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Use player objects instead of names - should be more efficient and less
buggy.
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@@ -24,8 +24,8 @@ public class PartyInviteCommand implements CommandExecutor {
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}
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Player target = mcMMOTarget.getPlayer();
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(sender.getName());
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Player player = mcMMOPlayer.getPlayer();
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Player player = (Player) sender;
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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if (player.equals(target)) {
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sender.sendMessage(LocaleLoader.getString("Party.Invite.Self"));
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