Add MaximumProgressLevel interface and implementation

This commit is contained in:
nossr50
2019-05-31 01:45:57 -07:00
parent 19acf47f1e
commit 186ad2cd59
10 changed files with 243 additions and 29 deletions

View File

@ -1,6 +1,5 @@
package com.gmail.nossr50.skills.axes;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.skills.RankUtils;
@ -9,18 +8,6 @@ import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
public class Axes {
public static double axeMasteryRankDamageMultiplier = AdvancedConfig.getInstance().getAxeMasteryRankDamageMultiplier();
public static double criticalHitPVPModifier = AdvancedConfig.getInstance().getCriticalStrikesPVPModifier();
public static double criticalHitPVEModifier = AdvancedConfig.getInstance().getCriticalStrikesPVEModifier();
public static double impactChance = AdvancedConfig.getInstance().getImpactChance();
public static double greaterImpactBonusDamage = AdvancedConfig.getInstance().getGreaterImpactBonusDamage();
//public static double greaterImpactChance = AdvancedConfig.getInstance().getGreaterImpactChance();
public static double greaterImpactKnockbackMultiplier = AdvancedConfig.getInstance().getGreaterImpactModifier();
public static double skullSplitterModifier = AdvancedConfig.getInstance().getSkullSplitterModifier();
protected static boolean hasArmor(LivingEntity target) {
for (ItemStack itemStack : target.getEquipment().getArmorContents()) {