mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 13:16:45 +01:00
Fixed a bug that could prevent a Tree from being removed by Tree Feller
if 2 or more players were using Tree Feller simultaneously
This commit is contained in:
parent
4c13c0ec31
commit
0af3c82612
@ -1,3 +1,6 @@
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Version 2.1.94
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Fixed a bug where 2 people using Tree Feller could result in the tree being rejected for being too big
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Version 2.1.93
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Version 2.1.93
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Fixed a bug where players would be told they could not breed summoned animals when the animals weren't summoned (bug didn't actually do anything besides send you a message)
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Fixed a bug where players would be told they could not breed summoned animals when the animals weren't summoned (bug didn't actually do anything besides send you a message)
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2
pom.xml
2
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<artifactId>mcMMO</artifactId>
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<version>2.1.93</version>
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<version>2.1.94-SNAPSHOT</version>
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<name>mcMMO</name>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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<scm>
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@ -1,220 +1,27 @@
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package com.gmail.nossr50.skills.woodcutting;
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//package com.gmail.nossr50.skills.woodcutting;
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//
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import com.gmail.nossr50.config.Config;
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//import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.experience.ExperienceConfig;
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//import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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//import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.mcMMO;
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//import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.BlockUtils;
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//import com.gmail.nossr50.util.BlockUtils;
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import com.gmail.nossr50.util.Misc;
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//import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.skills.SkillUtils;
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//import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.Material;
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//import org.bukkit.Material;
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import org.bukkit.block.BlockFace;
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//import org.bukkit.block.BlockFace;
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import org.bukkit.block.BlockState;
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//import org.bukkit.block.BlockState;
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import org.bukkit.inventory.ItemStack;
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//import org.bukkit.inventory.ItemStack;
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//
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import java.util.ArrayList;
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//import java.util.ArrayList;
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import java.util.List;
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//import java.util.List;
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import java.util.Set;
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//import java.util.Set;
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//
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public final class Woodcutting {
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//public final class Woodcutting {
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public static int treeFellerThreshold = Config.getInstance().getTreeFellerThreshold();
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// public static int treeFellerThreshold = Config.getInstance().getTreeFellerThreshold();
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protected static boolean treeFellerReachedThreshold = false;
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//
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// private Woodcutting() {}
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private Woodcutting() {}
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//
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//
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/**
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//
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* Retrieves the experience reward from a log
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//
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*
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//}
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* @param blockState Log being broken
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* @return Amount of experience
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*/
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protected static int getExperienceFromLog(BlockState blockState) {
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if (mcMMO.getModManager().isCustomLog(blockState)) {
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return mcMMO.getModManager().getBlock(blockState).getXpGain();
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}
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return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
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}
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/**
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* Retrieves the experience reward from logging via Tree Feller
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* Experience is reduced per log processed so far
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* Experience is only reduced if the config option to reduce Tree Feller XP is set
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* Experience per log will not fall below 1 unless the experience for that log is set to 0 in the config
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*
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* @param blockState Log being broken
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* @param woodCount how many logs have given out XP for this tree feller so far
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* @return Amount of experience
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*/
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protected static int processTreeFellerXPGains(BlockState blockState, int woodCount) {
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int rawXP = ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
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if(rawXP <= 0)
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return 0;
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if(ExperienceConfig.getInstance().isTreeFellerXPReduced()) {
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int reducedXP = 1 + (woodCount * 5);
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rawXP = Math.max(1, rawXP - reducedXP);
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return rawXP;
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} else {
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return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
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}
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}
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/**
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* Checks for double drops
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*
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* @param blockState Block being broken
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*/
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protected static void checkForDoubleDrop(BlockState blockState) {
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if (mcMMO.getModManager().isCustomLog(blockState) && mcMMO.getModManager().getBlock(blockState).isDoubleDropEnabled()) {
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Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
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}
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else {
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if (Config.getInstance().getWoodcuttingDoubleDropsEnabled(blockState.getBlockData())) {
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Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
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}
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}
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}
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/**
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* The x/y differences to the blocks in a flat cylinder around the center
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* block, which is excluded.
