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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 19:24:44 +02:00
Change XP processing to use a single function.
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@ -107,9 +107,7 @@ public class Excavation {
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}
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}
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//Handle XP related tasks
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PP.addXP(player, SkillType.EXCAVATION, xp);
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Skills.xpCheckSkill(SkillType.EXCAVATION, player);
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Skills.xpProcessing(player, PP, SkillType.EXCAVATION, xp);
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}
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/**
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@ -117,8 +117,7 @@ public class Fishing {
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theCatch.getItemStack().setDurability((short) (random.nextInt(maxDurability))); //Change durability to random value
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}
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PP.addXP(player, SkillType.FISHING, Config.getInstance().getFishingBaseXP());
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Skills.xpCheckSkill(SkillType.FISHING, player);
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Skills.xpProcessing(player, PP, SkillType.FISHING, Config.getInstance().getFishingBaseXP());
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}
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/**
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@ -288,8 +288,7 @@ public class Herbalism {
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}
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}
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PP.addXP(player, SkillType.HERBALISM, xp);
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Skills.xpCheckSkill(SkillType.HERBALISM, player);
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Skills.xpProcessing(player, PP, SkillType.HERBALISM, xp);
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}
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/**
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@ -275,8 +275,7 @@ public class Mining {
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break;
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}
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PP.addXP(player, SkillType.MINING, xp);
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Skills.xpCheckSkill(SkillType.MINING, player);
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Skills.xpProcessing(player, PP, SkillType.MINING, xp);
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}
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/**
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@ -203,8 +203,7 @@ public class WoodCutting {
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}
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if (Permissions.getInstance().woodcutting(player)) {
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PP.addXP(player, SkillType.WOODCUTTING, xp); //Tree Feller gives nerf'd XP
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Skills.xpCheckSkill(SkillType.WOODCUTTING, player);
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Skills.xpProcessing(player, PP, SkillType.WOODCUTTING, xp);
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}
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}
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@ -384,8 +383,7 @@ public class WoodCutting {
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}
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WoodCutting.woodCuttingProcCheck(player, block);
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PP.addXP(player, SkillType.WOODCUTTING, xp);
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Skills.xpCheckSkill(SkillType.WOODCUTTING, player);
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Skills.xpProcessing(player, PP, SkillType.WOODCUTTING, xp);
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}
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/**
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@ -58,8 +58,7 @@ public class Acrobatics {
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/* Check for death */
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if (health - damage >= 1) {
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PP.addXP(player, SkillType.ACROBATICS, damage * ROLL_XP_MODIFIER);
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Skills.xpCheckSkill(SkillType.ACROBATICS, player);
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Skills.xpProcessing(player, PP, SkillType.ACROBATICS, damage * ROLL_XP_MODIFIER);
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event.setDamage(newDamage);
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@ -76,8 +75,7 @@ public class Acrobatics {
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}
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}
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else if (health - damage >= 1) {
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PP.addXP(player, SkillType.ACROBATICS, event.getDamage() * FALL_XP_MODIFIER);
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Skills.xpCheckSkill(SkillType.ACROBATICS, player);
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Skills.xpProcessing(player, PP, SkillType.ACROBATICS, event.getDamage() * FALL_XP_MODIFIER);
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}
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}
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@ -111,8 +109,7 @@ public class Acrobatics {
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defender.sendMessage(LocaleLoader.getString("Acrobatics.Combat.Proc"));
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if (System.currentTimeMillis() >= (5000 + PPd.getRespawnATS()) && defender.getHealth() >= 1) {
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PPd.addXP(defender, SkillType.ACROBATICS, damage * DODGE_MODIFIER);
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Skills.xpCheckSkill(SkillType.ACROBATICS, defender);
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Skills.xpProcessing(defender, PPd, SkillType.ACROBATICS, damage * DODGE_MODIFIER);
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}
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int newDamage = damage / 2;
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@ -42,8 +42,7 @@ public class Repair {
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dif = (short) (dif * modify);
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PP.addXP(player, SkillType.REPAIR, dif * 10);
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Skills.xpCheckSkill(SkillType.REPAIR, player);
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Skills.xpProcessing(player, PP, SkillType.REPAIR, dif * 10);
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//CLANG CLANG
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if (mcMMO.p.spoutEnabled) {
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