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Handle all our donor perks in one class.
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@ -6,7 +6,7 @@ import org.bukkit.event.entity.EntityDamageEvent;
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import com.gmail.nossr50.datatypes.McMMOPlayer;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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import com.gmail.nossr50.skills.utilities.PerksUtils;
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import com.gmail.nossr50.skills.utilities.SkillType;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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@ -87,7 +87,7 @@ public class UnarmedManager extends SkillManager {
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double chance = (Unarmed.ironGripMaxChance / Unarmed.ironGripMaxBonusLevel) * eventHandler.skillModifier;
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if (chance > Misc.getRandom().nextInt(SkillTools.calculateActivationChance(Permissions.luckyUnarmed(defender)))) {
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if (chance > Misc.getRandom().nextInt(PerksUtils.handleLuckyPerks(Permissions.luckyUnarmed(defender)))) {
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eventHandler.sendAbilityMessages();
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return true;
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}
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