mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-28 19:54:44 +02:00
Events cleanup.
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@ -6,8 +6,10 @@ import org.bukkit.event.player.PlayerEvent;
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import com.gmail.nossr50.datatypes.SkillType;
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/**
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* Generic event for mcMMO experience events.
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*/
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public class McMMOPlayerExperienceEvent extends PlayerEvent {
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protected SkillType skill;
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protected int skillLevel;
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@ -17,22 +19,28 @@ public class McMMOPlayerExperienceEvent extends PlayerEvent {
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this.skillLevel = skill.getSkillLevel(player);
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}
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/**
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* @return The skill involved in this event
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*/
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public SkillType getSkill() {
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return skill;
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}
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/**
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* @return The skill level of the skill involved in this event
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*/
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public int getSkillLevel() {
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return skillLevel;
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}
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/** Rest of file is required boilerplate for custom events **/
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private static final HandlerList handlers = new HandlerList();
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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@ -8,17 +8,17 @@ import com.gmail.nossr50.datatypes.SkillType;
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* Called when a user levels up in a skill
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*/
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public class McMMOPlayerLevelUpEvent extends McMMOPlayerExperienceEvent {
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private int levelsGained;
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public McMMOPlayerLevelUpEvent(Player player, SkillType skill) {
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super(player, skill);
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this.levelsGained = 1; // Always 1 for now as we call in the loop where the levelups are calculated, could change later!
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}
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/**
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* @return The number of levels gained in this event
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*/
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public int getLevelsGained() {
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return levelsGained;
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}
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private int levelsGained;
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public McMMOPlayerLevelUpEvent(Player player, SkillType skill) {
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super(player, skill);
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this.levelsGained = 1; // Always 1 for now as we call in the loop where the levelups are calculated, could change later!
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}
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/**
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* @return The number of levels gained in this event
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*/
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public int getLevelsGained() {
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return levelsGained;
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}
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}
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@ -4,18 +4,21 @@ import org.bukkit.entity.Player;
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import com.gmail.nossr50.datatypes.SkillType;
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/**
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* Called when a player gains XP in a skill
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*/
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public class McMMOPlayerXpGainEvent extends McMMOPlayerExperienceEvent {
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private int xpGained;
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public McMMOPlayerXpGainEvent(Player player, SkillType skill, int xpGained) {
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super(player, skill);
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this.xpGained = xpGained;
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}
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/**
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* @return The number experience gained in this event
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*/
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public int getXpGained() {
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return xpGained;
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}
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private int xpGained;
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public McMMOPlayerXpGainEvent(Player player, SkillType skill, int xpGained) {
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super(player, skill);
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this.xpGained = xpGained;
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}
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/**
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* @return The amount of experience gained in this event
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*/
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public int getXpGained() {
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return xpGained;
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}
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}
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