Handle all our donor perks in one class.

This commit is contained in:
GJ
2013-02-18 11:41:44 -05:00
parent 671be42472
commit 083a89c1a3
13 changed files with 115 additions and 164 deletions

View File

@ -6,7 +6,7 @@ import org.bukkit.event.entity.EntityDamageEvent;
import com.gmail.nossr50.datatypes.McMMOPlayer;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.utilities.SkillTools;
import com.gmail.nossr50.skills.utilities.PerksUtils;
import com.gmail.nossr50.skills.utilities.SkillType;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
@ -87,7 +87,7 @@ public class UnarmedManager extends SkillManager {
double chance = (Unarmed.ironGripMaxChance / Unarmed.ironGripMaxBonusLevel) * eventHandler.skillModifier;
if (chance > Misc.getRandom().nextInt(SkillTools.calculateActivationChance(Permissions.luckyUnarmed(defender)))) {
if (chance > Misc.getRandom().nextInt(PerksUtils.handleLuckyPerks(Permissions.luckyUnarmed(defender)))) {
eventHandler.sendAbilityMessages();
return true;
}