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*/
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private static final int[][] directions = {
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new int[] {-2, -1}, new int[] {-2, 0}, new int[] {-2, 1},
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new int[] {-1, -2}, new int[] {-1, -1}, new int[] {-1, 0}, new int[] {-1, 1}, new int[] {-1, 2},
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new int[] { 0, -2}, new int[] { 0, -1}, new int[] { 0, 1}, new int[] { 0, 2},
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new int[] { 1, -2}, new int[] { 1, -1}, new int[] { 1, 0}, new int[] { 1, 1}, new int[] { 1, 2},
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new int[] { 2, -1}, new int[] { 2, 0}, new int[] { 2, 1},
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};
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/**
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* Processes Tree Feller in a recursive manner
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*
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* @param blockState Block being checked
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* @param treeFellerBlocks List of blocks to be removed
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*/
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/*
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* Algorithm: An int[][] of X/Z directions is created on static class
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* initialization, representing a cylinder with radius of about 2 - the
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* (0,0) center and all (+-2, +-2) corners are omitted.
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*
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* handleBlock() returns a boolean, which is used for the sole purpose of
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* switching between these two behaviors:
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*
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* (Call blockState "this log" for the below explanation.)
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*
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* [A] There is another log above this log (TRUNK)
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* Only the flat cylinder in the directions array is searched.
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* [B] There is not another log above this log (BRANCH AND TOP)
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* The cylinder in the directions array is extended up and down by 1
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* block in the Y-axis, and the block below this log is checked as
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* well. Due to the fact that the directions array will catch all
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* blocks on a red mushroom, the special method for it is eliminated.
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*
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* This algorithm has been shown to achieve a performance of 2-5
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* milliseconds on regular trees and 10-15 milliseconds on jungle trees
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* once the JIT has optimized the function (use the ability about 4 times
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* before taking measurements).
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*/
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protected static void processTree(BlockState blockState, Set<BlockState> treeFellerBlocks) {
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List<BlockState> futureCenterBlocks = new ArrayList<BlockState>();
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// Check the block up and take different behavior (smaller search) if it's a log
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if (handleBlock(blockState.getBlock().getRelative(BlockFace.UP).getState(), futureCenterBlocks, treeFellerBlocks)) {
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for (int[] dir : directions) {
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handleBlock(blockState.getBlock().getRelative(dir[0], 0, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
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if (treeFellerReachedThreshold) {
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return;
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}
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}
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}
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else {
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// Cover DOWN
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handleBlock(blockState.getBlock().getRelative(BlockFace.DOWN).getState(), futureCenterBlocks, treeFellerBlocks);
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// Search in a cube
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for (int y = -1; y <= 1; y++) {
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for (int[] dir : directions) {
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handleBlock(blockState.getBlock().getRelative(dir[0], y, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
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if (treeFellerReachedThreshold) {
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return;
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}
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}
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}
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}
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// Recursive call for each log found
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for (BlockState futureCenterBlock : futureCenterBlocks) {
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if (treeFellerReachedThreshold) {
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return;
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}
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processTree(futureCenterBlock, treeFellerBlocks);
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}
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}
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/**
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* Handles the durability loss
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*
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* @param treeFellerBlocks List of blocks to be removed
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* @param inHand tool being used
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* @return True if the tool can sustain the durability loss
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*/
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protected static boolean handleDurabilityLoss(Set<BlockState> treeFellerBlocks, ItemStack inHand) {
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//Treat the NBT tag for unbreakable and the durability enchant differently
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if(inHand.getItemMeta() != null && inHand.getItemMeta().isUnbreakable()) {
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return true;
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}
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short durabilityLoss = 0;
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Material type = inHand.getType();
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for (BlockState blockState : treeFellerBlocks) {
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if (BlockUtils.isLog(blockState)) {
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durabilityLoss += Config.getInstance().getAbilityToolDamage();
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}
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}
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SkillUtils.handleDurabilityChange(inHand, durabilityLoss);
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return (inHand.getDurability() < (mcMMO.getRepairableManager().isRepairable(type) ? mcMMO.getRepairableManager().getRepairable(type).getMaximumDurability() : type.getMaxDurability()));
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}
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/**
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* Handle a block addition to the list of blocks to be removed and to the
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* list of blocks used for future recursive calls of
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* 'processTree()'
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*
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* @param blockState Block to be added
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* @param futureCenterBlocks List of blocks that will be used to call
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* 'processTree()'
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* @param treeFellerBlocks List of blocks to be removed
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* @return true if and only if the given blockState was a Log not already
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* in treeFellerBlocks.
