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Better way to handle ink sacks, allows for dropping of multiple types.
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parent
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@ -111,7 +111,18 @@ public class TreasureConfig extends ConfigLoader {
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/*
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* Material, Amount, and Data
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*/
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Material material = treasureName.contains("POTION") ? Material.POTION : Material.matchMaterial(treasureName);
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Material material;
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if (treasureName.contains("POTION")) {
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material = Material.POTION;
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}
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else if (treasureName.contains("INK_SACK")) {
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material = Material.INK_SACK;
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}
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else {
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material = Material.matchMaterial(treasureName);
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}
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int amount = config.getInt(type + "." + treasureName + ".Amount");
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int data = config.getInt(type + "." + treasureName + ".Data");
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@ -179,8 +190,8 @@ public class TreasureConfig extends ConfigLoader {
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reason.add("Invalid Potion_Type: " + potionType);
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}
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}
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else if (config.contains(type + "." + treasureName + ".Dye_Color")) {
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String color = config.getString("Fishing." + treasureName + ".Dye_Color");
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else if (treasureName.contains("INK_SACK")) {
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String color = treasureName.substring(9);
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try {
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Dye dye = new Dye();
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@ -345,8 +345,7 @@ Fishing:
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Drop_Chance: 40.0
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Drop_Level: 800
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Max_Level: -1
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INK_SACK:
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Dye_Color: BLUE
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INK_SACK_BLUE:
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Amount: 20
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XP: 200
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Drop_Chance: 40.0
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@ -464,8 +463,7 @@ Excavation:
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Drop_Chance: 0.13
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Drop_Level: 350
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Drops_From: [Dirt, Grass, Sand, Gravel, Clay, Mycelium, Soul_Sand]
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INK_SACK:
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Dye_Color: BROWN
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INK_SACK_BROWN:
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Amount: 1
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XP: 100
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Drop_Chance: 1.33
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@ -487,8 +485,7 @@ Hylian_Luck:
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Drop_Chance: 100.0
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Drop_Level: 0
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Drops_From: [Bushes]
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INK_SACK:
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Dye_Color: BROWN
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INK_SACK_BROWN:
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Amount: 1
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XP: 0
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Drop_Chance: 100.0
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