32 lines
1.0 KiB
Java

package com.gmail.nossr50.skills.axes;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
public class Axes {
protected static boolean hasArmor(LivingEntity target) {
for (ItemStack itemStack : target.getEquipment().getArmorContents()) {
if (itemStack != null && ItemUtils.isArmor(itemStack)) {
return true;
}
}
return false;
}
/**
* For every rank in Axe Mastery we add RankDamageMultiplier to get the total bonus damage from Axe Mastery
*
* @param player The target player
* @return The axe mastery bonus damage which will be added to their attack
*/
public static double getAxeMasteryBonusDamage(Player player) {
return RankUtils.getRank(player, SubSkillType.AXES_AXE_MASTERY) * Axes.axeMasteryRankDamageMultiplier;
}
}