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*/
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private static boolean handleBlock(BlockState blockState, List<BlockState> futureCenterBlocks, Set<BlockState> treeFellerBlocks) {
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if (treeFellerBlocks.contains(blockState) || mcMMO.getPlaceStore().isTrue(blockState)) {
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return false;
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}
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// Without this check Tree Feller propagates through leaves until the threshold is hit
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if (treeFellerBlocks.size() > treeFellerThreshold) {
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treeFellerReachedThreshold = true;
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}
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if (BlockUtils.isLog(blockState)) {
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treeFellerBlocks.add(blockState);
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futureCenterBlocks.add(blockState);
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return true;
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}
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else if (BlockUtils.isLeaves(blockState)) {
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treeFellerBlocks.add(blockState);
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return false;
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}
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return false;
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}
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}
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@ -1,5 +1,7 @@
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package com.gmail.nossr50.skills.woodcutting;
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package com.gmail.nossr50.skills.woodcutting;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.datatypes.experience.XPGainReason;
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import com.gmail.nossr50.datatypes.experience.XPGainReason;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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@ -14,19 +16,39 @@ import com.gmail.nossr50.util.random.RandomChanceUtil;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.BlockState;
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import org.bukkit.block.BlockState;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.Set;
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public class WoodcuttingManager extends SkillManager {
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public class WoodcuttingManager extends SkillManager {
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private boolean treeFellerReachedThreshold = false;
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private static int treeFellerThreshold; //TODO: Shared setting, will be removed in 2.2
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/**
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* The x/y differences to the blocks in a flat cylinder around the center
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* block, which is excluded.
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*/
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private static final int[][] directions = {
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new int[] {-2, -1}, new int[] {-2, 0}, new int[] {-2, 1},
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new int[] {-1, -2}, new int[] {-1, -1}, new int[] {-1, 0}, new int[] {-1, 1}, new int[] {-1, 2},
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new int[] { 0, -2}, new int[] { 0, -1}, new int[] { 0, 1}, new int[] { 0, 2},
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new int[] { 1, -2}, new int[] { 1, -1}, new int[] { 1, 0}, new int[] { 1, 1}, new int[] { 1, 2},
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new int[] { 2, -1}, new int[] { 2, 0}, new int[] { 2, 1},
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};
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public WoodcuttingManager(McMMOPlayer mcMMOPlayer) {
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public WoodcuttingManager(McMMOPlayer mcMMOPlayer) {
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super(mcMMOPlayer, PrimarySkillType.WOODCUTTING);
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super(mcMMOPlayer, PrimarySkillType.WOODCUTTING);
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treeFellerThreshold = Config.getInstance().getTreeFellerThreshold();
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}
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}
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public boolean canUseLeafBlower(ItemStack heldItem) {
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public boolean canUseLeafBlower(ItemStack heldItem) {
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@ -52,7 +74,7 @@ public class WoodcuttingManager extends SkillManager {
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* @param blockState Block being broken
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* @param blockState Block being broken
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*/
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*/
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public void woodcuttingBlockCheck(BlockState blockState) {
