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Fixed a bug that would spam other players when someone used an ability
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@ -1,10 +1,13 @@
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Version 2.1.64
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Corrected how Standard mode (1-100 scaling) XP to next level was calculated, it is now a true 1:10 ratio with Retro (1-1000) scale, which is how it was intended to be to begin with
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Fixed a bug that caused skill messages to spam nearby players
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(API) method to get XP in FormulaManager has been renamed to getXPtoNextLevel(...), this shouldn't break anything as plugins should be using our Experience API methods instead of this
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(API) Added method getLevel(Player player, PrimarySkillType primarySkillType) to ExperienceAPI.java
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Corrected how Standard mode (1-100 scaling) XP to next level was calculated, it is now a true 1:10 ratio with Retro (1-1000) scale, which is how it was intended to be to begin with
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NOTE: The net result of this change is it will take a bit longer to level with Standard, but it should not be a drastic change. You might not even notice it.
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Standard is meant to take the same amount of time to level from levels 1-100 as it takes Retro to do 1-1000, this change corrects from errors in the code that made Standard actually take less XP than Retro despite intending for it to be a cosmetic difference in progression.
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I made a google sheet visualizing the difference between Standard and Retro Mode using default settings and Linear formula - https://docs.google.com/spreadsheets/d/1VlJtvNHlypACHyz_zulEdhgLwFjL01xMPkqlnu0XBSs/edit?usp=sharing
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Version 2.1.63
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Fixed Armor Impact not scaling by skill rank
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@ -55,19 +55,14 @@ public class NotificationManager {
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* Sends players notifications from mcMMO
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* This does this by sending out an event so other plugins can cancel it
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* This event in particular is provided with a source player, and players near the source player are sent the information
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* @param source the source player for this event
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* @param targetPlayer the recipient player for this message
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* @param notificationType type of notification
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* @param key Locale Key for the string to use with this event
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* @param values values to be injected into the locale string
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*/
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public static void sendNearbyPlayersInformation(Player source, NotificationType notificationType, String key, String... values)
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public static void sendNearbyPlayersInformation(Player targetPlayer, NotificationType notificationType, String key, String... values)
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{
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Location location = source.getLocation();
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for (Player otherPlayer : source.getWorld().getPlayers()) {
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if (otherPlayer != source && Misc.isNear(location, otherPlayer.getLocation(), Misc.SKILL_MESSAGE_MAX_SENDING_DISTANCE)) {
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sendPlayerInformation(otherPlayer, notificationType, key, values);
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}
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}
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sendPlayerInformation(targetPlayer, notificationType, key, values);
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}
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public static void sendPlayerInformation(Player player, NotificationType notificationType, String key, String... values)
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@ -125,7 +125,7 @@ public class SkillUtils {
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for (Player otherPlayer : player.getWorld().getPlayers()) {
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if (otherPlayer != player && Misc.isNear(location, otherPlayer.getLocation(), Misc.SKILL_MESSAGE_MAX_SENDING_DISTANCE)) {
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NotificationManager.sendNearbyPlayersInformation(player, notificationType, key, player.getName());
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NotificationManager.sendNearbyPlayersInformation(otherPlayer, notificationType, key, player.getName());
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}
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}
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}
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