Better way to handle ink sacks, allows for dropping of multiple types.

This commit is contained in:
GJ 2013-09-16 12:48:08 -04:00
parent e0592b3f62
commit 1a88b0b944
2 changed files with 17 additions and 9 deletions

View File

@ -111,7 +111,18 @@ public class TreasureConfig extends ConfigLoader {
/*
* Material, Amount, and Data
*/
Material material = treasureName.contains("POTION") ? Material.POTION : Material.matchMaterial(treasureName);
Material material;
if (treasureName.contains("POTION")) {
material = Material.POTION;
}
else if (treasureName.contains("INK_SACK")) {
material = Material.INK_SACK;
}
else {
material = Material.matchMaterial(treasureName);
}
int amount = config.getInt(type + "." + treasureName + ".Amount");
int data = config.getInt(type + "." + treasureName + ".Data");
@ -179,8 +190,8 @@ public class TreasureConfig extends ConfigLoader {
reason.add("Invalid Potion_Type: " + potionType);
}
}
else if (config.contains(type + "." + treasureName + ".Dye_Color")) {
String color = config.getString("Fishing." + treasureName + ".Dye_Color");
else if (treasureName.contains("INK_SACK")) {
String color = treasureName.substring(9);
try {
Dye dye = new Dye();

View File

@ -345,8 +345,7 @@ Fishing:
Drop_Chance: 40.0
Drop_Level: 800
Max_Level: -1
INK_SACK:
Dye_Color: BLUE
INK_SACK_BLUE:
Amount: 20
XP: 200
Drop_Chance: 40.0
@ -464,8 +463,7 @@ Excavation:
Drop_Chance: 0.13
Drop_Level: 350
Drops_From: [Dirt, Grass, Sand, Gravel, Clay, Mycelium, Soul_Sand]
INK_SACK:
Dye_Color: BROWN
INK_SACK_BROWN:
Amount: 1
XP: 100
Drop_Chance: 1.33
@ -487,8 +485,7 @@ Hylian_Luck:
Drop_Chance: 100.0
Drop_Level: 0
Drops_From: [Bushes]
INK_SACK:
Dye_Color: BROWN
INK_SACK_BROWN:
Amount: 1
XP: 0
Drop_Chance: 100.0