setDurability((short) (random.nextInt(maxDurability))); //Change durability to random value
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}
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PP.addXP(player, SkillType.FISHING, Config.getInstance().getFishingBaseXP());
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Skills.xpCheckSkill(SkillType.FISHING, player);
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Skills.xpProcessing(player, PP, SkillType.FISHING, Config.getInstance().getFishingBaseXP());
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}
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/**
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@ -288,8 +288,7 @@ public class Herbalism {
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}
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}
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PP.addXP(player, SkillType.HERBALISM, xp);
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Skills.xpCheckSkill(SkillType.HERBALISM, player);
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Skills.xpProcessing(player, PP, SkillType.HERBALISM, xp);
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}
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/**
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@ -275,8 +275,7 @@ public class Mining {
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break;
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}
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PP.addXP(player, SkillType.MINING, xp);
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Skills.xpCheckSkill(SkillType.MINING, player);
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Skills.xpProcessing(player, PP, SkillType.MINING, xp);
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}
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/**
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@ -203,8 +203,7 @@ public class WoodCutting {
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}
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if (Permissions.getInstance().woodcutting(player)) {
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PP.addXP(player, SkillType.WOODCUTTING, xp); //Tree Feller gives nerf'd XP
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Skills.xpCheckSkill(SkillType.WOODCUTTING, player);
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Skills.xpProcessing(player, PP, SkillType.WOODCUTTING, xp);
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}
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}
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@ -384,8 +383,7 @@ public class WoodCutting {
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}
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WoodCutting.woodCuttingProcCheck(player, block);
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PP.addXP(player, SkillType.WOODCUTTING, xp);
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Skills.xpCheckSkill(SkillType.WOODCUTTING, player);
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Skills.xpProcessing(player, PP, SkillType.WOODCUTTING, xp);
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}
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/**
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