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public void woodcuttingBlockCheck(BlockState blockState) {
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int xp = Woodcutting.getExperienceFromLog(blockState);
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int xp = getExperienceFromLog(blockState);
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switch (blockState.getType()) {
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switch (blockState.getType()) {
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case BROWN_MUSHROOM_BLOCK:
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case BROWN_MUSHROOM_BLOCK:
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@ -61,7 +83,7 @@ public class WoodcuttingManager extends SkillManager {
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default:
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default:
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if (canGetDoubleDrops()) {
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if (canGetDoubleDrops()) {
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Woodcutting.checkForDoubleDrop(blockState);
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checkForDoubleDrop(blockState);
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}
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}
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}
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}
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@ -77,20 +99,20 @@ public class WoodcuttingManager extends SkillManager {
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Player player = getPlayer();
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Player player = getPlayer();
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Set<BlockState> treeFellerBlocks = new HashSet<BlockState>();
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Set<BlockState> treeFellerBlocks = new HashSet<BlockState>();
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Woodcutting.treeFellerReachedThreshold = false;
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treeFellerReachedThreshold = false;
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Woodcutting.processTree(blockState, treeFellerBlocks);
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processTree(blockState, treeFellerBlocks);
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// If the player is trying to break too many blocks
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// If the player is trying to break too many blocks
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if (Woodcutting.treeFellerReachedThreshold) {
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if (treeFellerReachedThreshold) {
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Woodcutting.treeFellerReachedThreshold = false;
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treeFellerReachedThreshold = false;
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NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Threshold");
|
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Threshold");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// If the tool can't sustain the durability loss
|
// If the tool can't sustain the durability loss
|
||||||
if (!Woodcutting.handleDurabilityLoss(treeFellerBlocks, player.getInventory().getItemInMainHand())) {
|
if (!handleDurabilityLoss(treeFellerBlocks, player.getInventory().getItemInMainHand())) {
|
||||||
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Splinter");
|
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Splinter");
|
||||||
|
|
||||||
double health = player.getHealth();
|
double health = player.getHealth();
|
||||||
@ -102,8 +124,135 @@ public class WoodcuttingManager extends SkillManager {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
dropBlocks(treeFellerBlocks);
|
dropTreeFellerLootFromBlocks(treeFellerBlocks);
|
||||||
Woodcutting.treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time.
|
treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time.
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Processes Tree Feller in a recursive manner
|
||||||
|
*
|
||||||
|
* @param blockState Block being checked
|
||||||
|
* @param treeFellerBlocks List of blocks to be removed
|
||||||
|
*/
|
||||||
|
/*
|
||||||
|
* Algorithm: An int[][] of X/Z directions is created on static class
|
||||||
|
* initialization, representing a cylinder with radius of about 2 - the
|
||||||
|
* (0,0) center and all (+-2, +-2) corners are omitted.
|
||||||
|
*
|
||||||
|
* processTreeFellerTargetBlock() returns a boolean, which is used for the sole purpose of
|
||||||
|
* switching between these two behaviors:
|
||||||
|
*
|
||||||
|
* (Call blockState "this log" for the below explanation.)
|
||||||
|
*
|
||||||
|
* [A] There is another log above this log (TRUNK)
|
||||||
|
* Only the flat cylinder in the directions array is searched.
|
||||||
|
* [B] There is not another log above this log (BRANCH AND TOP)
|
||||||
|
* The cylinder in the directions array is extended up and down by 1
|
||||||
|
* block in the Y-axis, and the block below this log is checked as
|
||||||
|
* well. Due to the fact that the directions array will catch all
|
||||||
|
* blocks on a red mushroom, the special method for it is eliminated.
|
||||||
|
*
|
||||||
|
* This algorithm has been shown to achieve a performance of 2-5
|
||||||
|
* milliseconds on regular trees and 10-15 milliseconds on jungle trees
|
||||||
|
* once the JIT has optimized the function (use the ability about 4 times
|
||||||
|
* before taking measurements).
