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2.2.006
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commit
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Version 2.2.006
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Added new config custom_item_support.yml
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Added support for hex color codes in the locale file, uses the format &#RRGGBB (see notes)
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Added setting to disable repair on items with custom models, this is not on by default
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Fixed a bug where sometimes the locale name of a skill would get lowercased
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Fixed a bug where JSON text components did not get colored properly some of the time
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Fixed en_US locale string 'Commands.Skill.Leaderboard' not being colored properly
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Fixed skill commands incorrectly telling you to use their locale name, this isn't currently possible
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Updated outdated wiki URLs in commands to point to the new wiki
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Removed the msg about skills being migrated to a new system when using /mmoinfo command
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Added new config custom_item_support.yml
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Added setting to disable repair on items with custom models, this is not on by default
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Added new locale entry 'Anvil.Repair.Reject.CustomModelData'
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Added new locale entry 'Anvil.Salvage.Reject.CustomModelData'
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Updated en_US locale entry 'JSON.DescriptionHeader'
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(API/Codebase) Added some util methods and basic unit tests for LocaleLoader
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NOTES:
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Hex Color support in locale files is here!
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The hex color code format for the locale files is &#RRGGBB
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An example entry applying yellow as a hex color code would look like this:
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Axes.SkillName=&#FFFF00Axes
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In general, JSON locale entries will either not work with hex color codes or will have the color code stripped out, in the future I will add support for the JSON components to use hex colors from the locale
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Let me know in detail what kind of support you'd like to see in mcMMO regarding custom items, I'm open to suggestions.
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This update adds a new config file to allow server owners to disable repair or salvage on items with custom models,
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This prevention mechanism is not enabled by default, change the settings in custom_item_support.yml if you want to enable it.
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2
pom.xml
2
pom.xml
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<version>2.2.006-SNAPSHOT</version>
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<version>2.2.006</version>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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@ -20,7 +20,6 @@ import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.text.StringUtils;
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import org.bukkit.Bukkit;
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import org.bukkit.command.PluginCommand;
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import java.util.ArrayList;
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@ -4,7 +4,6 @@ import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.player.PlayerLevelUtils;
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import com.gmail.nossr50.util.text.StringUtils;
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import org.bukkit.boss.BarColor;
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@ -19,6 +19,7 @@ import net.kyori.adventure.text.event.HoverEvent;
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import net.kyori.adventure.text.format.NamedTextColor;
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import net.kyori.adventure.text.format.TextColor;
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import net.kyori.adventure.text.format.TextDecoration;
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import org.bukkit.ChatColor;
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import org.bukkit.entity.Player;
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import org.jetbrains.annotations.NotNull;
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@ -235,8 +236,8 @@ public class TextComponentFactory {
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}
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private static Component getSubSkillTextComponent(Player player, SubSkillType subSkillType) {
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//Get skill name
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final String skillName = subSkillType.getLocaleName();
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//Get skill name and strip it of color
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final String skillName = ChatColor.stripColor(subSkillType.getLocaleName());
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boolean skillUnlocked = RankUtils.hasUnlockedSubskill(player, subSkillType);
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@ -290,11 +291,6 @@ public class TextComponentFactory {
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return textComponent;
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}
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private static TextComponent.Builder detectLegacyColors(String msg) {
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// TODO: Impl
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return null;
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}
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private static Component getSubSkillHoverComponent(Player player, AbstractSubSkill abstractSubSkill) {
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return getSubSkillHoverEventJSON(abstractSubSkill, player);
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}
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@ -311,7 +307,7 @@ public class TextComponentFactory {
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* @return the hover basecomponent object for this subskill
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*/
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private static Component getSubSkillHoverEventJSON(AbstractSubSkill abstractSubSkill, Player player) {
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String skillName = abstractSubSkill.getNiceName();
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String skillName = ChatColor.stripColor(abstractSubSkill.getNiceName());
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/*
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* Hover Event BaseComponent color table
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@ -404,7 +400,8 @@ public class TextComponentFactory {
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}
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private static Component getSubSkillHoverEventJSON(SubSkillType subSkillType, Player player) {
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String skillName = subSkillType.getLocaleName();
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// Get skill name and strip it of color
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String skillName = ChatColor.stripColor(subSkillType.getLocaleName());
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/*
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* Hover Event BaseComponent color table
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@ -438,11 +435,9 @@ public class TextComponentFactory {
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}
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componentBuilder.append(Component.newline());
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componentBuilder.append(Component.text(LocaleLoader.getString("JSON.DescriptionHeader")));
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componentBuilder.color(ccDescriptionHeader);
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componentBuilder.append(Component.text(LocaleLoader.getString("JSON.DescriptionHeader")).color(ccDescriptionHeader));
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componentBuilder.append(Component.newline());
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componentBuilder.append(Component.text(subSkillType.getLocaleDescription()));
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componentBuilder.color(ccDescription);
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componentBuilder.append(Component.text(ChatColor.stripColor(subSkillType.getLocaleDescription())).color(ccDescription));
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}
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return componentBuilder.build();
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@ -1,10 +1,5 @@
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#I'm going to try to normalize our locale file, forgive the mess for now.
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# TODO: Update JSON to support hex
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#DO NOT USE COLOR CODES IN THE JSON KEYS
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#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
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JSON.Rank=Rank
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JSON.DescriptionHeader=Description
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JSON.DescriptionHeader=Description:
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JSON.JWrapper.Header=Details
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JSON.Type.Passive=Passive
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JSON.Type.Active=Active
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@ -10,7 +10,6 @@ import org.junit.jupiter.params.provider.ValueSource;
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import java.util.List;
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import static org.assertj.core.api.Assertions.assertThat;
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import static org.junit.jupiter.api.Assertions.*;
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class LocaleLoaderTest {
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