mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-24 22:26:46 +01:00
More work on Staves.
This commit is contained in:
parent
45974d2a19
commit
1b15828d08
@ -4,6 +4,7 @@ import java.util.Collection;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Egg;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.Fireball;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
@ -22,7 +23,7 @@ public class Staves {
|
||||
|
||||
public static void altFireCheck(EntityDamageByEntityEvent event) {
|
||||
LivingEntity defender = (LivingEntity) event.getEntity();
|
||||
Projectile attacker = (Projectile) event.getDamager();
|
||||
Entity attacker = event.getDamager();
|
||||
|
||||
if (attacker.hasMetadata("mcmmoFiredFromStaff")) {
|
||||
event.setDamage(0);
|
||||
@ -135,11 +136,16 @@ public class Staves {
|
||||
* @param shooter Player who fired the projectile
|
||||
*/
|
||||
private static void snowballEffect(Player target, Player shooter) {
|
||||
if (Party.getInstance().inSameParty(target, shooter)) {
|
||||
int expLost = expLossCalculate();
|
||||
int expGained = expGainCalculate();
|
||||
|
||||
if (Party.getInstance().inSameParty(target, shooter)) {
|
||||
target.giveExp(expGained);
|
||||
}
|
||||
else {
|
||||
|
||||
System.out.println(shooter.getLevel());
|
||||
shooter.setLevel(shooter.getLevel() - 2);
|
||||
System.out.println(shooter.getLevel());
|
||||
}
|
||||
}
|
||||
|
||||
@ -153,13 +159,13 @@ public class Staves {
|
||||
return 10;
|
||||
}
|
||||
|
||||
private static int levelLossCalculate() {
|
||||
//TODO: Calculate levels lost based on time held
|
||||
return 2;
|
||||
private static int expLossCalculate() {
|
||||
//TODO: Calculate exp lost based on time held
|
||||
return 1000;
|
||||
}
|
||||
|
||||
private static int levelGainCalculate() {
|
||||
//TODO: Calculate levels gained based on skill level
|
||||
return 1;
|
||||
private static int expGainCalculate() {
|
||||
//TODO: Calculate exp gained based on skill level
|
||||
return 500;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user