|
||||||
|
*/
|
||||||
|
private void processTree(BlockState blockState, Set<BlockState> treeFellerBlocks) {
|
||||||
|
List<BlockState> futureCenterBlocks = new ArrayList<BlockState>();
|
||||||
|
|
||||||
|
// Check the block up and take different behavior (smaller search) if it's a log
|
||||||
|
if (processTreeFellerTargetBlock(blockState.getBlock().getRelative(BlockFace.UP).getState(), futureCenterBlocks, treeFellerBlocks)) {
|
||||||
|
for (int[] dir : directions) {
|
||||||
|
processTreeFellerTargetBlock(blockState.getBlock().getRelative(dir[0], 0, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
|
||||||
|
|
||||||
|
if (treeFellerReachedThreshold) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// Cover DOWN
|
||||||
|
processTreeFellerTargetBlock(blockState.getBlock().getRelative(BlockFace.DOWN).getState(), futureCenterBlocks, treeFellerBlocks);
|
||||||
|
// Search in a cube
|
||||||
|
for (int y = -1; y <= 1; y++) {
|
||||||
|
for (int[] dir : directions) {
|
||||||
|
processTreeFellerTargetBlock(blockState.getBlock().getRelative(dir[0], y, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
|
||||||
|
|
||||||
|
if (treeFellerReachedThreshold) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Recursive call for each log found
|
||||||
|
for (BlockState futureCenterBlock : futureCenterBlocks) {
|
||||||
|
if (treeFellerReachedThreshold) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
processTree(futureCenterBlock, treeFellerBlocks);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles the durability loss
|
||||||
|
*
|
||||||
|
* @param treeFellerBlocks List of blocks to be removed
|
||||||
|
* @param inHand tool being used
|
||||||
|
* @return True if the tool can sustain the durability loss
|
||||||
|
*/
|
||||||
|
private static boolean handleDurabilityLoss(Set<BlockState> treeFellerBlocks, ItemStack inHand) {
|
||||||
|
//Treat the NBT tag for unbreakable and the durability enchant differently
|
||||||
|
if(inHand.getItemMeta() != null && inHand.getItemMeta().isUnbreakable()) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
short durabilityLoss = 0;
|
||||||
|
Material type = inHand.getType();
|
||||||
|
|
||||||
|
for (BlockState blockState : treeFellerBlocks) {
|
||||||
|
if (BlockUtils.isLog(blockState)) {
|
||||||
|
durabilityLoss += Config.getInstance().getAbilityToolDamage();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SkillUtils.handleDurabilityChange(inHand, durabilityLoss);
|
||||||
|
return (inHand.getDurability() < (mcMMO.getRepairableManager().isRepairable(type) ? mcMMO.getRepairableManager().getRepairable(type).getMaximumDurability() : type.getMaxDurability()));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handle a block addition to the list of blocks to be removed and to the
|
||||||
|
* list of blocks used for future recursive calls of
|
||||||
|
* 'processTree()'
|
||||||
|
*
|
||||||
|
* @param blockState Block to be added
|
||||||
|
* @param futureCenterBlocks List of blocks that will be used to call
|
||||||
|
* 'processTree()'
|
||||||
|
* @param treeFellerBlocks List of blocks to be removed
|
||||||
|
* @return true if and only if the given blockState was a Log not already
|
||||||
|
* in treeFellerBlocks.
|
||||||
|
*/
|
||||||
|
private boolean processTreeFellerTargetBlock(BlockState blockState, List<BlockState> futureCenterBlocks, Set<BlockState> treeFellerBlocks) {
|
||||||
|
if (treeFellerBlocks.contains(blockState) || mcMMO.getPlaceStore().isTrue(blockState)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Without this check Tree Feller propagates through leaves until the threshold is hit
|
||||||
|
if (treeFellerBlocks.size() > treeFellerThreshold) {
|
||||||
|
treeFellerReachedThreshold = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (BlockUtils.isLog(blockState)) {
|
||||||
|
treeFellerBlocks.add(blockState);
|
||||||
|
futureCenterBlocks.add(blockState);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else if (BlockUtils.isLeaves(blockState)) {
|
||||||
|
treeFellerBlocks.add(blockState);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -111,7 +260,7 @@ public class WoodcuttingManager extends SkillManager {
|
|||||||
*
|
*
|
||||||
* @param treeFellerBlocks List of blocks to be dropped
|
