Handle all our donor perks in one class.

This commit is contained in:
GJ
2013-02-18 11:41:44 -05:00
parent 671be42472
commit 083a89c1a3
13 changed files with 115 additions and 164 deletions

View File

@ -15,7 +15,7 @@ import com.gmail.nossr50.datatypes.McMMOPlayer;
import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
import com.gmail.nossr50.mods.ModChecks;
import com.gmail.nossr50.mods.datatypes.CustomBlock;
import com.gmail.nossr50.skills.utilities.SkillTools;
import com.gmail.nossr50.skills.utilities.PerksUtils;
import com.gmail.nossr50.skills.utilities.SkillType;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
@ -143,7 +143,7 @@ public final class Woodcutting {
double configDoubleDropChance = ADVANCED_CONFIG.getWoodcuttingDoubleDropChance();
int configDoubleDropMaxLevel = ADVANCED_CONFIG.getWoodcuttingDoubleDropMaxLevel();
int probability = (int) ((configDoubleDropChance / configDoubleDropMaxLevel) * Users.getPlayer(player).getProfile().getSkillLevel(SkillType.WOODCUTTING));
int activationChance = SkillTools.calculateActivationChance(Permissions.luckyWoodcutting(player));
int activationChance = PerksUtils.handleLuckyPerks(Permissions.luckyWoodcutting(player));
if (probability > configDoubleDropChance) {
probability = (int) configDoubleDropChance;