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Make the MagicHunter Chance configurable
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@ -68,7 +68,7 @@ public class AdvancedConfig extends ConfigLoader {
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/* FISHING */
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public int getShakeUnlockLevel() { return config.getInt("Skills.Fishing.Shake_UnlockLevel", 150); }
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public int getFishingEnchantmentChance() { return config.getInt("Skills.Fishing.Enchantment_Chance", 10); }
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public int getFishingMagicMultiplier() { return config.getInt("Skills.Fishing.MagicHunter_Multiplier", 5); }
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/* HERBALISM */
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public int getFarmerDietRankChange() { return config.getInt("Skills.Herbalism.Food_RankChange", 200); }
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@ -151,6 +151,7 @@ public class Fishing {
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if (theCatch.getItemStack().getType() != Material.RAW_FISH) {
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int lootTier = Fishing.getFishingLootTier(profile);
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int magicHunterMultiplier = advancedConfig.getFishingMagicMultiplier();
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int specificChance = 1;
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boolean enchanted = false;
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ItemStack fishingResults = theCatch.getItemStack();
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@ -171,7 +172,7 @@ public class Fishing {
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* 20% - Tier 4
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* 25% - Tier 5
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*/
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if (Misc.getRandom().nextInt(randomChance) <= (lootTier * 5) && Permissions.fishingMagic(player)) {
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if (Misc.getRandom().nextInt(randomChance) <= (lootTier * magicHunterMultiplier) && Permissions.fishingMagic(player)) {
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for (Enchantment newEnchant : Enchantment.values()) {
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if (newEnchant.canEnchantItem(fishingResults)) {
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specificChance++;
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