* @param treeFellerBlocks List of blocks to be dropped
|
||||||
*/
|
*/
|
||||||
private void dropBlocks(Set<BlockState> treeFellerBlocks) {
|
private void dropTreeFellerLootFromBlocks(Set<BlockState> treeFellerBlocks) {
|
||||||
Player player = getPlayer();
|
Player player = getPlayer();
|
||||||
int xp = 0;
|
int xp = 0;
|
||||||
int processedLogCount = 0;
|
int processedLogCount = 0;
|
||||||
@ -127,16 +276,16 @@ public class WoodcuttingManager extends SkillManager {
|
|||||||
|
|
||||||
//TODO: Update this to drop the correct items/blocks via NMS
|
//TODO: Update this to drop the correct items/blocks via NMS
|
||||||
if (material == Material.BROWN_MUSHROOM_BLOCK || material == Material.RED_MUSHROOM_BLOCK) {
|
if (material == Material.BROWN_MUSHROOM_BLOCK || material == Material.RED_MUSHROOM_BLOCK) {
|
||||||
xp += Woodcutting.processTreeFellerXPGains(blockState, processedLogCount);
|
xp += processTreeFellerXPGains(blockState, processedLogCount);
|
||||||
Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
|
Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
|
||||||
} else if (mcMMO.getModManager().isCustomLeaf(blockState)) {
|
} else if (mcMMO.getModManager().isCustomLeaf(blockState)) {
|
||||||
Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
|
Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
|
||||||
} else {
|
} else {
|
||||||
if (BlockUtils.isLog(blockState)) {
|
if (BlockUtils.isLog(blockState)) {
|
||||||
if (canGetDoubleDrops()) {
|
if (canGetDoubleDrops()) {
|
||||||
Woodcutting.checkForDoubleDrop(blockState);
|
checkForDoubleDrop(blockState);
|
||||||
}
|
}
|
||||||
xp += Woodcutting.processTreeFellerXPGains(blockState, processedLogCount);
|
xp += processTreeFellerXPGains(blockState, processedLogCount);
|
||||||
Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
|
Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
|
||||||
}
|
}
|
||||||
if (BlockUtils.isLeaves(blockState)) {
|
if (BlockUtils.isLeaves(blockState)) {
|
||||||
@ -151,4 +300,59 @@ public class WoodcuttingManager extends SkillManager {
|
|||||||
|
|
||||||
applyXpGain(xp, XPGainReason.PVE);
|
applyXpGain(xp, XPGainReason.PVE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves the experience reward from logging via Tree Feller
|
||||||
|
* Experience is reduced per log processed so far
|
||||||
|
* Experience is only reduced if the config option to reduce Tree Feller XP is set
|
||||||
|
* Experience per log will not fall below 1 unless the experience for that log is set to 0 in the config
|
||||||
|
*
|
||||||
|
* @param blockState Log being broken
|
||||||
|
* @param woodCount how many logs have given out XP for this tree feller so far
|
||||||
|
* @return Amount of experience
|
||||||
|
*/
|
||||||
|
private static int processTreeFellerXPGains(BlockState blockState, int woodCount) {
|
||||||
|
int rawXP = ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
|
||||||
|
|
||||||
|
if(rawXP <= 0)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
if(ExperienceConfig.getInstance().isTreeFellerXPReduced()) {
|
||||||
|
int reducedXP = 1 + (woodCount * 5);
|
||||||
|
rawXP = Math.max(1, rawXP - reducedXP);
|
||||||
|
return rawXP;
|
||||||
|
} else {
|
||||||
|
return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves the experience reward from a log
|
||||||
|
*
|
||||||
|
* @param blockState Log being broken
|
||||||
|
* @return Amount of experience
|
||||||
|
*/
|
||||||
|
protected static int getExperienceFromLog(BlockState blockState) {
|
||||||
|
if (mcMMO.getModManager().isCustomLog(blockState)) {
|
||||||
|
return mcMMO.getModManager().getBlock(blockState).getXpGain();
|
||||||
|
}
|
||||||
|
|
||||||
|
return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks for double drops
|
||||||
|
*
|
||||||
|
* @param blockState Block being broken
|
||||||
|
*/
|
||||||
|
protected static void checkForDoubleDrop(BlockState blockState) {
|
||||||
|
if (mcMMO.getModManager().isCustomLog(blockState) && mcMMO.getModManager().getBlock(blockState).isDoubleDropEnabled()) {
|
||||||
|
Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if (Config.getInstance().getWoodcuttingDoubleDropsEnabled(blockState.getBlockData())) {
|
||||||
|
Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user