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More work on Staves.
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45974d2a19
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@ -4,6 +4,7 @@ import java.util.Collection;
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import org.bukkit.Material;
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import org.bukkit.entity.Egg;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Fireball;
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import org.bukkit.entity.LivingEntity;
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@ -22,7 +23,7 @@ public class Staves {
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public static void altFireCheck(EntityDamageByEntityEvent event) {
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LivingEntity defender = (LivingEntity) event.getEntity();
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Projectile attacker = (Projectile) event.getDamager();
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Entity attacker = event.getDamager();
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if (attacker.hasMetadata("mcmmoFiredFromStaff")) {
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event.setDamage(0);
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@ -43,7 +44,7 @@ public class Staves {
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snowballEffect((Player) defender, shooter);
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}
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break;
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default:
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break;
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}
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@ -135,11 +136,16 @@ public class Staves {
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* @param shooter Player who fired the projectile
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*/
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private static void snowballEffect(Player target, Player shooter) {
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int expLost = expLossCalculate();
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int expGained = expGainCalculate();
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if (Party.getInstance().inSameParty(target, shooter)) {
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target.giveExp(expGained);
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}
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else {
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System.out.println(shooter.getLevel());
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shooter.setLevel(shooter.getLevel() - 2);
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System.out.println(shooter.getLevel());
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}
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}
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@ -153,13 +159,13 @@ public class Staves {
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return 10;
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}
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private static int levelLossCalculate() {
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//TODO: Calculate levels lost based on time held
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return 2;
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private static int expLossCalculate() {
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//TODO: Calculate exp lost based on time held
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return 1000;
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}
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private static int levelGainCalculate() {
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//TODO: Calculate levels gained based on skill level
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return 1;
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private static int expGainCalculate() {
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//TODO: Calculate exp gained based on skill level
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return 500;
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}
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}
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