mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 05:06:45 +01:00
Fixed a bug that would spam other players when someone used an ability
This commit is contained in:
parent
50e4e971d9
commit
1cda612e86
@ -1,10 +1,13 @@
|
||||
Version 2.1.64
|
||||
Corrected how Standard mode (1-100 scaling) XP to next level was calculated, it is now a true 1:10 ratio with Retro (1-1000) scale, which is how it was intended to be to begin with
|
||||
Fixed a bug that caused skill messages to spam nearby players
|
||||
(API) method to get XP in FormulaManager has been renamed to getXPtoNextLevel(...), this shouldn't break anything as plugins should be using our Experience API methods instead of this
|
||||
(API) Added method getLevel(Player player, PrimarySkillType primarySkillType) to ExperienceAPI.java
|
||||
Corrected how Standard mode (1-100 scaling) XP to next level was calculated, it is now a true 1:10 ratio with Retro (1-1000) scale, which is how it was intended to be to begin with
|
||||
|
||||
|
||||
NOTE: The net result of this change is it will take a bit longer to level with Standard, but it should not be a drastic change. You might not even notice it.
|
||||
Standard is meant to take the same amount of time to level from levels 1-100 as it takes Retro to do 1-1000, this change corrects from errors in the code that made Standard actually take less XP than Retro despite intending for it to be a cosmetic difference in progression.
|
||||
I made a google sheet visualizing the difference between Standard and Retro Mode using default settings and Linear formula - https://docs.google.com/spreadsheets/d/1VlJtvNHlypACHyz_zulEdhgLwFjL01xMPkqlnu0XBSs/edit?usp=sharing
|
||||
|
||||
Version 2.1.63
|
||||
Fixed Armor Impact not scaling by skill rank
|
||||
|
@ -55,19 +55,14 @@ public class NotificationManager {
|
||||
* Sends players notifications from mcMMO
|
||||
* This does this by sending out an event so other plugins can cancel it
|
||||
* This event in particular is provided with a source player, and players near the source player are sent the information
|
||||
* @param source the source player for this event
|
||||
* @param targetPlayer the recipient player for this message
|
||||
* @param notificationType type of notification
|
||||
* @param key Locale Key for the string to use with this event
|
||||
* @param values values to be injected into the locale string
|
||||
*/
|
||||
public static void sendNearbyPlayersInformation(Player source, NotificationType notificationType, String key, String... values)
|
||||
public static void sendNearbyPlayersInformation(Player targetPlayer, NotificationType notificationType, String key, String... values)
|
||||
{
|
||||
Location location = source.getLocation();
|
||||
for (Player otherPlayer : source.getWorld().getPlayers()) {
|
||||
if (otherPlayer != source && Misc.isNear(location, otherPlayer.getLocation(), Misc.SKILL_MESSAGE_MAX_SENDING_DISTANCE)) {
|
||||
sendPlayerInformation(otherPlayer, notificationType, key, values);
|
||||
}
|
||||
}
|
||||
sendPlayerInformation(targetPlayer, notificationType, key, values);
|
||||
}
|
||||
|
||||
public static void sendPlayerInformation(Player player, NotificationType notificationType, String key, String... values)
|
||||
|
@ -125,7 +125,7 @@ public class SkillUtils {
|
||||
|
||||
for (Player otherPlayer : player.getWorld().getPlayers()) {
|
||||
if (otherPlayer != player && Misc.isNear(location, otherPlayer.getLocation(), Misc.SKILL_MESSAGE_MAX_SENDING_DISTANCE)) {
|
||||
NotificationManager.sendNearbyPlayersInformation(player, notificationType, key, player.getName());
|
||||
NotificationManager.sendNearbyPlayersInformation(otherPlayer, notificationType, key, player.getName());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user